so much debugging only to find I was looking in the wrong place.
This commit is contained in:
@@ -5,7 +5,7 @@ int main() {
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fluidSim sim;
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// Simulation settings
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const int TOTAL_FRAMES = 100;
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const int TOTAL_FRAMES = 10000;
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const int WIDTH = 800;
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const int HEIGHT = 600;
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@@ -29,8 +29,8 @@ int main() {
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for (int frameIdx = 0; frameIdx < TOTAL_FRAMES; ++frameIdx) {
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if (frameIdx % 1 == 0) {
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if (frameIdx < (TOTAL_FRAMES * 0.1f)) {
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if (frameIdx < (TOTAL_FRAMES * 0.1f)) {
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if (frameIdx % 1 == 0) {
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//float t = static_cast<float>(frameIdx) / (TOTAL_FRAMES * 0.9f);
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int spawnCount = 2; // + static_cast<int>(t * 4);
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sim.spawnParticles(baseParticle, spawnCount);
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@@ -39,6 +39,26 @@ int main() {
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sim.applyPhysics();
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if (frameIdx % 1 == 0) {
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std::cout << "Rendering ultrafast Frame " << frameIdx << " / " << TOTAL_FRAMES << std::endl;
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frame renderedFrame = sim.grid.fastRenderFrame(cam, HEIGHT, WIDTH, frame::colormap::RGB);
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std::stringstream ss;
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ss << "output/ufframe_" << std::setw(4) << std::setfill('0') << frameIdx << ".bmp";
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BMPWriter::saveBMP(ss.str(), renderedFrame);
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}
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if (frameIdx % 10 == 0) {
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std::cout << "Rendering quick Frame " << frameIdx << " / " << TOTAL_FRAMES << std::endl;
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frame renderedFrame = sim.grid.renderFrame(cam, HEIGHT, WIDTH, frame::colormap::RGB, 1, 1, true, false);
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std::stringstream ss;
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ss << "output/qframe_" << std::setw(4) << std::setfill('0') << frameIdx << ".bmp";
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BMPWriter::saveBMP(ss.str(), renderedFrame);
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}
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if (frameIdx % 50 == 0) {
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std::cout << "Rendering Frame " << frameIdx << " / " << TOTAL_FRAMES << std::endl;
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@@ -49,7 +69,7 @@ int main() {
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BMPWriter::saveBMP(ss.str(), renderedFrame);
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}
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if (frameIdx % 100 == 0) {
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if (frameIdx % 500 == 0) {
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sim.grid.printStats();
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}
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}
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@@ -795,10 +795,14 @@ public:
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bool move(const PointType& pos, const PointType& newPos) {
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auto pointData = find(pos);
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if (!pointData) return false;
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if (!remove(pos)) return false;
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return set(pointData->data, pointData->position, pointData->visible, pointData->color, pointData->size,
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bool success = set(pointData->data, newPos, pointData->visible, pointData->color, pointData->size,
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pointData->active, pointData->objectId, pointData->light, pointData->emittance,
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pointData->refraction, pointData->reflection, pointData->shape);
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if (success) {
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remove(pos);
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return true;
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}
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return false;
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}
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bool setObjectId(const PointType& pos, int objectId, float tolerance = 0.0001f) {
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@@ -29,16 +29,16 @@ struct fluidParticle {
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float density = 0.0f;
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float pressure = 0.0f;
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Eigen::Matrix<float, 3, 1> pressureForce;
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float viscosity = 25.0f;
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float viscosity = 0.5f;
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Eigen::Matrix<float, 3, 1> viscosityForce;
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float restitution = 500.0f;
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float restitution = 5.0f;
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float mass;
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};
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struct gridConfig {
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float gridSizeCube = 4096;
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const float SMOOTHING_RADIUS = 1024.0f;
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const float REST_DENSITY = 0.5f;
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const float REST_DENSITY = 0.00005f;
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const float TIMESTEP = 0.016f;
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const float G_ATTRACTION = 50.0f;
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};
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@@ -51,6 +51,14 @@ Eigen::Matrix<float, 3, 1> posGen() {
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return Eigen::Matrix<float, 3, 1>(dist(gen),dist(gen),dist(gen));
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}
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Eigen::Matrix<float, 3, 1> velGen() {
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static std::random_device rd;
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static std::mt19937 gen(rd());
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static std::normal_distribution<float> dist(0.0f, 1.0f);
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return Eigen::Matrix<float, 3, 1>(dist(gen),dist(gen),dist(gen));
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}
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float W_poly6(Eigen::Vector3f rv, float h) {
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float r = rv.squaredNorm();
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@@ -189,17 +197,17 @@ public:
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int id = nextObjectId++;
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grid.set(toSpawn, pos, true, color, size, true, id, (toSpawn.mass > 100) ? true : false, 1);
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idposMap[id] = pos;
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idposMap.emplace(id, pos);
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}
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if (resize){
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newMass *= 0.99f;
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newMass *= 0.999f;
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}
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}
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float sphKernel(Eigen::Vector3f rv) {
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float r = rv.norm();
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if (r < closeThresh) return W_spiky(rv, config.SMOOTHING_RADIUS);
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else return W_poly6(rv,config.SMOOTHING_RADIUS);
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if (r < closeThresh) return W_spiky(rv, config.G_ATTRACTION);
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else return W_poly6(rv,config.G_ATTRACTION);
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}
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void computeDensities() {
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@@ -218,21 +226,27 @@ public:
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}
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void applyPressure() {
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// std::cout << "points to consider: " << idposMap.size();
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size_t pointcounter = 0;
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for (auto& point : idposMap) {
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// std::cout << " point: " << pointcounter++;
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auto node = grid.find(point.second);
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if (!node) {
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// std::cout << " point is missing" << std::endl;
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continue;
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}
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// std::cout << "nd: " << node->data.density;
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// std::cout << "nr: " << node->data.restitution;
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// std::cout << "crd: " << config.REST_DENSITY;
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// std::cout << " nd: " << node->data.density;
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// std::cout << " nr: " << node->data.restitution;
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// std::cout << " crd: " << config.REST_DENSITY;
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node->data.pressure = node->data.restitution * (node->data.density - config.REST_DENSITY);
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std::cout << std::endl;
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// std::cout << std::endl << std::endl;
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}
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for (auto& point : idposMap) {
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// std::cout << " point: " << pointcounter++;
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auto node = grid.find(point.second);
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if (!node) {
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// std::cout << " point is missing" << std::endl;
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continue;
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}
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Eigen::Vector3f pressureForce = Eigen::Vector3f::Zero();
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@@ -242,15 +256,15 @@ public:
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if (node == neighbor) continue;
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Eigen::Vector3f rv = node->position - neighbor->position;
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Eigen::Vector3f gradW = gradW_spiky(rv, config.SMOOTHING_RADIUS);
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// std::cout << "np: " << node->data.pressure;
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// std::cout << "np2: " << neighbor->data.pressure;
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// std::cout << "nd: " << neighbor->data.density;
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// std::cout << " np: " << node->data.pressure;
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// std::cout << " np2: " << neighbor->data.pressure;
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// std::cout << " nd: " << neighbor->data.density;
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float scalarP = (node->data.pressure + neighbor->data.pressure) / (2.0f * neighbor->data.density);
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pressureForce -= neighbor->data.mass * scalarP * gradW;
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}
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node->data.pressureForce = pressureForce;
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// std::cout << "pressure: " << pressureForce.norm();
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// std::cout << " pressure: " << pressureForce.norm() << std::endl;
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}
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}
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@@ -259,27 +273,54 @@ public:
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auto node = grid.find(point.second);
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if (!node) continue;
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Eigen::Vector3f viscosityForce = Eigen::Vector3f::Zero();
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if (node->data.velocity == Eigen::Vector3f::Zero()) node->data.velocity = velGen();
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std::vector<std::shared_ptr<Octree<fluidParticle>::NodeData>> neighbors = grid.findInRadius(point.second, config.SMOOTHING_RADIUS);
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for (auto& neighbor : neighbors) {
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Eigen::Vector3f rv = node->position - neighbor->position;
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Eigen::Vector3f velDiff = neighbor->data.velocity - node->data.velocity;
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float lapW = lapW_visc(rv, config.SMOOTHING_RADIUS);
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// std::cout << "nv: " << node->data.viscosity;
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// std::cout << "nm: " << neighbor->data.mass;
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// std::cout << "veldiff: " << velDiff.norm();
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// std::cout << "nd: " << neighbor->data.density;
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// std::cout << "lapl: " << lapW;
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viscosityForce += node->data.viscosity * neighbor->data.mass * (velDiff / neighbor->data.density) * lapW;
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}
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node->data.viscosityForce = viscosityForce;
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// std::cout << "viscosity: " << viscosityForce;
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// std::cout << "viscosity: " << viscosityForce.norm() << std::endl;
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}
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}
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Eigen::Vector3f applyMutualGravity(std::shared_ptr<Octree<fluidParticle>::NodeData>& node) {
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Eigen::Vector3f gravityForce = Eigen::Vector3f::Zero();
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std::vector<std::shared_ptr<Octree<fluidParticle>::NodeData>> neighbors = grid.findInRadius(node->position, config.SMOOTHING_RADIUS);
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for (auto& neighbor : neighbors) {
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if (node == neighbor) continue;
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Eigen::Vector3f dir = neighbor->position - node->position;
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float dist = dir.norm();
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if (dist > EPSILON) {
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dir.normalize();
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float forceMag = (config.G_ATTRACTION * node->data.mass * neighbor->data.mass) / (dist * dist);
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gravityForce += dir * forceMag;
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}
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}
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return gravityForce;
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}
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void applyForce() {
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for (auto& point : idposMap) {
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auto node = grid.find(point.second);
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if (!node) continue;
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Eigen::Vector3f internalForces = node->data.pressureForce + node->data.viscosityForce;
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Eigen::Vector3f acceleration = (internalForces / node->data.mass);
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node->data.forceAccumulator = acceleration * config.TIMESTEP;
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Eigen::Vector3f gravity = applyMutualGravity(node);
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// std::cout << "gravity: " << gravity.norm();
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node->data.forceAccumulator = (acceleration + gravity) / node->data.mass;
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// node->data.forceAccumulator = node->data.pressureForce + node->data.viscosityForce;
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}
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}
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@@ -314,12 +355,23 @@ public:
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if (!node) continue;
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Eigen::Matrix<float, 3, 1> acceleration = node->data.forceAccumulator;
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//std::cout << acceleration;
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node->data.velocity += acceleration;
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node->data.velocity += acceleration * config.TIMESTEP;
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Eigen::Matrix<float, 3, 1> newPos = point.second + (node->data.velocity);
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idposMap[point.first] = newPos;
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std::cout << "moving " << (newPos - node->position).norm() << std::endl;
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grid.move(node->position, newPos);
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Eigen::Vector3f oldPos = point.second;
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// std::cout << "moving " << (newPos - node->position).norm();
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// grid.update(oldPos, newPos, node->data, node->visible, node->color, node->size,
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// node->active, node->objectId, node->light, node->emittance,
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// node->refraction, node->reflection, node->shape);
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if (grid.move(oldPos, newPos)) {
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auto newpoint = grid.find(newPos);
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if (!newpoint) std::cout << "failed to move" << std::endl;
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// auto oldpoint = grid.find(oldPos);
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// if (!oldpoint) std::cout << "still at old position" << std::endl;
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idposMap[point.first] = newPos;
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// std::cout << "moved" << std::endl;
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} // else std::cout << "failed to move" << std::endl;
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}
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// std::cout << std::endl;
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replaceLost();
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}
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};
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