manual save works. but not while in the frame
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@@ -56,7 +56,8 @@ void setup(defaults config, VoxelGrid& grid) {
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void livePreview(VoxelGrid& grid, defaults config, Camera cam) {
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updatePreview = true;
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//std::lock_guard<std::mutex> lock(PreviewMutex);
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frame currentPreviewFrame = grid.renderFrame(cam.posfor.origin, cam.posfor.direction, cam.up, cam.fov, config.outWidth, config.outHeight, frame::colormap::BGRA);
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//frame currentPreviewFrame =
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grid.renderFrame(cam.posfor.origin, cam.posfor.direction, cam.up, cam.fov, config.outWidth, config.outHeight, frame::colormap::BGRA);
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// glGenTextures(1, &textu);
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// glBindTexture(GL_TEXTURE_2D, textu);
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@@ -69,11 +70,36 @@ void livePreview(VoxelGrid& grid, defaults config, Camera cam) {
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// 0, GL_RGBA, GL_UNSIGNED_BYTE, currentPreviewFrame.getData().data());
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std::cout << "freeing previous frame" << std::endl;
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currentPreviewFrame.free();
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//currentPreviewFrame.free();
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updatePreview = false;
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textureInitialized = true;
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}
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bool savePreview(VoxelGrid& grid, defaults config, Camera cam) {
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TIME_FUNCTION;
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std::vector<uint8_t> renderBuffer;
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size_t width = config.outWidth;
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size_t height = config.outHeight;
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// Render the view
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frame output = grid.renderFrame(cam.posfor.origin, cam.posfor.direction, cam.up, cam.fov, config.outWidth, config.outHeight, frame::colormap::RGB);
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//grid.renderOut(renderBuffer, width, height, cam);
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// Save to BMP
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bool success = BMPWriter::saveBMP("output/save.bmp", output);
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//bool success = BMPWriter::saveBMP(filename, renderBuffer, width, height);
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// if (success) {
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// std::cout << "Saved: " << filename << std::endl;
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// } else {
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// std::cout << "Failed to save: " << filename << std::endl;
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// }
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return success;
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}
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static void glfw_error_callback(int error, const char* description)
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{
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fprintf(stderr, "GLFW Error %d: %s\n", error, description);
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@@ -173,7 +199,7 @@ int main() {
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if (ImGui::Button("Generate Grid")) {
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setup(config, grid);
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gridInitialized = true;
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//livePreview(grid,config,cam);
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}
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ImGui::End();
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@@ -193,9 +219,9 @@ int main() {
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// ImGui::End();
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// }
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if (gridInitialized && updatePreview == false) {
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livePreview(grid, config, cam);
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}
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// if (gridInitialized && updatePreview == false) {
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// livePreview(grid, config, cam);
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// }
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// std::cout << "ending frame" << std::endl;
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ImGui::Render();
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@@ -219,6 +245,7 @@ int main() {
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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savePreview(grid, config, cam);
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// std::cout << "destroying" << std::endl;
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glfwDestroyWindow(window);
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