fixed an oversight. was too small a morton code.

This commit is contained in:
Yggdrasil75
2026-01-23 13:10:39 -05:00
parent 4f409cedc5
commit c77d3b25ba
2 changed files with 55 additions and 55 deletions

View File

@@ -20,6 +20,7 @@
#include <GLFW/glfw3.h>
#include "../stb/stb_image.h"
// theoretical max size: 16384. but it segfaults above 512.
struct defaults {
int outWidth = 512;
int outHeight = 512;
@@ -106,7 +107,7 @@ void setup(defaults config, VoxelGrid& grid) {
grid.printStats();
}
void createGreenSphere(defaults config, VoxelGrid& grid) {
void createSphere(defaults config, VoxelGrid& grid) {
TIME_FUNCTION;
grid.resize(config.gridWidth, config.gridHeight, config.gridDepth);
std::cout << "Creating green sphere of size " << config.gridWidth << "x" << config.gridHeight << "x" << config.gridDepth << std::endl;
@@ -369,7 +370,7 @@ int main() {
float rotationSpeedZ = 0.05f; // Speed for Z rotation
float autoRotationTime = 0.0f; // Timer for auto-rotation
Vec3f initialViewDir = Vec3f(0, 0, 1); // Initial view direction
float rotationRadius = 50.0f; // Distance from center for rotation
float rotationRadius = 255.0f; // Distance from center for rotation
float yawSpeed = 0.5f; // Horizontal rotation speed (degrees per second)
float pitchSpeed = 0.3f; // Vertical rotation speed
float rollSpeed = 0.2f; // Roll rotation speed (optional)
@@ -436,9 +437,9 @@ int main() {
}
if (ImGui::CollapsingHeader("Grid Settings", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SliderInt("#Width", &config.gridWidth, 64, 512);
ImGui::SliderInt("#Height", &config.gridHeight, 64, 512);
ImGui::SliderInt("#Depth", &config.gridDepth, 64, 512);
ImGui::SliderInt("#Width", &config.gridWidth, 64, 1024);
ImGui::SliderInt("#Height", &config.gridHeight, 64, 1024);
ImGui::SliderInt("#Depth", &config.gridDepth, 64, 1024);
}
ImGui::Separator();
@@ -461,13 +462,13 @@ int main() {
// Add the new green sphere button
if (ImGui::Button("Create Green Sphere")) {
createGreenSphere(config, grid);
createSphere(config, grid);
gridInitialized = true;
// Reset camera to center of grid
camX = config.gridWidth / 2.0f;
camY = config.gridHeight / 2.0f;
camZ = config.gridDepth / 2.0f;
// Reset camera to edge of grid
camX = config.gridWidth - 1;
camY = config.gridHeight - 1;
camZ = config.gridDepth -1;
// Update camera position
cam.posfor.origin = Vec3f(camX, camY, camZ);