added a custom class for bidirectional lookups

This commit is contained in:
Yggdrasil75
2025-11-13 13:09:52 -05:00
parent 9eb37f01b7
commit e32b7d9867
2 changed files with 170 additions and 56 deletions

View File

@@ -3,13 +3,106 @@
#include "../vectorlogic/vec4.hpp" #include "../vectorlogic/vec4.hpp"
#include "../timing_decorator.hpp" #include "../timing_decorator.hpp"
#include <vector> #include <vector>
#include <unordered_set>
#ifndef GRID2_HPP #ifndef GRID2_HPP
#define GRID2_HPP #define GRID2_HPP
class reverselookupassistantclasscausecppisdumb {
private:
std::unordered_map<size_t, Vec2> Positions;
std::unordered_map<Vec2, size_t, Vec2::Hash> ƨnoiƚiƨoꟼ;
size_t next_id;
public:
Vec2 at(size_t id) const {
auto it = Positions.at(id);
return it;
}
size_t at(const Vec2& pos) const {
size_t id = ƨnoiƚiƨoꟼ.at(pos);
return id;
}
Vec2 find(size_t id) {
return Positions.at(id);
}
size_t set(const Vec2& pos) {
size_t id = next_id++;
Positions[id] = pos;
ƨnoiƚiƨoꟼ[pos] = id;
return id;
}
size_t remove(size_t id) {
Vec2& pos = Positions[id];
Positions.erase(id);
ƨnoiƚiƨoꟼ.erase(pos);
return id;
}
size_t remove(const Vec2& pos) {
size_t id = ƨnoiƚiƨoꟼ[pos];
Positions.erase(id);
ƨnoiƚiƨoꟼ.erase(pos);
return id;
}
void reserve(size_t size) {
Positions.reserve(size);
ƨnoiƚiƨoꟼ.reserve(size);
}
size_t size() {
return Positions.size();
}
size_t getNext_id() {
return next_id + 1;
}
size_t bucket_count() {
return Positions.bucket_count();
}
bool empty() {
return Positions.empty();
}
void clear() {
Positions.clear();
ƨnoiƚiƨoꟼ.clear();
next_id = 0;
}
using iterator = typename std::unordered_map<size_t, Vec2>::iterator;
using const_iterator = typename std::unordered_map<size_t, Vec2>::const_iterator;
iterator begin() {
return Positions.begin();
}
iterator end() {
return Positions.end();
}
const_iterator begin() const {
return Positions.begin();
}
const_iterator end() const {
return Positions.end();
}
const_iterator cbegin() const {
return Positions.cbegin();
}
const_iterator cend() const {
return Positions.cend();
}
};
class Grid2 { class Grid2 {
private: private:
//all positions //all positions
std::unordered_map<size_t, Vec2> Positions; reverselookupassistantclasscausecppisdumb Positions;
//all colors //all colors
std::unordered_map<size_t, Vec4> Colors; std::unordered_map<size_t, Vec4> Colors;
//all sizes //all sizes
@@ -21,36 +114,30 @@ private:
Vec2 gridMin; Vec2 gridMin;
//grid max //grid max
Vec2 gridMax; Vec2 gridMax;
//next id
size_t next_id;
//TODO: neighbor map //neighbor map
std::unordered_map<size_t, std::vector<size_t>> neighborMap; std::unordered_map<size_t, std::vector<size_t>> neighborMap;
float neighborRadius = 1.0f; // Default neighbor search radius float neighborRadius = 1.0f;
//TODO: spatial map //TODO: spatial map
std::unordered_map<Vec2, size_t> inversetable;
public: public:
//get position from id //get position from id
Vec2 getPositionID(size_t id) const { Vec2 getPositionID(size_t id) const {
auto it = Positions.find(id); Vec2 it = Positions.at(id);
return it != Positions.end() ? it->second : Vec2(); return it;
} }
//get id from position (optional radius, picks first found. radius of 0 becomes epsilon if none are found) //get id from position (optional radius, picks first found. radius of 0 becomes epsilon if none are found)
size_t getPositionVec(Vec2 pos, float radius = 0.0f) { size_t getPositionVec(Vec2 pos, float radius = 0.0f) {
float searchRadius = (radius == 0.0f) ? std::numeric_limits<float>::epsilon() : radius; auto it = Positions.at(pos);
return it;
float radiusSq = searchRadius*searchRadius;
for (const auto& pair : Positions) {
if (pair.second.distanceSquared(pos) <= radiusSq) {
return pair.first;
}
}
return -1;
} }
size_t getPositionVec(float x, float y, float radius = 0.0f) { size_t getPositionVec(float x, float y, float radius = 0.0f) {
return getPositionVec(Vec2(x,y), radius); return getPositionVec(Vec2(x,y), radius);
} }
//get all id in region //get all id in region
std::vector<size_t> getPositionVecRegion(Vec2 pos, float radius = 1.0f) { std::vector<size_t> getPositionVecRegion(Vec2 pos, float radius = 1.0f) {
float searchRadius = (radius == 0.0f) ? std::numeric_limits<float>::epsilon() : radius; float searchRadius = (radius == 0.0f) ? std::numeric_limits<float>::epsilon() : radius;
@@ -64,19 +151,23 @@ public:
} }
return posvec; return posvec;
} }
//get color from id //get color from id
Vec4 getColor(size_t id) { Vec4 getColor(size_t id) {
return Colors.at(id); return Colors.at(id);
} }
//get color from position (use get id from position and then get color from id) //get color from position (use get id from position and then get color from id)
Vec4 getColor(float x, float y) { Vec4 getColor(float x, float y) {
size_t id = getPositionVec(Vec2(x,y),0.0); size_t id = getPositionVec(Vec2(x,y),0.0);
return getColor(id); return getColor(id);
} }
//get size from id //get size from id
Vec4 getSize(size_t id) { Vec4 getSize(size_t id) {
return Colors.at(id); return Colors.at(id);
} }
//get size from position (use get id from position and then get size from id) //get size from position (use get id from position and then get size from id)
Vec4 getSize(float x, float y) { Vec4 getSize(float x, float y) {
size_t id = getPositionVec(Vec2(x,y),0.0); size_t id = getPositionVec(Vec2(x,y),0.0);
@@ -85,53 +176,63 @@ public:
//add pixel (default color and default size provided) //add pixel (default color and default size provided)
size_t addObject(const Vec2& pos, const Vec4& color, float size = 1.0f) { size_t addObject(const Vec2& pos, const Vec4& color, float size = 1.0f) {
size_t id = next_id++; size_t id = Positions.set(pos);
Positions[id] = pos;
Colors[id] = color; Colors[id] = color;
Sizes[id] = size; Sizes[id] = size;
return id; return id;
updateNeighborForID(id); updateNeighborForID(id);
} }
//set position by id //set position by id
void setPosition(size_t id, const Vec2& position) { void setPosition(size_t id, const Vec2& position) {
Positions.at(id).move(position); Positions.at(id).move(position);
updateNeighborForID(id); updateNeighborForID(id);
} }
void setPosition(size_t id, float x, float y) { void setPosition(size_t id, float x, float y) {
Positions.at(id).move(Vec2(x,y)); Positions.at(id).move(Vec2(x,y));
updateNeighborForID(id); updateNeighborForID(id);
} }
//set color by id (by pos same as get color) //set color by id (by pos same as get color)
void setColor(size_t id, const Vec4 color) { void setColor(size_t id, const Vec4 color) {
Colors.at(id).recolor(color); Colors.at(id).recolor(color);
} }
void setColor(size_t id, float r, float g, float b, float a=1.0f) { void setColor(size_t id, float r, float g, float b, float a=1.0f) {
Colors.at(id).recolor(Vec4(r,g,b,a)); Colors.at(id).recolor(Vec4(r,g,b,a));
} }
void setColor(float x, float y, const Vec4 color) { void setColor(float x, float y, const Vec4 color) {
size_t id = getPositionVec(Vec2(x,y)); size_t id = getPositionVec(Vec2(x,y));
Colors.at(id).recolor(color); Colors.at(id).recolor(color);
} }
void setColor(float x, float y, float r, float g, float b, float a=1.0f) { void setColor(float x, float y, float r, float g, float b, float a=1.0f) {
size_t id = getPositionVec(Vec2(x,y)); size_t id = getPositionVec(Vec2(x,y));
Colors.at(id).recolor(Vec4(r,g,b,a)); Colors.at(id).recolor(Vec4(r,g,b,a));
} }
void setColor(const Vec2& pos, const Vec4 color) { void setColor(const Vec2& pos, const Vec4 color) {
size_t id = getPositionVec(pos); size_t id = getPositionVec(pos);
Colors.at(id).recolor(color); Colors.at(id).recolor(color);
} }
void setColor(const Vec2& pos, float r, float g, float b, float a=1.0f) { void setColor(const Vec2& pos, float r, float g, float b, float a=1.0f) {
size_t id = getPositionVec(pos); size_t id = getPositionVec(pos);
Colors.at(id).recolor(Vec4(r,g,b,a)); Colors.at(id).recolor(Vec4(r,g,b,a));
} }
//set size by id (by pos same as get size) //set size by id (by pos same as get size)
void setSize(size_t id, float size) { void setSize(size_t id, float size) {
Sizes.at(id) = size; Sizes.at(id) = size;
} }
void setSize(float x, float y, float size) { void setSize(float x, float y, float size) {
size_t id = getPositionVec(Vec2(x,y)); size_t id = getPositionVec(Vec2(x,y));
Sizes.at(id) = size; Sizes.at(id) = size;
} }
void setSize(const Vec2& pos, float size) { void setSize(const Vec2& pos, float size) {
size_t id = getPositionVec(pos); size_t id = getPositionVec(pos);
Sizes.at(id) = size; Sizes.at(id) = size;
@@ -139,16 +240,17 @@ public:
//remove object (should remove the id, the color, the position, and the size) //remove object (should remove the id, the color, the position, and the size)
size_t removeID(size_t id) { size_t removeID(size_t id) {
Positions.erase(id); Positions.remove(id);
Colors.erase(id); Colors.erase(id);
Sizes.erase(id); Sizes.erase(id);
unassignedIDs.push_back(id); unassignedIDs.push_back(id);
updateNeighborForID(id); updateNeighborForID(id);
return id; return id;
} }
size_t removeID(Vec2 pos) { size_t removeID(Vec2 pos) {
size_t id = getPositionVec(pos); size_t id = getPositionVec(pos);
Positions.erase(id); Positions.remove(id);
Colors.erase(id); Colors.erase(id);
Sizes.erase(id); Sizes.erase(id);
unassignedIDs.push_back(id); unassignedIDs.push_back(id);
@@ -160,13 +262,12 @@ public:
void bulkUpdatePositions(const std::unordered_map<size_t, Vec2>& newPositions) { void bulkUpdatePositions(const std::unordered_map<size_t, Vec2>& newPositions) {
TIME_FUNCTION; TIME_FUNCTION;
for (const auto& [id, newPos] : newPositions) { for (const auto& [id, newPos] : newPositions) {
auto it = Positions.find(id); auto it = Positions.at(id);
if (it != Positions.end()) { it.move(newPos);
it->second = newPos;
}
} }
updateNeighborMap(); updateNeighborMap();
} }
// Bulk update colors // Bulk update colors
void bulkUpdateColors(const std::unordered_map<size_t, Vec4>& newColors) { void bulkUpdateColors(const std::unordered_map<size_t, Vec4>& newColors) {
TIME_FUNCTION; TIME_FUNCTION;
@@ -177,6 +278,7 @@ public:
} }
} }
} }
// Bulk update sizes // Bulk update sizes
void bulkUpdateSizes(const std::unordered_map<size_t, float>& newSizes) { void bulkUpdateSizes(const std::unordered_map<size_t, float>& newSizes) {
TIME_FUNCTION; TIME_FUNCTION;
@@ -187,6 +289,11 @@ public:
} }
} }
} }
void shrinkIfNeeded() {
//TODO: cleanup all as needed.
}
//bulk add //bulk add
std::vector<size_t> bulkAddObjects(const std::vector<std::tuple<Vec2, Vec4, float>>& objects) { std::vector<size_t> bulkAddObjects(const std::vector<std::tuple<Vec2, Vec4, float>>& objects) {
TIME_FUNCTION; TIME_FUNCTION;
@@ -194,25 +301,21 @@ public:
ids.reserve(objects.size()); ids.reserve(objects.size());
// Reserve space in maps to avoid rehashing // Reserve space in maps to avoid rehashing
if (Positions.bucket_count() < Positions.size() + objects.size()) {
Positions.reserve(Positions.size() + objects.size()); Positions.reserve(Positions.size() + objects.size());
Colors.reserve(Colors.size() + objects.size()); Colors.reserve(Colors.size() + objects.size());
Sizes.reserve(Sizes.size() + objects.size()); Sizes.reserve(Sizes.size() + objects.size());
}
// Batch insertion // Batch insertion
#pragma omp parallel for
for (size_t i = 0; i < objects.size(); ++i) { for (size_t i = 0; i < objects.size(); ++i) {
size_t id = next_id + i;
const auto& [pos, color, size] = objects[i]; const auto& [pos, color, size] = objects[i];
size_t id = Positions.set(pos);
Positions[id] = pos;
Colors[id] = color; Colors[id] = color;
Sizes[id] = size; Sizes[id] = size;
} }
// Update next_id atomically shrinkIfNeeded();
next_id += objects.size(); updateNeighborMap();
return getAllIDs(); // Or generate ID range return getAllIDs(); // Or generate ID range
} }
@@ -231,19 +334,19 @@ public:
// Batch insertion // Batch insertion
#pragma omp parallel for #pragma omp parallel for
for (size_t i = 0; i < poses.size(); ++i) { for (size_t i = 0; i < poses.size(); ++i) {
size_t id = next_id + i; size_t id = Positions.set(poses[i]);
Positions[id] = poses[i];
Colors[id] = colors[i]; Colors[id] = colors[i];
Sizes[id] = sizes[i]; Sizes[id] = sizes[i];
} }
// Update next_id atomically shrinkIfNeeded();
next_id += poses.size(); updateNeighborMap();
return getAllIDs(); // Or generate ID range
return getAllIDs();
} }
//get all ids //get all ids
std::vector<size_t> getAllIDs() const { std::vector<size_t> getAllIDs() {
TIME_FUNCTION; TIME_FUNCTION;
std::vector<size_t> ids; std::vector<size_t> ids;
ids.reserve(Positions.size()); ids.reserve(Positions.size());
@@ -337,21 +440,22 @@ public:
} }
} }
} }
//get full as rgb/bgr //get full as rgb/bgr
void getGridAsRGB(int& width, int& height, std::vector<uint8_t>& rgbData) const { void getGridAsRGB(int& width, int& height, std::vector<uint8_t>& rgbData) {
Vec2 minCorner, maxCorner; Vec2 minCorner, maxCorner;
getBoundingBox(minCorner, maxCorner); getBoundingBox(minCorner, maxCorner);
getGridRegionAsRGB(minCorner, maxCorner, width, height, rgbData); getGridRegionAsRGB(minCorner, maxCorner, width, height, rgbData);
} }
void getGridAsBGR(int& width, int& height, std::vector<uint8_t>& bgrData) const { void getGridAsBGR(int& width, int& height, std::vector<uint8_t>& bgrData) {
Vec2 minCorner, maxCorner; Vec2 minCorner, maxCorner;
getBoundingBox(minCorner, maxCorner); getBoundingBox(minCorner, maxCorner);
getGridRegionAsBGR(minCorner, maxCorner, width, height, bgrData); getGridRegionAsBGR(minCorner, maxCorner, width, height, bgrData);
} }
//get bounding box //get bounding box
void getBoundingBox(Vec2& minCorner, Vec2& maxCorner) const { void getBoundingBox(Vec2& minCorner, Vec2& maxCorner) {
TIME_FUNCTION; TIME_FUNCTION;
if (Positions.empty()) { if (Positions.empty()) {
minCorner = Vec2(0, 0); minCorner = Vec2(0, 0);
@@ -385,7 +489,6 @@ public:
Positions.clear(); Positions.clear();
Colors.clear(); Colors.clear();
Sizes.clear(); Sizes.clear();
next_id = 0;
} }
// neighbor map // neighbor map
@@ -407,18 +510,16 @@ public:
} }
} }
// Update neighbor map for a single object (more efficient) // Update neighbor map for a single object
void updateNeighborForID(size_t id) { void updateNeighborForID(size_t id) {
TIME_FUNCTION; TIME_FUNCTION;
auto pos_it = Positions.find(id); Vec2 pos_it = Positions.at(id);
if (pos_it == Positions.end()) return;
Vec2 pos1 = pos_it->second;
std::vector<size_t> neighbors; std::vector<size_t> neighbors;
float radiusSq = neighborRadius * neighborRadius; float radiusSq = neighborRadius * neighborRadius;
for (const auto& [id2, pos2] : Positions) { for (const auto& [id2, pos2] : Positions) {
if (id != id2 && pos1.distanceSquared(pos2) <= radiusSq) { if (id != id2 && pos_it.distanceSquared(pos2) <= radiusSq) {
neighbors.push_back(id2); neighbors.push_back(id2);
} }
} }

View File

@@ -8,8 +8,10 @@
class Vec2 { class Vec2 {
public: public:
float x, y; float x, y;
size_t index;
Vec2() : x(0), y(0) {} Vec2() : x(0), y(0) {}
Vec2(float x, float y) : x(x), y(y) {} Vec2(float x, float y) : x(x), y(y) {}
Vec2(float x, float y, size_t index) : x(x), y(y), index(index) {}
Vec2& move(const Vec2 newpos) { Vec2& move(const Vec2 newpos) {
x = newpos.x; x = newpos.x;
@@ -277,12 +279,23 @@ class Vec2 {
std::string toString() const { std::string toString() const {
return "(" + std::to_string(x) + ", " + std::to_string(y) + ")"; return "(" + std::to_string(x) + ", " + std::to_string(y) + ")";
} }
std::ostream& operator<<(std::ostream& os) {
os << toString();
return os;
}
struct Hash {
std::size_t operator()(const Vec2& v) const {
return std::hash<float>()(v.x) ^ (std::hash<float>()(v.y) << 1);
}
};
}; };
inline std::ostream& operator<<(std::ostream& os, const Vec2& vec) { // inline std::ostream& operator<<(std::ostream& os, const Vec2& vec) {
os << vec.toString(); // os << vec.toString();
return os; // return os;
} // }
namespace std { namespace std {
template<> template<>