stuff working better now. still kinda meh, but its decent enough.

This commit is contained in:
Yggdrasil75
2025-11-25 12:44:41 -05:00
parent 872cf3db1a
commit ea7328be64
6 changed files with 140 additions and 93 deletions

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@@ -18,6 +18,7 @@ CXXFLAGS += $(PKG_FLAGS)
# Source files # Source files
SRC := $(SRC_DIR)/g2temp.cpp SRC := $(SRC_DIR)/g2temp.cpp
#SRC := $(SRC_DIR)/g2chromatic2.cpp
SRC += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp SRC += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
SRC += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp SRC += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
SRC += $(SRC_DIR)/stb_image.cpp SRC += $(SRC_DIR)/stb_image.cpp

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@@ -252,7 +252,7 @@ void mainLogic(const AnimationConfig& config, Shared& state, int gradnoise) {
if (gradnoise == 0) { if (gradnoise == 0) {
grid = setup(config); grid = setup(config);
} else if (gradnoise == 1) { } else if (gradnoise == 1) {
grid = grid.noiseGenGrid(0,0,config.height, config.width, 0.01, 1.0, false, config.noisemod); grid = grid.noiseGenGridTemps(0,0,config.height, config.width, 0.01, 1.0, false, config.noisemod);
} }
grid.setDefault(Vec4(0,0,0,0)); grid.setDefault(Vec4(0,0,0,0));
{ {
@@ -261,7 +261,7 @@ void mainLogic(const AnimationConfig& config, Shared& state, int gradnoise) {
state.hasNewFrame = true; state.hasNewFrame = true;
state.currentFrame = 0; state.currentFrame = 0;
} }
pickTempSeeds(grid,config); //pickTempSeeds(grid,config);
//std::vector<std::tuple<size_t, Vec2, Vec4>> seeds = pickSeeds(grid, config); //std::vector<std::tuple<size_t, Vec2, Vec4>> seeds = pickSeeds(grid, config);
std::cout << "generated grid" << std::endl; std::cout << "generated grid" << std::endl;
@@ -294,7 +294,7 @@ void mainLogic(const AnimationConfig& config, Shared& state, int gradnoise) {
if (i % 10 == 0 ) { if (i % 10 == 0 ) {
frame bgrframe; frame bgrframe;
std::cout << "Processing frame " << i + 1 << "/" << config.totalFrames << std::endl; std::cout << "Processing frame " << i + 1 << "/" << config.totalFrames << std::endl;
bgrframe = grid.getGridAsFrame(frame::colormap::BGR); bgrframe = grid.getTempAsFrame(Vec2(0,0), Vec2(config.height,config.width), Vec2(256,256), frame::colormap::BGR);
frames.push_back(bgrframe); frames.push_back(bgrframe);
//bgrframe.decompress(); //bgrframe.decompress();
//BMPWriter::saveBMP(std::format("output/grayscalesource.{}.bmp", i), bgrframe); //BMPWriter::saveBMP(std::format("output/grayscalesource.{}.bmp", i), bgrframe);
@@ -407,7 +407,7 @@ int main() {
static int i4 = 8; static int i4 = 8;
static int noisemod = 42; static int noisemod = 42;
static float fs = 1.0; static float fs = 1.0;
int gradnoise = 0; int gradnoise = 1;
std::future<void> mainlogicthread; std::future<void> mainlogicthread;
Shared state; Shared state;

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@@ -274,7 +274,7 @@ public:
} else { } else {
Vec4 newc = Vec4(alpha,alpha,alpha,1.0); Vec4 newc = Vec4(alpha,alpha,alpha,1.0);
colors.push_back(newc); colors.push_back(newc);
poses.push_back(pos); poses.push_back(Vec2(x,y));
sizes.push_back(1.0f); sizes.push_back(1.0f);
} }
} }
@@ -619,13 +619,13 @@ public:
size_t id = Positions.set(poses[i]); size_t id = Positions.set(poses[i]);
Colors[id] = colors[i]; Colors[id] = colors[i];
Sizes[id] = sizes[i]; Sizes[id] = sizes[i];
tempMap.emplace(id, Temp(temps[i])); Temp temptemp = Temp(temps[i]);
tempMap.insert({id, temptemp});
spatialGrid.insert(id,poses[i]); spatialGrid.insert(id,poses[i]);
newids.push_back(id); newids.push_back(id);
} }
shrinkIfNeeded(); shrinkIfNeeded();
// updateNeighborMap();
usable = true; usable = true;
return newids; return newids;
@@ -663,13 +663,6 @@ public:
// Initialize RGB data with default background color // Initialize RGB data with default background color
std::vector<Vec4> rgbaBuffer(width * height, Vec4(0,0,0,0)); std::vector<Vec4> rgbaBuffer(width * height, Vec4(0,0,0,0));
// for (int x = minCorner.x; x < maxCorner.x; x++) {
// for (int y = minCorner.y; x < maxCorner.y; y++){
// Vec2 pos = Vec2(x,y);
// size_t posID = getPositionVec(pos, 1.0f, false);
// }
// }
// For each position in the grid, find the corresponding pixel // For each position in the grid, find the corresponding pixel
for (const auto& [id, pos] : Positions) { for (const auto& [id, pos] : Positions) {
size_t size = Sizes.at(id); size_t size = Sizes.at(id);
@@ -993,59 +986,6 @@ public:
} }
} }
// void updateNeighborMap() {
// //std::cout << "updateNeighborMap()" << std::endl;
// TIME_FUNCTION;
// neighborMap.clear();
// optimizeSpatialGrid();
// // For each object, find nearby neighbors
// float radiusSq = neighborRadius * neighborRadius;
// #pragma omp parallel for
// for (const auto& [id1, pos1] : Positions) {
// std::vector<size_t> neighbors;
// //std::vector<size_t> candidate_ids = spatialGrid.queryRange(pos1, neighborRadius);
// std::unordered_set<size_t> candidate_idset = spatialGrid.find(pos1);
// std::vector<size_t> candidate_ids;
// candidate_ids.reserve(candidate_idset.size());
// for (auto it = candidate_idset.begin(); it != candidate_idset.end();) {
// candidate_ids.push_back(std::move(candidate_idset.extract(it++).value()));
// }
// for (size_t id2 : candidate_ids) {
// if (id1 != id2) { // && Positions.at(id1).distanceSquared(Positions.at(id2)) <= radiusSq) {
// neighbors.push_back(id2);
// }
// }
// #pragma omp critical
// neighborMap[id1] = std::move(neighbors);
// }
// }
// Update neighbor map for a single object
// void updateNeighborForID(size_t id) {
// TIME_FUNCTION;
// Vec2 pos_it = Positions.at(id);
// std::vector<size_t> neighbors;
// float radiusSq = neighborRadius * neighborRadius;
// for (const auto& [id2, pos2] : Positions) {
// if (id != id2 && pos_it.distanceSquared(pos2) <= radiusSq) {
// neighbors.push_back(id2);
// }
// }
// neighborMap[id] = std::move(neighbors);
// }
// // Get neighbors for an ID
// const std::vector<size_t>& getNeighbors(size_t id) const {
// static const std::vector<size_t> empty;
// auto it = neighborMap.find(id);
// return it != neighborMap.end() ? it->second : empty;
// }
std::vector<size_t> getNeighbors(size_t id) const { std::vector<size_t> getNeighbors(size_t id) const {
Vec2 pos = Positions.at(id); Vec2 pos = Positions.at(id);
std::vector<size_t> candidates = spatialGrid.queryRange(pos, neighborRadius); std::vector<size_t> candidates = spatialGrid.queryRange(pos, neighborRadius);
@@ -1071,7 +1011,6 @@ public:
optimizeSpatialGrid(); optimizeSpatialGrid();
} }
//temp stuff //temp stuff
void setTemp(const Vec2 pos, double temp) { void setTemp(const Vec2 pos, double temp) {
size_t id = getOrCreatePositionVec(pos, 0.0, true); size_t id = getOrCreatePositionVec(pos, 0.0, true);
@@ -1092,33 +1031,38 @@ public:
std::vector<Vec2> poses; std::vector<Vec2> poses;
std::vector<Vec4> colors; std::vector<Vec4> colors;
std::vector<float> sizes; std::vector<float> sizes;
std::vector<float> temps;
int callnumber = 0;
for (int x = minx; x < maxx; x++) { for (int x = minx; x < maxx; x++) {
for (int y = miny; y < maxy; y++) { for (int y = miny; y < maxy; y++) {
float nx = (x+noisemod)/(maxx+EPSILON)/0.1; float nx = (x+noisemod)/(maxx+EPSILON)/0.1;
float ny = (y+noisemod)/(maxy+EPSILON)/0.1; float ny = (y+noisemod)/(maxy+EPSILON)/0.1;
Vec2 pos = Vec2(nx,ny); Vec2 pos = Vec2(nx,ny);
float temp = noisegen.permute(Vec2(nx*0.2+1,ny*0.1+2));
float alpha = noisegen.permute(pos); float alpha = noisegen.permute(pos);
if (alpha > minChance && alpha < maxChance) { if (alpha > minChance && alpha < maxChance) {
if (color) { if (color) {
float red = noisegen.permute(Vec2(nx*0.3,ny*0.3)); float red = noisegen.permute(Vec2(nx*0.3,ny*0.3));
float green = noisegen.permute(Vec2(nx*0.6,ny*.06)); float green = noisegen.permute(Vec2(nx*0.6,ny*.06));
float blue = noisegen.permute(Vec2(nx*0.9,ny*0.9)); float blue = noisegen.permute(Vec2(nx*0.9,ny*0.9));
std::uniform_real_distribution<> temp(0.0f, 100.0f);
Vec4 newc = Vec4(red,green,blue,1.0); Vec4 newc = Vec4(red,green,blue,1.0);
colors.push_back(newc); colors.push_back(newc);
poses.push_back(Vec2(x,y)); poses.push_back(Vec2(x,y));
sizes.push_back(1.0f); sizes.push_back(1.0f);
temps.push_back(temp * 100);
//std::cout << "temp: " << temp << std::endl;
} else { } else {
Vec4 newc = Vec4(alpha,alpha,alpha,1.0); Vec4 newc = Vec4(alpha,alpha,alpha,1.0);
colors.push_back(newc); colors.push_back(newc);
poses.push_back(pos); poses.push_back(Vec2(x,y));
sizes.push_back(1.0f); sizes.push_back(1.0f);
temps.push_back(temp * 100);
} }
} }
} }
} }
std::cout << "noise generated" << std::endl; std::cout << "noise generated" << std::endl;
bulkAddObjects(poses,colors,sizes); bulkAddObjects(poses, colors, sizes, temps);
return *this; return *this;
} }
@@ -1147,9 +1091,11 @@ public:
std::vector<size_t> tval = spatialGrid.queryRange(Positions.at(id), 10); std::vector<size_t> tval = spatialGrid.queryRange(Positions.at(id), 10);
for (size_t tempid : tval) { for (size_t tempid : tval) {
Vec2 pos = Positions.at(tempid); Vec2 pos = Positions.at(tempid);
if (tempMap.find(id) != tempMap.end()) {
Temp temp = tempMap.at(tempid); Temp temp = tempMap.at(tempid);
out.insert({pos, temp}); out.insert({pos, temp});
} }
}
return out; return out;
} }
@@ -1163,12 +1109,12 @@ public:
else return tempMap.at(id).temp; else return tempMap.at(id).temp;
} }
frame getTempAsFrame(Vec2 minCorner, Vec2 maxCorner, Vec2 res) { frame getTempAsFrame(Vec2 minCorner, Vec2 maxCorner, Vec2 res, frame::colormap outcolor = frame::colormap::RGB) {
TIME_FUNCTION; TIME_FUNCTION;
if (updatingView) return frame(); if (updatingView) return frame();
updatingView = true; updatingView = true;
int pcount = 0; int pcount = 0;
std::cout << "getTempAsFrame() started" << pcount++ << std::endl; // std::cout << "getTempAsFrame() started" << pcount++ << std::endl;
size_t sheight = maxCorner.x - minCorner.x; size_t sheight = maxCorner.x - minCorner.x;
size_t swidth = maxCorner.y - minCorner.y; size_t swidth = maxCorner.y - minCorner.y;
// std::cout << "getTempAsFrame() started" << pcount++ << std::endl; // std::cout << "getTempAsFrame() started" << pcount++ << std::endl;
@@ -1200,21 +1146,62 @@ public:
std::cout << "max temp: " << maxTemp << " min temp: " << minTemp << std::endl; std::cout << "max temp: " << maxTemp << " min temp: " << minTemp << std::endl;
// std::cout << "getTempAsFrame() middle" << std::endl; // std::cout << "getTempAsFrame() middle" << std::endl;
switch (outcolor) {
case frame::colormap::RGBA: {
std::vector<uint8_t> rgbaBuffer(width*height*4, 0);
for (const auto& [v2, temp] : tempBuffer) {
size_t index = (v2.y * width + v2.x) * 4;
uint8_t atemp = static_cast<unsigned char>((((temp-minTemp)) / (maxTemp-minTemp)) * 255);
rgbaBuffer[index+0] = atemp;
rgbaBuffer[index+1] = atemp;
rgbaBuffer[index+2] = atemp;
rgbaBuffer[index+3] = 255;
}
// std::cout << "rgba buffer is " << rgbaBuffer.size() << std::endl;
frame result = frame(res.x,res.y, frame::colormap::RGBA);
result.setData(rgbaBuffer);
updatingView = false;
return result;
break;
}
case frame::colormap::BGR: {
std::vector<uint8_t> rgbaBuffer(width*height*3, 0); std::vector<uint8_t> rgbaBuffer(width*height*3, 0);
for (const auto& [v2, temp] : tempBuffer) { for (const auto& [v2, temp] : tempBuffer) {
size_t index = (v2.y * width + v2.x) * 3; size_t index = (v2.y * width + v2.x) * 3;
uint8_t atemp = static_cast<unsigned char>((((temp-minTemp)) / (maxTemp-minTemp)) * 255); uint8_t atemp = static_cast<unsigned char>((((temp-minTemp)) / (maxTemp-minTemp)) * 255);
rgbaBuffer[index] = atemp; rgbaBuffer[index+2] = atemp;
rgbaBuffer[index+1] = atemp;
rgbaBuffer[index+0] = atemp;
//rgbaBuffer[index+3] = 255;
}
// std::cout << "rgba buffer is " << rgbaBuffer.size() << std::endl;
frame result = frame(res.x,res.y, frame::colormap::BGR);
result.setData(rgbaBuffer);
updatingView = false;
return result;
break;
}
case frame::colormap::RGB:
default: {
std::vector<uint8_t> rgbaBuffer(width*height*3, 0);
for (const auto& [v2, temp] : tempBuffer) {
size_t index = (v2.y * width + v2.x) * 3;
uint8_t atemp = static_cast<unsigned char>((((temp-minTemp)) / (maxTemp-minTemp)) * 255);
rgbaBuffer[index+0] = atemp;
rgbaBuffer[index+1] = atemp; rgbaBuffer[index+1] = atemp;
rgbaBuffer[index+2] = atemp; rgbaBuffer[index+2] = atemp;
//rgbaBuffer[index+3] = 255; //rgbaBuffer[index+3] = 255;
} }
std::cout << "rgba buffer is " << rgbaBuffer.size() << std::endl; // std::cout << "rgba buffer is " << rgbaBuffer.size() << std::endl;
frame result = frame(res.x,res.y, frame::colormap::RGB); frame result = frame(res.x,res.y, frame::colormap::RGB);
result.setData(rgbaBuffer); result.setData(rgbaBuffer);
updatingView = false; updatingView = false;
return result; return result;
break;
} }
}
}
}; };

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@@ -145,12 +145,9 @@ public:
static bool saveBMP(const std::string& filename, frame& frame) { static bool saveBMP(const std::string& filename, frame& frame) {
if (frame.colorFormat == frame::colormap::RGB) { if (frame.colorFormat == frame::colormap::RGB) {
std::cout << "found correct colormap" << std::endl;
return saveBMP(filename, frame.getData(), frame.getWidth(), frame.getHeight()); return saveBMP(filename, frame.getData(), frame.getWidth(), frame.getHeight());
} else if (frame.colorFormat == frame::colormap::RGBA) { } else if (frame.colorFormat == frame::colormap::RGBA) {
std::cout << "found incorrect colormap. converting from RGBA" << std::endl;
std::vector<uint8_t> fdata = convertRGBAtoRGB(frame.getData()); std::vector<uint8_t> fdata = convertRGBAtoRGB(frame.getData());
std::cout << "source data: " << frame.getData().size() << " out data: " << fdata.size() << std::endl;
return saveBMP(filename, fdata, frame.getWidth(), frame.getHeight()); return saveBMP(filename, fdata, frame.getWidth(), frame.getHeight());
} }
else { else {

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@@ -76,7 +76,6 @@ public:
_compressedData.shrink_to_fit(); _compressedData.shrink_to_fit();
overheadmap.clear(); overheadmap.clear();
sourceSize = data.size(); sourceSize = data.size();
std::cout << "wrote " << data.size() << " as frame" << std::endl;
} }
const std::vector<uint8_t>& getData() const { const std::vector<uint8_t>& getData() const {

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@@ -10,10 +10,31 @@ class Temp {
private: private:
protected: protected:
static Vec2 findClosestPoint(const Vec2& position, std::unordered_map<Vec2, Temp> others) {
if (others.empty()) {
return position;
}
auto closest = others.begin();
double minDistance = position.distance(closest->first);
for (auto it = std::next(others.begin()); it != others.end(); ++it) {
double distance = position.distance(it->first);
if (distance < minDistance) {
minDistance = distance;
closest = it;
}
}
return closest->first;
}
public: public:
double temp; double temp;
Temp(float temp) : temp(temp) {}; Temp(float temp) : temp(temp) {
//std::cout << "setting temp to: " << temp << std::endl;
};
Temp(const Vec2& testPos, const std::unordered_map<Vec2, Temp>& others) { Temp(const Vec2& testPos, const std::unordered_map<Vec2, Temp>& others) {
TIME_FUNCTION; TIME_FUNCTION;
@@ -52,6 +73,48 @@ public:
} }
return num / den; return num / den;
} }
static float calGrad(const Vec2& testPos, std::unordered_map<Vec2, Temp> others) {
std::vector<std::pair<Vec2, double>> nearbyPoints;
for (const auto& [point, temp] : others) {
if (point.distance(testPos) <= 25) {
nearbyPoints.emplace_back(point, temp.temp);
}
}
double sumX, sumY, sumT, sumX2, sumY2, sumXY, sumXT, sumYT = 0;
int n = nearbyPoints.size();
for (const auto& [point, temp] : nearbyPoints) {
double x = point.x - testPos.x;
double y = point.y - testPos.y;
sumX += x;
sumY += y;
sumT += temp;
sumX2 += x * x;
sumY2 += y * y;
sumXY += x * y;
sumXT += x * temp;
sumYT += y * temp;
}
double det = sumX2 * sumY2 - sumXY * sumXY;
if (std::abs(det) < 1e-10) {
Vec2 calpoint = Vec2(0, 0); // Singular matrix, cannot solve
}
double a = (sumXT * sumY2 - sumYT * sumXY) / det;
double b = (sumX2 * sumYT - sumXY * sumXT) / det;
Vec2 calpoint = Vec2(a, b); // ∇T = (∂T/∂x, ∂T/∂y)
Vec2 closest = findClosestPoint(testPos, others);
Vec2 displacement = testPos - closest;
float refTemp = others.at(closest).temp;
float estimatedTemp = refTemp + (calpoint.x * displacement.x + calpoint.y * displacement.y);
return estimatedTemp;
}
}; };
#endif #endif