g2chromatic2. written with 0 ai just to see if I could. uses grid22.hpp.
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112
tests/g2chromatic2.cpp
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112
tests/g2chromatic2.cpp
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#include <iostream>
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#include <vector>
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#include <random>
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#include <algorithm>
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#include <cmath>
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#include "../util/grid/grid22.hpp"
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#include "../util/output/aviwriter.hpp"
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#include "../util/output/bmpwriter.hpp"
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#include "../util/timing_decorator.cpp"
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struct AnimationConfig {
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int width = 1024;
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int height = 1024;
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int totalFrames = 480;
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float fps = 30.0f;
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int numSeeds = 1;
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};
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Grid2 setup(AnimationConfig config) {
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TIME_FUNCTION;
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Grid2 grid;
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std::vector<Vec2> pos;
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std::vector<Vec4> colors;
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std::vector<float> sizes;
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for (int y = 0; y < config.height; ++y) {
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for (int x = 0; x < config.width; ++x) {
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float gradient = (x + y) / float(config.width + config.height - 2);
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pos.push_back(Vec2(x,y));
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colors.push_back(Vec4(gradient, gradient, gradient, 1.0f));
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sizes.push_back(1.0f);
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}
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}
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grid.bulkAddObjects(pos,colors,sizes);
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return grid;
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}
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void Preview(Grid2 grid) {
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TIME_FUNCTION;
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int width;
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int height;
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std::vector<uint8_t> rgbData;
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grid.getGridAsRGB(width,height,rgbData);
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bool success = BMPWriter::saveBMP("output/grayscalesource.bmp", rgbData, width, height);
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}
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std::vector<std::pair<Vec2, Vec4>> pickSeeds(Grid2 grid, AnimationConfig config) {
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TIME_FUNCTION;
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std::random_device rd;
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std::mt19937 gen(rd());
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std::uniform_int_distribution<> xDist(0, config.width - 1);
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std::uniform_int_distribution<> yDist(0, config.height - 1);
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std::uniform_real_distribution<> colorDist(0.2f, 0.8f);
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std::vector<std::pair<Vec2, Vec4>> seeds;
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for (int i = 0; i < config.numSeeds; ++i) {
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Vec2 point(xDist(gen), yDist(gen));
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Vec4 color(colorDist(gen), colorDist(gen), colorDist(gen), colorDist(gen));
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seeds.push_back(std::make_pair(point, color));
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// Or in C++17 and later, you can use:
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// seeds.push_back({point, color});
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}
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for (int i = 0; i < seeds.size(); ++i) {
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size_t id = grid.getPositionVec(seeds[i].first);
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grid.setColor(id,seeds[i].second);
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}
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return seeds;
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}
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void expandPixel(Grid2& grid, AnimationConfig config, std::vector<std::pair<Vec2, Vec4>> seeds) {
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TIME_FUNCTION;
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for (int i = 0; i < seeds.size(); ++i) {
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size_t id = grid.getPositionVec(seeds[i].first);
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std::vector<size_t> neighbors = grid.getNeighbors(id);
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for (int j = 0; j < neighbors.size(); ++j) {
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size_t neighbor = neighbors[j];
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Vec4 neighborColor = grid.getColor(neighbor);
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Vec4 newcolor = (neighborColor - seeds[i].second) / float(config.width + config.height - 2);
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grid.setColor(neighbor, newcolor);
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}
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}
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}
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bool exportavi(std::vector<std::vector<uint8_t>> frames, AnimationConfig config) {
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TIME_FUNCTION;
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bool success = AVIWriter::saveAVI("output/g2chromatic.avi", frames, config.width, config.height);
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return success;
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}
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int main() {
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AnimationConfig config;
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Grid2 grid = setup(config);
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grid.updateNeighborMap();
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Preview(grid);
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std::vector<std::pair<Vec2, Vec4>> seeds = pickSeeds(grid,config);
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std::vector<std::vector<uint8_t>> frames;
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for (int i = 0; i < config.totalFrames; ++i){
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std::cout << "Processing frame " << i + 1 << "/" << config.totalFrames << std::endl;
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expandPixel(grid,config,seeds);
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int width;
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int height;
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std::vector<uint8_t> frame;
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grid.getGridAsBGR(width,height,frame);
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frames.push_back(frame);
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}
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FunctionTimer::printStats(FunctionTimer::Mode::ENHANCED);
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return 0;
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}
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