I forgot to pull.
woops
This commit is contained in:
yggdrasil75
2025-11-21 07:30:47 -05:00
4 changed files with 224 additions and 87 deletions

View File

@@ -1,35 +1,52 @@
# Compiler and flags
CXX := g++
CXXFLAGS := -std=c++23 -O3 -march=native -I./imgui
LDFLAGS := -L./imgui -limgui -lstb -lGL
PKG_FLAGS := $(shell pkg-config --cflags --libs glfw3)
# Directories
BIN_DIR := ./bin
SRC_DIR := ./tests
IMGUI_DIR = ./imgui
OBJ_DIR := $(BIN_DIR)/obj
STB_DIR := ./stb
# Compiler and flags
CXX := g++
CXXFLAGS = -std=c++23 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends -I$(STB_DIR)
#CXXFLAGS += -g -Wall -Wformat
CXXFLAGS += `pkg-config --cflags glfw3`
CFLAGS = $(CXXFLAGS)
LDFLAGS := -L./imgui -limgui -lGL
LINUX_GL_LIBS = -lGL
PKG_FLAGS := $(LINUX_GL_LIBS) `pkg-config --static --cflags --libs glfw3`
CXXFLAGS += $(PKG_FLAGS)
# Source files
SRC := $(SRC_DIR)/g2chromatic2.cpp
TARGET := $(BIN_DIR)/g2gradc
SRC += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
SRC += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
SRC += $(SRC_DIR)/stb_image.cpp
OBJS = $(addprefix $(OBJ_DIR)/, $(addsuffix .o, $(basename $(notdir $(SRC)))))
UNAME_S := $(shell uname -s)
EXE := $(BIN_DIR)/g2gradc
# Default target
all: $(TARGET)
$(shell mkdir -p $(OBJ_DIR))
# Create binary directory if it doesn't exist
$(BIN_DIR):
@mkdir -p $(BIN_DIR)
$(OBJ_DIR)/%.o: $(SRC_DIR)/%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
# Build target
$(TARGET): $(SRC) | $(BIN_DIR)
$(CXX) $(CXXFLAGS) -o $@ $< $(LDFLAGS) $(PKG_FLAGS)
$(OBJ_DIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
# Run the program
run: $(TARGET)
./$(TARGET)
$(OBJ_DIR)/%.o: $(IMGUI_DIR)/%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJ_DIR)/%.o: $(IMGUI_DIR)/backends/%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJ_DIR)/%.o: $(STB_DIR)/%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
all: $(EXE)
@echo Build complete for $(ECHO_MESSAGE)
$(EXE): $(OBJS)
$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
# Clean build artifacts
clean:
rm -rf $(BIN_DIR)
# Phony targets
.PHONY: all run clean
rm -f $(EXE) $(OBJS)

View File

@@ -20,6 +20,7 @@
#include <atomic>
#include <future>
#include <mutex>
#include <chrono>
std::mutex m;
std::atomic<bool> isGenerating{false};
@@ -28,7 +29,15 @@ std::future<void> generationFuture;
std::mutex previewMutex;
std::atomic<bool> updatePreview{false};
frame currentPreviewFrame;
GLuint previewTexture = 0;
GLuint textu = 0;
std::string previewText;
struct Shared {
std::mutex mutex;
Grid2 grid;
bool hasNewFrame = false;
int currentFrame = 0;
};
struct AnimationConfig {
int width = 1024;
@@ -69,12 +78,22 @@ void Preview(Grid2& grid) {
}
}
void livePreview(GLFWwindow* window, Grid2& grid) {
// frame Frame = grid.getGridAsFrame(frame::colormap::RGB);
// int image_width = Frame.getWidth();
// int image_height = Frame.getHeight();
// auto data = reinterpret_cast<char*>(Frame.getData());
// uint8_t* image_data = stbi_load_from_memory((const unsigned char*)data, (int)data.size(), &image_width, &image_height, 3, 4);
void livePreview(const Grid2& grid) {
std::lock_guard<std::mutex> lock(previewMutex);
currentPreviewFrame = grid.getGridAsFrame(frame::colormap::RGBA);
glGenTextures(1, &textu);
glBindTexture(GL_TEXTURE_2D, textu);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glBindTexture(GL_TEXTURE_2D, textu);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, currentPreviewFrame.getWidth(), currentPreviewFrame.getHeight(),
0, GL_RGBA, GL_UNSIGNED_BYTE, currentPreviewFrame.getData().data());
updatePreview = true;
}
std::vector<std::tuple<size_t, Vec2, Vec4>> pickSeeds(Grid2 grid, AnimationConfig config) {
@@ -201,10 +220,16 @@ bool exportavi(std::vector<frame> frames, AnimationConfig config) {
return success;
}
void mainLogic(const AnimationConfig& config, Grid2& grid) {
void mainLogic(const AnimationConfig& config, Shared& state) {
isGenerating = true;
try {
grid = setup(config);
Grid2 grid = setup(config);
{
std:: lock_guard<std::mutex> lock(state.mutex);
state.grid = grid;
state.hasNewFrame = true;
state.currentFrame = 0;
}
Preview(grid);
std::vector<std::tuple<size_t, Vec2, Vec4>> seeds = pickSeeds(grid, config);
std::vector<frame> frames;
@@ -218,16 +243,21 @@ void mainLogic(const AnimationConfig& config, Grid2& grid) {
expandPixel(grid,config,seeds);
std::lock_guard<std::mutex> lock(state.mutex);
state.grid = grid;
state.hasNewFrame = true;
state.currentFrame = i;
// Print compression info for this frame
if (i % 10 == 0 ) {
frame bgrframe;
std::cout << "Processing frame " << i + 1 << "/" << config.totalFrames << std::endl;
bgrframe = grid.getGridAsFrame(frame::colormap::BGR);
bgrframe.printCompressionStats();
frames.push_back(bgrframe);
//bgrframe.decompress();
//BMPWriter::saveBMP(std::format("output/grayscalesource.{}.bmp", i), bgrframe);
bgrframe.compressFrameLZ78();
bgrframe.printCompressionStats();
}
}
exportavi(frames,config);
@@ -296,7 +326,7 @@ int main() {
//ImGui::SetNextWindowSize(ImVec2(1110,667));
//auto beg = ImGui::Begin("Gradient thing", &window);
//if (beg) {
std::cout << "stuff breaks at 223" << std::endl;
// std::cout << "stuff breaks at 223" << std::endl;
bool application_not_closed = true;
//float main_scale = ImGui_ImplGlfw_GetContentScaleForMonitor(glfwGetPrimaryMonitor());
GLFWwindow* window = glfwCreateWindow((int)(1280), (int)(800), "Chromatic gradient generator thing", nullptr, nullptr);
@@ -306,7 +336,7 @@ int main() {
glfwSwapInterval(1);
//IMGUI_CHECKVERSION(); //this might be more important than I realize. but cant run with it so currently ignoring.
ImGui::CreateContext();
std::cout << "context created" << std::endl;
// std::cout << "context created" << std::endl;
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
ImGui::StyleColorsDark();
@@ -322,7 +352,7 @@ int main() {
ImGui_ImplOpenGL3_Init(glsl_version);
std::cout << "created glfw window" << std::endl;
// std::cout << "created glfw window" << std::endl;
// Our state
@@ -336,7 +366,10 @@ int main() {
static int i4 = 8;
std::future<void> mainlogicthread;
Shared state;
Grid2 grid;
AnimationConfig config;
previewText = "Please generate";
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
@@ -354,94 +387,90 @@ int main() {
ImGui::SliderInt("framecount", &i3, 10, 5000);
ImGui::SliderInt("numSeeds", &i4, 0, 10);
// Disable button while generating
if (isGenerating) {
ImGui::BeginDisabled();
}
if (ImGui::Button("Generate Animation")) {
AnimationConfig config = AnimationConfig(i1, i2, i3, f, i4);
mainlogicthread = std::async(std::launch::async, mainLogic, config, std::ref(grid));
config = AnimationConfig(i1, i2, i3, f, i4);
mainlogicthread = std::async(std::launch::async, mainLogic, config, std::ref(state));
}
if (isGenerating) {
ImGui::EndDisabled();
// Show cancel button and progress indicator
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
cancelGeneration();
}
// Optional: Show a progress indicator
ImGui::Text("Generating...");
// Check for new frames from the generation thread
bool hasNewFrame = false;
{
std::lock_guard<std::mutex> lock(state.mutex);
if (state.hasNewFrame) {
livePreview(state.grid);
state.hasNewFrame = false;
previewText = "Generating... Frame: " + std::to_string(state.currentFrame);
}
//ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); // is this broken or is it just cause I have no refresh buffer in this loop?
}
ImGui::Text(previewText.c_str());
if (textu != 0) {
ImVec2 imageSize = ImVec2(config.width * 0.3f, config.height * 0.3f); // Scale down for preview
ImVec2 uv_min = ImVec2(0.0f, 0.0f);
ImVec2 uv_max = ImVec2(1.0f, 1.0f);
ImGui::Image((void*)(intptr_t)textu, imageSize, uv_min, uv_max);
} else {
ImGui::Text("Generating preview...");
}
} else {
ImGui::Text("No preview available");
ImGui::Text("Start generation to see live preview");
}
//std::cout << "sleeping" << std::endl;
std::this_thread::sleep_for(std::chrono::milliseconds(100));
//std::cout << "ending" << std::endl;
ImGui::End();
}
// ImGui::NewFrame();
// {
// ImGui::Begin("Live Preview");
// if (previewTexture != 0) {
// // Get available space
// ImVec2 availableSize = ImGui::GetContentRegionAvail();
// // Maintain aspect ratio (assuming square or config width/height)
// float aspectRatio = static_cast<float>(currentPreviewFrame.getWidth()) /
// static_cast<float>(currentPreviewFrame.getHeight());
// ImVec2 imageSize;
// if (availableSize.x / aspectRatio <= availableSize.y) {
// imageSize.x = availableSize.x;
// imageSize.y = availableSize.x / aspectRatio;
// } else {
// imageSize.y = availableSize.y;
// imageSize.x = availableSize.y * aspectRatio;
// }
// ImGui::Image((ImTextureID)(intptr_t)previewTexture, imageSize);
// ImGui::Text("Frame: %dx%d", currentPreviewFrame.getWidth(), currentPreviewFrame.getHeight());
// if (isGenerating) {
// ImGui::TextColored(ImVec4(0, 1, 0, 1), "Generating...");
// } else {
// ImGui::Text("Ready");
// }
// } else {
// ImGui::Text("No preview available");
// ImGui::Text("Start generation to see live preview");
// }
// ImGui::End();
// }
// std::cout << "ending frame" << std::endl;
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
glClear(GL_COLOR_BUFFER_BIT);
// std::cout << "rendering" << std::endl;
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
//mainlogicthread.join();
// std::cout << "swapping buffers" << std::endl;
}
cancelGeneration();
// std::cout << "shutting down" << std::endl;
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
// std::cout << "destroying" << std::endl;
glfwDestroyWindow(window);
if (previewTexture != 0) {
glDeleteTextures(1, &previewTexture);
previewTexture = 0;
if (textu != 0) {
glDeleteTextures(1, &textu);
textu = 0;
}
glfwTerminate();
FunctionTimer::printStats(FunctionTimer::Mode::ENHANCED);
// std::cout << "printing" << std::endl;
return 0;
}
//I need this: https://raais.github.io/ImStudio/

2
tests/stb_image.cpp Normal file
View File

@@ -0,0 +1,2 @@
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"

View File

@@ -67,7 +67,7 @@ public:
return Positions.bucket_count();
}
bool empty() {
bool empty() const {
return Positions.empty();
}
@@ -194,7 +194,9 @@ protected:
//TODO: spatial map
SpatialGrid spatialGrid;
float spatialCellSize = 2.0f;
public:
bool usable = false;
//get position from id
Vec2 getPositionID(size_t id) const {
Vec2 it = Positions.at(id);
@@ -459,6 +461,7 @@ public:
shrinkIfNeeded();
updateNeighborMap();
usable = true;
return getAllIDs();
}
@@ -621,6 +624,78 @@ public:
}
}
void getGridRegionAsRGBA(const Vec2& minCorner, const Vec2& maxCorner,
int& width, int& height, std::vector<uint8_t>& rgbData) const {
TIME_FUNCTION;
// std::cout << "excessdebug g2.483" << std::endl;
// Calculate dimensions
width = static_cast<int>(maxCorner.x - minCorner.x);
height = static_cast<int>(maxCorner.y - minCorner.y);
if (width <= 0 || height <= 0) {
width = height = 0;
rgbData.clear();
rgbData.shrink_to_fit();
return;
}
// std::cout << "excessdebug g2.494" << std::endl;
// Initialize RGB data (3 bytes per pixel: R, G, B)
std::vector<Vec4> rgbaBuffer(width * height, Vec4(0.0f, 0.0f, 0.0f, 0.0f));
// For each position in the grid, find the corresponding pixel
for (const auto& [id, pos] : Positions) {
// std::cout << "excessdebug g2.501." << id << std::endl;
size_t size = Sizes.at(id);
// Calculate pixel coordinates
int pixelXm = static_cast<int>(pos.x - size/2 - minCorner.x);
int pixelXM = static_cast<int>(pos.x + size/2 - minCorner.x);
int pixelYm = static_cast<int>(pos.y - size/2 - minCorner.y);
int pixelYM = static_cast<int>(pos.y + size/2 - minCorner.y);
pixelXm = std::max(0, pixelXm);
pixelXM = std::min(width - 1, pixelXM);
pixelYm = std::max(0, pixelYm);
pixelYM = std::min(height - 1, pixelYM);
// std::cout << "excessdebug g2.514." << id << std::endl;
// Ensure within bounds
if (pixelXM >= minCorner.x && pixelXm < width && pixelYM >= minCorner.y && pixelYm < height) {
// std::cout << "excessdebug g2.518." << id << " - (" << pixelXm << "," << pixelYM << ")" << std::endl;
const Vec4& color = Colors.at(id);
float srcAlpha = color.a;
float invSrcAlpha = 1.0f - srcAlpha;
for (int py = pixelYm; py <= pixelYM; ++py){
for (int px = pixelXm; px <= pixelXM; ++px){
// std::cout << "excessdebug g2.524." << id << " - (" << py << "," << px << ")" << std::endl;
int index = (py * width + px);
Vec4 dest = rgbaBuffer[index];
dest.r = color.r * srcAlpha + dest.r; // * invSrcAlpha;
dest.g = color.g * srcAlpha + dest.g; // * invSrcAlpha;
dest.b = color.b * srcAlpha + dest.b; // * invSrcAlpha;
dest.a = srcAlpha + dest.a; // * invSrcAlpha;
rgbaBuffer[index] = dest;
}
}
}
}
rgbData.resize(rgbaBuffer.size() * 4);
for (int i = 0; i < rgbaBuffer.size(); ++i) {
const Vec4& color = rgbaBuffer[i];
int bgrIndex = i * 4;
// Convert from [0,1] to [0,255] and store as RGB
rgbData[bgrIndex + 0] = static_cast<unsigned char>(color.r * 255);
rgbData[bgrIndex + 1] = static_cast<unsigned char>(color.g * 255);
rgbData[bgrIndex + 2] = static_cast<unsigned char>(color.b * 255);
rgbData[bgrIndex + 2] = static_cast<unsigned char>(color.a * 255);
}
}
//get full as rgb/bgr
void getGridAsRGB(int& width, int& height, std::vector<uint8_t>& rgbData) {
Vec2 minCorner, maxCorner;
@@ -646,6 +721,17 @@ public:
return resultFrame;
}
frame getGridRegionAsFrameRGBA(const Vec2& minCorner, const Vec2& maxCorner) const {
TIME_FUNCTION;
int width, height;
std::vector<uint8_t> rgbData;
getGridRegionAsRGBA(minCorner, maxCorner, width, height, rgbData);
frame resultFrame(width, height, frame::colormap::RGB);
resultFrame.setData(rgbData);
return resultFrame;
}
// Get region as frame (BGR format)
frame getGridRegionAsFrameBGR(const Vec2& minCorner, const Vec2& maxCorner) const {
TIME_FUNCTION;
@@ -659,7 +745,7 @@ public:
}
// Get entire grid as frame with specified format
frame getGridAsFrame(frame::colormap format = frame::colormap::RGB) {
frame getGridAsFrame(frame::colormap format = frame::colormap::RGB) const {
TIME_FUNCTION;
Vec2 minCorner, maxCorner;
getBoundingBox(minCorner, maxCorner);
@@ -669,6 +755,9 @@ public:
case frame::colormap::RGB:
Frame = std::move(getGridRegionAsFrameRGB(minCorner, maxCorner));
break;
case frame::colormap::RGBA:
Frame = std::move(getGridRegionAsFrameRGBA(minCorner, maxCorner));
break;
case frame::colormap::BGR:
Frame = std::move(getGridRegionAsFrameBGR(minCorner, maxCorner));
break;
@@ -708,7 +797,7 @@ public:
}
//get bounding box
void getBoundingBox(Vec2& minCorner, Vec2& maxCorner) {
void getBoundingBox(Vec2& minCorner, Vec2& maxCorner) const {
TIME_FUNCTION;
if (Positions.empty()) {
minCorner = Vec2(0, 0);