got gemini 3 to add hints. didnt change any code, just hints.
This commit is contained in:
@@ -17,26 +17,36 @@
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const float EPSILON = 0.0000000000000000000000001;
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/// @brief A bidirectional lookup helper to map internal IDs to 2D positions and vice-versa.
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/// @details Maintains two hashmaps to allow O(1) lookup in either direction.
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class reverselookupassistant {
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private:
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std::unordered_map<size_t, Vec2> Positions;
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/// "Positions" reversed - stores the reverse mapping from Vec2 to ID.
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std::unordered_map<Vec2, size_t, Vec2::Hash> ƨnoiƚiƨoꟼ;
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size_t next_id;
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public:
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/// @brief Get the Position associated with a specific ID.
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/// @throws std::out_of_range if the ID does not exist.
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Vec2 at(size_t id) const {
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auto it = Positions.at(id);
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return it;
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}
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/// @brief Get the ID associated with a specific Position.
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/// @throws std::out_of_range if the Position does not exist.
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size_t at(const Vec2& pos) const {
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size_t id = ƨnoiƚiƨoꟼ.at(pos);
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return id;
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}
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/// @brief Finds a position by ID (Wrapper for at).
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Vec2 find(size_t id) {
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return Positions.at(id);
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}
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/// @brief Registers a new position and assigns it a unique ID.
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/// @return The newly generated ID.
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size_t set(const Vec2& pos) {
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size_t id = next_id++;
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Positions[id] = pos;
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@@ -44,6 +54,7 @@ public:
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return id;
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}
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/// @brief Removes an entry by ID.
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size_t remove(size_t id) {
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Vec2& pos = Positions[id];
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Positions.erase(id);
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@@ -51,6 +62,7 @@ public:
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return id;
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}
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/// @brief Removes an entry by Position.
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size_t remove(const Vec2& pos) {
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size_t id = ƨnoiƚiƨoꟼ[pos];
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Positions.erase(id);
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@@ -119,22 +131,29 @@ public:
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};
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/// @brief Accelerates spatial queries by bucketizing positions into a grid.
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class SpatialGrid {
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private:
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float cellSize;
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public:
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std::unordered_map<Vec2, std::unordered_set<size_t>, Vec2::Hash> grid;
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/// @brief Initializes the spatial grid.
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/// @param cellSize The dimension of the spatial buckets. Larger cells mean more items per bucket but fewer buckets.
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SpatialGrid(float cellSize = 2.0f) : cellSize(cellSize) {}
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/// @brief Converts world coordinates to spatial grid coordinates.
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Vec2 worldToGrid(const Vec2& worldPos) const {
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return (worldPos / cellSize).floor();
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}
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/// @brief Adds an object ID to the spatial index at the given position.
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void insert(size_t id, const Vec2& pos) {
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Vec2 gridPos = worldToGrid(pos);
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grid[gridPos].insert(id);
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}
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/// @brief Removes an object ID from the spatial index.
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void remove(size_t id, const Vec2& pos) {
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Vec2 gridPos = worldToGrid(pos);
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auto cellIt = grid.find(gridPos);
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@@ -146,6 +165,7 @@ public:
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}
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}
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/// @brief Moves an object within the spatial index (removes from old cell, adds to new if changed).
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void update(size_t id, const Vec2& oldPos, const Vec2& newPos) {
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Vec2 oldGridPos = worldToGrid(oldPos);
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Vec2 newGridPos = worldToGrid(newPos);
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@@ -156,6 +176,7 @@ public:
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}
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}
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/// @brief Returns all IDs located in the specific grid cell containing 'center'.
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std::unordered_set<size_t> find(const Vec2& center) const {
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//Vec2 g2pos = worldToGrid(center);
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auto cellIt = grid.find(worldToGrid(center));
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@@ -165,6 +186,10 @@ public:
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return std::unordered_set<size_t>();
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}
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/// @brief Finds all object IDs within a square area around the center.
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/// @param center The world position center.
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/// @param radius The search radius (defines the bounds of grid cells to check).
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/// @return A vector of candidate IDs (Note: this returns objects in valid grid cells, further distance checks may be required).
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std::vector<size_t> queryRange(const Vec2& center, float radius) const {
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std::vector<size_t> results;
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float radiusSq = radius * radius;
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@@ -195,6 +220,7 @@ public:
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}
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};
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/// @brief Represents a single point in the grid with an ID, color, and position.
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class GenericPixel {
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protected:
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size_t id;
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@@ -224,6 +250,7 @@ public:
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};
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/// @brief The main simulation grid class managing positions, visual data (pixels), and physical properties (temperature, noise).
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class Grid2 {
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protected:
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//all positions
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@@ -248,6 +275,16 @@ protected:
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std::unordered_map<size_t, Temp> tempMap;
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bool regenpreventer = false;
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public:
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/// @brief Populates the grid with Perlin noise-based pixels.
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/// @param minx Start X index.
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/// @param miny Start Y index.
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/// @param maxx End X index.
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/// @param maxy End Y index.
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/// @param minChance Minimum noise threshold to spawn a pixel.
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/// @param maxChance Maximum noise threshold to spawn a pixel.
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/// @param color If true, generates RGB noise. If false, generates grayscale based on alpha.
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/// @param noisemod Seed offset for the noise generator.
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/// @return Reference to self for chaining.
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Grid2 noiseGenGrid(size_t minx,size_t miny, size_t maxx, size_t maxy, float minChance = 0.1f
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, float maxChance = 1.0f, bool color = true, int noisemod = 42) {
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TIME_FUNCTION;
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@@ -284,12 +321,14 @@ public:
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return *this;
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}
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/// @brief Generates a grayscale point at the given position based on noise.
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size_t NoiseGenPointB(const Vec2& pos) {
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float grayc = noisegen.permute(pos);
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Vec4 newc = Vec4(grayc,grayc,grayc,grayc);
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return addObject(pos,newc,1.0);
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}
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/// @brief Generates an RGB point at the given position based on noise.
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size_t NoiseGenPointRGB(const Vec2& pos) {
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float red = noisegen.permute(pos);
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float green = noisegen.permute(pos);
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@@ -298,6 +337,7 @@ public:
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return addObject(pos,newc,1.0);
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}
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/// @brief Generates an RGBA point at the given position based on noise.
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size_t NoiseGenPointRGBA(const Vec2& pos) {
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float red = noisegen.permute(pos);
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float green = noisegen.permute(pos);
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@@ -307,6 +347,11 @@ public:
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return addObject(pos,newc,1.0);
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}
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/// @brief Adds a new object to the grid.
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/// @param pos The 2D world position.
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/// @param color The color vector.
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/// @param size The size (currently unused/informational).
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/// @return The unique ID assigned to the new object.
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size_t addObject(const Vec2& pos, const Vec4& color, float size = 1.0f) {
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size_t id = Positions.set(pos);
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Pixels.emplace(id, GenericPixel(id, color, pos));
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@@ -314,14 +359,17 @@ public:
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return id;
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}
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/// @brief Sets the default background color.
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void setDefault(const Vec4& color) {
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defaultBackgroundColor = color;
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}
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/// @brief Sets the default background color components.
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void setDefault(float r, float g, float b, float a = 0.0f) {
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defaultBackgroundColor = Vec4(r, g, b, a);
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}
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/// @brief Configures thermal properties for a specific object ID.
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void setMaterialProperties(size_t id, double conductivity, double specific_heat, double density = 1.0) {
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auto it = tempMap.at(id);
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it.conductivity = conductivity;
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@@ -329,7 +377,7 @@ public:
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it.diffusivity = conductivity / (density * specific_heat);
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}
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//set position by id
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/// @brief Moves an object to a new position and updates spatial indexing.
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void setPosition(size_t id, const Vec2& newPosition) {
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Vec2 oldPosition = Positions.at(id);
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Pixels.at(id).move(newPosition);
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@@ -342,18 +390,21 @@ public:
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Pixels.at(id).recolor(color);
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}
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// Set neighbor search radius
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/// @brief Sets the radius used for neighbor queries.
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/// @details Triggers an optimization of the spatial grid cell size.
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void setNeighborRadius(float radius) {
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neighborRadius = radius;
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// updateNeighborMap(); // Recompute all neighbors
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optimizeSpatialGrid();
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}
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/// @brief Sets the temperature at a specific position (creates point if missing).
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void setTemp(const Vec2 pos, double temp) {
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size_t id = getOrCreatePositionVec(pos, 0.0, true);
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setTemp(id, temp);
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}
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/// @brief Sets the temperature for a specific object ID.
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void setTemp(size_t id, double temp) {
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Temp tval = Temp(temp);
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tempMap.emplace(id, tval);
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@@ -370,6 +421,11 @@ public:
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return it;
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}
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/// @brief Finds the ID of an object at a given position.
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/// @param pos The position to query.
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/// @param radius If 0.0, performs an exact match. If > 0.0, returns the first object found within the radius.
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/// @return The ID of the found object.
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/// @throws std::out_of_range If no object is found.
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size_t getPositionVec(const Vec2& pos, float radius = 0.0f) const {
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TIME_FUNCTION;
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if (radius == 0.0f) {
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@@ -393,6 +449,11 @@ public:
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}
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}
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/// @brief Finds an object ID or creates a new one at the given position.
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/// @param pos Target position.
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/// @param radius Search radius for existing objects.
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/// @param create If true, creates a new object if none is found.
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/// @return The ID of the existing or newly created object.
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size_t getOrCreatePositionVec(const Vec2& pos, float radius = 0.0f, bool create = true) {
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//TIME_FUNCTION; //called too many times and average time is less than 0.0000001 so ignore it.
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if (radius == 0.0f) {
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@@ -422,6 +483,7 @@ public:
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}
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}
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/// @brief Returns a list of all object IDs within a specified radius of a position.
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std::vector<size_t> getPositionVecRegion(const Vec2& pos, float radius = 1.0f) const {
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//TIME_FUNCTION;
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float searchRadius = (radius == 0.0f) ? std::numeric_limits<float>::epsilon() : radius;
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@@ -446,6 +508,7 @@ public:
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return Pixels.at(id).getColor();
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}
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/// @brief Gets the temperature of a specific ID. Lazily initializes temperature if missing.
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float getTemp(size_t id) {
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if (tempMap.find(id) != tempMap.end()) {
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Temp temp = Temp(getPositionID(id), getTemps());
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@@ -457,6 +520,7 @@ public:
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return tempMap.at(id).temp;
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}
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/// @brief Gets the temperature at a position. Interpolates (IDW) if necessary.
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double getTemp(const Vec2 pos) {
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size_t id = getOrCreatePositionVec(pos, 0.01f, true);
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if (tempMap.find(id) == tempMap.end()) {
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@@ -468,6 +532,7 @@ public:
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else return tempMap.at(id).temp;
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}
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/// @brief Retrieves all temperatures in the grid mapped by position.
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std::unordered_map<Vec2, Temp> getTemps() const {
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std::unordered_map<Vec2, Temp> out;
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for (const auto& [id, temp] : tempMap) {
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@@ -476,6 +541,7 @@ public:
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return out;
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}
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/// @brief Retrieves temperatures of neighbors around a specific ID.
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std::unordered_map<Vec2, Temp> getTemps(size_t id) const {
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std::unordered_map<Vec2, Temp> out;
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std::vector<size_t> tval = spatialGrid.queryRange(Positions.at(id), 10);
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@@ -489,7 +555,7 @@ public:
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return out;
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}
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//get bounding box
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/// @brief Calculates the axis-aligned bounding box of all objects in the grid.
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void getBoundingBox(Vec2& minCorner, Vec2& maxCorner) const {
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TIME_FUNCTION;
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if (Positions.empty()) {
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@@ -514,6 +580,12 @@ public:
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}
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/// @brief Renders a specific region of the grid into a Frame object.
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/// @param minCorner Top-left coordinate of the region.
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/// @param maxCorner Bottom-right coordinate of the region.
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/// @param res The output resolution (width, height) in pixels.
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/// @param outChannels Color format (RGB, RGBA, BGR).
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/// @return A Frame object containing the rendered image.
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frame getGridRegionAsFrame(const Vec2& minCorner, const Vec2& maxCorner,
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Vec2& res, frame::colormap outChannels = frame::colormap::RGB) {
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TIME_FUNCTION;
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@@ -628,6 +700,7 @@ public:
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}
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}
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/// @brief Renders the entire grid into a Frame. Auto-calculates bounds.
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frame getGridAsFrame(frame::colormap outchannel = frame::colormap::RGB) {
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Vec2 min;
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Vec2 max;
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@@ -637,6 +710,7 @@ public:
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return getGridRegionAsFrame(min, max, res, outchannel);
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}
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/// @brief Generates a heatmap visualization of the grid temperatures.
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frame getTempAsFrame(Vec2 minCorner, Vec2 maxCorner, Vec2 res, frame::colormap outcolor = frame::colormap::RGB) {
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TIME_FUNCTION;
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if (regenpreventer) return frame();
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@@ -717,6 +791,7 @@ public:
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}
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}
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/// @brief Removes an object from the grid entirely.
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size_t removeID(size_t id) {
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Vec2 oldPosition = Positions.at(id);
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Positions.remove(id);
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@@ -726,7 +801,7 @@ public:
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return id;
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}
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//bulk update positions
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/// @brief Updates multiple positions simultaneously.
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void bulkUpdatePositions(const std::unordered_map<size_t, Vec2>& newPositions) {
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TIME_FUNCTION;
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for (const auto& [id, newPos] : newPositions) {
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@@ -737,6 +812,7 @@ public:
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}
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}
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/// @brief Batch insertion of objects for efficiency.
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std::vector<size_t> bulkAddObjects(const std::vector<Vec2> poses, std::vector<Vec4> colors) {
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TIME_FUNCTION;
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std::vector<size_t> ids;
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@@ -762,6 +838,7 @@ public:
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return newids;
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}
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/// @brief Batch insertion of objects including temperature data.
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std::vector<size_t> bulkAddObjects(const std::vector<Vec2> poses, std::vector<Vec4> colors, std::vector<float>& temps) {
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TIME_FUNCTION;
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std::vector<size_t> ids;
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@@ -803,6 +880,7 @@ public:
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defaultBackgroundColor = Vec4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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/// @brief Rebuilds the spatial hashing grid based on the current neighbor radius.
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void optimizeSpatialGrid() {
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//std::cout << "optimizeSpatialGrid()" << std::endl;
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spatialCellSize = neighborRadius * neighborRadius;
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@@ -815,6 +893,7 @@ public:
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}
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}
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/// @brief Gets IDs of objects within `neighborRadius` of the given ID.
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std::vector<size_t> getNeighbors(size_t id) const {
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Vec2 pos = Positions.at(id);
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std::vector<size_t> candidates = spatialGrid.queryRange(pos, neighborRadius);
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@@ -831,6 +910,7 @@ public:
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return neighbors;
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}
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/// @brief Gets IDs of objects within a custom distance of the given ID.
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std::vector<size_t> getNeighborsRange(size_t id, float dist) const {
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Vec2 pos = Positions.at(id);
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std::vector<size_t> candidates = spatialGrid.queryRange(pos, neighborRadius);
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@@ -848,6 +928,7 @@ public:
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return neighbors;
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}
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/// @brief Generates a noise grid that includes temperature data.
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Grid2 noiseGenGridTemps(size_t minx,size_t miny, size_t maxx, size_t maxy, float minChance = 0.1f
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, float maxChance = 1.0f, bool color = true, int noisemod = 42) {
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TIME_FUNCTION;
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@@ -890,6 +971,7 @@ public:
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return *this;
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}
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/// @brief Finds temperature objects within a region.
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std::unordered_map<size_t, Temp*> findTempsInRegion(const Vec2& center, float radius) {
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std::unordered_map<size_t, Temp*> results;
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@@ -908,6 +990,7 @@ public:
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return results;
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}
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/// @brief Fills empty spots in the bounding box with default background pixels and gradients temps.
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Grid2 backfillGrid() {
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Vec2 Min;
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Vec2 Max;
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@@ -929,6 +1012,7 @@ public:
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return *this;
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}
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/// @brief Smoothes temperatures across the grid using Inverse Distance Weighting from existing samples.
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void gradTemps() {
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//run this at the start. it generates temps for the grid from a sampling
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std::vector<Vec2> toProcess;
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@@ -977,24 +1061,9 @@ public:
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}
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}
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// void diffuseTemps(int timestep) {
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// TIME_FUNCTION;
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// std::cout << "diffusing temps with a timestep of " << timestep << std::endl;
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// if (tempMap.empty() || timestep < 1) return;
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// #pragma omp parallel for
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// for (const auto& [id, pos] : Positions) {
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// auto tempIT = tempMap.find(id);
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// if (tempIT != tempMap.end()) {
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// Temp oldtemp = tempIT->second;
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// tempMap.erase(id);
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// float newtemp = Temp::calLapl(pos, getTemps(id));
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// float newtempMult = (newtemp-oldtemp.temp) * timestep;
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// oldtemp.temp = newtempMult;
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// tempMap.emplace(id, oldtemp);
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// }
|
||||
// }
|
||||
// }
|
||||
|
||||
/// @brief Simulates heat diffusion across the grid over a time step.
|
||||
/// @param deltaTime Time elapsed (in milliseconds) since last update.
|
||||
void diffuseTemps(float deltaTime) {
|
||||
TIME_FUNCTION;
|
||||
if (tempMap.empty() || deltaTime <= 0) return;
|
||||
@@ -1013,7 +1082,6 @@ public:
|
||||
Vec2 pos = Positions.at(id);
|
||||
float oldtemp = tempObj->temp;
|
||||
|
||||
// Use smaller query radius for diffusion
|
||||
auto nearbyIds = spatialGrid.queryRange(pos, neighborRadius * tempObj->conductivity);
|
||||
|
||||
std::unordered_map<Vec2, Temp> neighborTemps;
|
||||
|
||||
Reference in New Issue
Block a user