# Directories BIN_DIR := ./bin SRC_DIR := ./tests IMGUI_DIR = ./imgui OBJ_DIR := $(BIN_DIR)/obj STB_DIR := ./stb # Compiler and flags CXX := g++ CXXFLAGS = -std=c++23 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends -I$(STB_DIR) #CXXFLAGS += -g -Wall -Wformat CXXFLAGS += `pkg-config --cflags glfw3` CFLAGS = $(CXXFLAGS) LDFLAGS := -L./imgui -limgui -lGL LINUX_GL_LIBS = -lGL PKG_FLAGS := $(LINUX_GL_LIBS) `pkg-config --static --cflags --libs glfw3` CXXFLAGS += $(PKG_FLAGS) # Source files SRC := $(SRC_DIR)/g2temp.cpp #SRC := $(SRC_DIR)/g2chromatic2.cpp SRC += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp SRC += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp SRC += $(SRC_DIR)/stb_image.cpp OBJS = $(addprefix $(OBJ_DIR)/, $(addsuffix .o, $(basename $(notdir $(SRC))))) UNAME_S := $(shell uname -s) EXE := $(BIN_DIR)/g2gradc $(shell mkdir -p $(OBJ_DIR)) $(OBJ_DIR)/%.o: $(SRC_DIR)/%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< $(OBJ_DIR)/%.o: %.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< $(OBJ_DIR)/%.o: $(IMGUI_DIR)/%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< $(OBJ_DIR)/%.o: $(IMGUI_DIR)/backends/%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< $(OBJ_DIR)/%.o: $(STB_DIR)/%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< all: $(EXE) @echo Build complete for $(ECHO_MESSAGE) $(EXE): $(OBJS) $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) clean: rm -f $(EXE) $(OBJS)