moved stuff around, added a grayscale test.
This commit is contained in:
141
tests/g2chromatic.cpp
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141
tests/g2chromatic.cpp
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#include <iostream>
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#include <vector>
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#include <random>
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#include <algorithm>
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#include "../util/grid/grid2.hpp"
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#include "../util/output/aviwriter.hpp"
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int main() {
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// Create a Grid2 instance
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Grid2 grid;
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// Grid dimensions
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const int width = 100;
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const int height = 100;
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const int totalFrames = 60; // 2 seconds at 30fps
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std::cout << "Creating chromatic transformation animation..." << std::endl;
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// Initialize with grayscale gradient
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for (int y = 0; y < height; ++y) {
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for (int x = 0; x < width; ++x) {
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float gradient = (x + y) / float(width + height - 2);
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Vec2 position(static_cast<float>(x), static_cast<float>(y));
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Vec4 color(gradient, gradient, gradient, 1.0f);
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grid.addObject(position, color, 1.0f);
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}
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}
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std::cout << "Initial grayscale grid created with " << width * height << " objects" << std::endl;
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// Random number generation for seed points
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std::random_device rd;
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std::mt19937 gen(rd());
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std::uniform_int_distribution<> xDist(0, width - 1);
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std::uniform_int_distribution<> yDist(0, height - 1);
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std::uniform_real_distribution<> colorDist(0.2f, 0.8f);
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// Generate multiple seed points for more interesting patterns
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const int numSeeds = 8;
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std::vector<Vec2> seedPoints;
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std::vector<Vec4> seedColors;
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for (int i = 0; i < numSeeds; ++i) {
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seedPoints.emplace_back(xDist(gen), yDist(gen));
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seedColors.emplace_back(colorDist(gen), colorDist(gen), colorDist(gen), colorDist(gen));
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}
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std::cout << "Generated " << numSeeds << " seed points for color propagation" << std::endl;
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// Create frames for AVI
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std::vector<std::vector<uint8_t>> frames;
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for (int frame = 0; frame < totalFrames; ++frame) {
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std::cout << "Processing frame " << frame + 1 << "/" << totalFrames << std::endl;
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// Apply color propagation based on frame progress
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float progress = static_cast<float>(frame) / (totalFrames - 1);
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// Update colors based on seed propagation
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for (int y = 0; y < height; ++y) {
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for (int x = 0; x < width; ++x) {
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Vec2 currentPos(x, y);
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size_t id = grid.getIndicesAt(currentPos)[0]; // Assuming one object per position
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Vec4 originalColor = grid.getColor(id);
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Vec4 newColor = originalColor;
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// For each seed point, calculate influence
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for (int s = 0; s < numSeeds; ++s) {
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float distance = currentPos.distance(seedPoints[s]);
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float maxDistance = std::max(width, height) * 0.6f;
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float influence = std::max(0.0f, 1.0f - (distance / maxDistance));
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// Apply influence based on relative position to seed
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Vec2 direction = currentPos - seedPoints[s];
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float angle = std::atan2(direction.y, direction.x);
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// Different color channels respond to different directions
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if (std::abs(angle) < M_PI / 4.0f) { // Right - affect alpha
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newColor.a = std::fmod(newColor.a + seedColors[s].a * influence * progress, 1.0f);
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} else if (std::abs(angle) > 3.0f * M_PI / 4.0f) { // Left - affect blue
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newColor.b = std::fmod(newColor.b + seedColors[s].b * influence * progress, 1.0f);
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} else if (angle > 0) { // Below - affect green
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newColor.g = std::fmod(newColor.g + seedColors[s].g * influence * progress, 1.0f);
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} else { // Above - affect red
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newColor.r = std::fmod(newColor.r + seedColors[s].r * influence * progress, 1.0f);
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}
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}
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// Clamp colors to valid range
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newColor = newColor.clampColor();
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grid.setColor(id, newColor);
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}
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}
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// Get current frame as RGB data
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int frameWidth, frameHeight;
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std::vector<int> rgbData;
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grid.getGridAsRGB(frameWidth, frameHeight, rgbData);
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// Convert to BGR format for AVI (OpenCV uses BGR)
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std::vector<uint8_t> bgrFrame(frameWidth * frameHeight * 3);
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#pragma omp parallel for
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for (int i = 0; i < frameWidth * frameHeight; ++i) {
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bgrFrame[i * 3] = rgbData[i * 3 + 2];
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bgrFrame[i * 3 + 1] = rgbData[i * 3 + 1];
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bgrFrame[i * 3 + 2] = rgbData[i * 3];
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}
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// for (int i = 0; i < frameWidth * frameHeight; ++i) {
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// bgrFrame[i * 3] = static_cast<uint8_t>(rgbData[i * 3 + 2]); // B
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// bgrFrame[i * 3 + 1] = static_cast<uint8_t>(rgbData[i * 3 + 1]); // G
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// bgrFrame[i * 3 + 2] = static_cast<uint8_t>(rgbData[i * 3]); // R
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// }
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frames.push_back(bgrFrame);
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}
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// Save as AVI
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std::string filename = "output/chromatic_transformation.avi";
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bool success = AVIWriter::saveAVI(filename, frames, width, height, 30.0f);
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if (success) {
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std::cout << "\nSuccessfully saved chromatic transformation animation to: " << filename << std::endl;
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std::cout << "Video details:" << std::endl;
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std::cout << " - Dimensions: " << width << " x " << height << std::endl;
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std::cout << " - Frames: " << totalFrames << " (2 seconds at 30fps)" << std::endl;
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std::cout << " - Seed points: " << numSeeds << std::endl;
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// Print seed point information
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std::cout << "\nSeed points used:" << std::endl;
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for (int i = 0; i < numSeeds; ++i) {
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std::cout << " Seed " << i + 1 << ": Position " << seedPoints[i]
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<< ", Color " << seedColors[i].toColorString() << std::endl;
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}
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} else {
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std::cerr << "Failed to save AVI file!" << std::endl;
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return 1;
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}
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return 0;
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}
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74
tests/g2grayscale.cpp
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74
tests/g2grayscale.cpp
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@@ -0,0 +1,74 @@
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#include <iostream>
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#include <vector>
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#include "../util/grid/grid2.hpp"
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#include "../util/output/bmpwriter.hpp"
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int main() {
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// Create a Grid2 instance
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Grid2 grid;
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// Grid dimensions
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const int width = 100;
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const int height = 100;
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std::cout << "Creating grayscale gradient..." << std::endl;
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// Add objects to create a grayscale gradient
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for (int y = 0; y < height; ++y) {
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for (int x = 0; x < width; ++x) {
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// Calculate gradient value (0.0 at top-left to 1.0 at bottom-right)
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float gradient = (x + y) / float(width + height - 2);
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// Create position
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Vec2 position(static_cast<float>(x), static_cast<float>(y));
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// Create grayscale color (r=g=b=gradient, a=1.0)
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Vec4 color(gradient, gradient, gradient, 1.0f);
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// Add to grid with size 1.0 (single pixel)
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grid.addObject(position, color, 1.0f);
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}
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}
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std::cout << "Added " << width * height << " objects to grid" << std::endl;
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// Get the entire grid as RGB data
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int outputWidth, outputHeight;
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std::vector<int> rgbData;
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grid.getGridAsRGB(outputWidth, outputHeight, rgbData);
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std::cout << "Output dimensions: " << outputWidth << " x " << outputHeight << std::endl;
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std::cout << "RGB data size: " << rgbData.size() << " elements" << std::endl;
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// Convert RGB data to format suitable for BMPWriter
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std::vector<Vec3> pixels;
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pixels.reserve(outputWidth * outputHeight);
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for (size_t i = 0; i < rgbData.size(); i += 3) {
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float r = rgbData[i] / 255.0f;
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float g = rgbData[i + 1] / 255.0f;
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float b = rgbData[i + 2] / 255.0f;
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pixels.emplace_back(r, g, b);
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}
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// Save as BMP
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std::string filename = "output/grayscale_gradient.bmp";
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bool success = BMPWriter::saveBMP(filename, pixels, outputWidth, outputHeight);
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if (success) {
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std::cout << "Successfully saved grayscale gradient to: " << filename << std::endl;
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// Print some gradient values for verification
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std::cout << "\nGradient values at key positions:" << std::endl;
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std::cout << "Top-left (0,0): " << grid.getColor(grid.getIndicesAt(0, 0)[0]).r << std::endl;
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std::cout << "Center (" << width/2 << "," << height/2 << "): "
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<< grid.getColor(grid.getIndicesAt(width/2, height/2)[0]).r << std::endl;
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std::cout << "Bottom-right (" << width-1 << "," << height-1 << "): "
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<< grid.getColor(grid.getIndicesAt(width-1, height-1)[0]).r << std::endl;
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} else {
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std::cerr << "Failed to save BMP file!" << std::endl;
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return 1;
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}
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return 0;
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}
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