why does vsc do this sometimes?
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@@ -46,24 +46,27 @@ public:
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Orientations[id] = orientation;
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}
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void getGridRegionAsBGR(const Vec2& minCorner, const Vec2& maxCorner, int& width, int& height, std::vector<uint8_t>& bgrData) const {
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void getGridRegionAsBGR(const Vec2& minCorner, const Vec2& maxCorner, int& width, int& height, std::vector<uint8_t>& rgbData) const {
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TIME_FUNCTION;
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// std::cout << "excessdebug g2.483" << std::endl;
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// Calculate dimensions
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width = static_cast<int>(maxCorner.x - minCorner.x);
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height = static_cast<int>(maxCorner.y - minCorner.y);
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if (width <= 0 || height <= 0) {
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width = height = 0;
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bgrData.clear();
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bgrData.shrink_to_fit();
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rgbData.clear();
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rgbData.shrink_to_fit();
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return;
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}
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// std::cout << "excessdebug g2.494" << std::endl;
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// Initialize RGB data (3 bytes per pixel: R, G, B)
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std::vector<Vec4> rgbaBuffer(width * height, Vec4(0.0f, 0.0f, 0.0f, 0.0f));
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// For each position in the grid, find the corresponding pixel
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for (const auto& [id, pos] : Positions) {
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// std::cout << "excessdebug g2.501." << id << std::endl;
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size_t size = Sizes.at(id);
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// Calculate pixel coordinates
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@@ -76,34 +79,42 @@ public:
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pixelXM = std::min(width - 1, pixelXM);
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pixelYm = std::max(0, pixelYm);
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pixelYM = std::min(height - 1, pixelYM);
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// std::cout << "excessdebug g2.514." << id << std::endl;
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// Ensure within bounds
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if (pixelXM >= minCorner.x && pixelXm < width && pixelYM >= minCorner.y && pixelYm < height) {
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// std::cout << "excessdebug g2.518." << id << " - (" << pixelXm << "," << pixelYM << ")" << std::endl;
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const Vec4& color = Colors.at(id);
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float srcAlpha = color.a;
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float invSrcAlpha = 1.0f - srcAlpha;
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for (int py = pixelYm; py <= pixelYM; ++py){
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for (int px = pixelXm; px <= pixelXM; ++px){
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int index = (py * width + px) * 3;
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Vec4& dest = rgbaBuffer[index];
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// std::cout << "excessdebug g2.524." << id << " - (" << py << "," << px << ")" << std::endl;
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int index = (py * width + px);
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Vec4 dest = rgbaBuffer[index];
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dest.r = color.r * srcAlpha + dest.r * invSrcAlpha;
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dest.g = color.g * srcAlpha + dest.g * invSrcAlpha;
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dest.b = color.b * srcAlpha + dest.b * invSrcAlpha;
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dest.a = srcAlpha + dest.a * invSrcAlpha;
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dest.r = color.r * srcAlpha + dest.r; // * invSrcAlpha;
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dest.g = color.g * srcAlpha + dest.g; // * invSrcAlpha;
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dest.b = color.b * srcAlpha + dest.b; // * invSrcAlpha;
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dest.a = srcAlpha + dest.a; // * invSrcAlpha;
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rgbaBuffer[index] = dest;
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}
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}
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}
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}
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bgrData.resize(dest.size() * 4);
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for (int i = 0; i < width * height; ++i) {
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rgbData.resize(rgbaBuffer.size() * 3);
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for (int i = 0; i < rgbaBuffer.size(); ++i) {
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const Vec4& color = rgbaBuffer[i];
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int bgrIndex = i * 3;
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// Convert from [0,1] to [0,255] and store as BGR
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bgrData[bgrIndex + 0] = static_cast<uint8_t>(color.b * 255); // Blue
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bgrData[bgrIndex + 1] = static_cast<uint8_t>(color.g * 255); // Green
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bgrData[bgrIndex + 2] = static_cast<uint8_t>(color.r * 255); // Red
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// Convert from [0,1] to [0,255] and store as RGB
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// rgbData.push_back(color.r);
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// rgbData.push_back(color.g);
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// rgbData.push_back(color.b);
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rgbData[bgrIndex + 2] = static_cast<unsigned char>(color.r * 255);
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rgbData[bgrIndex + 1] = static_cast<unsigned char>(color.g * 255);
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rgbData[bgrIndex + 0] = static_cast<unsigned char>(color.b * 255);
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}
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}
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