diff --git a/tests/g2chromatic2.cpp b/tests/g2chromatic2.cpp
index 618fa4e..4eba862 100644
--- a/tests/g2chromatic2.cpp
+++ b/tests/g2chromatic2.cpp
@@ -227,6 +227,7 @@ bool exportavi(std::vector frames, AnimationConfig config) {
}
void mainLogic(const AnimationConfig& config, Shared& state, int gradnoise) {
+ TIME_FUNCTION;
isGenerating = true;
try {
Grid2 grid;
@@ -369,7 +370,6 @@ int main() {
// std::cout << "created glfw window" << std::endl;
- // Our state
bool show_demo_window = true;
bool show_another_window = false;
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
diff --git a/tests/wateranim.cpp b/tests/wateranim.cpp
new file mode 100644
index 0000000..70daae1
--- /dev/null
+++ b/tests/wateranim.cpp
@@ -0,0 +1,423 @@
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include "../util/grid/grid2.hpp"
+#include "../util/output/aviwriter.hpp"
+#include "../util/output/bmpwriter.hpp"
+#include "../util/timing_decorator.cpp"
+
+#include "../imgui/imgui.h"
+#include "../imgui/backends/imgui_impl_glfw.h"
+#include "../imgui/backends/imgui_impl_opengl3.h"
+#include
+#include "../stb/stb_image.h"
+
+#include
+#include
+#include
+#include
+#include
+
+#ifndef M_PI
+#define M_PI = 3.1415
+#endif
+
+std::mutex m;
+std::atomic isGenerating{false};
+std::future generationFuture;
+
+std::mutex previewMutex;
+std::atomic updatePreview{false};
+frame currentPreviewFrame;
+GLuint textu = 0;
+std::string previewText;
+
+struct Shared {
+ std::mutex mutex;
+ Grid2 grid;
+ bool hasNewFrame = false;
+ int currentFrame = 0;
+};
+
+struct AnimationConfig {
+ int width = 1024;
+ int height = 1024;
+ int totalFrames = 480;
+ float fps = 30.0f;
+ int noisemod = 42;
+};
+
+void Preview(Grid2& grid) {
+ TIME_FUNCTION;
+ int width;
+ int height;
+ //std::vector rgbData;
+
+ frame rgbData = grid.getGridAsFrame(frame::colormap::RGB);
+ std::cout << "Frame looks like: " << rgbData << std::endl;
+ bool success = BMPWriter::saveBMP("output/grayscalesource.bmp", rgbData);
+ if (!success) {
+ std::cout << "yo! this failed in Preview" << std::endl;
+ }
+}
+
+void livePreview(const Grid2& grid) {
+ std::lock_guard lock(previewMutex);
+
+ currentPreviewFrame = grid.getGridAsFrame(frame::colormap::RGBA);
+
+ glGenTextures(1, &textu);
+ glBindTexture(GL_TEXTURE_2D, textu);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+ glBindTexture(GL_TEXTURE_2D, textu);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, currentPreviewFrame.getWidth(), currentPreviewFrame.getHeight(),
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, currentPreviewFrame.getData().data());
+
+ updatePreview = true;
+}
+
+void flowWater(Grid2& grid, AnimationConfig config) {
+
+}
+
+bool exportavi(std::vector frames, AnimationConfig config) {
+ TIME_FUNCTION;
+ std::string filename = "output/chromatic_transformation.avi";
+
+ std::cout << "Frame count: " << frames.size() << std::endl;
+
+ // Log compression statistics for all frames
+ std::cout << "\n=== Frame Compression Statistics ===" << std::endl;
+ size_t totalOriginalSize = 0;
+ size_t totalCompressedSize = 0;
+
+ for (int i = 0; i < frames.size(); ++i) {
+ totalOriginalSize += frames[i].getSourceSize();
+ totalCompressedSize += frames[i].getTotalCompressedSize();
+ }
+
+ double overallRatio = static_cast(totalOriginalSize) / totalCompressedSize;
+ double overallSavings = (1.0 - 1.0/overallRatio) * 100.0;
+
+ std::filesystem::path dir = "output";
+ if (!std::filesystem::exists(dir)) {
+ if (!std::filesystem::create_directories(dir)) {
+ std::cout << "Failed to create output directory!" << std::endl;
+ return false;
+ }
+ }
+
+ bool success = AVIWriter::saveAVIFromCompressedFrames(filename, frames, frames[0].getWidth(), frames[0].getHeight(), config.fps);
+
+ if (!success) {
+ std::cout << "Failed to save AVI file!" << std::endl;
+ }
+
+ return success;
+}
+
+void mainLogic(const AnimationConfig& config, Shared& state, int gradnoise) {
+ TIME_FUNCTION;
+ isGenerating = true;
+ try {
+ Grid2 grid;
+ if (gradnoise == 1) {
+ grid = grid.noiseGenGrid(0,0,config.height, config.width, 0.0, 1.0, false, config.noisemod);
+ }
+ grid.setDefault(Vec4(0,0,0,0));
+ {
+ std:: lock_guard lock(state.mutex);
+ state.grid = grid;
+ state.hasNewFrame = true;
+ state.currentFrame = 0;
+ }
+ std::cout << "generated grid" << std::endl;
+ Preview(grid);
+ std::cout << "generated preview" << std::endl;
+ std::vector frames;
+
+ for (int i = 0; i < config.totalFrames; ++i){
+ // Check if we should stop the generation
+ if (!isGenerating) {
+ std::cout << "Generation cancelled at frame " << i << std::endl;
+ return;
+ }
+
+ flowWater(grid,config);
+
+ std::lock_guard lock(state.mutex);
+ state.grid = grid;
+ state.hasNewFrame = true;
+ state.currentFrame = i;
+
+ // Print compression info for this frame
+ if (i % 10 == 0 ) {
+ frame bgrframe;
+ std::cout << "Processing frame " << i + 1 << "/" << config.totalFrames << std::endl;
+ bgrframe = grid.getGridAsFrame(frame::colormap::BGR);
+ frames.push_back(bgrframe);
+ //bgrframe.decompress();
+ //BMPWriter::saveBMP(std::format("output/grayscalesource.{}.bmp", i), bgrframe);
+ bgrframe.compressFrameLZ78();
+ //bgrframe.printCompressionStats();
+ }
+ }
+ exportavi(frames,config);
+ }
+ catch (const std::exception& e) {
+ std::cerr << "errored at: " << e.what() << std::endl;
+ }
+ isGenerating = false;
+}
+
+// Function to cancel ongoing generation
+void cancelGeneration() {
+ if (isGenerating) {
+ isGenerating = false;
+ // Wait for the thread to finish (with timeout to avoid hanging)
+ if (generationFuture.valid()) {
+ auto status = generationFuture.wait_for(std::chrono::milliseconds(100));
+ if (status != std::future_status::ready) {
+ std::cout << "Waiting for generation thread to finish..." << std::endl;
+ }
+ }
+ }
+}
+
+static void glfw_error_callback(int error, const char* description)
+{
+ fprintf(stderr, "GLFW Error %d: %s\n", error, description);
+}
+
+int main() {
+ //static bool window = true;
+ glfwSetErrorCallback(glfw_error_callback);
+ if (!glfwInit()) {
+ std::cerr << "gui stuff is dumb in c++." << std::endl;
+ glfwTerminate();
+ return 1;
+ }
+ // COPIED VERBATIM FROM IMGUI.
+ #if defined(IMGUI_IMPL_OPENGL_ES2)
+ // GL ES 2.0 + GLSL 100 (WebGL 1.0)
+ const char* glsl_version = "#version 100";
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+ glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
+ #elif defined(IMGUI_IMPL_OPENGL_ES3)
+ // GL ES 3.0 + GLSL 300 es (WebGL 2.0)
+ const char* glsl_version = "#version 300 es";
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+ glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
+ #elif defined(__APPLE__)
+ // GL 3.2 + GLSL 150
+ const char* glsl_version = "#version 150";
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
+ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
+ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
+ #else
+ // GL 3.0 + GLSL 130
+ const char* glsl_version = "#version 130";
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+ //glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
+ //glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
+ #endif
+ //ImGui::SetNextWindowSize(ImVec2(1110,667));
+ //auto beg = ImGui::Begin("Gradient thing", &window);
+ //if (beg) {
+ // std::cout << "stuff breaks at 223" << std::endl;
+ bool application_not_closed = true;
+ //float main_scale = ImGui_ImplGlfw_GetContentScaleForMonitor(glfwGetPrimaryMonitor());
+ GLFWwindow* window = glfwCreateWindow((int)(1280), (int)(800), "Chromatic gradient generator thing", nullptr, nullptr);
+ if (window == nullptr)
+ return 1;
+ glfwMakeContextCurrent(window);
+ glfwSwapInterval(1);
+ //IMGUI_CHECKVERSION(); //this might be more important than I realize. but cant run with it so currently ignoring.
+ ImGui::CreateContext();
+ // std::cout << "context created" << std::endl;
+ ImGuiIO& io = ImGui::GetIO(); (void)io;
+ io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
+ ImGui::StyleColorsDark();
+ ImGuiStyle& style = ImGui::GetStyle();
+ //style.ScaleAllSizes(1); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this requires resetting Style + calling this again)
+ //style.FontScaleDpi = 1; //will need to implement my own scaling at some point. currently just ignoring it.
+ ImGui_ImplGlfw_InitForOpenGL(window, true);
+
+
+ #ifdef __EMSCRIPTEN__
+ ImGui_ImplGlfw_InstallEmscriptenCallbacks(window, "#canvas");
+ #endif
+ ImGui_ImplOpenGL3_Init(glsl_version);
+
+
+ // std::cout << "created glfw window" << std::endl;
+
+
+ bool show_demo_window = true;
+ bool show_another_window = false;
+ ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
+ static float f = 30.0f;
+ static int i1 = 1024;
+ static int i2 = 1024;
+ static int i3 = 480;
+ static int noisemod = 42;
+ static float fs = 1.0;
+
+ std::future mainlogicthread;
+ Shared state;
+ Grid2 grid;
+ AnimationConfig config;
+ previewText = "Please generate";
+ int gradnoise = true;
+ while (!glfwWindowShouldClose(window)) {
+ glfwPollEvents();
+
+ // Start the Dear ImGui frame
+ ImGui_ImplOpenGL3_NewFrame();
+ ImGui_ImplGlfw_NewFrame();
+ ImGui::NewFrame();
+ {
+
+ ImGui::Begin("settings");
+
+ ImGui::SliderFloat("fps", &f, 20.0f, 60.0f);
+ ImGui::SliderInt("width", &i1, 256, 4096);
+ ImGui::SliderInt("height", &i2, 256, 4096);
+ ImGui::SliderInt("frame count", &i3, 10, 5000);
+ ImGui::SliderInt("Noise Mod", &noisemod, 0, 1000);
+ ImGui::SliderFloat("Scale Preview", &fs, 0.0, 2.0);
+ ImGui::RadioButton("Gradient", &gradnoise, 0);
+ ImGui::RadioButton("Perlin Noise", &gradnoise, 1);
+
+ if (isGenerating) {
+ ImGui::BeginDisabled();
+ }
+
+ if (ImGui::Button("Generate Animation")) {
+ config = AnimationConfig(i1, i2, i3, f, noisemod);
+ mainlogicthread = std::async(std::launch::async, mainLogic, config, std::ref(state), gradnoise);
+ }
+
+ if (isGenerating && textu != 0) {
+ ImGui::EndDisabled();
+
+ ImGui::SameLine();
+ if (ImGui::Button("Cancel")) {
+ cancelGeneration();
+ }
+ // Check for new frames from the generation thread
+ bool hasNewFrame = false;
+ {
+ std::lock_guard lock(state.mutex);
+ if (state.hasNewFrame) {
+ livePreview(state.grid);
+ state.hasNewFrame = false;
+ previewText = "Generating... Frame: " + std::to_string(state.currentFrame);
+ }
+ }
+
+ ImGui::Text(previewText.c_str());
+
+ if (textu != 0) {
+ ImVec2 imageSize = ImVec2(config.width * fs, config.height * fs);
+ ImVec2 uv_min = ImVec2(0.0f, 0.0f);
+ ImVec2 uv_max = ImVec2(1.0f, 1.0f);
+ ImGui::Image((void*)(intptr_t)textu, imageSize, uv_min, uv_max);
+ } else {
+ ImGui::Text("Generating preview...");
+ }
+
+ } else if (isGenerating) {
+ ImGui::EndDisabled();
+
+ ImGui::SameLine();
+ if (ImGui::Button("Cancel")) {
+ cancelGeneration();
+ }
+ // Check for new frames from the generation thread
+ bool hasNewFrame = false;
+ {
+ std::lock_guard lock(state.mutex);
+ if (state.hasNewFrame) {
+ livePreview(state.grid);
+ state.hasNewFrame = false;
+ previewText = "Generating... Frame: " + std::to_string(state.currentFrame);
+ }
+ }
+
+ ImGui::Text(previewText.c_str());
+
+ } else if (textu != 0){
+ //ImGui::EndDisabled();
+
+ ImGui::Text(previewText.c_str());
+
+ if (textu != 0) {
+ ImVec2 imageSize = ImVec2(config.width * 0.5f, config.height * 0.5f);
+ ImVec2 uv_min = ImVec2(0.0f, 0.0f);
+ ImVec2 uv_max = ImVec2(1.0f, 1.0f);
+ ImGui::Image((void*)(intptr_t)textu, imageSize, uv_min, uv_max);
+ } else {
+ ImGui::Text("Generating preview...");
+ }
+
+ } else {
+ ImGui::Text("No preview available");
+ ImGui::Text("Start generation to see live preview");
+ }
+ //std::cout << "sleeping" << std::endl;
+ std::this_thread::sleep_for(std::chrono::milliseconds(100));
+ //std::cout << "ending" << std::endl;
+ ImGui::End();
+ }
+
+
+ // std::cout << "ending frame" << std::endl;
+ ImGui::Render();
+ int display_w, display_h;
+ glfwGetFramebufferSize(window, &display_w, &display_h);
+ glViewport(0, 0, display_w, display_h);
+ glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // std::cout << "rendering" << std::endl;
+ ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
+
+ glfwSwapBuffers(window);
+ //mainlogicthread.join();
+
+ // std::cout << "swapping buffers" << std::endl;
+ }
+ cancelGeneration();
+
+
+ // std::cout << "shutting down" << std::endl;
+ ImGui_ImplOpenGL3_Shutdown();
+ ImGui_ImplGlfw_Shutdown();
+ ImGui::DestroyContext();
+
+ // std::cout << "destroying" << std::endl;
+ glfwDestroyWindow(window);
+ if (textu != 0) {
+ glDeleteTextures(1, &textu);
+ textu = 0;
+ }
+ glfwTerminate();
+ FunctionTimer::printStats(FunctionTimer::Mode::ENHANCED);
+
+ // std::cout << "printing" << std::endl;
+ return 0;
+}
+//I need this: https://raais.github.io/ImStudio/
+// g++ -std=c++23 -O3 -march=native -o ./bin/g2gradc ./tests/g2chromatic2.cpp -I./imgui -L./imgui -limgui -lstb `pkg-config --cflags --libs glfw3` && ./bin/g2gradc
\ No newline at end of file
diff --git a/util/grid/grid2.hpp b/util/grid/grid2.hpp
index 7f2e1a2..41e1320 100644
--- a/util/grid/grid2.hpp
+++ b/util/grid/grid2.hpp
@@ -8,6 +8,7 @@
#include "../timing_decorator.hpp"
#include "../output/frame.hpp"
#include "../noise/pnoise2.hpp"
+#include "../simblocks/water.hpp"
#include
#include
@@ -203,6 +204,10 @@ protected:
Vec4 defaultBackgroundColor = Vec4(0.0f, 0.0f, 0.0f, 0.0f);
PNoise2 noisegen;
+
+
+ //water
+ std::unordered_map water;
public:
bool usable = false;
diff --git a/util/simblocks/water.hpp b/util/simblocks/water.hpp
new file mode 100644
index 0000000..a128d89
--- /dev/null
+++ b/util/simblocks/water.hpp
@@ -0,0 +1,172 @@
+#ifndef WATER_HPP
+#define WATER_HPP
+
+#include "../vectorlogic/vec2.hpp"
+#include "../vectorlogic/vec3.hpp"
+#include
+
+// Water constants (SI units: Kelvin, Pascals, Meters)
+struct WaterConstants {
+ // Thermodynamic properties at STP (Standard Temperature and Pressure)
+ static constexpr float STANDARD_TEMPERATURE = 293.15f;
+ static constexpr float STANDARD_PRESSURE = 101325.0f;
+ static constexpr float FREEZING_POINT = 273.15f;
+ static constexpr float BOILING_POINT = 373.15f;
+
+ // Reference densities (kg/m³)
+ static constexpr float DENSITY_STP = 998.0f;
+ static constexpr float DENSITY_0C = 999.8f;
+ static constexpr float DENSITY_4C = 1000.0f;
+
+ // Viscosity reference values (Pa·s)
+ static constexpr float VISCOSITY_0C = 0.001792f;
+ static constexpr float VISCOSITY_20C = 0.001002f;
+ static constexpr float VISCOSITY_100C = 0.000282f;
+
+ // Thermal properties
+ static constexpr float SPECIFIC_HEAT_CAPACITY = 4182.0f;
+ static constexpr float THERMAL_CONDUCTIVITY = 0.598f;
+ static constexpr float LATENT_HEAT_VAPORIZATION = 2257000.0f;
+ static constexpr float LATENT_HEAT_FUSION = 334000.0f;
+
+ // Other physical constants
+ static constexpr float SURFACE_TENSION = 0.0728f;
+ static constexpr float SPEED_OF_SOUND = 1482.0f;
+ static constexpr float BULK_MODULUS = 2.15e9f;
+};
+
+class WaterThermodynamics {
+public:
+ // Calculate density based on temperature (empirical relationship for 0-100°C)
+ static float calculateDensity(float temperature_K) {
+ // Empirical formula for pure water density vs temperature
+ float T = temperature_K - 273.15f; // Convert to Celsius for empirical formulas
+
+ if (T <= 0.0f) return WaterConstants::DENSITY_0C;
+ if (T >= 100.0f) return 958.4f; // Density at 100°C
+
+ // Polynomial approximation for 0-100°C range
+ return 1000.0f * (1.0f - (T + 288.9414f) * (T - 3.9863f) * (T - 3.9863f) /
+ (508929.2f * (T + 68.12963f)));
+ }
+
+ // Calculate dynamic viscosity based on temperature (using Vogel-Fulcher-Tammann equation)
+ static float calculateViscosity(float temperature_K) {
+ float T = temperature_K;
+ // Vogel-Fulcher-Tammann equation parameters for water
+ constexpr float A = -3.7188f;
+ constexpr float B = 578.919f;
+ constexpr float C = -137.546f;
+
+ return 0.001f * std::exp(A + B / (T - C)); // Returns in Pa·s
+ }
+
+ // Calculate viscosity using simpler Arrhenius-type equation (good for 0-100°C)
+ static float calculateViscositySimple(float temperature_K) {
+ float T = temperature_K - 273.15f; // Celsius
+
+ if (T <= 0.0f) return WaterConstants::VISCOSITY_0C;
+ if (T >= 100.0f) return WaterConstants::VISCOSITY_100C;
+
+ // Simple exponential decay model for 0-100°C range
+ return 0.001792f * std::exp(-0.024f * T);
+ }
+
+ // Calculate thermal conductivity (W/(m·K))
+ static float calculateThermalConductivity(float temperature_K) {
+ float T = temperature_K - 273.15f; // Celsius
+ // Linear approximation for 0-100°C
+ return 0.561f + 0.002f * T - 0.00001f * T * T;
+ }
+
+ // Calculate surface tension (N/m)
+ static float calculateSurfaceTension(float temperature_K) {
+ float T = temperature_K - 273.15f; // Celsius
+ // Linear decrease with temperature
+ return 0.07564f - 0.000141f * T - 0.00000025f * T * T;
+ }
+
+ // Calculate speed of sound in water (m/s)
+ static float calculateSpeedOfSound(float temperature_K, float pressure_Pa = WaterConstants::STANDARD_PRESSURE) {
+ float T = temperature_K - 273.15f; // Celsius
+ // Empirical formula for pure water
+ return 1402.5f + 5.0f * T - 0.055f * T * T + 0.0003f * T * T * T;
+ }
+
+ // Calculate bulk modulus (compressibility) in Pa
+ static float calculateBulkModulus(float temperature_K, float pressure_Pa = WaterConstants::STANDARD_PRESSURE) {
+ float T = temperature_K - 273.15f; // Celsius
+ // Approximation - decreases slightly with temperature
+ return WaterConstants::BULK_MODULUS * (1.0f - 0.0001f * T);
+ }
+
+ // Check if water should change phase
+ static bool isFrozen(float temperature_K, float pressure_Pa = WaterConstants::STANDARD_PRESSURE) {
+ return temperature_K <= WaterConstants::FREEZING_POINT;
+ }
+
+ static bool isBoiling(float temperature_K, float pressure_Pa = WaterConstants::STANDARD_PRESSURE) {
+ // Simple boiling point calculation (neglecting pressure effects for simplicity)
+ return temperature_K >= WaterConstants::BOILING_POINT;
+ }
+};
+
+struct WaterParticle {
+ Vec3 velocity;
+ Vec3 acceleration;
+ Vec3 force;
+
+ float temperature;
+ float pressure;
+ float density;
+ float mass;
+ float viscosity;
+
+ float volume;
+ float energy;
+
+ WaterParticle(float percent = 1.0f, float temp_K = WaterConstants::STANDARD_TEMPERATURE)
+ : velocity(0, 0, 0), acceleration(0, 0, 0), force(0, 0, 0),
+ temperature(temp_K), pressure(WaterConstants::STANDARD_PRESSURE),
+ volume(1.0f * percent) {
+
+ updateThermodynamicProperties();
+
+ // Mass is density × volume
+ mass = density * volume;
+ energy = mass * WaterConstants::SPECIFIC_HEAT_CAPACITY * temperature;
+ }
+
+ // Update all temperature-dependent properties
+ void updateThermodynamicProperties() {
+ density = WaterThermodynamics::calculateDensity(temperature);
+ viscosity = WaterThermodynamics::calculateViscosity(temperature);
+
+ // If we have a fixed mass, adjust volume for density changes
+ if (mass > 0.0f) {
+ volume = mass / density;
+ }
+ }
+
+ // Add thermal energy and update temperature
+ void addThermalEnergy(float energy_joules) {
+ energy += energy_joules;
+ temperature = energy / (mass * WaterConstants::SPECIFIC_HEAT_CAPACITY);
+ updateThermodynamicProperties();
+ }
+
+ // Set temperature directly
+ void setTemperature(float temp_K) {
+ temperature = temp_K;
+ energy = mass * WaterConstants::SPECIFIC_HEAT_CAPACITY * temperature;
+ updateThermodynamicProperties();
+ }
+
+ // Check phase state
+ bool isFrozen() const { return WaterThermodynamics::isFrozen(temperature, pressure); }
+ bool isBoiling() const { return WaterThermodynamics::isBoiling(temperature, pressure); }
+ bool isLiquid() const { return !isFrozen() && !isBoiling(); }
+};
+
+
+#endif
\ No newline at end of file