meh.
This commit is contained in:
@@ -27,7 +27,7 @@
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#endif
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std::mutex m;
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std::atomic<bool> isGenerating{false};
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std::atomic<int> isGenerating{0};
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std::future<void> generationFuture;
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std::mutex previewMutex;
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@@ -245,10 +245,11 @@ bool exportavi(std::vector<frame> frames, AnimationConfig config) {
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void mainLogic(const AnimationConfig& config, Shared& state, int gradnoise) {
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TIME_FUNCTION;
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if (isGenerating) return; //apparently sometimes this function is called twice. dont know how, but this might resolve that.
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if (isGenerating != 0) return; //apparently sometimes this function is called twice. dont know how, but this might resolve that.
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try {
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Grid2 grid;
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isGenerating = 1;
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if (gradnoise == 0) {
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grid = setup(config);
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} else if (gradnoise == 1) {
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@@ -267,24 +268,25 @@ void mainLogic(const AnimationConfig& config, Shared& state, int gradnoise) {
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std::cout << "generated grid" << std::endl;
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Preview(grid);
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std::cout << "generated preview" << std::endl;
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grid = grid.backfillGrid();
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frame tempData = grid.getTempAsFrame(Vec2(0,0), Vec2(config.height,config.width), Vec2(256,256));
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std::cout << "Temp frame looks like: " << tempData << std::endl;
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bool success = BMPWriter::saveBMP("output/temperature.bmp", tempData);
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if (!success) {
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std::cout << "yo! this failed in Preview" << std::endl;
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}
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isGenerating = true;
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isGenerating = 2;
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std::vector<frame> frames;
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for (int i = 0; i < config.totalFrames; ++i){
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// Check if we should stop the generation
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if (!isGenerating) {
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if (isGenerating == 0) {
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std::cout << "Generation cancelled at frame " << i << std::endl;
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return;
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}
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//expandPixel(grid,config,seeds);
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grid.diffuseTemperatures(1.0, 1.0, 1.0);
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//grid.diffuseTemperatures(1.0, 1.0, 1.0);
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std::lock_guard<std::mutex> lock(state.mutex);
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state.grid = grid;
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@@ -308,13 +310,13 @@ void mainLogic(const AnimationConfig& config, Shared& state, int gradnoise) {
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catch (const std::exception& e) {
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std::cerr << "errored at: " << e.what() << std::endl;
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}
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isGenerating = false;
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isGenerating = 0;
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}
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// Function to cancel ongoing generation
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void cancelGeneration() {
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if (isGenerating) {
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isGenerating = false;
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isGenerating = 0;
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// Wait for the thread to finish (with timeout to avoid hanging)
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if (generationFuture.valid()) {
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auto status = generationFuture.wait_for(std::chrono::milliseconds(100));
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@@ -437,7 +439,7 @@ int main() {
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ImGui::RadioButton("Gradient", &gradnoise, 0);
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ImGui::RadioButton("Perlin Noise", &gradnoise, 1);
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if (isGenerating) {
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if (isGenerating != 0) {
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ImGui::BeginDisabled();
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}
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@@ -446,7 +448,7 @@ int main() {
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mainlogicthread = std::async(std::launch::async, mainLogic, config, std::ref(state), gradnoise);
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}
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if (isGenerating && textu != 0) {
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if (isGenerating == 2 && textu != 0) {
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ImGui::EndDisabled();
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ImGui::SameLine();
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@@ -475,7 +477,7 @@ int main() {
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ImGui::Text("Generating preview...");
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}
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} else if (isGenerating) {
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} else if (isGenerating == 2) {
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ImGui::EndDisabled();
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ImGui::SameLine();
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@@ -509,6 +511,20 @@ int main() {
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ImGui::Text("Generating preview...");
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}
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} else if (isGenerating != 0) {
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ImGui::EndDisabled();
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ImGui::Text(previewText.c_str());
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if (textu != 0) {
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ImVec2 imageSize = ImVec2(config.width * 0.5f, config.height * 0.5f);
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ImVec2 uv_min = ImVec2(0.0f, 0.0f);
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ImVec2 uv_max = ImVec2(1.0f, 1.0f);
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ImGui::Image((void*)(intptr_t)textu, imageSize, uv_min, uv_max);
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} else {
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ImGui::Text("Generating preview...");
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}
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} else {
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ImGui::Text("No preview available");
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ImGui::Text("Start generation to see live preview");
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1025
util/grid/grid2.hpp
1025
util/grid/grid2.hpp
File diff suppressed because it is too large
Load Diff
@@ -16,10 +16,10 @@ protected:
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}
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auto closest = others.begin();
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double minDistance = position.distance(closest->first);
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float minDistance = position.distance(closest->first);
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for (auto it = std::next(others.begin()); it != others.end(); ++it) {
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double distance = position.distance(it->first);
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float distance = position.distance(it->first);
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if (distance < minDistance) {
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minDistance = distance;
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closest = it;
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@@ -31,19 +31,24 @@ protected:
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public:
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double temp;
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float temp;
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float conductivity = 0.5;
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float specific_heat = 900.0;
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float diffusivity = 2000.0;
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Temp(float temp) : temp(temp) {
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};
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Temp(const Vec2& testPos, const std::unordered_map<Vec2, Temp>& others) {
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TIME_FUNCTION;
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double power = 2.0;
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double num = 0.0;
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double den = 0.0;
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float power = 2.0;
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float num = 0.0;
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float den = 0.0;
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for (const auto& [point, tempObj] : others) {
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double dist = testPos.distance(point);
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double weight = 1.0 / std::pow(dist, power);
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float dist = testPos.distance(point);
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float weight = 1.0 / std::pow(dist, power);
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num += weight * tempObj.temp;
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den += weight;
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}
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@@ -54,15 +59,15 @@ public:
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this->temp = num / den;
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}
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static double calTempIDW(const Vec2& testPos, std::unordered_map<Vec2, Temp> others) {
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static float calTempIDW(const Vec2& testPos, std::unordered_map<Vec2, Temp> others) {
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TIME_FUNCTION;
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double power = 2.0;
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double num = 0.0;
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double den = 0.0;
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float power = 2.0;
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float num = 0.0;
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float den = 0.0;
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for (const auto& [point, temp] : others) {
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double dist = testPos.distance(point);
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float dist = testPos.distance(point);
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double weight = 1.0 / std::pow(dist, power);
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float weight = 1.0 / std::pow(dist, power);
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num += weight * temp.temp;
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den += weight;
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}
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@@ -73,18 +78,18 @@ public:
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return num / den;
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}
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static float calGrad(const Vec2& testPos, std::unordered_map<Vec2, Temp> others) {
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std::vector<std::pair<Vec2, double>> nearbyPoints;
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static float calGrad(const Vec2& testPos, std::unordered_map<Vec2, Temp>& others) {
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std::vector<std::pair<Vec2, float>> nearbyPoints;
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for (const auto& [point, temp] : others) {
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if (point.distance(testPos) <= 25) {
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nearbyPoints.emplace_back(point, temp.temp);
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}
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}
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double sumX, sumY, sumT, sumX2, sumY2, sumXY, sumXT, sumYT = 0;
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float sumX, sumY, sumT, sumX2, sumY2, sumXY, sumXT, sumYT = 0;
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int n = nearbyPoints.size();
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for (const auto& [point, temp] : nearbyPoints) {
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double x = point.x - testPos.x;
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double y = point.y - testPos.y;
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float x = point.x - testPos.x;
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float y = point.y - testPos.y;
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sumX += x;
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sumY += y;
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@@ -96,14 +101,14 @@ public:
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sumYT += y * temp;
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}
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double det = sumX2 * sumY2 - sumXY * sumXY;
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float det = sumX2 * sumY2 - sumXY * sumXY;
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if (std::abs(det) < 1e-10) {
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Vec2 calpoint = Vec2(0, 0); // Singular matrix, cannot solve
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}
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double a = (sumXT * sumY2 - sumYT * sumXY) / det;
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double b = (sumX2 * sumYT - sumXY * sumXT) / det;
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float a = (sumXT * sumY2 - sumYT * sumXY) / det;
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float b = (sumX2 * sumYT - sumXY * sumXT) / det;
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Vec2 calpoint = Vec2(a, b); // ∇T = (∂T/∂x, ∂T/∂y)
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@@ -115,73 +120,6 @@ public:
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return estimatedTemp;
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}
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static double diffuseHeat(const Vec2& position, const std::unordered_map<Vec2, Temp>& neighbors,
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double currentTemp, double thermalDiffusivity, double timeStep, double gridSpacing = 1.0) {
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TIME_FUNCTION;
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double laplacian = 0.0;
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int validNeighbors = 0;
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for (const auto& [neighborPos, neighborTemp] : neighbors) {
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double distance = position.distance(neighborPos);
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if (std::abs(distance - gridSpacing) < 0.1 * gridSpacing) {
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laplacian += (neighborTemp.temp - currentTemp);
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validNeighbors++;
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}
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}
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if (validNeighbors > 0) {
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laplacian /= (validNeighbors * gridSpacing * gridSpacing);
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double tempChange = thermalDiffusivity * timeStep * laplacian;
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return currentTemp + tempChange;
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}
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return currentTemp;
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}
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static double diffuseHeatWeighted(const Vec2& position, const std::unordered_map<Vec2, Temp>& neighbors,
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double currentTemp, double thermalDiffusivity, double timeStep) {
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TIME_FUNCTION;
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if (neighbors.empty()) {
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return currentTemp;
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}
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double weightedSum = 0.0;
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double totalWeight = 0.0;
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for (const auto& [neighborPos, neighborTemp] : neighbors) {
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double distance = position.distance(neighborPos);
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if (distance < 1e-10) continue;
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double weight = 1.0 / (distance * distance);
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weightedSum += weight * neighborTemp.temp;
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totalWeight += weight;
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}
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if (totalWeight < 1e-10) {
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return currentTemp;
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}
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double averageNeighborTemp = weightedSum / totalWeight;
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double diffusionRate = thermalDiffusivity * timeStep;
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diffusionRate = std::min(diffusionRate, 1.0);
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return currentTemp + diffusionRate * (averageNeighborTemp - currentTemp);
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}
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void diffuse(const std::unordered_map<Vec2, Temp>& neighbors,
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double thermalDiffusivity,
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double timeStep,
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double gridSpacing = 1.0) {
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this->temp = diffuseHeatWeighted(Vec2(0, 0), neighbors, this->temp,
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thermalDiffusivity, timeStep);
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}
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};
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#endif
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