why does vsc do this sometimes?

This commit is contained in:
Yggdrasil75
2025-11-18 14:38:46 -05:00
parent 690f2cbc66
commit ed93432fce
3 changed files with 62 additions and 18 deletions

View File

@@ -9,6 +9,7 @@
#include "../util/output/aviwriter.hpp"
#include "../util/output/bmpwriter.hpp"
#include "../util/timing_decorator.cpp"
#include <imgui.h>
struct AnimationConfig {
int width = 1024;
@@ -173,7 +174,7 @@ bool exportavi(std::vector<frame> frames, AnimationConfig config) {
return success;
}
int main() {
void mainLogic(){
AnimationConfig config;
// std::cout << "g2c2175" << std::endl;
@@ -200,8 +201,40 @@ int main() {
}
}
exportavi(frames,config);
}
int main() {
static bool window = true;
ImGui::SetNextWindowSize(ImVec2(1110,667));
if (ImGui::Begin("window_name", &window))
{
ImGui::SetCursorPos(ImVec2(435.5,200));
ImGui::PushItemWidth(200);
static int i1 = 123;
ImGui::InputInt("Width", &i1);
ImGui::PopItemWidth();
ImGui::SetCursorPos(ImVec2(432,166));
ImGui::PushItemWidth(200);
static int i2 = 123;
ImGui::InputInt("Height", &i2);
ImGui::PopItemWidth();
ImGui::SetCursorPos(ImVec2(533.5,271));
ImGui::Button("Start", ImVec2(43,19)); //remove size argument (ImVec2) to auto-resize
ImGui::SetCursorPos(ImVec2(400.5,366));
ImGui::PushItemWidth(200);
static int i6 = 123;
ImGui::InputInt("number of Seeds", &i6);
ImGui::PopItemWidth();
}
ImGui::End();
FunctionTimer::printStats(FunctionTimer::Mode::ENHANCED);
return 0;
}

View File

@@ -172,7 +172,7 @@ public:
};
class Grid2 {
private:
protected:
//all positions
reverselookupassistantclasscausecppisdumb Positions;
//all colors

View File

@@ -46,24 +46,27 @@ public:
Orientations[id] = orientation;
}
void getGridRegionAsBGR(const Vec2& minCorner, const Vec2& maxCorner, int& width, int& height, std::vector<uint8_t>& bgrData) const {
void getGridRegionAsBGR(const Vec2& minCorner, const Vec2& maxCorner, int& width, int& height, std::vector<uint8_t>& rgbData) const {
TIME_FUNCTION;
// std::cout << "excessdebug g2.483" << std::endl;
// Calculate dimensions
width = static_cast<int>(maxCorner.x - minCorner.x);
height = static_cast<int>(maxCorner.y - minCorner.y);
if (width <= 0 || height <= 0) {
width = height = 0;
bgrData.clear();
bgrData.shrink_to_fit();
rgbData.clear();
rgbData.shrink_to_fit();
return;
}
// std::cout << "excessdebug g2.494" << std::endl;
// Initialize RGB data (3 bytes per pixel: R, G, B)
std::vector<Vec4> rgbaBuffer(width * height, Vec4(0.0f, 0.0f, 0.0f, 0.0f));
// For each position in the grid, find the corresponding pixel
for (const auto& [id, pos] : Positions) {
// std::cout << "excessdebug g2.501." << id << std::endl;
size_t size = Sizes.at(id);
// Calculate pixel coordinates
@@ -76,34 +79,42 @@ public:
pixelXM = std::min(width - 1, pixelXM);
pixelYm = std::max(0, pixelYm);
pixelYM = std::min(height - 1, pixelYM);
// std::cout << "excessdebug g2.514." << id << std::endl;
// Ensure within bounds
if (pixelXM >= minCorner.x && pixelXm < width && pixelYM >= minCorner.y && pixelYm < height) {
// std::cout << "excessdebug g2.518." << id << " - (" << pixelXm << "," << pixelYM << ")" << std::endl;
const Vec4& color = Colors.at(id);
float srcAlpha = color.a;
float invSrcAlpha = 1.0f - srcAlpha;
for (int py = pixelYm; py <= pixelYM; ++py){
for (int px = pixelXm; px <= pixelXM; ++px){
int index = (py * width + px) * 3;
Vec4& dest = rgbaBuffer[index];
// std::cout << "excessdebug g2.524." << id << " - (" << py << "," << px << ")" << std::endl;
int index = (py * width + px);
Vec4 dest = rgbaBuffer[index];
dest.r = color.r * srcAlpha + dest.r * invSrcAlpha;
dest.g = color.g * srcAlpha + dest.g * invSrcAlpha;
dest.b = color.b * srcAlpha + dest.b * invSrcAlpha;
dest.a = srcAlpha + dest.a * invSrcAlpha;
dest.r = color.r * srcAlpha + dest.r; // * invSrcAlpha;
dest.g = color.g * srcAlpha + dest.g; // * invSrcAlpha;
dest.b = color.b * srcAlpha + dest.b; // * invSrcAlpha;
dest.a = srcAlpha + dest.a; // * invSrcAlpha;
rgbaBuffer[index] = dest;
}
}
}
}
bgrData.resize(dest.size() * 4);
for (int i = 0; i < width * height; ++i) {
rgbData.resize(rgbaBuffer.size() * 3);
for (int i = 0; i < rgbaBuffer.size(); ++i) {
const Vec4& color = rgbaBuffer[i];
int bgrIndex = i * 3;
// Convert from [0,1] to [0,255] and store as BGR
bgrData[bgrIndex + 0] = static_cast<uint8_t>(color.b * 255); // Blue
bgrData[bgrIndex + 1] = static_cast<uint8_t>(color.g * 255); // Green
bgrData[bgrIndex + 2] = static_cast<uint8_t>(color.r * 255); // Red
// Convert from [0,1] to [0,255] and store as RGB
// rgbData.push_back(color.r);
// rgbData.push_back(color.g);
// rgbData.push_back(color.b);
rgbData[bgrIndex + 2] = static_cast<unsigned char>(color.r * 255);
rgbData[bgrIndex + 1] = static_cast<unsigned char>(color.g * 255);
rgbData[bgrIndex + 0] = static_cast<unsigned char>(color.b * 255);
}
}