#ifndef SPRITE2_HPP #define SPRITE2_HPP #include "grid2.hpp" #include "../output/frame.hpp" class SpriteMap2 : public Grid2 { private: // id, sprite //std::unordered_map> Sprites; std::unordered_map spritesComped; std::unordered_map Layers; std::unordered_map Orientations; public: using Grid2::Grid2; size_t addSprite(const Vec2& pos, frame sprite, int layer = 0, float orientation = 0.0f) { size_t id = addObject(pos, Vec4(0,0,0,0)); spritesComped[id] = sprite; Layers[id] = layer; Orientations[id] = orientation; } frame getSprite(size_t id) { return spritesComped.at(id); } }; #endif