gonna rewrite water a few times before its done. just getting a bunch of defaults right now.
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@@ -8,6 +8,7 @@
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#include "../timing_decorator.hpp"
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#include "../output/frame.hpp"
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#include "../noise/pnoise2.hpp"
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#include "../simblocks/water.hpp"
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#include <vector>
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#include <unordered_set>
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@@ -203,6 +204,10 @@ protected:
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Vec4 defaultBackgroundColor = Vec4(0.0f, 0.0f, 0.0f, 0.0f);
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PNoise2 noisegen;
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//water
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std::unordered_map<size_t, WaterParticle> water;
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public:
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bool usable = false;
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