Files
stupidsimcpp/util/sim/planet.hpp
2026-02-27 08:45:26 -05:00

847 lines
34 KiB
C++

#ifndef PLANET_HPP
#define PLANET_HPP
#include <map>
#include <iostream>
#include <vector>
#include <chrono>
#include <thread>
#include <atomic>
#include <mutex>
#include <cmath>
#include <random>
#include <algorithm>
#include <queue>
#include <unordered_map>
#include "../grid/grid3eigen.hpp"
#include "../timing_decorator.cpp"
#include "../imgui/imgui.h"
#include "../imgui/backends/imgui_impl_glfw.h"
#include "../imgui/backends/imgui_impl_opengl3.h"
#include <GLFW/glfw3.h>
#include "../stb/stb_image.h"
using v3 = Eigen::Vector3f;
const float Φ = M_PI * (3.0f - std::sqrt(5.0f));
enum class PlateType {
CONTINENTAL,
OCEANIC,
MIXED
};
struct Particle {
float noiseDisplacement = 0.0f;
int plateID = -1;
Eigen::Vector3f originalPos;
Eigen::Vector3f noisePos;
Eigen::Vector3f tectonicPos;
Eigen::Vector3f currentPos;
float plateDisplacement = 0.0f;
float temperature = -1;
float water = -1;
Eigen::Vector3f originColor;
bool surface = false;
//gravity factors:
Eigen::Matrix<float, 3, 1> velocity;
Eigen::Matrix<float, 3, 1> acceleration;
Eigen::Matrix<float, 3, 1> forceAccumulator;
float density = 0.0f;
float pressure = 0.0f;
Eigen::Matrix<float, 3, 1> pressureForce;
float viscosity = 0.5f;
Eigen::Matrix<float, 3, 1> viscosityForce;
float restitution = 5.0f;
float mass;
bool isStatic = false;
float soundSpeed = 100.0f;
float sandcontent = 0.0f;
float siltcontent = 0.0f;
float claycontent = 0.0f;
float rockcontent = 0.0f;
float metalcontent = 0.0f;
std::unordered_map<int, float> neighbors;
std::vector<int> nearNeighbors;
};
struct planetConfig {
Eigen::Vector3f center = Eigen::Vector3f(0,0,0);
float radius = 1024.0f;
Eigen::Vector3f color = Eigen::Vector3f(0, 1, 0);
float voxelSize = 10.0f;
int surfacePoints = 50000;
int currentStep = 0;
float displacementStrength = 200.0f;
std::vector<Particle> surfaceNodes;
std::vector<Particle> interpolatedNodes;
float noiseStrength = 1.0f;
int numPlates = 15;
int smoothingPasses = 3;
float mountHeight = 250.0f;
float valleyDepth = -150.0f;
float transformRough = 80.0f;
int stressPasses = 5;
float maxElevationRatio = 0.25f;
float gridSizeCube = 65536; //absolute max size for all nodes
float gridSizeCubeMin = 16384; //max size, if something leaves this, then it probably needs to be purged before it leaves the grid and becomes lost
float SMOOTHING_RADIUS = 1024.0f;
float REST_DENSITY = 0.00005f;
float TIMESTEP = 0.016f;
float G_ATTRACTION = 50.0f;
float gravitySoftening = 10.0f;
float pressureStiffness = 50000.0f;
float coreRepulsionRadius = 1000.0f;
float coreRepulsionStiffness = 100000.0f;
float dampingFactor = 0.98f;
};
struct PlateConfig {
int plateId = -1;
Particle plateEulerPole;
Eigen::Vector3f direction;
float angularVelocity = 0;
float thickness = 0;
float density = 0;
float rigidity = 0;
float temperature = 0;
Eigen::Vector3f debugColor;
PlateType ptype = PlateType::MIXED;
std::vector<int> assignedNodes;
};
class planetsim {
public:
planetConfig config;
Octree<Particle> grid;
std::vector<PlateConfig> plates;
std::mt19937 rng = std::mt19937(42);
planetsim() {
config = planetConfig();
grid = Octree<Particle>(v3(-config.gridSizeCube,-config.gridSizeCube,-config.gridSizeCube),v3(config.gridSizeCube,config.gridSizeCube,config.gridSizeCube), 16, 32);
}
float evaluate2DStack(const Eigen::Vector2f& point, const NoisePreviewState& state, PNoise2& gen) {
float finalValue = 0.0f;
Eigen::Vector2f p = point;
for (const auto& layer : state.layers) {
if (!layer.enabled) continue;
Eigen::Vector2f samplePoint = p * layer.scale;
samplePoint += Eigen::Vector2f((float)layer.seedOffset * 10.5f, (float)layer.seedOffset * -10.5f);
if (layer.blend == BlendMode::DomainWarp) {
if (layer.type == NoiseType::CurlNoise) {
Eigen::Vector2f flow = gen.curlNoise(samplePoint);
p += flow * layer.strength * 100.0f;
} else {
float warpX = sampleNoiseLayer(gen, layer.type, samplePoint, layer);
float warpY = sampleNoiseLayer(gen, layer.type, samplePoint + Eigen::Vector2f(5.2f, 1.3f), layer);
p += Eigen::Vector2f(warpX, warpY) * layer.strength * 100.0f;
}
continue;
}
float nVal = sampleNoiseLayer(gen, layer.type, samplePoint, layer);
switch (layer.blend) {
case BlendMode::Replace: finalValue = nVal * layer.strength; break;
case BlendMode::Add: finalValue += nVal * layer.strength; break;
case BlendMode::Subtract: finalValue -= nVal * layer.strength; break;
case BlendMode::Multiply: finalValue *= (nVal * layer.strength); break;
case BlendMode::Max: finalValue = std::max(finalValue, nVal * layer.strength); break;
case BlendMode::Min: finalValue = std::min(finalValue, nVal * layer.strength); break;
}
}
float norm = std::tanh(finalValue);
return norm;
}
void generateFibSphere() {
TIME_FUNCTION;
grid.clear();
config.surfaceNodes.clear();
for (int i = 0; i < config.surfacePoints; i++) {
float y = 1.0f - (i * 2.0f) / (config.surfacePoints - 1);
float radiusY = std::sqrt(1.0f- y * y);
float Θ = Φ * i;
float x = std::cos(Θ) * radiusY;
float z = std::sin(Θ) * radiusY;
v3 dir(x, y, z);
v3 pos = config.center + dir * config.radius;
Particle pt;
pt.originalPos = pos;
pt.noisePos = pos;
pt.tectonicPos = pos;
pt.currentPos = pos;
pt.originColor = config.color;
pt.noiseDisplacement = 0.0f;
pt.surface = true;
config.surfaceNodes.emplace_back(pt);
grid.set(pt, pt.currentPos, true, pt.originColor, config.voxelSize, true, 1, 0, false, 0.0f, 0.0f, 0.0f);
}
config.currentStep = 1;
std::cout << "Step 1 done. base sphere generated" << std::endl;
grid.save("output/fibSphere");
}
inline void _applyNoise(std::function<float(const Eigen::Vector3f&)> noiseFunc) {
for (auto& p : config.surfaceNodes) {
Eigen::Vector3f oldPos = p.currentPos;
float displacementValue = noiseFunc(p.originalPos);
p.noiseDisplacement = displacementValue;
Eigen::Vector3f normal = p.originalPos.normalized();
p.noisePos = p.originalPos + (normal * displacementValue * config.noiseStrength);
p.currentPos = p.noisePos;
grid.update(oldPos, p.currentPos, p, true, p.originColor, config.voxelSize, true, -2, false, 0.0f, 0.0f, 0.0f);
}
}
void assignSeeds() {
plates.clear();
plates.resize(config.numPlates);
float sphereSurfaceArea = 4.0f * M_PI * config.radius * config.radius;
float averageAreaPerPlate = sphereSurfaceArea / config.numPlates;
float minDistance = std::sqrt(averageAreaPerPlate) * 0.4f;
std::vector<int> selectedSeedIndices;
std::uniform_int_distribution<int> distNode(0, config.surfaceNodes.size() - 1);
for (int i = 0; i < config.numPlates; ++i) {
int attempts = 1000;
bool foundValidSeed = false;
int seedid = distNode(rng);
plates[i].plateId = i;
while (!foundValidSeed && attempts > 0) {
int seedIndex = distNode(rng);
bool tooClose = false;
for (int selectedIndex : selectedSeedIndices) {
const auto& existingSeed = config.surfaceNodes[selectedIndex];
const auto& candidateSeed = config.surfaceNodes[seedIndex];
float dot = existingSeed.originalPos.normalized().dot(candidateSeed.originalPos.normalized());
float angle = std::acos(std::clamp(dot, -1.0f, 1.0f));
float distanceOnSphere = angle * config.radius;
if (distanceOnSphere < minDistance) {
tooClose = true;
break;
}
}
if (!tooClose || selectedSeedIndices.empty()) {
selectedSeedIndices.push_back(seedIndex);
plates[i].plateId = i;
config.surfaceNodes[seedIndex].plateID = i;
plates[i].plateEulerPole = config.surfaceNodes[seedIndex];
float colorVal = static_cast<float>(seedid) / config.surfaceNodes.size();
if (i % 3 == 0) {
float r = static_cast<float>(seedid * seedid) / config.surfaceNodes.size();
plates[i].debugColor = v3(r, colorVal, colorVal);
} else if (i % 3 == 1) {
float g = static_cast<float>(seedid * seedid) / config.surfaceNodes.size();
plates[i].debugColor = v3(colorVal, g, colorVal);
} else {
float b = static_cast<float>(seedid * seedid) / config.surfaceNodes.size();
plates[i].debugColor = v3(colorVal, colorVal, b);
}
foundValidSeed = true;
}
attempts--;
}
if (!foundValidSeed) {
int seedIndex = distNode(rng);
selectedSeedIndices.push_back(seedIndex);
plates[i].plateId = i;
plates[i].plateEulerPole = config.surfaceNodes[seedIndex];
float colorVal = static_cast<float>(seedIndex) / config.surfaceNodes.size();
if (i % 3 == 0) {
float r = static_cast<float>(seedid * seedid) / config.surfaceNodes.size();
plates[i].debugColor = v3(r, colorVal, colorVal);
} else if (i % 3 == 1) {
float g = static_cast<float>(seedid * seedid) / config.surfaceNodes.size();
plates[i].debugColor = v3(colorVal, g, colorVal);
} else {
float b = static_cast<float>(seedid * seedid) / config.surfaceNodes.size();
plates[i].debugColor = v3(colorVal, colorVal, b);
}
config.surfaceNodes[seedIndex].plateID = i;
}
}
}
void buildAdjacencyList() {
TIME_FUNCTION;
int numNodes = config.surfaceNodes.size();
std::vector<v3> normPos(numNodes);
#pragma omp parallel for schedule(static)
for (int i = 0; i < numNodes; i++) {
normPos[i] = config.surfaceNodes[i].originalPos.normalized();
}
#pragma omp parallel for schedule(static)
for (int i = 0; i < config.surfaceNodes.size(); i++) {
Particle& in = config.surfaceNodes[i];
v3 inn = normPos[i];
std::priority_queue<std::pair<float, int>> top8;
for (int j = 0; j < numNodes; j++) {
if (i == j) {
continue;
}
float cosangle = std::clamp(inn.dot(normPos[j]), -1.0f, 1.0f);
float angle = std::acos(cosangle);
if (top8.size() < 8) {
top8.push({angle, j});
} else if (angle < top8.top().first) {
top8.pop();
top8.push({angle, j});
}
}
in.nearNeighbors.clear();
while (!top8.empty()) {
in.nearNeighbors.push_back(top8.top().second);
in.neighbors[top8.top().second] = top8.top().first;
top8.pop();
}
}
}
void growPlatesRandom() {
TIME_FUNCTION;
int unassignedCount = 0;
std::vector<int> plateWeights(config.numPlates, 1);
std::vector<std::vector<int>> frontiers(config.numPlates);
for (int i = 0; i < config.surfaceNodes.size(); i++) {
int pID = config.surfaceNodes[i].plateID;
if (pID == -1) {
unassignedCount++;
} else {
plates[pID].assignedNodes.push_back(i);
for (int nIdx : config.surfaceNodes[i].nearNeighbors) {
if (config.surfaceNodes[nIdx].plateID == -1) {
frontiers[pID].push_back(nIdx);
}
}
}
}
std::uniform_real_distribution<float> distFloat(0.0f, 1.0f);
std::cout << "have " << unassignedCount << " remaining nodes" << std::endl;
while (unassignedCount > 0) {
// if (unassignedCount % 100 == 0) {
// std::cout << "have " << unassignedCount << " remaining nodes" << std::endl;
// }
int totalWeight = 0;
for (int i = 0; i < config.numPlates; i++) {
totalWeight += plateWeights[i];
}
if (totalWeight <= 0) {
std::cout << "something probably broke." << std::endl;
break;
}
int randVal = distFloat(rng) * totalWeight;
int selPlate = -1;
float accum = 0.0f;
for (int i = 0; i < config.numPlates; i++) {
if (plateWeights[i] > 0) {
accum += plateWeights[i];
if (randVal <= accum) {
selPlate = i;
break;
}
}
}
bool successfulGrowth = false;
if (!frontiers[selPlate].empty()) {
std::uniform_int_distribution<int> fDist(0, frontiers[selPlate].size() - 1);
int fIdx = fDist(rng);
int candIdx = frontiers[selPlate][fIdx];
frontiers[selPlate][fIdx] = frontiers[selPlate].back();
frontiers[selPlate].pop_back();
if (config.surfaceNodes[candIdx].plateID == -1) {
config.surfaceNodes[candIdx].plateID = selPlate;
plates[selPlate].assignedNodes.push_back(candIdx);
unassignedCount--;
successfulGrowth = true;
for (int nIdx : config.surfaceNodes[candIdx].nearNeighbors) {
if (config.surfaceNodes[nIdx].plateID == -1) {
frontiers[selPlate].push_back(nIdx);
}
}
}
}
if (successfulGrowth) {
plateWeights[selPlate] = 1;
for (int i = 0; i < config.numPlates; i++) {
if (i != selPlate && plateWeights[i] > 0) {
plateWeights[i] += 1;
}
}
}
}
}
void growPlatesCellular() {
TIME_FUNCTION;
int unassignedCount = 0;
for (const auto& p : config.surfaceNodes) {
if (p.plateID == -1) unassignedCount++;
}
while (unassignedCount > 0) {
std::vector<int> nextState(config.surfaceNodes.size(), -1);
int assignedThisRound = 0;
for (int i = 0; i < config.surfaceNodes.size(); i++) {
if (config.surfaceNodes[i].plateID != -1) {
nextState[i] = config.surfaceNodes[i].plateID;
} else {
std::unordered_map<int, int> counts;
int bestPlate = -1;
int maxCount = 0;
for (int nIdx : config.surfaceNodes[i].nearNeighbors) {
int pID = config.surfaceNodes[nIdx].plateID;
if (pID != -1) {
counts[pID]++;
if (counts[pID] > maxCount || (counts[pID] == maxCount && (rng() % 2 == 0))) {
maxCount = counts[pID];
bestPlate = pID;
}
}
}
if (bestPlate != -1) {
nextState[i] = bestPlate;
assignedThisRound++;
}
}
}
for (int i = 0; i < config.surfaceNodes.size(); i++) {
if (config.surfaceNodes[i].plateID == -1 && nextState[i] != -1) {
config.surfaceNodes[i].plateID = nextState[i];
plates[nextState[i]].assignedNodes.push_back(i);
unassignedCount--;
}
}
if (assignedThisRound == 0 && unassignedCount > 0) {
for (int i = 0; i < config.surfaceNodes.size(); i++) {
if (config.surfaceNodes[i].plateID == -1) {
int closestPlate = 0;
float minDist = std::numeric_limits<float>::max();
for (int p = 0; p < config.numPlates; p++) {
float d = (config.surfaceNodes[i].originalPos - plates[p].plateEulerPole.originalPos).norm();
if (d < minDist) {
minDist = d;
closestPlate = p;
}
}
config.surfaceNodes[i].plateID = closestPlate;
plates[closestPlate].assignedNodes.push_back(i);
unassignedCount--;
}
}
}
}
}
void fixBoundaries() {
TIME_FUNCTION;
for (int pass = 0; pass < config.smoothingPasses; pass++) {
std::vector<int> nextPlateID(config.surfaceNodes.size());
for (int i = 0; i < config.surfaceNodes.size(); i++) {
std::unordered_map<int, int> counts;
counts[config.surfaceNodes[i].plateID]++;
for (int nIdx : config.surfaceNodes[i].nearNeighbors) {
counts[config.surfaceNodes[nIdx].plateID]++;
}
int bestPlate = config.surfaceNodes[i].plateID;
int maxCount = 0;
for (auto& pair : counts) {
if (pair.second > maxCount) {
maxCount = pair.second;
bestPlate = pair.first;
}
}
nextPlateID[i] = bestPlate;
}
for (int i = 0; i < config.surfaceNodes.size(); i++) {
config.surfaceNodes[i].plateID = nextPlateID[i];
}
}
for (auto& plate : plates) {
plate.assignedNodes.clear();
}
for (int i = 0; i < config.surfaceNodes.size(); i++) {
if (config.surfaceNodes[i].plateID != -1) {
plates[config.surfaceNodes[i].plateID].assignedNodes.push_back(i);
}
}
}
void extraplateste() {
TIME_FUNCTION;
std::uniform_real_distribution<float> distFloat(0.0f, 1.0f);
struct PlateStats {
int id;
float avgElevation;
};
std::vector<PlateStats> stats(config.numPlates);
for (int i = 0; i < config.numPlates; i++) {
float sumElevation = 0.0f;
Eigen::Vector3f centroid(0,0,0);
for (int nIdx : plates[i].assignedNodes) {
sumElevation += config.surfaceNodes[nIdx].currentPos.norm();
centroid += config.surfaceNodes[nIdx].originalPos;
}
if (!plates[i].assignedNodes.empty()) {
stats[i].avgElevation = sumElevation / plates[i].assignedNodes.size();
centroid /= plates[i].assignedNodes.size();
float maxSpread = 0.0f;
for (int nIdx : plates[i].assignedNodes) {
float d = (config.surfaceNodes[nIdx].originalPos - centroid).norm();
if (d > maxSpread) maxSpread = d;
}
float distToCentroid = (plates[i].plateEulerPole.originalPos - centroid).norm();
if (distToCentroid > maxSpread * 0.6f) {
int bestNodeIdx = plates[i].assignedNodes[0];
float minDistToCentroid = std::numeric_limits<float>::max();
for (int nIdx : plates[i].assignedNodes) {
float d = (config.surfaceNodes[nIdx].originalPos - centroid).norm();
if (d < minDistToCentroid) {
minDistToCentroid = d;
bestNodeIdx = nIdx;
}
}
plates[i].plateEulerPole = config.surfaceNodes[bestNodeIdx];
}
} else {
stats[i].avgElevation = config.radius;
}
stats[i].id = i;
Eigen::Vector3f randomDir(distFloat(rng) - 0.5f, distFloat(rng) - 0.5f, distFloat(rng) - 0.5f);
randomDir.normalize();
Eigen::Vector3f poleDir = plates[i].plateEulerPole.originalPos.normalized();
plates[i].direction = (randomDir - poleDir * randomDir.dot(poleDir)).normalized();
plates[i].angularVelocity = distFloat(rng) * 0.1f + 0.02f;
plates[i].rigidity = distFloat(rng) * 100.0f;
plates[i].temperature = distFloat(rng) * 1000.0f;
}
std::sort(stats.begin(), stats.end(), [](const PlateStats& a, const PlateStats& b) {
return a.avgElevation < b.avgElevation;
});
int oneThird = config.numPlates / 3;
int twoThirds = (2 * config.numPlates) / 3;
for (int i = 0; i < config.numPlates; i++) {
int pID = stats[i].id;
if (i < oneThird) {
plates[pID].ptype = PlateType::OCEANIC;
plates[pID].thickness = distFloat(rng) * 10.0f + 5.0f;
plates[pID].density = distFloat(rng) * 500.0f + 3000.0f;
} else if (i < twoThirds) {
plates[pID].ptype = PlateType::MIXED;
plates[pID].thickness = distFloat(rng) * 20.0f + 15.0f;
plates[pID].density = distFloat(rng) * 500.0f + 2500.0f;
} else {
plates[pID].ptype = PlateType::CONTINENTAL;
plates[pID].thickness = distFloat(rng) * 30.0f + 35.0f;
plates[pID].density = distFloat(rng) * 500.0f + 2000.0f;
}
}
}
void boundaryStress() {
TIME_FUNCTION;
int numNodes = config.surfaceNodes.size();
std::vector<float> nodeStress(numNodes, 0.0f);
std::vector<float> nodeNoise(numNodes, 0.0f);
std::vector<Eigen::Vector3f> ω(config.numPlates);
for (int i = 0; i < config.numPlates; i++) {
ω[i] = plates[i].plateEulerPole.originalPos.normalized().cross(plates[i].direction) * plates[i].angularVelocity;
}
std::uniform_real_distribution<float> dist(-1.0f, 1.0f);
for (int pass = 0; pass < config.stressPasses; pass++) {
std::vector<float> newStress = nodeStress;
std::vector<float> newNoise = nodeNoise;
for (int i = 0; i < numNodes; i++) {
int myPlate = config.surfaceNodes[i].plateID;
if (myPlate == -1) continue;
Eigen::Vector3f myPos = config.surfaceNodes[i].originalPos.normalized();
Eigen::Vector3f myVel = ω[myPlate].cross(myPos);
float localStress = 0.0f;
float localNoise = 0.0f;
int boundaryCount = 0;
for (int nIdx : config.surfaceNodes[i].nearNeighbors) {
int nPlate = config.surfaceNodes[nIdx].plateID;
if (nPlate != -1 && myPlate != nPlate) {
boundaryCount++;
Eigen::Vector3f nPos = config.surfaceNodes[nIdx].originalPos.normalized();
Eigen::Vector3f nVel = ω[nPlate].cross(nPos);
Eigen::Vector3f relVel = nVel - myVel;
Eigen::Vector3f dirToNeighbor = (nPos - myPos).normalized();
float convergence = -relVel.dot(dirToNeighbor);
PlateType myType = plates[myPlate].ptype;
PlateType nType = plates[nPlate].ptype;
if (convergence > 0) {
if (myType == PlateType::CONTINENTAL && nType == PlateType::OCEANIC) {
localStress += convergence * config.mountHeight;
} else if (myType == PlateType::OCEANIC && nType == PlateType::CONTINENTAL) {
localStress += convergence * config.valleyDepth;
} else {
localStress += convergence * config.mountHeight * 0.5f;
}
localNoise += convergence * config.transformRough;
} else {
localStress += convergence * std::abs(config.valleyDepth) * 0.5f;
localNoise += std::abs(convergence) * config.transformRough * 0.5f;
}
}
}
if (boundaryCount > 0) {
newStress[i] = localStress / boundaryCount;
newNoise[i] = localNoise / boundaryCount;
} else {
float sumS = 0.0f;
float sumN = 0.0f;
for (int nIdx : config.surfaceNodes[i].nearNeighbors) {
sumS += nodeStress[nIdx];
sumN += nodeNoise[nIdx];
}
float decay = 0.95f;
newStress[i] = (sumS / config.surfaceNodes[i].nearNeighbors.size()) * decay;
newNoise[i] = (sumN / config.surfaceNodes[i].nearNeighbors.size()) * decay;
}
}
nodeStress = newStress;
nodeNoise = newNoise;
}
for (int i = 0; i < numNodes; i++) {
Particle& p = config.surfaceNodes[i];
p.plateDisplacement = nodeStress[i];
float noiseVal = dist(rng) * nodeNoise[i];
Eigen::Vector3f normal = p.originalPos.normalized();
p.tectonicPos = p.noisePos + (normal * (p.plateDisplacement + noiseVal));
}
}
void finalizeApplyResults() {
TIME_FUNCTION;
float maxAllowedDisp = config.radius * config.maxElevationRatio;
for (auto& p : config.surfaceNodes) {
Eigen::Vector3f oldPos = p.currentPos;
p.currentPos = p.tectonicPos;
grid.update(oldPos, p.currentPos, p, true, p.originColor, config.voxelSize, true, -2, false, 0.0f, 0.0f, 0.0f);
}
std::cout << "Finalize apply results completed." << std::endl;
}
void addStar() {
///TODO: add a star at roughly earth distance scaled based on planet radius.
}
void addMoon() {
///TODO: using planetConfig, add moon(s).
}
void stretchPlanet() {
///TODO: simulate millenia of gravitational stretching by nearby celestial bodies by squeezing the planet slightly at its poles
}
void interpolateSurface() {
TIME_FUNCTION;
std::set<std::tuple<int, int, int>> uniqueTriangles;
for (int i = 0; i < config.surfaceNodes.size(); i++) {
Particle& p1 = config.surfaceNodes[i];
for (int j : p1.nearNeighbors) {
if (j >= i) continue;
Particle& p2 = config.surfaceNodes[j];
for (int k : p2.nearNeighbors) {
if (k <= j) continue;
bool isNeighbor = false;
for(int n : config.surfaceNodes[k].nearNeighbors) {
if(n == i) { isNeighbor = true; break; }
}
if (isNeighbor) {
uniqueTriangles.insert({i, j, k});
}
}
}
}
std::cout << "Identified " << uniqueTriangles.size() << " surface triangles. Filling..." << std::endl;
size_t counter = 0;
float halfVoxel = config.voxelSize * 0.5f;
for (const auto& tri : uniqueTriangles) {
int idx1 = std::get<0>(tri);
int idx2 = std::get<1>(tri);
int idx3 = std::get<2>(tri);
const Particle& p1 = config.surfaceNodes[idx1];
const Particle& p2 = config.surfaceNodes[idx2];
const Particle& p3 = config.surfaceNodes[idx3];
float d1 = (p2.currentPos - p1.currentPos).norm();
float d2 = (p3.currentPos - p1.currentPos).norm();
float d3 = (p3.currentPos - p2.currentPos).norm();
float maxDist = std::max({d1, d2, d3});
int steps = static_cast<int>(maxDist / config.voxelSize);
if (steps < 1) steps = 1;
for (int u = 0; u <= steps; u++) {
for (int v = 0; v <= steps - u; v++) {
float w2 = (float)u / steps;
float w3 = (float)v / steps;
float w1 = 1.0f - w2 - w3;
if (w1 > 0.99f || w2 > 0.99f || w3 > 0.99f) continue;
Particle newPt;
newPt.surface = true;
if (w1 > w2 && w1 > w3) {
newPt.plateID = p1.plateID;
newPt.originColor = p1.originColor;
} else if (w2 > w3) {
newPt.plateID = p2.plateID;
newPt.originColor = p2.originColor;
} else {
newPt.plateID = p3.plateID;
newPt.originColor = p3.originColor;
}
v3 interpNormal = (p1.originalPos.normalized() * w1 +
p2.originalPos.normalized() * w2 +
p3.originalPos.normalized() * w3);
interpNormal.normalize();
float r1 = p1.currentPos.norm();
float r2 = p2.currentPos.norm();
float r3 = p3.currentPos.norm();
float interpRadius = (r1 * w1) + (r2 * w2) + (r3 * w3);
v3 smoothPos = interpNormal * interpRadius;
newPt.currentPos.x() = std::round(smoothPos.x() / config.voxelSize) * config.voxelSize;
newPt.currentPos.y() = std::round(smoothPos.y() / config.voxelSize) * config.voxelSize;
newPt.currentPos.z() = std::round(smoothPos.z() / config.voxelSize) * config.voxelSize;
newPt.originalPos = interpNormal * config.radius;
newPt.noisePos = p1.noisePos * w1 + p2.noisePos * w2 + p3.noisePos * w3;
newPt.tectonicPos = p1.tectonicPos * w1 + p2.tectonicPos * w2 + p3.tectonicPos * w3;
grid.set(newPt, newPt.currentPos, true, newPt.originColor, config.voxelSize, true, 1, 2, false, 0.0f, 0.0f, 0.0f);
counter++;
}
}
}
std::cout << "Interpolated " << counter << " surface gaps." << std::endl;
}
void fillPlanet() {
TIME_FUNCTION;
///TODO: completely fill the planet, interpolating the entire planet.
//same as interpolatesurface, these should be kept separate. but since they will probably be bigger than a vector I dont know how.
}
void simulateImpacts() {
TIME_FUNCTION;
///TODO: this needs to be run on a separate thread to allow visuals to continue.
// apply data required for gravity to all nodes, including the ability to "clump" to prevent explosions or implosions of the planet upon reaching this step (perhaps include static core)
// randomly spawn large clumps of nodes to simulate "asteroids" and create stuff like impact craters on the surface
// they should be spawned going in random directions that are roughly towards the planet.
//the gravity portion should be turned off when this is done.
}
void erosion() {
///TODO: simulate erosion by spawning many nodes all over the surface one at a time and then pulling them towards the lowest neighboring points. reducing height from source as it flows downhill and increasing at bottom.
// this needs to be run on a separate thread to allow visuals to continue.
}
void storms() {
///TODO: generate weather patterns to determine stuff like rock vs dirt vs sand vs clay, etc.
//this will probably require putting a lot more into individual particle data to be able to simulate heat and such.
// this needs to be run on a separate thread to allow visuals to continue.
}
};
#endif