#ifndef PLANET_CPP #define PLANET_CPP #include "../util/sim/planet.hpp" #include "../util/grid/camera.hpp" #include "../util/noise/pnoise2.hpp" #include "../util/noise/pnoise.cpp" class planetSimUI { private: planetsim sim; Camera cam; bool isRunning = false; // Texture Management GLuint textu = 0; std::mutex PreviewMutex; bool updatePreview = false; bool textureInitialized = false; frame currentPreviewFrame; int outWidth = 512; int outHeight = 512; float fps = 60; int rayCount = 3; int reflectCount = 4; bool slowRender = false; float lodDist = 4096.0f; float lodDropoff = 0.001f; bool globalIllumination = false; bool useLod = true; std::map keyStates; float deltaTime = 0.16f; bool orbitEquator = false; float rotationRadius = 2500; float angle = 0.0f; const float ω = (std::pow(M_PI, 2) / 30) / 10; public: planetSimUI() { cam.origin = v3(4000, 4000, 4000); cam.direction = (v3(0,0,0) - cam.origin).normalized(); cam.up = v3(0,1,0); cam.fov = 60; cam.rotationSpeed = M_1_PI; } ~planetSimUI() { if (textu != 0) { glDeleteTextures(1, &textu); } sim.grid.clear(); } void renderUI(GLFWwindow* window) { ImGui::Begin("Planet Simulation"); if (orbitEquator) { angle += cam.rotationSpeed * deltaTime * ω; cam.origin[0] = sim.config.center[0] + rotationRadius * cosf(angle); cam.origin[1] = sim.config.center[1]; cam.origin[2] = sim.config.center[2] + rotationRadius * sinf(angle); v3 target(sim.config.center); cam.direction = (target - cam.origin).normalized(); } glfwPollEvents(); for (int i = GLFW_KEY_SPACE; i <= GLFW_KEY_LAST; i++) { keyStates[i] = (glfwGetKey(window, i) == GLFW_PRESS); } if (keyStates[GLFW_KEY_W]) cam.moveForward(deltaTime); if (keyStates[GLFW_KEY_S]) cam.moveBackward(deltaTime); if (keyStates[GLFW_KEY_A]) cam.moveLeft(deltaTime); if (keyStates[GLFW_KEY_D]) cam.moveRight(deltaTime); if (keyStates[GLFW_KEY_Z]) cam.moveUp(deltaTime); if (keyStates[GLFW_KEY_X]) cam.moveDown(deltaTime); if (keyStates[GLFW_KEY_Q]) cam.rotateYaw(deltaTime); if (keyStates[GLFW_KEY_R]) cam.rotateYaw(-deltaTime); if (ImGui::CollapsingHeader("Base Configuration", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::DragFloat("Radius", &sim.config.radius, 1.0f, 10.0f, 10000.0f); ImGui::InputInt("Surface Points", &sim.config.surfacePoints); ImGui::DragFloat("Voxel Size", &sim.config.voxelSize, 0.1f, 0.1f, 100.0f); ImGui::ColorEdit3("Base Color", sim.config.color.data()); ImGui::Separator(); if (ImGui::Button("1. Generate Fib Sphere", ImVec2(-1, 40))) { sim.generateFibSphere(); } ImGui::Text("Current Step: %d", sim.config.currentStep); ImGui::Text("Nodes: %zu", sim.config.surfaceNodes.size()); } if (ImGui::Button("Apply Tectonics")) { simulateTectonics(); } if (ImGui::CollapsingHeader("Physics Parameters")) { ImGui::DragFloat("Gravity (G)", &sim.config.G_ATTRACTION, 0.1f); ImGui::DragFloat("Time Step", &sim.config.TIMESTEP, 0.001f, 0.0001f, 0.1f); ImGui::DragFloat("Viscosity", &sim.config.dampingFactor, 0.001f, 0.0f, 1.0f); ImGui::DragFloat("Pressure Stiffness", &sim.config.pressureStiffness, 10.0f); ImGui::DragInt("Num Plates", &sim.config.numPlates, 1, 1, 50); } if (ImGui::CollapsingHeader("Tectonic Simulation")) { ImGui::DragInt("Num Plates", &sim.config.numPlates, 1, 1, 100); ImGui::DragFloat("Plate Randomness", &sim.config.plateRandom, 0.01f, 0.0f, 2.0f); ImGui::DragInt("Smoothing Passes", &sim.config.smoothingPasses, 1, 0, 10); ImGui::DragFloat("Mountain Height", &sim.config.mountHeight, 1.0f, 0.0f, 1000.0f); ImGui::DragFloat("Valley Depth", &sim.config.valleyDepth, 1.0f, -1000.0f, 0.0f); ImGui::DragFloat("Transform Roughness", &sim.config.transformRough, 1.0f, 0.0f, 500.0f); ImGui::DragInt("Stress Passes", &sim.config.stressPasses, 1, 0, 20); if (ImGui::Button("2. Simulate Tectonics", ImVec2(-1, 40))) { simulateTectonics(); } } if (ImGui::CollapsingHeader("Camera Controls")) { ImGui::DragFloat3("Origin", cam.origin.data()); ImGui::DragFloat3("Direction", cam.direction.data(), 0.0001f, -1.0f, 1.0f); ImGui::DragFloat("Movement Speed", &cam.movementSpeed, 0.1f, 1.0f, 500.0f); ImGui::DragFloat("Rotation Speed", &cam.rotationSpeed, M_1_PI, M_1_PI, M_PI); ImGui::InputFloat("Rotation Distance", &rotationRadius, 10, 100); ImGui::Checkbox("Use Slower Render", &slowRender); if (ImGui::Button("Focus on Planet")) { v3 target(sim.config.center); v3 newDir = (target - cam.origin).normalized(); cam.direction = newDir; } if (ImGui::Button(orbitEquator ? "Stop Equator" : "Orbit Equator")) orbitEquator = !orbitEquator; } livePreview(); if (textureInitialized) { float aspect = (float)currentPreviewFrame.getWidth() / (float)currentPreviewFrame.getHeight(); float availWidth = ImGui::GetContentRegionAvail().x; ImGui::Image((void*)(intptr_t)textu, ImVec2(availWidth, availWidth / aspect)); } ImGui::End(); } void applyNoise(const NoisePreviewState& noiseState) { TIME_FUNCTION; auto triplanarNoise = [&](const Eigen::Vector3f& pos) -> float { PNoise2 gen(noiseState.masterSeed); Eigen::Vector3f n = pos.normalized(); Eigen::Vector3f blend = n.cwiseAbs(); float sum = blend.x() + blend.y() + blend.z(); blend /= sum; Eigen::Vector3f offsetPos = pos + Eigen::Vector3f(noiseState.offset[0], noiseState.offset[1], 0.0f); float vXY = sim.evaluate2DStack(Eigen::Vector2f(offsetPos.x(), offsetPos.y()), noiseState, gen); float vXZ = sim.evaluate2DStack(Eigen::Vector2f(offsetPos.x(), offsetPos.z()), noiseState, gen); float vYZ = sim.evaluate2DStack(Eigen::Vector2f(offsetPos.y(), offsetPos.z()), noiseState, gen); // Blend results return vYZ * blend.x() + vXZ * blend.y() + vXY * blend.z(); }; sim._applyNoise(triplanarNoise); } void livePreview() { std::lock_guard lock(PreviewMutex); updatePreview = true; sim.grid.setLODMinDistance(lodDist); sim.grid.setLODFalloff(lodDropoff); if (slowRender) { currentPreviewFrame = sim.grid.renderFrame(cam, outWidth, outHeight, frame::colormap::RGB, rayCount, reflectCount, globalIllumination, useLod); } else { currentPreviewFrame = sim.grid.fastRenderFrame(cam, outWidth, outHeight, frame::colormap::RGB); } if (textu == 0) { glGenTextures(1, &textu); } glBindTexture(GL_TEXTURE_2D, textu); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, currentPreviewFrame.getWidth(), currentPreviewFrame.getHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, currentPreviewFrame.getData().data()); updatePreview = false; textureInitialized = true; } void resetView() { cam.origin = Vector3f(sim.config.gridSizeCube, sim.config.gridSizeCube, sim.config.gridSizeCube); Vector3f center(sim.config.gridSizeCube / 2.0f, sim.config.gridSizeCube / 2.0f, sim.config.gridSizeCube / 2.0f); cam.lookAt(center); } void simulateTectonics() { sim.assignSeeds(); // sim.growPlatesCellular(); sim.growPlatesRandom(); //sim.fixBoundaries(); sim.extraplateste(); sim.finalizeApplyResults(); } }; #endif