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plantbuild
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atomic
| Author | SHA1 | Date | |
|---|---|---|---|
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1c2685502b |
4
makefile
4
makefile
@@ -16,8 +16,8 @@ PKG_FLAGS := $(LINUX_GL_LIBS) `pkg-config --static --cflags --libs glfw3`
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CXXFLAGS += $(PKG_FLAGS)
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# Source files
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SRC := $(SRC_DIR)/g3chromatic.cpp
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#SRC := $(SRC_DIR)/g2chromatic2.cpp
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#SRC := $(SRC_DIR)/g3chromatic.cpp
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SRC := $(SRC_DIR)/g2atomic.cpp
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SRC += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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SRC += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
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SRC += $(SRC_DIR)/stb_image.cpp
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508
tests/g2atomic.cpp
Normal file
508
tests/g2atomic.cpp
Normal file
@@ -0,0 +1,508 @@
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#include <iostream>
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#include <vector>
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#include <random>
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#include <algorithm>
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#include <cmath>
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#include <tuple>
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#include <unordered_set>
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#include <iomanip>
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#include <filesystem>
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#include "../util/grid/grid2.hpp"
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#include "../util/output/aviwriter.hpp"
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#include "../util/output/bmpwriter.hpp"
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#include "../util/timing_decorator.cpp"
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#include "../imgui/imgui.h"
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#include "../imgui/backends/imgui_impl_glfw.h"
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#include "../imgui/backends/imgui_impl_opengl3.h"
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#include <GLFW/glfw3.h>
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#include "../stb/stb_image.h"
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#include <thread>
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#include <atomic>
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#include <future>
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#include <mutex>
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#include <chrono>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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std::mutex m;
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std::atomic<bool> isGenerating{false};
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std::future<void> generationFuture;
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std::mutex previewMutex;
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std::atomic<bool> updatePreview{false};
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frame currentPreviewFrame;
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GLuint textu = 0;
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std::string previewText;
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struct Shared {
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std::mutex mutex;
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Grid2 grid;
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bool hasNewFrame = false;
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int currentFrame = 0;
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float currentTime = 0.0f;
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};
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struct SimulationConfig {
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int width = 1024;
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int height = 1024;
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int totalFrames = 480;
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float fps = 30.0f;
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float atomDensity = 0.3f;
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int simulationStepsPerFrame = 1;
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// Physics parameters
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float timeStep = 0.016f;
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float coulombStrength = 1.0f;
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float gravityStrength = 1.0e-6f;
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float dampingFactor = 0.99f;
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float temperature = 300.0f;
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// Element distribution
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float hydrogenProb = 0.4f;
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float heliumProb = 0.2f;
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float carbonProb = 0.15f;
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float oxygenProb = 0.15f;
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float ironProb = 0.1f;
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// Interaction settings
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bool enableCoulomb = true;
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bool enableGravity = true;
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bool enableFusion = true;
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bool enableElectronTransfer = true;
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};
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Grid2 setupAtomicGrid(SimulationConfig config) {
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TIME_FUNCTION;
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Grid2 grid;
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// Set physics parameters
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grid.setPhysicsParameters(config.timeStep, config.coulombStrength,
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config.gravityStrength, config.dampingFactor);
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// Set simulation bounds
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Vec2 minBound(0, 0);
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Vec2 maxBound(config.width, config.height);
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grid.setSimulationBounds(minBound, maxBound);
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// Set default background (dark space)
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grid.setDefault(0.0f, 0.0f, 0.1f, 1.0f);
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// Generate random atoms
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grid.generateRandomAtoms(0, 0, config.width, config.height, config.atomDensity);
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std::cout << "Generated atomic grid with size: " << config.width << "x" << config.height << std::endl;
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std::cout << "Atom density: " << config.atomDensity << std::endl;
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return grid;
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}
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void Preview(Grid2& grid) {
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TIME_FUNCTION;
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frame rgbData = grid.getGridAsFrame(frame::colormap::RGB);
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std::cout << "Frame size: " << rgbData.getWidth() << "x" << rgbData.getHeight() << std::endl;
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bool success = BMPWriter::saveBMP("output/atomic_preview.bmp", rgbData);
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if (!success) {
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std::cout << "Failed to save preview image!" << std::endl;
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}
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}
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void livePreview(const Grid2& grid) {
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std::lock_guard<std::mutex> lock(previewMutex);
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currentPreviewFrame = grid.getGridAsFrame(frame::colormap::RGBA);
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if (textu == 0) {
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glGenTextures(1, &textu);
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}
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glBindTexture(GL_TEXTURE_2D, textu);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glBindTexture(GL_TEXTURE_2D, textu);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, currentPreviewFrame.getWidth(), currentPreviewFrame.getHeight(),
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0, GL_RGBA, GL_UNSIGNED_BYTE, currentPreviewFrame.getData().data());
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updatePreview = true;
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}
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bool exportavi(std::vector<frame> frames, SimulationConfig config) {
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TIME_FUNCTION;
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std::string filename = "output/atomic_simulation.avi";
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std::cout << "Frame count: " << frames.size() << std::endl;
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// Create output directory
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std::filesystem::path dir = "output";
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if (!std::filesystem::exists(dir)) {
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if (!std::filesystem::create_directories(dir)) {
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std::cout << "Failed to create output directory!" << std::endl;
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return false;
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}
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}
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bool success = AVIWriter::saveAVIFromCompressedFrames(filename, frames,
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frames[0].getWidth(),
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frames[0].getHeight(),
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config.fps);
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if (success) {
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if (std::filesystem::exists(filename)) {
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auto file_size = std::filesystem::file_size(filename);
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std::cout << "\nAVI file created successfully: " << filename
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<< " (" << file_size << " bytes, "
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<< std::fixed << std::setprecision(2) << (file_size / (1024.0 * 1024.0)) << " MB)" << std::endl;
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}
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} else {
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std::cout << "Failed to save AVI file!" << std::endl;
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}
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return success;
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}
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void atomicSimulationLoop(const SimulationConfig& config, Shared& state) {
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TIME_FUNCTION;
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isGenerating = true;
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try {
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// Setup atomic grid
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Grid2 grid = setupAtomicGrid(config);
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{
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std::lock_guard<std::mutex> lock(state.mutex);
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state.grid = grid;
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state.hasNewFrame = true;
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state.currentFrame = 0;
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state.currentTime = 0.0f;
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}
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std::cout << "Generated atomic grid" << std::endl;
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// Get initial statistics
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size_t totalAtoms, totalProtons, totalNeutrons, totalElectrons;
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float totalCharge, totalMass;
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grid.getStatistics(totalAtoms, totalProtons, totalNeutrons,
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totalElectrons, totalCharge, totalMass);
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std::cout << "Initial Statistics:" << std::endl;
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std::cout << " Total atoms: " << totalAtoms << std::endl;
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std::cout << " Total protons: " << totalProtons << std::endl;
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std::cout << " Total neutrons: " << totalNeutrons << std::endl;
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std::cout << " Total electrons: " << totalElectrons << std::endl;
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std::cout << " Total charge: " << totalCharge << " e" << std::endl;
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std::cout << " Total mass: " << totalMass << " kg" << std::endl;
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// Save initial preview
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Preview(grid);
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std::cout << "Saved initial preview" << std::endl;
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std::vector<frame> frames;
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for (int frameNum = 0; frameNum < config.totalFrames; frameNum++) {
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// Check if we should stop the generation
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if (!isGenerating) {
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std::cout << "Simulation cancelled at frame " << frameNum << std::endl;
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return;
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}
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// Multiple simulation steps per frame for smoother physics
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for (int step = 0; step < config.simulationStepsPerFrame; step++) {
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// Update physics
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grid.updatePhysics(config.timeStep);
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// Simulate atomic interactions
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grid.simulateAtomicInteractions();
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// Update time
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state.currentTime += config.timeStep;
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}
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// Update shared state
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{
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std::lock_guard<std::mutex> lock(state.mutex);
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state.grid = grid;
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state.hasNewFrame = true;
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state.currentFrame = frameNum;
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}
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// Save frame every 5 frames or at the end
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if (frameNum % 5 == 0 || frameNum == config.totalFrames - 1) {
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frame currentFrame = grid.getGridAsFrame(frame::colormap::BGR);
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frames.push_back(currentFrame);
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// Optional: Save individual frames for debugging
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if (frameNum % 50 == 0) {
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std::string frameFilename = "output/atomic_frame_" +
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std::to_string(frameNum) + ".bmp";
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BMPWriter::saveBMP(frameFilename, currentFrame);
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}
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std::cout << "Processed frame " << frameNum + 1 << "/"
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<< config.totalFrames << std::endl;
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}
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// Update statistics periodically
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if (frameNum % 100 == 0) {
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grid.getStatistics(totalAtoms, totalProtons, totalNeutrons,
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totalElectrons, totalCharge, totalMass);
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std::cout << "\nFrame " << frameNum << " Statistics:" << std::endl;
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std::cout << " Total atoms: " << totalAtoms << std::endl;
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std::cout << " Net charge: " << totalCharge << " e" << std::endl;
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}
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}
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// Export final video
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exportavi(frames, config);
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std::cout << "\nSimulation completed!" << std::endl;
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} catch (const std::exception& e) {
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std::cerr << "Error in atomic simulation: " << e.what() << std::endl;
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}
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isGenerating = false;
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}
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void cancelGeneration() {
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if (isGenerating) {
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isGenerating = false;
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if (generationFuture.valid()) {
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auto status = generationFuture.wait_for(std::chrono::milliseconds(500));
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if (status != std::future_status::ready) {
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std::cout << "Waiting for simulation thread to finish..." << std::endl;
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}
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}
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}
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}
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static void glfw_error_callback(int error, const char* description) {
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fprintf(stderr, "GLFW Error %d: %s\n", error, description);
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}
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int main() {
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glfwSetErrorCallback(glfw_error_callback);
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if (!glfwInit()) {
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std::cerr << "Failed to initialize GLFW" << std::endl;
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return 1;
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}
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// GL version setup
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#if defined(IMGUI_IMPL_OPENGL_ES2)
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const char* glsl_version = "#version 100";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
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#elif defined(IMGUI_IMPL_OPENGL_ES3)
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const char* glsl_version = "#version 300 es";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
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#elif defined(__APPLE__)
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const char* glsl_version = "#version 150";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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#else
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const char* glsl_version = "#version 130";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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#endif
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// Create window
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GLFWwindow* window = glfwCreateWindow(1280, 800, "Atomic Simulation", nullptr, nullptr);
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if (window == nullptr) {
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std::cerr << "Failed to create GLFW window" << std::endl;
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glfwTerminate();
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return 1;
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}
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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// Setup ImGui
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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ImGui::StyleColorsDark();
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init(glsl_version);
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// Simulation parameters
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.1f, 0.1f, 0.15f, 1.00f);
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// Configuration variables
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static SimulationConfig config;
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static int simulationMode = 0; // 0: Random atoms, 1: Custom setup
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static float previewScale = 0.5f;
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static bool showStatistics = true;
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static bool showPhysicsControls = true;
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Shared state;
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std::future<void> simulationThread;
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previewText = "Ready to simulate";
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// Main loop
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while (!glfwWindowShouldClose(window)) {
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glfwPollEvents();
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// Start ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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{
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ImGui::Begin("Atomic Simulation Controls");
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ImGui::Text("Simulation Settings");
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ImGui::Separator();
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ImGui::SliderInt("Width", &config.width, 256, 4096);
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ImGui::SliderInt("Height", &config.height, 256, 4096);
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ImGui::SliderInt("Frame Count", &config.totalFrames, 10, 5000);
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ImGui::SliderFloat("FPS", &config.fps, 10.0f, 60.0f);
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ImGui::SliderFloat("Atom Density", &config.atomDensity, 0.01f, 0.8f);
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ImGui::SliderInt("Steps/Frame", &config.simulationStepsPerFrame, 1, 10);
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ImGui::Separator();
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ImGui::Text("Physics Parameters");
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ImGui::SliderFloat("Time Step", &config.timeStep, 0.001f, 0.1f, "%.3f");
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ImGui::SliderFloat("Coulomb Strength", &config.coulombStrength, 0.0f, 10.0f);
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ImGui::SliderFloat("Gravity Strength", &config.gravityStrength, 0.0f, 1.0e-3f, "%.6f");
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ImGui::SliderFloat("Damping", &config.dampingFactor, 0.9f, 1.0f);
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ImGui::SliderFloat("Temperature", &config.temperature, 100.0f, 10000.0f);
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ImGui::Separator();
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ImGui::Text("Element Distribution");
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ImGui::SliderFloat("Hydrogen %", &config.hydrogenProb, 0.0f, 1.0f);
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ImGui::SliderFloat("Helium %", &config.heliumProb, 0.0f, 1.0f);
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ImGui::SliderFloat("Carbon %", &config.carbonProb, 0.0f, 1.0f);
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ImGui::SliderFloat("Oxygen %", &config.oxygenProb, 0.0f, 1.0f);
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ImGui::SliderFloat("Iron %", &config.ironProb, 0.0f, 1.0f);
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// Normalize probabilities
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float total = config.hydrogenProb + config.heliumProb +
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config.carbonProb + config.oxygenProb + config.ironProb;
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if (total > 0) {
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config.hydrogenProb /= total;
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config.heliumProb /= total;
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config.carbonProb /= total;
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config.oxygenProb /= total;
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config.ironProb /= total;
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}
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ImGui::Separator();
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ImGui::Text("Interaction Settings");
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ImGui::Checkbox("Coulomb Forces", &config.enableCoulomb);
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ImGui::Checkbox("Gravity", &config.enableGravity);
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ImGui::Checkbox("Fusion Reactions", &config.enableFusion);
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ImGui::Checkbox("Electron Transfer", &config.enableElectronTransfer);
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ImGui::Separator();
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ImGui::SliderFloat("Preview Scale", &previewScale, 0.1f, 2.0f);
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// Simulation controls
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if (isGenerating) {
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ImGui::BeginDisabled();
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}
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if (ImGui::Button("Start Atomic Simulation")) {
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simulationThread = std::async(std::launch::async, atomicSimulationLoop,
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config, std::ref(state));
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previewText = "Starting atomic simulation...";
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}
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if (isGenerating) {
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ImGui::EndDisabled();
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ImGui::SameLine();
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||||
if (ImGui::Button("Cancel Simulation")) {
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cancelGeneration();
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previewText = "Cancelling simulation...";
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||||
}
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||||
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||||
// Update preview from simulation thread
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||||
bool hasNewFrame = false;
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||||
{
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std::lock_guard<std::mutex> lock(state.mutex);
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if (state.hasNewFrame) {
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livePreview(state.grid);
|
||||
state.hasNewFrame = false;
|
||||
previewText = "Simulating... Frame: " +
|
||||
std::to_string(state.currentFrame) +
|
||||
", Time: " + std::to_string(state.currentTime) + "s";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Status: %s", previewText.c_str());
|
||||
|
||||
// Display preview image
|
||||
if (textu != 0) {
|
||||
ImVec2 imageSize = ImVec2(config.width * previewScale,
|
||||
config.height * previewScale);
|
||||
ImVec2 uv_min = ImVec2(0.0f, 0.0f);
|
||||
ImVec2 uv_max = ImVec2(1.0f, 1.0f);
|
||||
ImGui::Image((void*)(intptr_t)textu, imageSize, uv_min, uv_max);
|
||||
} else {
|
||||
ImGui::Text("No preview available");
|
||||
ImGui::Text("Start simulation to see atomic interactions");
|
||||
}
|
||||
|
||||
// Display statistics if available
|
||||
if (showStatistics) {
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Simulation Statistics");
|
||||
// Statistics would be updated from the simulation thread
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Render
|
||||
ImGui::Render();
|
||||
int display_w, display_h;
|
||||
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||
glViewport(0, 0, display_w, display_h);
|
||||
glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w,
|
||||
clear_color.z * clear_color.w, clear_color.w);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
cancelGeneration();
|
||||
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
if (textu != 0) {
|
||||
glDeleteTextures(1, &textu);
|
||||
}
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
|
||||
FunctionTimer::printStats(FunctionTimer::Mode::ENHANCED);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -56,13 +56,13 @@ Grid2 setup(AnimationConfig config) {
|
||||
TIME_FUNCTION;
|
||||
Grid2 grid;
|
||||
std::vector<Vec2> pos;
|
||||
std::vector<Vec4> colors;
|
||||
std::vector<Vec4f> colors;
|
||||
std::vector<float> sizes;
|
||||
for (int y = 0; y < config.height; ++y) {
|
||||
for (int x = 0; x < config.width; ++x) {
|
||||
float gradient = (x + y) / float(config.width + config.height - 2);
|
||||
pos.push_back(Vec2(x,y));
|
||||
colors.push_back(Vec4(gradient, gradient, gradient, 1.0f));
|
||||
colors.push_back(Vec4f(gradient, gradient, gradient, 1.0f));
|
||||
sizes.push_back(1.0f);
|
||||
}
|
||||
}
|
||||
@@ -102,7 +102,7 @@ void livePreview(const Grid2& grid) {
|
||||
updatePreview = true;
|
||||
}
|
||||
|
||||
std::vector<std::tuple<size_t, Vec2, Vec4>> pickSeeds(Grid2 grid, AnimationConfig config) {
|
||||
std::vector<std::tuple<size_t, Vec2, Vec4f>> pickSeeds(Grid2 grid, AnimationConfig config) {
|
||||
TIME_FUNCTION;
|
||||
std::random_device rd;
|
||||
std::mt19937 gen(rd());
|
||||
@@ -110,11 +110,11 @@ std::vector<std::tuple<size_t, Vec2, Vec4>> pickSeeds(Grid2 grid, AnimationConfi
|
||||
std::uniform_int_distribution<> yDist(0, config.height - 1);
|
||||
std::uniform_real_distribution<> colorDist(0.2f, 0.8f);
|
||||
|
||||
std::vector<std::tuple<size_t, Vec2, Vec4>> seeds;
|
||||
std::vector<std::tuple<size_t, Vec2, Vec4f>> seeds;
|
||||
|
||||
for (int i = 0; i < config.numSeeds; ++i) {
|
||||
Vec2 point(xDist(gen), yDist(gen));
|
||||
Vec4 color(colorDist(gen), colorDist(gen), colorDist(gen), 255);
|
||||
Vec4f color(colorDist(gen), colorDist(gen), colorDist(gen), 255);
|
||||
size_t id = grid.getOrCreatePositionVec(point, 0.0, true);
|
||||
grid.setColor(id, color);
|
||||
seeds.push_back(std::make_tuple(id,point, color));
|
||||
@@ -122,9 +122,9 @@ std::vector<std::tuple<size_t, Vec2, Vec4>> pickSeeds(Grid2 grid, AnimationConfi
|
||||
return seeds;
|
||||
}
|
||||
|
||||
void expandPixel(Grid2& grid, AnimationConfig config, std::vector<std::tuple<size_t, Vec2, Vec4>>& seeds) {
|
||||
void expandPixel(Grid2& grid, AnimationConfig config, std::vector<std::tuple<size_t, Vec2, Vec4f>>& seeds) {
|
||||
TIME_FUNCTION;
|
||||
std::vector<std::tuple<size_t, Vec2, Vec4>> newseeds;
|
||||
std::vector<std::tuple<size_t, Vec2, Vec4f>> newseeds;
|
||||
|
||||
std::unordered_set<size_t> visitedThisFrame;
|
||||
for (const auto& seed : seeds) {
|
||||
@@ -132,10 +132,10 @@ void expandPixel(Grid2& grid, AnimationConfig config, std::vector<std::tuple<siz
|
||||
}
|
||||
|
||||
//#pragma omp parallel for
|
||||
for (const std::tuple<size_t, Vec2, Vec4>& seed : seeds) {
|
||||
for (const std::tuple<size_t, Vec2, Vec4f>& seed : seeds) {
|
||||
size_t id = std::get<0>(seed);
|
||||
Vec2 seedPOS = std::get<1>(seed);
|
||||
Vec4 seedColor = std::get<2>(seed);
|
||||
Vec4f seedColor = std::get<2>(seed);
|
||||
std::vector<size_t> neighbors = grid.getNeighbors(id);
|
||||
//grid.setSize(id, grid.getSize(id)+4);
|
||||
for (size_t neighbor : neighbors) {
|
||||
@@ -145,7 +145,7 @@ void expandPixel(Grid2& grid, AnimationConfig config, std::vector<std::tuple<siz
|
||||
visitedThisFrame.insert(neighbor);
|
||||
|
||||
Vec2 neipos = grid.getPositionID(neighbor);
|
||||
Vec4 neighborColor = grid.getColor(neighbor);
|
||||
Vec4f neighborColor = grid.getColor(neighbor);
|
||||
float distance = seedPOS.distance(neipos);
|
||||
float angle = seedPOS.directionTo(neipos);
|
||||
|
||||
@@ -153,7 +153,7 @@ void expandPixel(Grid2& grid, AnimationConfig config, std::vector<std::tuple<siz
|
||||
float blendFactor = 0.3f + 0.4f * std::sin(normalizedAngle * 2.0f * M_PI);
|
||||
blendFactor = std::clamp(blendFactor, 0.1f, 0.9f);
|
||||
|
||||
Vec4 newcolor = Vec4(
|
||||
Vec4f newcolor = Vec4f(
|
||||
seedColor.r * blendFactor + neighborColor.r * (1.0f - blendFactor),
|
||||
seedColor.g * (1.0f - blendFactor) + neighborColor.g * blendFactor,
|
||||
seedColor.b * (0.5f + 0.5f * std::sin(normalizedAngle * 4.0f * M_PI)),
|
||||
@@ -236,7 +236,7 @@ void mainLogic(const AnimationConfig& config, Shared& state, int gradnoise) {
|
||||
} else if (gradnoise == 1) {
|
||||
grid = grid.noiseGenGrid(0,0,config.height, config.width, 0.01, 1.0, true, config.noisemod);
|
||||
}
|
||||
grid.setDefault(Vec4(0,0,0,0));
|
||||
grid.setDefault(Vec4f(0,0,0,0));
|
||||
{
|
||||
std:: lock_guard<std::mutex> lock(state.mutex);
|
||||
state.grid = grid;
|
||||
@@ -246,7 +246,7 @@ void mainLogic(const AnimationConfig& config, Shared& state, int gradnoise) {
|
||||
std::cout << "generated grid" << std::endl;
|
||||
Preview(grid);
|
||||
std::cout << "generated preview" << std::endl;
|
||||
std::vector<std::tuple<size_t, Vec2, Vec4>> seeds = pickSeeds(grid, config);
|
||||
std::vector<std::tuple<size_t, Vec2, Vec4f>> seeds = pickSeeds(grid, config);
|
||||
std::vector<frame> frames;
|
||||
|
||||
for (int i = 0; i < config.totalFrames; ++i){
|
||||
|
||||
1207
util/grid/grid2.hpp
1207
util/grid/grid2.hpp
File diff suppressed because it is too large
Load Diff
@@ -14,7 +14,7 @@ public:
|
||||
Vec3() : x(0), y(0), z(0) {}
|
||||
Vec3(T x, T y, T z) : x(x), y(y), z(z) {}
|
||||
Vec3(T scalar) : x(scalar), y(scalar), z(scalar) {}
|
||||
Vec3(float[3] acd) : x(acd[0]), y(acd[1]), z(acd[2]) {}
|
||||
Vec3(const T acd[3]) : x(acd[0]), y(acd[1]), z(acd[2]) {}
|
||||
|
||||
Vec3(const class Vec2& vec2, T z = 0);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user