#ifndef PNOISE2_HPP #define PNOISE2_HPP #include #include #include #include #include #include "../vectorlogic/vec2.hpp" class PNoise2 { private: std::vector permutation; std::default_random_engine rng; float TR,TL,BR,BL; public: PNoise2() { permutation.reserve(256); for (int i = 0; i < 256; i++){ permutation[i] = i; } std::ranges::shuffle(permutation, rng); TR = permutation[permutation[1]+1]; TR = permutation[permutation[0]+1]; TR = permutation[permutation[1]+0]; TR = permutation[permutation[0]+0]; } Vec2 GetConstantVector(Vec2 v) { Vec2 h = v & 3; } }; #endif //https://rtouti.github.io/graphics/perlin-noise-algorithm