better g2chromatic.cpp

This commit is contained in:
yggdrasil75
2025-11-12 20:00:14 -05:00
parent f64842d142
commit ee5783e0e6
3 changed files with 75 additions and 25 deletions

View File

@@ -3,17 +3,19 @@
#include <random> #include <random>
#include <algorithm> #include <algorithm>
#include <cmath> #include <cmath>
#include <tuple>
#include <unordered_set>
#include "../util/grid/grid22.hpp" #include "../util/grid/grid22.hpp"
#include "../util/output/aviwriter.hpp" #include "../util/output/aviwriter.hpp"
#include "../util/output/bmpwriter.hpp" #include "../util/output/bmpwriter.hpp"
#include "../util/timing_decorator.cpp" #include "../util/timing_decorator.cpp"
struct AnimationConfig { struct AnimationConfig {
int width = 1024; int width = 128;
int height = 1024; int height = 128;
int totalFrames = 480; int totalFrames = 480;
float fps = 30.0f; float fps = 30.0f;
int numSeeds = 1; int numSeeds = 8;
}; };
Grid2 setup(AnimationConfig config) { Grid2 setup(AnimationConfig config) {
@@ -44,7 +46,7 @@ void Preview(Grid2 grid) {
bool success = BMPWriter::saveBMP("output/grayscalesource.bmp", rgbData, width, height); bool success = BMPWriter::saveBMP("output/grayscalesource.bmp", rgbData, width, height);
} }
std::vector<std::pair<Vec2, Vec4>> pickSeeds(Grid2 grid, AnimationConfig config) { std::vector<std::tuple<size_t, Vec2, Vec4>> pickSeeds(Grid2 grid, AnimationConfig config) {
TIME_FUNCTION; TIME_FUNCTION;
std::random_device rd; std::random_device rd;
std::mt19937 gen(rd()); std::mt19937 gen(rd());
@@ -52,39 +54,74 @@ std::vector<std::pair<Vec2, Vec4>> pickSeeds(Grid2 grid, AnimationConfig config)
std::uniform_int_distribution<> yDist(0, config.height - 1); std::uniform_int_distribution<> yDist(0, config.height - 1);
std::uniform_real_distribution<> colorDist(0.2f, 0.8f); std::uniform_real_distribution<> colorDist(0.2f, 0.8f);
std::vector<std::pair<Vec2, Vec4>> seeds; std::vector<std::tuple<size_t, Vec2, Vec4>> seeds;
for (int i = 0; i < config.numSeeds; ++i) { for (int i = 0; i < config.numSeeds; ++i) {
Vec2 point(xDist(gen), yDist(gen)); Vec2 point(xDist(gen), yDist(gen));
Vec4 color(colorDist(gen), colorDist(gen), colorDist(gen), colorDist(gen)); Vec4 color(colorDist(gen), colorDist(gen), colorDist(gen), 1.0f);
seeds.push_back(std::make_pair(point, color)); size_t id = grid.getPositionVec(point);
// Or in C++17 and later, you can use: grid.setColor(id, color);
// seeds.push_back({point, color}); seeds.push_back(std::make_tuple(id,point, color));
}
for (int i = 0; i < seeds.size(); ++i) {
size_t id = grid.getPositionVec(seeds[i].first);
grid.setColor(id,seeds[i].second);
} }
return seeds; return seeds;
} }
void expandPixel(Grid2& grid, AnimationConfig config, std::vector<std::pair<Vec2, Vec4>> seeds) { void expandPixel(Grid2& grid, AnimationConfig config, std::vector<std::tuple<size_t, Vec2, Vec4>>& seeds, std::unordered_set<size_t>& visited) {
TIME_FUNCTION; TIME_FUNCTION;
for (int i = 0; i < seeds.size(); ++i) { std::vector<std::tuple<size_t, Vec2, Vec4>> newseeds;
size_t id = grid.getPositionVec(seeds[i].first); for (const std::tuple<size_t, Vec2, Vec4>& seed : seeds) {
size_t id = std::get<0>(seed);
Vec2 seedPOS = std::get<1>(seed);
Vec4 seedColor = std::get<2>(seed);
std::vector<size_t> neighbors = grid.getNeighbors(id); std::vector<size_t> neighbors = grid.getNeighbors(id);
for (int j = 0; j < neighbors.size(); ++j) { for (size_t neighbor : neighbors) {
size_t neighbor = neighbors[j]; if (visited.find(neighbor) != visited.end()) {
continue; // Skip already processed neighbors
}
visited.insert(neighbor);
Vec2 neipos = grid.getPositionID(neighbor);
Vec4 neighborColor = grid.getColor(neighbor); Vec4 neighborColor = grid.getColor(neighbor);
Vec4 newcolor = (neighborColor - seeds[i].second) / float(config.width + config.height - 2); float distance = seedPOS.distance(neipos);
float angle = seedPOS.angleTo(neipos);
Vec4 newcolor = Vec4(neighborColor.r * ((1.1f + angle) * std::sin(seedColor.r)),
neighborColor.g * ((1.1f + angle) * std::sin(seedColor.g)),
neighborColor.b * ((1.1f + angle) * std::sin(seedColor.b)),
1.0f
);
grid.setColor(neighbor, newcolor); grid.setColor(neighbor, newcolor);
newseeds.push_back({neighbor, neipos,newcolor});
} }
} }
seeds = newseeds;
} }
bool exportavi(std::vector<std::vector<uint8_t>> frames, AnimationConfig config) { bool exportavi(std::vector<std::vector<uint8_t>> frames, AnimationConfig config) {
TIME_FUNCTION; TIME_FUNCTION;
bool success = AVIWriter::saveAVI("output/g2chromatic.avi", frames, config.width, config.height); std::string filename = "output/chromatic_transformation.avi";
std::cout << "Frame count: " << frames.size() << std::endl;
std::cout << "Frame size: " << (frames.empty() ? 0 : frames[0].size()) << std::endl;
std::cout << "Width: " << config.width << ", Height: " << config.height << std::endl;
std::filesystem::path dir = "output";
if (!std::filesystem::exists(dir)) {
if (!std::filesystem::create_directories(dir)) {
std::cout << "Failed to create output directory!" << std::endl;
return false;
}
}
bool success = AVIWriter::saveAVI(filename, frames, config.width+1, config.height+1, config.fps);
if (success) {
// Check if file actually exists
if (std::filesystem::exists(filename)) {
auto file_size = std::filesystem::file_size(filename);
}
} else {
std::cout << "Failed to save AVI file!" << std::endl;
}
return success; return success;
} }
@@ -94,11 +131,15 @@ int main() {
Grid2 grid = setup(config); Grid2 grid = setup(config);
grid.updateNeighborMap(); grid.updateNeighborMap();
Preview(grid); Preview(grid);
std::vector<std::pair<Vec2, Vec4>> seeds = pickSeeds(grid,config); std::vector<std::tuple<size_t, Vec2, Vec4>> seeds = pickSeeds(grid,config);
std::vector<std::vector<uint8_t>> frames; std::vector<std::vector<uint8_t>> frames;
//memory aid
std::unordered_set<size_t> visited;
for (int i = 0; i < config.totalFrames; ++i){ for (int i = 0; i < config.totalFrames; ++i){
std::cout << "Processing frame " << i + 1 << "/" << config.totalFrames << std::endl; std::cout << "Processing frame " << i + 1 << "/" << config.totalFrames << std::endl;
expandPixel(grid,config,seeds); expandPixel(grid,config,seeds, visited);
int width; int width;
int height; int height;
std::vector<uint8_t> frame; std::vector<uint8_t> frame;
@@ -106,7 +147,7 @@ int main() {
frames.push_back(frame); frames.push_back(frame);
} }
exportavi(frames,config);
FunctionTimer::printStats(FunctionTimer::Mode::ENHANCED); FunctionTimer::printStats(FunctionTimer::Mode::ENHANCED);
return 0; return 0;
} }

View File

@@ -90,13 +90,16 @@ public:
Colors[id] = color; Colors[id] = color;
Sizes[id] = size; Sizes[id] = size;
return id; return id;
updateNeighborForID(id);
} }
//set position by id //set position by id
void setPosition(size_t id, const Vec2& position) { void setPosition(size_t id, const Vec2& position) {
Positions.at(id).move(position); Positions.at(id).move(position);
updateNeighborForID(id);
} }
void setPosition(size_t id, float x, float y) { void setPosition(size_t id, float x, float y) {
Positions.at(id).move(Vec2(x,y)); Positions.at(id).move(Vec2(x,y));
updateNeighborForID(id);
} }
//set color by id (by pos same as get color) //set color by id (by pos same as get color)
void setColor(size_t id, const Vec4 color) { void setColor(size_t id, const Vec4 color) {
@@ -140,7 +143,7 @@ public:
Colors.erase(id); Colors.erase(id);
Sizes.erase(id); Sizes.erase(id);
unassignedIDs.push_back(id); unassignedIDs.push_back(id);
updateNeighborForID(id);
return id; return id;
} }
size_t removeID(Vec2 pos) { size_t removeID(Vec2 pos) {
@@ -149,7 +152,7 @@ public:
Colors.erase(id); Colors.erase(id);
Sizes.erase(id); Sizes.erase(id);
unassignedIDs.push_back(id); unassignedIDs.push_back(id);
updateNeighborForID(id);
return id; return id;
} }
@@ -162,6 +165,7 @@ public:
it->second = newPos; it->second = newPos;
} }
} }
updateNeighborMap();
} }
// Bulk update colors // Bulk update colors
void bulkUpdateColors(const std::unordered_map<size_t, Vec4>& newColors) { void bulkUpdateColors(const std::unordered_map<size_t, Vec4>& newColors) {

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@@ -260,6 +260,11 @@ class Vec2 {
float angleTo(const Vec2& other) const { float angleTo(const Vec2& other) const {
return std::acos(this->dot(other) / (this->length() * other.length())); return std::acos(this->dot(other) / (this->length() * other.length()));
} }
float directionTo(const Vec2& other) const {
Vec2 direction = other - *this;
return direction.angle();
}
float& operator[](int index) { float& operator[](int index) {
return (&x)[index]; return (&x)[index];