This commit is contained in:
Yggdrasil75
2026-02-24 15:01:08 -05:00
parent e99bbc08af
commit fdd5553d20
2 changed files with 416 additions and 60 deletions

View File

@@ -18,8 +18,8 @@ private:
bool updatePreview = false;
bool textureInitialized = false;
frame currentPreviewFrame;
int outWidth = 512;
int outHeight = 512;
int outWidth = 1024;
int outHeight = 1024;
float fps = 60;
int rayCount = 3;
int reflectCount = 4;
@@ -90,16 +90,12 @@ public:
ImGui::Text("Current Step: %d", sim.config.currentStep);
ImGui::Text("Nodes: %zu", sim.config.surfaceNodes.size());
}
if (ImGui::Button("Apply Tectonics")) {
simulateTectonics();
}
if (ImGui::CollapsingHeader("Physics Parameters")) {
ImGui::DragFloat("Gravity (G)", &sim.config.G_ATTRACTION, 0.1f);
ImGui::DragFloat("Time Step", &sim.config.TIMESTEP, 0.001f, 0.0001f, 0.1f);
ImGui::DragFloat("Viscosity", &sim.config.dampingFactor, 0.001f, 0.0f, 1.0f);
ImGui::DragFloat("Pressure Stiffness", &sim.config.pressureStiffness, 10.0f);
ImGui::DragInt("Num Plates", &sim.config.numPlates, 1, 1, 50);
}
if (ImGui::CollapsingHeader("Tectonic Simulation")) {
@@ -201,6 +197,7 @@ public:
void simulateTectonics() {
sim.assignSeeds();
sim.buildAdjacencyList();
// sim.growPlatesCellular();
sim.growPlatesRandom();
//sim.fixBoundaries();

View File

@@ -13,7 +13,6 @@
#include <algorithm>
#include <queue>
#include <unordered_map>
#include <map>
#include "../grid/grid3eigen.hpp"
#include "../timing_decorator.cpp"
@@ -59,7 +58,7 @@ struct Particle {
float soundSpeed = 100.0f;
std::unordered_map<int, float> neighbors;
std::map<float, int> nearNeighbors;
std::vector<int> nearNeighbors; // Switched to vector to prevent key collision & drops
};
struct planetConfig {
@@ -97,7 +96,7 @@ struct planetConfig {
struct PlateConfig {
int plateId = -1;
Eigen::Vector3f plateEulerPole;
Particle plateEulerPole;
Eigen::Vector3f direction;
float angularVelocity = 0;
float thickness = 0;
@@ -184,7 +183,6 @@ public:
}
config.currentStep = 1;
std::cout << "Step 1 done. base sphere generated" << std::endl;
buildAdjacencyList();
grid.save("output/fibSphere");
}
@@ -214,7 +212,6 @@ public:
int seedid = distNode(rng);
plates[i].plateId = i;
while (!foundValidSeed && attempts > 0) {
int seedIndex = distNode(rng);
@@ -237,6 +234,8 @@ public:
selectedSeedIndices.push_back(seedIndex);
plates[i].plateId = i;
config.surfaceNodes[seedIndex].plateID = i;
plates[i].plateEulerPole = config.surfaceNodes[seedIndex];
float colorVal = static_cast<float>(seedid) / config.surfaceNodes.size();
if (i % 3 == 0) {
float r = static_cast<float>(seedid * seedid) / config.surfaceNodes.size();
@@ -258,6 +257,8 @@ public:
int seedIndex = distNode(rng);
selectedSeedIndices.push_back(seedIndex);
plates[i].plateId = i;
plates[i].plateEulerPole = config.surfaceNodes[seedIndex];
float colorVal = static_cast<float>(seedIndex) / config.surfaceNodes.size();
if (i % 3 == 0) {
float r = static_cast<float>(seedid * seedid) / config.surfaceNodes.size();
@@ -277,89 +278,403 @@ public:
void buildAdjacencyList() {
TIME_FUNCTION;
int numNodes = config.surfaceNodes.size();
std::vector<v3> normPos(numNodes);
#pragma omp parallel for schedule(static)
for (int i = 0; i < numNodes; i++) {
normPos[i] = config.surfaceNodes[i].basePos.normalized();
}
#pragma omp parallel for schedule(static)
for (int i = 0; i < config.surfaceNodes.size(); i++) {
Particle& in = config.surfaceNodes[i];
int test_idx = 0;
if (test_idx == i) test_idx++;
float current_radius = (in.basePos - config.surfaceNodes[test_idx].basePos).norm();
in.neighbors[test_idx] = current_radius;
std::vector<std::pair<float, int>> valid_results;
v3 inn = normPos[i];
std::priority_queue<std::pair<float, int>> top8;
int safety_counter = 0;
while (safety_counter++ < 1000) {
auto results = grid.findInRadius(in.basePos, current_radius);
valid_results.clear();
valid_results.reserve(results.size());
for (const auto& node : results) {
int j = node->subId;
if (i == j) continue;
float dist = (in.basePos - node->position).norm();
in.neighbors[j] = dist;
valid_results.push_back({dist, j});
for (int j = 0; j < numNodes; j++) {
if (i == j) {
continue;
}
float cosangle = std::clamp(inn.dot(normPos[j]), -1.0f, 1.0f);
float angle = std::acos(cosangle);
int count = valid_results.size();
if (count < 8) {
test_idx++;
if (test_idx == i) test_idx++;
if (test_idx >= config.surfaceNodes.size()) break;
current_radius = (in.basePos - config.surfaceNodes[test_idx].basePos).norm();
in.neighbors[test_idx] = current_radius;
}
else if (count > 16) {
float new_radius = valid_results[0].first;
if (new_radius >= current_radius || new_radius == 0.0f) {
current_radius *= 0.9f;
} else {
current_radius = new_radius;
}
if (top8.size() < 8) {
top8.push({angle, j});
} else if (angle < top8.top().first) {
top8.pop();
top8.push({angle, j});
}
}
std::sort(valid_results.begin(), valid_results.end());
int max_neighbors = std::min(8, (int)valid_results.size());
for (int k = 0; k < max_neighbors; k++) {
in.nearNeighbors[valid_results[k].first] = valid_results[k].second;
in.nearNeighbors.clear();
while (!top8.empty()) {
in.nearNeighbors.push_back(top8.top().second);
in.neighbors[top8.top().second] = top8.top().first;
top8.pop();
}
}
}
void growPlatesRandom() {
TIME_FUNCTION;
std::uniform_int_distribution<int> distPlate(0, config.numPlates);
std::vector<int> unassigned;
int unassignedCount = 0;
std::vector<int> plateWeights(config.numPlates, 1);
std::vector<std::vector<int>> frontiers(config.numPlates);
for (int i = 0; i < config.surfaceNodes.size(); i++) {
if (config.surfaceNodes[i].plateID != -1)
unassigned.emplace_back(i);
else plates[config.surfaceNodes[i].plateID].assignedNodes.emplace_back(i);
int pID = config.surfaceNodes[i].plateID;
if (pID == -1) {
unassignedCount++;
} else {
plates[pID].assignedNodes.push_back(i);
for (int nIdx : config.surfaceNodes[i].nearNeighbors) {
if (config.surfaceNodes[nIdx].plateID == -1) {
frontiers[pID].push_back(nIdx);
}
}
}
}
while (!unassigned.empty()) {
int selPlate = distPlate(rng);
std::uniform_real_distribution<float> distFloat(0.0f, 1.0f);
std::cout << "have " << unassignedCount << " remaining nodes" << std::endl;
while (unassignedCount > 0) {
if (unassignedCount % 100 == 0) {
std::cout << "have " << unassignedCount << " remaining nodes" << std::endl;
}
int totalWeight = 0;
for (int i = 0; i < config.numPlates; i++) {
totalWeight += plateWeights[i];
}
if (totalWeight <= 0) {
std::cout << "something probably broke." << std::endl;
break;
}
int randVal = distFloat(rng) * totalWeight;
int selPlate = -1;
float accum = 0.0f;
for (int i = 0; i < config.numPlates; i++) {
if (plateWeights[i] > 0) {
accum += plateWeights[i];
if (randVal <= accum) {
selPlate = i;
break;
}
}
}
bool successfulGrowth = false;
if (!frontiers[selPlate].empty()) {
std::uniform_int_distribution<int> fDist(0, frontiers[selPlate].size() - 1);
int fIdx = fDist(rng);
int candIdx = frontiers[selPlate][fIdx];
frontiers[selPlate][fIdx] = frontiers[selPlate].back();
frontiers[selPlate].pop_back();
if (config.surfaceNodes[candIdx].plateID == -1) {
config.surfaceNodes[candIdx].plateID = selPlate;
plates[selPlate].assignedNodes.push_back(candIdx);
unassignedCount--;
successfulGrowth = true;
for (int nIdx : config.surfaceNodes[candIdx].nearNeighbors) {
if (config.surfaceNodes[nIdx].plateID == -1) {
frontiers[selPlate].push_back(nIdx);
}
}
}
}
if (successfulGrowth) {
plateWeights[selPlate] = 1;
for (int i = 0; i < config.numPlates; i++) {
if (i != selPlate && plateWeights[i] > 0) {
plateWeights[i] += 1;
}
}
}
}
}
void growPlatesCellular() {
TIME_FUNCTION;
int unassignedCount = 0;
for (const auto& p : config.surfaceNodes) {
if (p.plateID == -1) unassignedCount++;
}
while (unassignedCount > 0) {
std::vector<int> nextState(config.surfaceNodes.size(), -1);
int assignedThisRound = 0;
for (int i = 0; i < config.surfaceNodes.size(); i++) {
if (config.surfaceNodes[i].plateID != -1) {
nextState[i] = config.surfaceNodes[i].plateID;
} else {
std::unordered_map<int, int> counts;
int bestPlate = -1;
int maxCount = 0;
for (int nIdx : config.surfaceNodes[i].nearNeighbors) {
int pID = config.surfaceNodes[nIdx].plateID;
if (pID != -1) {
counts[pID]++;
if (counts[pID] > maxCount || (counts[pID] == maxCount && (rng() % 2 == 0))) {
maxCount = counts[pID];
bestPlate = pID;
}
}
}
if (bestPlate != -1) {
nextState[i] = bestPlate;
assignedThisRound++;
}
}
}
for (int i = 0; i < config.surfaceNodes.size(); i++) {
if (config.surfaceNodes[i].plateID == -1 && nextState[i] != -1) {
config.surfaceNodes[i].plateID = nextState[i];
plates[nextState[i]].assignedNodes.push_back(i);
unassignedCount--;
}
}
if (assignedThisRound == 0 && unassignedCount > 0) {
for (int i = 0; i < config.surfaceNodes.size(); i++) {
if (config.surfaceNodes[i].plateID == -1) {
int closestPlate = 0;
float minDist = std::numeric_limits<float>::max();
for (int p = 0; p < config.numPlates; p++) {
float d = (config.surfaceNodes[i].basePos - plates[p].plateEulerPole.basePos).norm();
if (d < minDist) {
minDist = d;
closestPlate = p;
}
}
config.surfaceNodes[i].plateID = closestPlate;
plates[closestPlate].assignedNodes.push_back(i);
unassignedCount--;
}
}
}
}
}
void fixBoundaries() {
TIME_FUNCTION;
for (int pass = 0; pass < config.smoothingPasses; pass++) {
std::vector<int> nextPlateID(config.surfaceNodes.size());
for (int i = 0; i < config.surfaceNodes.size(); i++) {
std::unordered_map<int, int> counts;
counts[config.surfaceNodes[i].plateID]++;
for (int nIdx : config.surfaceNodes[i].nearNeighbors) {
counts[config.surfaceNodes[nIdx].plateID]++;
}
int bestPlate = config.surfaceNodes[i].plateID;
int maxCount = 0;
for (auto& pair : counts) {
if (pair.second > maxCount) {
maxCount = pair.second;
bestPlate = pair.first;
}
}
nextPlateID[i] = bestPlate;
}
for (int i = 0; i < config.surfaceNodes.size(); i++) {
config.surfaceNodes[i].plateID = nextPlateID[i];
}
}
for (auto& plate : plates) {
plate.assignedNodes.clear();
}
for (int i = 0; i < config.surfaceNodes.size(); i++) {
if (config.surfaceNodes[i].plateID != -1) {
plates[config.surfaceNodes[i].plateID].assignedNodes.push_back(i);
}
}
}
void extraplateste() {
TIME_FUNCTION;
std::uniform_real_distribution<float> distFloat(0.0f, 1.0f);
struct PlateStats {
int id;
float avgElevation;
};
std::vector<PlateStats> stats(config.numPlates);
for (int i = 0; i < config.numPlates; i++) {
float sumElevation = 0.0f;
Eigen::Vector3f centroid(0,0,0);
for (int nIdx : plates[i].assignedNodes) {
sumElevation += config.surfaceNodes[nIdx].currentPos.norm();
centroid += config.surfaceNodes[nIdx].basePos;
}
if (!plates[i].assignedNodes.empty()) {
stats[i].avgElevation = sumElevation / plates[i].assignedNodes.size();
centroid /= plates[i].assignedNodes.size();
float maxSpread = 0.0f;
for (int nIdx : plates[i].assignedNodes) {
float d = (config.surfaceNodes[nIdx].basePos - centroid).norm();
if (d > maxSpread) maxSpread = d;
}
float distToCentroid = (plates[i].plateEulerPole.basePos - centroid).norm();
if (distToCentroid > maxSpread * 0.6f) {
int bestNodeIdx = plates[i].assignedNodes[0];
float minDistToCentroid = std::numeric_limits<float>::max();
for (int nIdx : plates[i].assignedNodes) {
float d = (config.surfaceNodes[nIdx].basePos - centroid).norm();
if (d < minDistToCentroid) {
minDistToCentroid = d;
bestNodeIdx = nIdx;
}
}
plates[i].plateEulerPole = config.surfaceNodes[bestNodeIdx];
}
} else {
stats[i].avgElevation = config.radius;
}
stats[i].id = i;
Eigen::Vector3f randomDir(distFloat(rng) - 0.5f, distFloat(rng) - 0.5f, distFloat(rng) - 0.5f);
randomDir.normalize();
Eigen::Vector3f poleDir = plates[i].plateEulerPole.basePos.normalized();
plates[i].direction = (randomDir - poleDir * randomDir.dot(poleDir)).normalized();
plates[i].angularVelocity = distFloat(rng) * 0.1f + 0.02f;
plates[i].rigidity = distFloat(rng) * 100.0f;
plates[i].temperature = distFloat(rng) * 1000.0f;
}
std::sort(stats.begin(), stats.end(), [](const PlateStats& a, const PlateStats& b) {
return a.avgElevation < b.avgElevation;
});
int oneThird = config.numPlates / 3;
int twoThirds = (2 * config.numPlates) / 3;
for (int i = 0; i < config.numPlates; i++) {
int pID = stats[i].id;
if (i < oneThird) {
plates[pID].ptype = PlateType::OCEANIC;
plates[pID].thickness = distFloat(rng) * 10.0f + 5.0f;
plates[pID].density = distFloat(rng) * 500.0f + 3000.0f;
} else if (i < twoThirds) {
plates[pID].ptype = PlateType::MIXED;
plates[pID].thickness = distFloat(rng) * 20.0f + 15.0f;
plates[pID].density = distFloat(rng) * 500.0f + 2500.0f;
} else {
plates[pID].ptype = PlateType::CONTINENTAL;
plates[pID].thickness = distFloat(rng) * 30.0f + 35.0f;
plates[pID].density = distFloat(rng) * 500.0f + 2000.0f;
}
}
}
void boundaryStress() {
TIME_FUNCTION;
int numNodes = config.surfaceNodes.size();
std::vector<float> nodeStress(numNodes, 0.0f);
std::vector<float> nodeNoise(numNodes, 0.0f);
std::vector<Eigen::Vector3f> ω(config.numPlates);
for (int i = 0; i < config.numPlates; i++) {
ω[i] = plates[i].plateEulerPole.basePos.normalized().cross(plates[i].direction) * plates[i].angularVelocity;
}
std::uniform_real_distribution<float> dist(-1.0f, 1.0f);
for (int pass = 0; pass < config.stressPasses; pass++) {
std::vector<float> newStress = nodeStress;
std::vector<float> newNoise = nodeNoise;
for (int i = 0; i < numNodes; i++) {
int myPlate = config.surfaceNodes[i].plateID;
if (myPlate == -1) continue;
Eigen::Vector3f myPos = config.surfaceNodes[i].basePos.normalized();
Eigen::Vector3f myVel = ω[myPlate].cross(myPos);
float localStress = 0.0f;
float localNoise = 0.0f;
int boundaryCount = 0;
for (int nIdx : config.surfaceNodes[i].nearNeighbors) {
int nPlate = config.surfaceNodes[nIdx].plateID;
if (nPlate != -1 && myPlate != nPlate) {
boundaryCount++;
Eigen::Vector3f nPos = config.surfaceNodes[nIdx].basePos.normalized();
Eigen::Vector3f nVel = ω[nPlate].cross(nPos);
Eigen::Vector3f relVel = nVel - myVel;
Eigen::Vector3f dirToNeighbor = (nPos - myPos).normalized();
float convergence = -relVel.dot(dirToNeighbor);
PlateType myType = plates[myPlate].ptype;
PlateType nType = plates[nPlate].ptype;
if (convergence > 0) {
if (myType == PlateType::CONTINENTAL && nType == PlateType::OCEANIC) {
localStress += convergence * config.mountHeight;
} else if (myType == PlateType::OCEANIC && nType == PlateType::CONTINENTAL) {
localStress += convergence * config.valleyDepth;
} else {
localStress += convergence * config.mountHeight * 0.5f;
}
localNoise += convergence * config.transformRough;
} else {
localStress += convergence * std::abs(config.valleyDepth) * 0.5f;
localNoise += std::abs(convergence) * config.transformRough * 0.5f;
}
}
}
if (boundaryCount > 0) {
newStress[i] = localStress / boundaryCount;
newNoise[i] = localNoise / boundaryCount;
} else {
float sumS = 0.0f;
float sumN = 0.0f;
for (int nIdx : config.surfaceNodes[i].nearNeighbors) {
sumS += nodeStress[nIdx];
sumN += nodeNoise[nIdx];
}
float decay = 0.95f;
newStress[i] = (sumS / config.surfaceNodes[i].nearNeighbors.size()) * decay;
newNoise[i] = (sumN / config.surfaceNodes[i].nearNeighbors.size()) * decay;
}
}
nodeStress = newStress;
nodeNoise = newNoise;
}
for (int i = 0; i < numNodes; i++) {
Particle& p = config.surfaceNodes[i];
p.plateDisplacement = nodeStress[i];
float noiseVal = dist(rng) * nodeNoise[i];
Eigen::Vector3f normal = p.basePos.normalized();
p.currentPos += normal * (p.plateDisplacement + noiseVal);
}
}
void finalizeApplyResults() {
@@ -373,6 +688,50 @@ public:
std::cout << "Finalize apply results completed." << std::endl;
}
void interpolateSurface() {
TIME_FUNCTION;
///TODO: go through all surface nodes and fill in gaps between each and their near neighbors until the surface has no holes
//lets keep these separate so they can be removed when redoing any prior steps
}
void fillPlanet() {
TIME_FUNCTION;
///TODO: completely fill the planet, interpolating the entire planet.
//same as interpolatesurface, these should be kept separate. but since they will probably be bigger than a vector I dont know how.
}
void addStar() {
///TODO: add a star at roughly earth distance scaled based on planet radius.
}
void addMoon() {
///TODO: using planetConfig, add moon(s).
}
void simulateImpacts() {
TIME_FUNCTION;
///TODO: this needs to be run on a separate thread to allow visuals to continue.
// apply data required for gravity to all nodes, including the ability to "clump" to prevent explosions or implosions of the planet upon reaching this step (perhaps include static core)
// randomly spawn large clumps of nodes to simulate "asteroids" and create stuff like impact craters on the surface
// they should be spawned going in random directions that are roughly towards the planet.
//the gravity portion should be turned off when this is done.
}
void stretchPlanet() {
///TODO: simulate millenia of gravitational stretching by nearby celestial bodies by squeezing the planet slightly at its poles
}
void erosion() {
///TODO: simulate erosion by spawning many nodes all over the surface one at a time and then pulling them towards the lowest neighboring points. reducing height from source as it flows downhill and increasing at bottom.
// this needs to be run on a separate thread to allow visuals to continue.
}
void storms() {
///TODO: generate weather patterns to determine stuff like rock vs dirt vs sand vs clay, etc.
//this will probably require putting a lot more into individual particle data to be able to simulate heat and such.
// this needs to be run on a separate thread to allow visuals to continue.
}
};
#endif