better simulation
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@@ -36,7 +36,7 @@ struct fluidParticle {
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};
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struct gridConfig {
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float gridSizeCube = 4096;
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float gridSizeCube = 8192;
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const float SMOOTHING_RADIUS = 1024.0f;
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const float REST_DENSITY = 0.00005f;
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const float TIMESTEP = 0.016f;
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@@ -190,13 +190,13 @@ public:
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void spawnParticles(fluidParticle toSpawn, int count, bool resize = true) {
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TIME_FUNCTION;
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toSpawn.mass = newMass;
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float size = toSpawn.mass / 10;
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//float size = toSpawn.mass / 10;
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Eigen::Vector3f color = buildGradient(toSpawn.mass / 1000, gradientmap);
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for (int i = 0; i < count; i++) {
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Eigen::Matrix<float, 3, 1> pos = posGen();
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int id = nextObjectId++;
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grid.set(toSpawn, pos, true, color, size, true, id, (toSpawn.mass > 100) ? true : false, 1);
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grid.set(toSpawn, pos, true, color, 10, true, id, (toSpawn.mass > 100) ? true : false, 1);
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idposMap.emplace(id, pos);
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}
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if (resize){
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@@ -226,27 +226,18 @@ public:
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}
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void applyPressure() {
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// std::cout << "points to consider: " << idposMap.size();
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size_t pointcounter = 0;
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for (auto& point : idposMap) {
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// std::cout << " point: " << pointcounter++;
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auto node = grid.find(point.second);
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if (!node) {
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// std::cout << " point is missing" << std::endl;
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continue;
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}
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// std::cout << " nd: " << node->data.density;
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// std::cout << " nr: " << node->data.restitution;
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// std::cout << " crd: " << config.REST_DENSITY;
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node->data.pressure = node->data.restitution * (node->data.density - config.REST_DENSITY);
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// std::cout << std::endl << std::endl;
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}
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for (auto& point : idposMap) {
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// std::cout << " point: " << pointcounter++;
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auto node = grid.find(point.second);
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if (!node) {
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// std::cout << " point is missing" << std::endl;
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continue;
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}
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Eigen::Vector3f pressureForce = Eigen::Vector3f::Zero();
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@@ -256,15 +247,11 @@ public:
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if (node == neighbor) continue;
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Eigen::Vector3f rv = node->position - neighbor->position;
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Eigen::Vector3f gradW = gradW_spiky(rv, config.SMOOTHING_RADIUS);
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// std::cout << " np: " << node->data.pressure;
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// std::cout << " np2: " << neighbor->data.pressure;
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// std::cout << " nd: " << neighbor->data.density;
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float scalarP = (node->data.pressure + neighbor->data.pressure) / (2.0f * neighbor->data.density);
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pressureForce -= neighbor->data.mass * scalarP * gradW;
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}
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node->data.pressureForce = pressureForce;
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// std::cout << " pressure: " << pressureForce.norm() << std::endl;
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}
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}
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@@ -280,28 +267,19 @@ public:
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Eigen::Vector3f rv = node->position - neighbor->position;
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Eigen::Vector3f velDiff = neighbor->data.velocity - node->data.velocity;
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float lapW = lapW_visc(rv, config.SMOOTHING_RADIUS);
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// std::cout << "nv: " << node->data.viscosity;
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// std::cout << "nm: " << neighbor->data.mass;
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// std::cout << "veldiff: " << velDiff.norm();
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// std::cout << "nd: " << neighbor->data.density;
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// std::cout << "lapl: " << lapW;
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viscosityForce += node->data.viscosity * neighbor->data.mass * (velDiff / neighbor->data.density) * lapW;
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}
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node->data.viscosityForce = viscosityForce;
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// std::cout << "viscosity: " << viscosityForce.norm() << std::endl;
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}
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}
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Eigen::Vector3f applyMutualGravity(std::shared_ptr<Octree<fluidParticle>::NodeData>& node) {
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Eigen::Vector3f gravityForce = Eigen::Vector3f::Zero();
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std::vector<std::shared_ptr<Octree<fluidParticle>::NodeData>> neighbors = grid.findInRadius(node->position, config.SMOOTHING_RADIUS);
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for (auto& neighbor : neighbors) {
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if (node == neighbor) continue;
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Eigen::Vector3f dir = neighbor->position - node->position;
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float dist = dir.norm();
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if (dist > EPSILON) {
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dir.normalize();
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float forceMag = (config.G_ATTRACTION * node->data.mass * neighbor->data.mass) / (dist * dist);
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@@ -310,6 +288,21 @@ public:
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}
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return gravityForce;
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}
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Eigen::Vector3f applyCenterGravity(std::shared_ptr<Octree<fluidParticle>::NodeData>& node) {
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Eigen::Vector3f center = Eigen::Vector3f::Zero();
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Eigen::Vector3f direction = center - node->position;
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float distSq = direction.squaredNorm();
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float dist = std::sqrt(distSq);
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if (dist < 50.0f) {
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dist = 50.0f;
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distSq = 2500.0f;
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}
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direction /= dist;
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float centerMass = 5000.0f;
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float forceMag = (config.G_ATTRACTION * node->data.mass * centerMass) / distSq;
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return direction * forceMag;
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}
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void applyForce() {
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for (auto& point : idposMap) {
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@@ -318,16 +311,17 @@ public:
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Eigen::Vector3f internalForces = node->data.pressureForce + node->data.viscosityForce;
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Eigen::Vector3f acceleration = (internalForces / node->data.mass);
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Eigen::Vector3f gravity = applyMutualGravity(node);
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// std::cout << "gravity: " << gravity.norm();
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gravity += applyCenterGravity(node);
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node->data.forceAccumulator = (acceleration + gravity) / node->data.mass;
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// node->data.forceAccumulator = node->data.pressureForce + node->data.viscosityForce;
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}
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}
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void replaceLost() {
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std::vector<size_t> idsToRemove;
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for (auto& point : idposMap) {
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if (!grid.inGrid(point.second)) {
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if (config.gridSizeCube / 2 > point.second[0] > config.gridSizeCube / 2 ||
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config.gridSizeCube / 2 > point.second[1] > config.gridSizeCube / 2 ||
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config.gridSizeCube / 2 > point.second[2] > config.gridSizeCube / 2) {
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idsToRemove.push_back(point.first);
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}
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}
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@@ -354,24 +348,14 @@ public:
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auto node = grid.find(point.second);
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if (!node) continue;
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Eigen::Matrix<float, 3, 1> acceleration = node->data.forceAccumulator;
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//std::cout << acceleration;
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node->data.velocity += acceleration * config.TIMESTEP;
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Eigen::Matrix<float, 3, 1> newPos = point.second + (node->data.velocity);
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Eigen::Vector3f oldPos = point.second;
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// std::cout << "moving " << (newPos - node->position).norm();
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// grid.update(oldPos, newPos, node->data, node->visible, node->color, node->size,
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// node->active, node->objectId, node->light, node->emittance,
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// node->refraction, node->reflection, node->shape);
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if (grid.move(oldPos, newPos)) {
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auto newpoint = grid.find(newPos);
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if (!newpoint) std::cout << "failed to move" << std::endl;
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// auto oldpoint = grid.find(oldPos);
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// if (!oldpoint) std::cout << "still at old position" << std::endl;
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idposMap[point.first] = newPos;
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// std::cout << "moved" << std::endl;
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} // else std::cout << "failed to move" << std::endl;
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}
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}
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// std::cout << std::endl;
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replaceLost();
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}
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};
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