Files
stupidsimcpp/tests/fluidsim.cpp
2026-02-07 08:58:54 -05:00

170 lines
5.9 KiB
C++

#ifndef FLUIDSIM_CPP
#define FLUIDSIM_CPP
#include "../util/sim/fluidsim.hpp"
#include "../util/timing_decorator.cpp"
#include "../util/output/bmpwriter.hpp"
#include "../util/output/aviwriter.hpp"
#include "../imgui/imgui.h"
#include "../imgui/backends/imgui_impl_glfw.h"
#include "../imgui/backends/imgui_impl_opengl3.h"
#include <GLFW/glfw3.h>
#include "../stb/stb_image.h"
struct fluidSimPreviewConfig {
float lodDist = 4096.0f;
float lodDropoff = 0.001f;
bool slowRender = false;
int outWidth = 1024;
int outHeight = 1024;
int rayCount = 1;
int reflectCount = 1;
bool globalIllumination = false;
bool useLod = true;
};
class FluidSimUI {
private:
fluidSim sim;
fluidParticle baseParticle;
fluidSimPreviewConfig viewConfig;
Camera cam;
// UI State
bool isRunning = false;
int particlesToSpawnPerFrame = 2;
int totalParticleCap = 5000;
// Texture Management
GLuint textu = 0;
std::mutex PreviewMutex;
bool updatePreview = false;
bool textureInitialized = false;
frame currentPreviewFrame;
public:
FluidSimUI() {
cam.origin = Eigen::Vector3f(0.0f, 4000.0f, -5800.0f);
cam.direction = (Eigen::Vector3f(0.0f, 0.0f, 0.0f) - cam.origin).normalized();
cam.up = Eigen::Vector3f(0.0f, 1.0f, 0.0f);
cam.fov = 60.0f;
baseParticle.velocity = Eigen::Vector3f::Zero();
baseParticle.acceleration = Eigen::Vector3f::Zero();
baseParticle.forceAccumulator = Eigen::Vector3f::Zero();
baseParticle.pressure = 0.0f;
baseParticle.viscosity = 8.0f;
baseParticle.restitution = 200.0f;
sim.grid.setLODFalloff(viewConfig.lodDropoff);
sim.grid.setLODMinDistance(viewConfig.lodDist);
}
~FluidSimUI() {
if (textu != 0) {
glDeleteTextures(1, &textu);
}
}
void update() {
if (isRunning) {
if (sim.getParticleCount() < (size_t)totalParticleCap) {
sim.spawnParticles(baseParticle, particlesToSpawnPerFrame);
}
sim.applyPhysics();
}
}
void renderUI() {
ImGui::Begin("Fluid Simulation Control");
if (ImGui::Button(isRunning ? "Pause" : "Start")) {
isRunning = !isRunning;
}
ImGui::SameLine();
if (ImGui::Button("Step")) {
sim.applyPhysics();
}
ImGui::SameLine();
if (ImGui::Button("Reset")) {
std::lock_guard<std::mutex> lock(PreviewMutex);
sim.reset();
}
ImGui::Separator();
ImGui::Text("Particle Management");
ImGui::DragInt("Spawn Rate (per frame)", &particlesToSpawnPerFrame, 1, 0, 100);
ImGui::DragInt("Max Particles", &totalParticleCap, 10, 0, 50000);
ImGui::Text("Current Particles: %zu", sim.getParticleCount());
if (ImGui::CollapsingHeader("Physics Parameters")) {
ImGui::DragFloat("Smoothing Radius", &sim.config.SMOOTHING_RADIUS, 1.0f, 100.0f, 5000.0f);
ImGui::DragFloat("Rest Density", &sim.config.REST_DENSITY, 0.00001f, 0.0f, 0.01f, "%.6f");
ImGui::DragFloat("Timestep", &sim.config.TIMESTEP, 0.001f, 0.001f, 0.1f);
ImGui::DragFloat("Gravity (Attraction)", &sim.config.G_ATTRACTION, 0.1f, 0.0f, 500.0f);
ImGui::Text("Base Particle Properties");
ImGui::DragFloat("Viscosity", &baseParticle.viscosity, 0.1f, 0.0f, 50.0f);
ImGui::DragFloat("Restitution", &baseParticle.restitution, 1.0f, 0.0f, 1000.0f);
}
if (ImGui::CollapsingHeader("View Settings")) {
ImGui::DragFloat("Camera FOV", &cam.fov, 1.0f, 10.0f, 170.0f);
float camPos[3] = {cam.origin.x(), cam.origin.y(), cam.origin.z()};
if(ImGui::DragFloat3("Camera Pos", camPos, 10.0f)) {
cam.origin = Eigen::Vector3f(camPos[0], camPos[1], camPos[2]);
cam.direction = (Eigen::Vector3f(0.0f, 0.0f, 0.0f) - cam.origin).normalized();
}
ImGui::Checkbox("High Quality Render", &viewConfig.slowRender);
if (viewConfig.slowRender) {
ImGui::DragInt("Ray Count", &viewConfig.rayCount, 1, 1, 16);
ImGui::Checkbox("Global Illumination", &viewConfig.globalIllumination);
}
}
updatePreviewTexture();
if (textureInitialized) {
float aspect = (float)currentPreviewFrame.getWidth() / (float)currentPreviewFrame.getHeight();
float availWidth = ImGui::GetContentRegionAvail().x;
ImGui::Image((void*)(intptr_t)textu, ImVec2(availWidth, availWidth / aspect));
}
ImGui::End();
}
private:
void updatePreviewTexture() {
std::lock_guard<std::mutex> lock(PreviewMutex);
updatePreview = true;
sim.grid.setLODMinDistance(viewConfig.lodDist);
sim.grid.setLODFalloff(viewConfig.lodDropoff);
if (viewConfig.slowRender) {
currentPreviewFrame = sim.grid.renderFrame(cam, viewConfig.outWidth, viewConfig.outHeight, frame::colormap::RGB, viewConfig.rayCount, viewConfig.reflectCount, viewConfig.globalIllumination, viewConfig.useLod);
} else {
currentPreviewFrame = sim.grid.fastRenderFrame(cam, viewConfig.outWidth, viewConfig.outHeight, frame::colormap::RGB);
}
if (textu == 0) {
glGenTextures(1, &textu);
}
glBindTexture(GL_TEXTURE_2D, textu);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, currentPreviewFrame.getWidth(), currentPreviewFrame.getHeight(),
0, GL_RGB, GL_UNSIGNED_BYTE, currentPreviewFrame.getData().data());
updatePreview = false;
textureInitialized = true;
}
};
#endif