pushing
This commit is contained in:
@@ -18,8 +18,8 @@ private:
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bool updatePreview = false;
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bool updatePreview = false;
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bool textureInitialized = false;
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bool textureInitialized = false;
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frame currentPreviewFrame;
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frame currentPreviewFrame;
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int outWidth = 512;
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int outWidth = 1024;
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int outHeight = 512;
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int outHeight = 1024;
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float fps = 60;
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float fps = 60;
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int rayCount = 3;
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int rayCount = 3;
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int reflectCount = 4;
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int reflectCount = 4;
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@@ -90,16 +90,12 @@ public:
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ImGui::Text("Current Step: %d", sim.config.currentStep);
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ImGui::Text("Current Step: %d", sim.config.currentStep);
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ImGui::Text("Nodes: %zu", sim.config.surfaceNodes.size());
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ImGui::Text("Nodes: %zu", sim.config.surfaceNodes.size());
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}
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}
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if (ImGui::Button("Apply Tectonics")) {
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simulateTectonics();
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}
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if (ImGui::CollapsingHeader("Physics Parameters")) {
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if (ImGui::CollapsingHeader("Physics Parameters")) {
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ImGui::DragFloat("Gravity (G)", &sim.config.G_ATTRACTION, 0.1f);
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ImGui::DragFloat("Gravity (G)", &sim.config.G_ATTRACTION, 0.1f);
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ImGui::DragFloat("Time Step", &sim.config.TIMESTEP, 0.001f, 0.0001f, 0.1f);
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ImGui::DragFloat("Time Step", &sim.config.TIMESTEP, 0.001f, 0.0001f, 0.1f);
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ImGui::DragFloat("Viscosity", &sim.config.dampingFactor, 0.001f, 0.0f, 1.0f);
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ImGui::DragFloat("Viscosity", &sim.config.dampingFactor, 0.001f, 0.0f, 1.0f);
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ImGui::DragFloat("Pressure Stiffness", &sim.config.pressureStiffness, 10.0f);
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ImGui::DragFloat("Pressure Stiffness", &sim.config.pressureStiffness, 10.0f);
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ImGui::DragInt("Num Plates", &sim.config.numPlates, 1, 1, 50);
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}
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}
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if (ImGui::CollapsingHeader("Tectonic Simulation")) {
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if (ImGui::CollapsingHeader("Tectonic Simulation")) {
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@@ -201,6 +197,7 @@ public:
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void simulateTectonics() {
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void simulateTectonics() {
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sim.assignSeeds();
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sim.assignSeeds();
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sim.buildAdjacencyList();
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// sim.growPlatesCellular();
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// sim.growPlatesCellular();
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sim.growPlatesRandom();
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sim.growPlatesRandom();
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//sim.fixBoundaries();
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//sim.fixBoundaries();
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@@ -13,7 +13,6 @@
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#include <algorithm>
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#include <algorithm>
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#include <queue>
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#include <queue>
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#include <unordered_map>
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#include <unordered_map>
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#include <map>
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#include "../grid/grid3eigen.hpp"
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#include "../grid/grid3eigen.hpp"
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#include "../timing_decorator.cpp"
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#include "../timing_decorator.cpp"
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@@ -59,7 +58,7 @@ struct Particle {
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float soundSpeed = 100.0f;
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float soundSpeed = 100.0f;
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std::unordered_map<int, float> neighbors;
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std::unordered_map<int, float> neighbors;
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std::map<float, int> nearNeighbors;
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std::vector<int> nearNeighbors; // Switched to vector to prevent key collision & drops
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};
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};
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struct planetConfig {
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struct planetConfig {
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@@ -97,7 +96,7 @@ struct planetConfig {
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struct PlateConfig {
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struct PlateConfig {
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int plateId = -1;
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int plateId = -1;
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Eigen::Vector3f plateEulerPole;
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Particle plateEulerPole;
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Eigen::Vector3f direction;
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Eigen::Vector3f direction;
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float angularVelocity = 0;
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float angularVelocity = 0;
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float thickness = 0;
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float thickness = 0;
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@@ -184,7 +183,6 @@ public:
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}
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}
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config.currentStep = 1;
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config.currentStep = 1;
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std::cout << "Step 1 done. base sphere generated" << std::endl;
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std::cout << "Step 1 done. base sphere generated" << std::endl;
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buildAdjacencyList();
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grid.save("output/fibSphere");
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grid.save("output/fibSphere");
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}
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}
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@@ -214,7 +212,6 @@ public:
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int seedid = distNode(rng);
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int seedid = distNode(rng);
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plates[i].plateId = i;
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plates[i].plateId = i;
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while (!foundValidSeed && attempts > 0) {
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while (!foundValidSeed && attempts > 0) {
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int seedIndex = distNode(rng);
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int seedIndex = distNode(rng);
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@@ -237,6 +234,8 @@ public:
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selectedSeedIndices.push_back(seedIndex);
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selectedSeedIndices.push_back(seedIndex);
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plates[i].plateId = i;
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plates[i].plateId = i;
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config.surfaceNodes[seedIndex].plateID = i;
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config.surfaceNodes[seedIndex].plateID = i;
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plates[i].plateEulerPole = config.surfaceNodes[seedIndex];
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float colorVal = static_cast<float>(seedid) / config.surfaceNodes.size();
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float colorVal = static_cast<float>(seedid) / config.surfaceNodes.size();
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if (i % 3 == 0) {
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if (i % 3 == 0) {
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float r = static_cast<float>(seedid * seedid) / config.surfaceNodes.size();
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float r = static_cast<float>(seedid * seedid) / config.surfaceNodes.size();
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@@ -258,6 +257,8 @@ public:
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int seedIndex = distNode(rng);
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int seedIndex = distNode(rng);
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selectedSeedIndices.push_back(seedIndex);
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selectedSeedIndices.push_back(seedIndex);
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plates[i].plateId = i;
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plates[i].plateId = i;
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plates[i].plateEulerPole = config.surfaceNodes[seedIndex];
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float colorVal = static_cast<float>(seedIndex) / config.surfaceNodes.size();
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float colorVal = static_cast<float>(seedIndex) / config.surfaceNodes.size();
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if (i % 3 == 0) {
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if (i % 3 == 0) {
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float r = static_cast<float>(seedid * seedid) / config.surfaceNodes.size();
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float r = static_cast<float>(seedid * seedid) / config.surfaceNodes.size();
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@@ -277,89 +278,403 @@ public:
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void buildAdjacencyList() {
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void buildAdjacencyList() {
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TIME_FUNCTION;
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TIME_FUNCTION;
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int numNodes = config.surfaceNodes.size();
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std::vector<v3> normPos(numNodes);
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#pragma omp parallel for schedule(static)
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for (int i = 0; i < numNodes; i++) {
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normPos[i] = config.surfaceNodes[i].basePos.normalized();
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}
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#pragma omp parallel for schedule(static)
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for (int i = 0; i < config.surfaceNodes.size(); i++) {
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for (int i = 0; i < config.surfaceNodes.size(); i++) {
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Particle& in = config.surfaceNodes[i];
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Particle& in = config.surfaceNodes[i];
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int test_idx = 0;
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v3 inn = normPos[i];
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if (test_idx == i) test_idx++;
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std::priority_queue<std::pair<float, int>> top8;
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float current_radius = (in.basePos - config.surfaceNodes[test_idx].basePos).norm();
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in.neighbors[test_idx] = current_radius;
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std::vector<std::pair<float, int>> valid_results;
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int safety_counter = 0;
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for (int j = 0; j < numNodes; j++) {
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while (safety_counter++ < 1000) {
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if (i == j) {
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auto results = grid.findInRadius(in.basePos, current_radius);
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continue;
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valid_results.clear();
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valid_results.reserve(results.size());
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for (const auto& node : results) {
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int j = node->subId;
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if (i == j) continue;
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float dist = (in.basePos - node->position).norm();
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in.neighbors[j] = dist;
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valid_results.push_back({dist, j});
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}
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}
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float cosangle = std::clamp(inn.dot(normPos[j]), -1.0f, 1.0f);
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float angle = std::acos(cosangle);
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int count = valid_results.size();
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if (top8.size() < 8) {
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top8.push({angle, j});
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if (count < 8) {
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} else if (angle < top8.top().first) {
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test_idx++;
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top8.pop();
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if (test_idx == i) test_idx++;
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top8.push({angle, j});
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if (test_idx >= config.surfaceNodes.size()) break;
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current_radius = (in.basePos - config.surfaceNodes[test_idx].basePos).norm();
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in.neighbors[test_idx] = current_radius;
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}
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else if (count > 16) {
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float new_radius = valid_results[0].first;
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if (new_radius >= current_radius || new_radius == 0.0f) {
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current_radius *= 0.9f;
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} else {
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current_radius = new_radius;
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}
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}
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}
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}
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}
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in.nearNeighbors.clear();
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while (!top8.empty()) {
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std::sort(valid_results.begin(), valid_results.end());
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in.nearNeighbors.push_back(top8.top().second);
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in.neighbors[top8.top().second] = top8.top().first;
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int max_neighbors = std::min(8, (int)valid_results.size());
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top8.pop();
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for (int k = 0; k < max_neighbors; k++) {
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in.nearNeighbors[valid_results[k].first] = valid_results[k].second;
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}
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}
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}
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}
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}
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}
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void growPlatesRandom() {
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void growPlatesRandom() {
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TIME_FUNCTION;
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TIME_FUNCTION;
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std::uniform_int_distribution<int> distPlate(0, config.numPlates);
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int unassignedCount = 0;
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std::vector<int> unassigned;
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std::vector<int> plateWeights(config.numPlates, 1);
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std::vector<std::vector<int>> frontiers(config.numPlates);
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for (int i = 0; i < config.surfaceNodes.size(); i++) {
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for (int i = 0; i < config.surfaceNodes.size(); i++) {
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if (config.surfaceNodes[i].plateID != -1)
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int pID = config.surfaceNodes[i].plateID;
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unassigned.emplace_back(i);
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if (pID == -1) {
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else plates[config.surfaceNodes[i].plateID].assignedNodes.emplace_back(i);
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unassignedCount++;
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} else {
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plates[pID].assignedNodes.push_back(i);
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for (int nIdx : config.surfaceNodes[i].nearNeighbors) {
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if (config.surfaceNodes[nIdx].plateID == -1) {
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frontiers[pID].push_back(nIdx);
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}
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}
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}
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}
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}
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while (!unassigned.empty()) {
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std::uniform_real_distribution<float> distFloat(0.0f, 1.0f);
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int selPlate = distPlate(rng);
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std::cout << "have " << unassignedCount << " remaining nodes" << std::endl;
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while (unassignedCount > 0) {
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if (unassignedCount % 100 == 0) {
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std::cout << "have " << unassignedCount << " remaining nodes" << std::endl;
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}
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int totalWeight = 0;
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for (int i = 0; i < config.numPlates; i++) {
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totalWeight += plateWeights[i];
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}
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if (totalWeight <= 0) {
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std::cout << "something probably broke." << std::endl;
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break;
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}
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int randVal = distFloat(rng) * totalWeight;
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int selPlate = -1;
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float accum = 0.0f;
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for (int i = 0; i < config.numPlates; i++) {
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if (plateWeights[i] > 0) {
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accum += plateWeights[i];
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if (randVal <= accum) {
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selPlate = i;
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break;
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}
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}
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}
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bool successfulGrowth = false;
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if (!frontiers[selPlate].empty()) {
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std::uniform_int_distribution<int> fDist(0, frontiers[selPlate].size() - 1);
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int fIdx = fDist(rng);
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int candIdx = frontiers[selPlate][fIdx];
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frontiers[selPlate][fIdx] = frontiers[selPlate].back();
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frontiers[selPlate].pop_back();
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if (config.surfaceNodes[candIdx].plateID == -1) {
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config.surfaceNodes[candIdx].plateID = selPlate;
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plates[selPlate].assignedNodes.push_back(candIdx);
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unassignedCount--;
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successfulGrowth = true;
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for (int nIdx : config.surfaceNodes[candIdx].nearNeighbors) {
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if (config.surfaceNodes[nIdx].plateID == -1) {
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frontiers[selPlate].push_back(nIdx);
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}
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}
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}
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}
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if (successfulGrowth) {
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plateWeights[selPlate] = 1;
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for (int i = 0; i < config.numPlates; i++) {
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if (i != selPlate && plateWeights[i] > 0) {
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plateWeights[i] += 1;
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}
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}
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}
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}
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}
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}
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}
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void growPlatesCellular() {
|
void growPlatesCellular() {
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TIME_FUNCTION;
|
TIME_FUNCTION;
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|
int unassignedCount = 0;
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for (const auto& p : config.surfaceNodes) {
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if (p.plateID == -1) unassignedCount++;
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|
}
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|
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|
while (unassignedCount > 0) {
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std::vector<int> nextState(config.surfaceNodes.size(), -1);
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|
int assignedThisRound = 0;
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|
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for (int i = 0; i < config.surfaceNodes.size(); i++) {
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|
if (config.surfaceNodes[i].plateID != -1) {
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nextState[i] = config.surfaceNodes[i].plateID;
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} else {
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std::unordered_map<int, int> counts;
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int bestPlate = -1;
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int maxCount = 0;
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|
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for (int nIdx : config.surfaceNodes[i].nearNeighbors) {
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int pID = config.surfaceNodes[nIdx].plateID;
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|
if (pID != -1) {
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counts[pID]++;
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if (counts[pID] > maxCount || (counts[pID] == maxCount && (rng() % 2 == 0))) {
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maxCount = counts[pID];
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bestPlate = pID;
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|
}
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|
}
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|
}
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|
if (bestPlate != -1) {
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nextState[i] = bestPlate;
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assignedThisRound++;
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|
}
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|
}
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|
}
|
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|
|
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|
for (int i = 0; i < config.surfaceNodes.size(); i++) {
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if (config.surfaceNodes[i].plateID == -1 && nextState[i] != -1) {
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config.surfaceNodes[i].plateID = nextState[i];
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plates[nextState[i]].assignedNodes.push_back(i);
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unassignedCount--;
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}
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}
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if (assignedThisRound == 0 && unassignedCount > 0) {
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for (int i = 0; i < config.surfaceNodes.size(); i++) {
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if (config.surfaceNodes[i].plateID == -1) {
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int closestPlate = 0;
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float minDist = std::numeric_limits<float>::max();
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for (int p = 0; p < config.numPlates; p++) {
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float d = (config.surfaceNodes[i].basePos - plates[p].plateEulerPole.basePos).norm();
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|
if (d < minDist) {
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|
minDist = d;
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closestPlate = p;
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}
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|
}
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config.surfaceNodes[i].plateID = closestPlate;
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plates[closestPlate].assignedNodes.push_back(i);
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unassignedCount--;
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|
}
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|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void fixBoundaries() {
|
void fixBoundaries() {
|
||||||
TIME_FUNCTION;
|
TIME_FUNCTION;
|
||||||
|
for (int pass = 0; pass < config.smoothingPasses; pass++) {
|
||||||
|
std::vector<int> nextPlateID(config.surfaceNodes.size());
|
||||||
|
|
||||||
|
for (int i = 0; i < config.surfaceNodes.size(); i++) {
|
||||||
|
std::unordered_map<int, int> counts;
|
||||||
|
counts[config.surfaceNodes[i].plateID]++;
|
||||||
|
|
||||||
|
for (int nIdx : config.surfaceNodes[i].nearNeighbors) {
|
||||||
|
counts[config.surfaceNodes[nIdx].plateID]++;
|
||||||
|
}
|
||||||
|
|
||||||
|
int bestPlate = config.surfaceNodes[i].plateID;
|
||||||
|
int maxCount = 0;
|
||||||
|
for (auto& pair : counts) {
|
||||||
|
if (pair.second > maxCount) {
|
||||||
|
maxCount = pair.second;
|
||||||
|
bestPlate = pair.first;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
nextPlateID[i] = bestPlate;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < config.surfaceNodes.size(); i++) {
|
||||||
|
config.surfaceNodes[i].plateID = nextPlateID[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& plate : plates) {
|
||||||
|
plate.assignedNodes.clear();
|
||||||
|
}
|
||||||
|
for (int i = 0; i < config.surfaceNodes.size(); i++) {
|
||||||
|
if (config.surfaceNodes[i].plateID != -1) {
|
||||||
|
plates[config.surfaceNodes[i].plateID].assignedNodes.push_back(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void extraplateste() {
|
void extraplateste() {
|
||||||
|
TIME_FUNCTION;
|
||||||
|
std::uniform_real_distribution<float> distFloat(0.0f, 1.0f);
|
||||||
|
|
||||||
|
struct PlateStats {
|
||||||
|
int id;
|
||||||
|
float avgElevation;
|
||||||
|
};
|
||||||
|
std::vector<PlateStats> stats(config.numPlates);
|
||||||
|
|
||||||
|
for (int i = 0; i < config.numPlates; i++) {
|
||||||
|
float sumElevation = 0.0f;
|
||||||
|
Eigen::Vector3f centroid(0,0,0);
|
||||||
|
|
||||||
|
for (int nIdx : plates[i].assignedNodes) {
|
||||||
|
sumElevation += config.surfaceNodes[nIdx].currentPos.norm();
|
||||||
|
centroid += config.surfaceNodes[nIdx].basePos;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!plates[i].assignedNodes.empty()) {
|
||||||
|
stats[i].avgElevation = sumElevation / plates[i].assignedNodes.size();
|
||||||
|
centroid /= plates[i].assignedNodes.size();
|
||||||
|
|
||||||
|
float maxSpread = 0.0f;
|
||||||
|
for (int nIdx : plates[i].assignedNodes) {
|
||||||
|
float d = (config.surfaceNodes[nIdx].basePos - centroid).norm();
|
||||||
|
if (d > maxSpread) maxSpread = d;
|
||||||
|
}
|
||||||
|
|
||||||
|
float distToCentroid = (plates[i].plateEulerPole.basePos - centroid).norm();
|
||||||
|
|
||||||
|
if (distToCentroid > maxSpread * 0.6f) {
|
||||||
|
int bestNodeIdx = plates[i].assignedNodes[0];
|
||||||
|
float minDistToCentroid = std::numeric_limits<float>::max();
|
||||||
|
|
||||||
|
for (int nIdx : plates[i].assignedNodes) {
|
||||||
|
float d = (config.surfaceNodes[nIdx].basePos - centroid).norm();
|
||||||
|
if (d < minDistToCentroid) {
|
||||||
|
minDistToCentroid = d;
|
||||||
|
bestNodeIdx = nIdx;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
plates[i].plateEulerPole = config.surfaceNodes[bestNodeIdx];
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
stats[i].avgElevation = config.radius;
|
||||||
|
}
|
||||||
|
stats[i].id = i;
|
||||||
|
|
||||||
|
Eigen::Vector3f randomDir(distFloat(rng) - 0.5f, distFloat(rng) - 0.5f, distFloat(rng) - 0.5f);
|
||||||
|
randomDir.normalize();
|
||||||
|
|
||||||
|
Eigen::Vector3f poleDir = plates[i].plateEulerPole.basePos.normalized();
|
||||||
|
plates[i].direction = (randomDir - poleDir * randomDir.dot(poleDir)).normalized();
|
||||||
|
|
||||||
|
plates[i].angularVelocity = distFloat(rng) * 0.1f + 0.02f;
|
||||||
|
plates[i].rigidity = distFloat(rng) * 100.0f;
|
||||||
|
plates[i].temperature = distFloat(rng) * 1000.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::sort(stats.begin(), stats.end(), [](const PlateStats& a, const PlateStats& b) {
|
||||||
|
return a.avgElevation < b.avgElevation;
|
||||||
|
});
|
||||||
|
|
||||||
|
int oneThird = config.numPlates / 3;
|
||||||
|
int twoThirds = (2 * config.numPlates) / 3;
|
||||||
|
|
||||||
|
for (int i = 0; i < config.numPlates; i++) {
|
||||||
|
int pID = stats[i].id;
|
||||||
|
if (i < oneThird) {
|
||||||
|
plates[pID].ptype = PlateType::OCEANIC;
|
||||||
|
plates[pID].thickness = distFloat(rng) * 10.0f + 5.0f;
|
||||||
|
plates[pID].density = distFloat(rng) * 500.0f + 3000.0f;
|
||||||
|
} else if (i < twoThirds) {
|
||||||
|
plates[pID].ptype = PlateType::MIXED;
|
||||||
|
plates[pID].thickness = distFloat(rng) * 20.0f + 15.0f;
|
||||||
|
plates[pID].density = distFloat(rng) * 500.0f + 2500.0f;
|
||||||
|
} else {
|
||||||
|
plates[pID].ptype = PlateType::CONTINENTAL;
|
||||||
|
plates[pID].thickness = distFloat(rng) * 30.0f + 35.0f;
|
||||||
|
plates[pID].density = distFloat(rng) * 500.0f + 2000.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void boundaryStress() {
|
void boundaryStress() {
|
||||||
TIME_FUNCTION;
|
TIME_FUNCTION;
|
||||||
|
int numNodes = config.surfaceNodes.size();
|
||||||
|
std::vector<float> nodeStress(numNodes, 0.0f);
|
||||||
|
std::vector<float> nodeNoise(numNodes, 0.0f);
|
||||||
|
|
||||||
|
std::vector<Eigen::Vector3f> ω(config.numPlates);
|
||||||
|
for (int i = 0; i < config.numPlates; i++) {
|
||||||
|
ω[i] = plates[i].plateEulerPole.basePos.normalized().cross(plates[i].direction) * plates[i].angularVelocity;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::uniform_real_distribution<float> dist(-1.0f, 1.0f);
|
||||||
|
|
||||||
|
for (int pass = 0; pass < config.stressPasses; pass++) {
|
||||||
|
std::vector<float> newStress = nodeStress;
|
||||||
|
std::vector<float> newNoise = nodeNoise;
|
||||||
|
|
||||||
|
for (int i = 0; i < numNodes; i++) {
|
||||||
|
int myPlate = config.surfaceNodes[i].plateID;
|
||||||
|
if (myPlate == -1) continue;
|
||||||
|
|
||||||
|
Eigen::Vector3f myPos = config.surfaceNodes[i].basePos.normalized();
|
||||||
|
Eigen::Vector3f myVel = ω[myPlate].cross(myPos);
|
||||||
|
|
||||||
|
float localStress = 0.0f;
|
||||||
|
float localNoise = 0.0f;
|
||||||
|
int boundaryCount = 0;
|
||||||
|
|
||||||
|
for (int nIdx : config.surfaceNodes[i].nearNeighbors) {
|
||||||
|
int nPlate = config.surfaceNodes[nIdx].plateID;
|
||||||
|
if (nPlate != -1 && myPlate != nPlate) {
|
||||||
|
boundaryCount++;
|
||||||
|
Eigen::Vector3f nPos = config.surfaceNodes[nIdx].basePos.normalized();
|
||||||
|
Eigen::Vector3f nVel = ω[nPlate].cross(nPos);
|
||||||
|
|
||||||
|
Eigen::Vector3f relVel = nVel - myVel;
|
||||||
|
Eigen::Vector3f dirToNeighbor = (nPos - myPos).normalized();
|
||||||
|
|
||||||
|
float convergence = -relVel.dot(dirToNeighbor);
|
||||||
|
|
||||||
|
PlateType myType = plates[myPlate].ptype;
|
||||||
|
PlateType nType = plates[nPlate].ptype;
|
||||||
|
|
||||||
|
if (convergence > 0) {
|
||||||
|
if (myType == PlateType::CONTINENTAL && nType == PlateType::OCEANIC) {
|
||||||
|
localStress += convergence * config.mountHeight;
|
||||||
|
} else if (myType == PlateType::OCEANIC && nType == PlateType::CONTINENTAL) {
|
||||||
|
localStress += convergence * config.valleyDepth;
|
||||||
|
} else {
|
||||||
|
localStress += convergence * config.mountHeight * 0.5f;
|
||||||
|
}
|
||||||
|
localNoise += convergence * config.transformRough;
|
||||||
|
} else {
|
||||||
|
localStress += convergence * std::abs(config.valleyDepth) * 0.5f;
|
||||||
|
localNoise += std::abs(convergence) * config.transformRough * 0.5f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (boundaryCount > 0) {
|
||||||
|
newStress[i] = localStress / boundaryCount;
|
||||||
|
newNoise[i] = localNoise / boundaryCount;
|
||||||
|
} else {
|
||||||
|
float sumS = 0.0f;
|
||||||
|
float sumN = 0.0f;
|
||||||
|
for (int nIdx : config.surfaceNodes[i].nearNeighbors) {
|
||||||
|
sumS += nodeStress[nIdx];
|
||||||
|
sumN += nodeNoise[nIdx];
|
||||||
|
}
|
||||||
|
float decay = 0.95f;
|
||||||
|
newStress[i] = (sumS / config.surfaceNodes[i].nearNeighbors.size()) * decay;
|
||||||
|
newNoise[i] = (sumN / config.surfaceNodes[i].nearNeighbors.size()) * decay;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
nodeStress = newStress;
|
||||||
|
nodeNoise = newNoise;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < numNodes; i++) {
|
||||||
|
Particle& p = config.surfaceNodes[i];
|
||||||
|
p.plateDisplacement = nodeStress[i];
|
||||||
|
|
||||||
|
float noiseVal = dist(rng) * nodeNoise[i];
|
||||||
|
|
||||||
|
Eigen::Vector3f normal = p.basePos.normalized();
|
||||||
|
p.currentPos += normal * (p.plateDisplacement + noiseVal);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void finalizeApplyResults() {
|
void finalizeApplyResults() {
|
||||||
@@ -373,6 +688,50 @@ public:
|
|||||||
std::cout << "Finalize apply results completed." << std::endl;
|
std::cout << "Finalize apply results completed." << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void interpolateSurface() {
|
||||||
|
TIME_FUNCTION;
|
||||||
|
///TODO: go through all surface nodes and fill in gaps between each and their near neighbors until the surface has no holes
|
||||||
|
//lets keep these separate so they can be removed when redoing any prior steps
|
||||||
|
}
|
||||||
|
|
||||||
|
void fillPlanet() {
|
||||||
|
TIME_FUNCTION;
|
||||||
|
///TODO: completely fill the planet, interpolating the entire planet.
|
||||||
|
//same as interpolatesurface, these should be kept separate. but since they will probably be bigger than a vector I dont know how.
|
||||||
|
}
|
||||||
|
|
||||||
|
void addStar() {
|
||||||
|
///TODO: add a star at roughly earth distance scaled based on planet radius.
|
||||||
|
}
|
||||||
|
|
||||||
|
void addMoon() {
|
||||||
|
///TODO: using planetConfig, add moon(s).
|
||||||
|
}
|
||||||
|
|
||||||
|
void simulateImpacts() {
|
||||||
|
TIME_FUNCTION;
|
||||||
|
///TODO: this needs to be run on a separate thread to allow visuals to continue.
|
||||||
|
// apply data required for gravity to all nodes, including the ability to "clump" to prevent explosions or implosions of the planet upon reaching this step (perhaps include static core)
|
||||||
|
// randomly spawn large clumps of nodes to simulate "asteroids" and create stuff like impact craters on the surface
|
||||||
|
// they should be spawned going in random directions that are roughly towards the planet.
|
||||||
|
//the gravity portion should be turned off when this is done.
|
||||||
|
}
|
||||||
|
|
||||||
|
void stretchPlanet() {
|
||||||
|
///TODO: simulate millenia of gravitational stretching by nearby celestial bodies by squeezing the planet slightly at its poles
|
||||||
|
}
|
||||||
|
|
||||||
|
void erosion() {
|
||||||
|
///TODO: simulate erosion by spawning many nodes all over the surface one at a time and then pulling them towards the lowest neighboring points. reducing height from source as it flows downhill and increasing at bottom.
|
||||||
|
// this needs to be run on a separate thread to allow visuals to continue.
|
||||||
|
}
|
||||||
|
|
||||||
|
void storms() {
|
||||||
|
///TODO: generate weather patterns to determine stuff like rock vs dirt vs sand vs clay, etc.
|
||||||
|
//this will probably require putting a lot more into individual particle data to be able to simulate heat and such.
|
||||||
|
// this needs to be run on a separate thread to allow visuals to continue.
|
||||||
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
Reference in New Issue
Block a user