better g2chromatic.cpp

This commit is contained in:
yggdrasil75
2025-11-12 20:00:14 -05:00
parent f64842d142
commit ee5783e0e6
3 changed files with 75 additions and 25 deletions

View File

@@ -3,17 +3,19 @@
#include <random>
#include <algorithm>
#include <cmath>
#include <tuple>
#include <unordered_set>
#include "../util/grid/grid22.hpp"
#include "../util/output/aviwriter.hpp"
#include "../util/output/bmpwriter.hpp"
#include "../util/timing_decorator.cpp"
struct AnimationConfig {
int width = 1024;
int height = 1024;
int width = 128;
int height = 128;
int totalFrames = 480;
float fps = 30.0f;
int numSeeds = 1;
int numSeeds = 8;
};
Grid2 setup(AnimationConfig config) {
@@ -44,7 +46,7 @@ void Preview(Grid2 grid) {
bool success = BMPWriter::saveBMP("output/grayscalesource.bmp", rgbData, width, height);
}
std::vector<std::pair<Vec2, Vec4>> pickSeeds(Grid2 grid, AnimationConfig config) {
std::vector<std::tuple<size_t, Vec2, Vec4>> pickSeeds(Grid2 grid, AnimationConfig config) {
TIME_FUNCTION;
std::random_device rd;
std::mt19937 gen(rd());
@@ -52,39 +54,74 @@ std::vector<std::pair<Vec2, Vec4>> pickSeeds(Grid2 grid, AnimationConfig config)
std::uniform_int_distribution<> yDist(0, config.height - 1);
std::uniform_real_distribution<> colorDist(0.2f, 0.8f);
std::vector<std::pair<Vec2, Vec4>> seeds;
std::vector<std::tuple<size_t, Vec2, Vec4>> seeds;
for (int i = 0; i < config.numSeeds; ++i) {
Vec2 point(xDist(gen), yDist(gen));
Vec4 color(colorDist(gen), colorDist(gen), colorDist(gen), colorDist(gen));
seeds.push_back(std::make_pair(point, color));
// Or in C++17 and later, you can use:
// seeds.push_back({point, color});
}
for (int i = 0; i < seeds.size(); ++i) {
size_t id = grid.getPositionVec(seeds[i].first);
grid.setColor(id,seeds[i].second);
Vec4 color(colorDist(gen), colorDist(gen), colorDist(gen), 1.0f);
size_t id = grid.getPositionVec(point);
grid.setColor(id, color);
seeds.push_back(std::make_tuple(id,point, color));
}
return seeds;
}
void expandPixel(Grid2& grid, AnimationConfig config, std::vector<std::pair<Vec2, Vec4>> seeds) {
void expandPixel(Grid2& grid, AnimationConfig config, std::vector<std::tuple<size_t, Vec2, Vec4>>& seeds, std::unordered_set<size_t>& visited) {
TIME_FUNCTION;
for (int i = 0; i < seeds.size(); ++i) {
size_t id = grid.getPositionVec(seeds[i].first);
std::vector<std::tuple<size_t, Vec2, Vec4>> newseeds;
for (const std::tuple<size_t, Vec2, Vec4>& seed : seeds) {
size_t id = std::get<0>(seed);
Vec2 seedPOS = std::get<1>(seed);
Vec4 seedColor = std::get<2>(seed);
std::vector<size_t> neighbors = grid.getNeighbors(id);
for (int j = 0; j < neighbors.size(); ++j) {
size_t neighbor = neighbors[j];
for (size_t neighbor : neighbors) {
if (visited.find(neighbor) != visited.end()) {
continue; // Skip already processed neighbors
}
visited.insert(neighbor);
Vec2 neipos = grid.getPositionID(neighbor);
Vec4 neighborColor = grid.getColor(neighbor);
Vec4 newcolor = (neighborColor - seeds[i].second) / float(config.width + config.height - 2);
float distance = seedPOS.distance(neipos);
float angle = seedPOS.angleTo(neipos);
Vec4 newcolor = Vec4(neighborColor.r * ((1.1f + angle) * std::sin(seedColor.r)),
neighborColor.g * ((1.1f + angle) * std::sin(seedColor.g)),
neighborColor.b * ((1.1f + angle) * std::sin(seedColor.b)),
1.0f
);
grid.setColor(neighbor, newcolor);
newseeds.push_back({neighbor, neipos,newcolor});
}
}
seeds = newseeds;
}
bool exportavi(std::vector<std::vector<uint8_t>> frames, AnimationConfig config) {
TIME_FUNCTION;
bool success = AVIWriter::saveAVI("output/g2chromatic.avi", frames, config.width, config.height);
std::string filename = "output/chromatic_transformation.avi";
std::cout << "Frame count: " << frames.size() << std::endl;
std::cout << "Frame size: " << (frames.empty() ? 0 : frames[0].size()) << std::endl;
std::cout << "Width: " << config.width << ", Height: " << config.height << std::endl;
std::filesystem::path dir = "output";
if (!std::filesystem::exists(dir)) {
if (!std::filesystem::create_directories(dir)) {
std::cout << "Failed to create output directory!" << std::endl;
return false;
}
}
bool success = AVIWriter::saveAVI(filename, frames, config.width+1, config.height+1, config.fps);
if (success) {
// Check if file actually exists
if (std::filesystem::exists(filename)) {
auto file_size = std::filesystem::file_size(filename);
}
} else {
std::cout << "Failed to save AVI file!" << std::endl;
}
return success;
}
@@ -94,11 +131,15 @@ int main() {
Grid2 grid = setup(config);
grid.updateNeighborMap();
Preview(grid);
std::vector<std::pair<Vec2, Vec4>> seeds = pickSeeds(grid,config);
std::vector<std::tuple<size_t, Vec2, Vec4>> seeds = pickSeeds(grid,config);
std::vector<std::vector<uint8_t>> frames;
//memory aid
std::unordered_set<size_t> visited;
for (int i = 0; i < config.totalFrames; ++i){
std::cout << "Processing frame " << i + 1 << "/" << config.totalFrames << std::endl;
expandPixel(grid,config,seeds);
expandPixel(grid,config,seeds, visited);
int width;
int height;
std::vector<uint8_t> frame;
@@ -106,7 +147,7 @@ int main() {
frames.push_back(frame);
}
exportavi(frames,config);
FunctionTimer::printStats(FunctionTimer::Mode::ENHANCED);
return 0;
}