Files
stupidsimcpp/tests/g2chromatic2.cpp

112 lines
3.5 KiB
C++

#include <iostream>
#include <vector>
#include <random>
#include <algorithm>
#include <cmath>
#include "../util/grid/grid22.hpp"
#include "../util/output/aviwriter.hpp"
#include "../util/output/bmpwriter.hpp"
#include "../util/timing_decorator.cpp"
struct AnimationConfig {
int width = 1024;
int height = 1024;
int totalFrames = 480;
float fps = 30.0f;
int numSeeds = 1;
};
Grid2 setup(AnimationConfig config) {
TIME_FUNCTION;
Grid2 grid;
std::vector<Vec2> pos;
std::vector<Vec4> colors;
std::vector<float> sizes;
for (int y = 0; y < config.height; ++y) {
for (int x = 0; x < config.width; ++x) {
float gradient = (x + y) / float(config.width + config.height - 2);
pos.push_back(Vec2(x,y));
colors.push_back(Vec4(gradient, gradient, gradient, 1.0f));
sizes.push_back(1.0f);
}
}
grid.bulkAddObjects(pos,colors,sizes);
return grid;
}
void Preview(Grid2 grid) {
TIME_FUNCTION;
int width;
int height;
std::vector<uint8_t> rgbData;
grid.getGridAsRGB(width,height,rgbData);
bool success = BMPWriter::saveBMP("output/grayscalesource.bmp", rgbData, width, height);
}
std::vector<std::pair<Vec2, Vec4>> pickSeeds(Grid2 grid, AnimationConfig config) {
TIME_FUNCTION;
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<> xDist(0, config.width - 1);
std::uniform_int_distribution<> yDist(0, config.height - 1);
std::uniform_real_distribution<> colorDist(0.2f, 0.8f);
std::vector<std::pair<Vec2, Vec4>> seeds;
for (int i = 0; i < config.numSeeds; ++i) {
Vec2 point(xDist(gen), yDist(gen));
Vec4 color(colorDist(gen), colorDist(gen), colorDist(gen), colorDist(gen));
seeds.push_back(std::make_pair(point, color));
// Or in C++17 and later, you can use:
// seeds.push_back({point, color});
}
for (int i = 0; i < seeds.size(); ++i) {
size_t id = grid.getPositionVec(seeds[i].first);
grid.setColor(id,seeds[i].second);
}
return seeds;
}
void expandPixel(Grid2& grid, AnimationConfig config, std::vector<std::pair<Vec2, Vec4>> seeds) {
TIME_FUNCTION;
for (int i = 0; i < seeds.size(); ++i) {
size_t id = grid.getPositionVec(seeds[i].first);
std::vector<size_t> neighbors = grid.getNeighbors(id);
for (int j = 0; j < neighbors.size(); ++j) {
size_t neighbor = neighbors[j];
Vec4 neighborColor = grid.getColor(neighbor);
Vec4 newcolor = (neighborColor - seeds[i].second) / float(config.width + config.height - 2);
grid.setColor(neighbor, newcolor);
}
}
}
bool exportavi(std::vector<std::vector<uint8_t>> frames, AnimationConfig config) {
TIME_FUNCTION;
bool success = AVIWriter::saveAVI("output/g2chromatic.avi", frames, config.width, config.height);
return success;
}
int main() {
AnimationConfig config;
Grid2 grid = setup(config);
grid.updateNeighborMap();
Preview(grid);
std::vector<std::pair<Vec2, Vec4>> seeds = pickSeeds(grid,config);
std::vector<std::vector<uint8_t>> frames;
for (int i = 0; i < config.totalFrames; ++i){
std::cout << "Processing frame " << i + 1 << "/" << config.totalFrames << std::endl;
expandPixel(grid,config,seeds);
int width;
int height;
std::vector<uint8_t> frame;
grid.getGridAsBGR(width,height,frame);
frames.push_back(frame);
}
FunctionTimer::printStats(FunctionTimer::Mode::ENHANCED);
return 0;
}