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stupidsimcpp/util/sim/worldbox.hpp
2026-03-05 14:59:23 -05:00

232 lines
8.4 KiB
C++

#ifndef WORLDBOX_HPP
#define WORLDBOX_HPP
#include <iostream>
#include <vector>
#include <chrono>
#include <thread>
#include <mutex>
#include <cmath>
#include <random>
#include "../grid/grid3eigen.hpp"
#include "../timing_decorator.cpp"
using v3 = Eigen::Vector3f;
struct WorldVoxel {
float nutrients = 1.0f;
float moisture = 0.5f;
int type = 0;
WorldVoxel() = default;
WorldVoxel(float nut, float mois, int t) : nutrients(nut), moisture(mois), type(t) {}
};
struct WorldBoxConfig {
v3 center = v3(0, 0, 0);
float worldSizeX = 1000.0f;
float worldSizeZ = 1000.0f;
float worldDepth = 20.0f;
float voxelSize = 2.0f;
v3 baseDirtColor = v3(0.36f, 0.25f, 0.14f);
v3 baseRockColor = v3(0.45f, 0.45f, 0.45f);
float gridSizeCubeMin = 1024.0f;
// Grass Config
float grassDensity = 0.05f;
v3 grassColorBase = v3(0.2f, 0.6f, 0.15f);
// Star Config
bool enableStarRotation = false; // Off by default
float starOrbitRadius = 800.0f;
float starPanelSize = 100.0f;
float starVoxelSize = 10.0f;
v3 starColor = v3(1.0f, 0.95f, 0.8f);
float starSpeed = 0.2f; // Radians per second
float starAngle = 0.0f;
};
class worldboxsim {
public:
WorldBoxConfig config;
Octree<WorldVoxel> grid;
std::mt19937 rng;
std::vector<v3> starVoxelPositions;
worldboxsim() : rng(42) {
config = WorldBoxConfig();
grid = Octree<WorldVoxel>(v3(-config.gridSizeCubeMin, -config.gridSizeCubeMin, -config.gridSizeCubeMin),v3(config.gridSizeCubeMin, config.gridSizeCubeMin, config.gridSizeCubeMin), 16, 32);
grid.setBackgroundColor(v3(0.53f, 0.81f, 0.92f));
}
void updateStar(float dt) {
// If turned off, despawn current star if it exists
if (!config.enableStarRotation) {
if (!starVoxelPositions.empty()) {
WorldVoxel emptyVoxel;
for(const auto& pos : starVoxelPositions) {
grid.set(emptyVoxel, pos, false, v3(0,0,0), config.starVoxelSize, false, 0, 0);
}
starVoxelPositions.clear();
}
return;
}
// Calculate rotation
config.starAngle += dt * config.starSpeed;
if (config.starAngle > 2 * M_PI) config.starAngle -= 2 * M_PI;
// 1. Erase the old star voxels
WorldVoxel emptyVoxel;
for(const auto& pos : starVoxelPositions) {
grid.set(emptyVoxel, pos, false, v3(0,0,0), config.starVoxelSize, false, 0, 0);
}
starVoxelPositions.clear();
// 2. Calculate new center of star (orbiting on the X/Y plane)
v3 starCenter(cos(config.starAngle) * config.starOrbitRadius, sin(config.starAngle) * config.starOrbitRadius, 0.0f);
// 3. Create a flat panel facing the origin
v3 n = -starCenter.normalized();
v3 worldUp(0, 1, 0);
if (std::abs(n.dot(worldUp)) > 0.99f) worldUp = v3(0, 0, 1);
v3 right = worldUp.cross(n).normalized();
v3 up = n.cross(right).normalized();
int halfGrid = std::max(1, static_cast<int>((config.starPanelSize / config.starVoxelSize) / 2.0f));
WorldVoxel starVoxel(0.0f, 0.0f, 3); // Type 3 = Star
for (int i = -halfGrid; i <= halfGrid; ++i) {
for (int j = -halfGrid; j <= halfGrid; ++j) {
v3 pos = starCenter + (right * (i * config.starVoxelSize)) + (up * (j * config.starVoxelSize));
// Add star voxel with high material/emission flag
grid.set(starVoxel, pos, true, config.starColor, config.starVoxelSize, true, 1, 1);
starVoxelPositions.push_back(pos);
}
}
}
void generateGrass() {
TIME_FUNCTION;
float halfX = config.worldSizeX / 2.0f;
float halfZ = config.worldSizeZ / 2.0f;
float surfaceY = 0.0f;
int stepsX = static_cast<int>(std::round(config.worldSizeX / config.voxelSize)) + 1;
int stepsZ = static_cast<int>(std::round(config.worldSizeZ / config.voxelSize)) + 1;
int grassCount = 0;
#pragma omp parallel
{
std::random_device rd;
std::mt19937 local_rng(rd() ^ std::hash<std::thread::id>()(std::this_thread::get_id()));
std::uniform_real_distribution<float> probDist(0.0f, 1.0f);
std::uniform_int_distribution<int> grassHeightDist(1, 8);
#pragma omp for schedule(static) collapse(2)
for (int i = 0; i < stepsX; ++i) {
for (int j = 0; j < stepsZ; ++j) {
float x = -halfX + i * config.voxelSize;
float z = -halfZ + j * config.voxelSize;
if (x > halfX || z > halfZ) continue;
if (probDist(local_rng) < config.grassDensity) {
int gHeight = grassHeightDist(local_rng);
float gSize = config.voxelSize / 25.0f;
std::uniform_real_distribution<float> offDist(-config.voxelSize/2.0f + gSize/2.0f, config.voxelSize/2.0f - gSize/2.0f);
float offsetX = offDist(local_rng);
float offsetZ = offDist(local_rng);
WorldVoxel gVox(1.0f, 0.8f, 2); // Type 2 = Grass
float baseY = surfaceY + (config.voxelSize / 2.0f) + (gSize / 2.0f);
#pragma omp critical
{
for (int g = 0; g < gHeight; ++g) {
v3 gPos(x + offsetX, baseY + g * gSize, z + offsetZ);
grid.set(gVox, gPos, true, config.grassColorBase, gSize, true, 1, 0);
grassCount++;
}
}
}
}
}
}
std::cout << "Grass generation complete. Placed " << grassCount << " grass voxels." << std::endl;
}
void generateFlatWorld() {
TIME_FUNCTION;
grid.clear();
float halfX = config.worldSizeX / 2.0f;
float halfZ = config.worldSizeZ / 2.0f;
float surfaceY = 0.0f;
// 1. Calculate integer bounds to satisfy OpenMP
int stepsX = static_cast<int>(std::round(config.worldSizeX / config.voxelSize)) + 1;
int stepsZ = static_cast<int>(std::round(config.worldSizeZ / config.voxelSize)) + 1;
int stepsY = static_cast<int>(std::round(config.worldDepth / config.voxelSize)) + 1;
size_t maxSteps = stepsX * stepsZ * stepsY;
int nodeCount = 0;
std::random_device rd;
std::mt19937 local_rng(rd());
std::uniform_real_distribution<float> colorVar(-0.03f, 0.03f);
std::uniform_real_distribution<float> nutrientVar(0.8f, 1.2f);
#pragma omp parallel for schedule(static) collapse(3)
for (int i = 0; i < stepsX; ++i) {
for (int j = 0; j < stepsZ; ++j) {
for (int k = 0; k < stepsY; ++k) {
float x = -halfX + i * config.voxelSize;
float z = -halfZ + j * config.voxelSize;
float y = surfaceY - k * config.voxelSize;
if (x > halfX || z > halfZ || y < surfaceY - config.worldDepth) {
continue;
}
WorldVoxel voxel;
v3 color;
float depthRatio = std::abs(y - surfaceY) / config.worldDepth;
if (depthRatio > 0.8f) {
voxel.type = 1;
voxel.nutrients = 0.1f;
color = config.baseRockColor;
} else {
voxel.type = 0;
voxel.nutrients = 1.0f - depthRatio;
color = config.baseDirtColor;
}
v3 pos(x, y, z);
#pragma omp critical
grid.set(voxel, pos, true, color, config.voxelSize, true, 1, 0);
// nodeCount++;
}
}
}
std::cout << "World generation complete. Placed " << nodeCount << " voxels." << std::endl;
}
void clearWorld() {
grid.clear();
}
};
#endif