minor fix
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@@ -11,6 +11,7 @@
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#include <unordered_set>
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#include <unordered_set>
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#include <execution>
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#include <execution>
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#include <algorithm>
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#include <algorithm>
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#include "../ray3.hpp"
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constexpr float EPSILON = 0.0000000000000000000000001;
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constexpr float EPSILON = 0.0000000000000000000000001;
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@@ -257,7 +258,6 @@ protected:
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float neighborRadius = 1.0f;
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float neighborRadius = 1.0f;
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//TODO: spatial map
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SpatialGrid3 spatialGrid;
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SpatialGrid3 spatialGrid;
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float spatialCellSize = neighborRadius * 1.5f;
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float spatialCellSize = neighborRadius * 1.5f;
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@@ -442,8 +442,8 @@ public:
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}
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}
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}
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}
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frame getGridRegionAsFrame(const Vec3& minCorner, const Vec3& maxCorner,
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frame getGridRegionAsFrame(const Vec3& minCorner, const Vec3& maxCorner, Vec3& res,
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Vec3& res, frame::colormap outChannels = frame::colormap::RGB) {
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const Ray3& View, frame::colormap outChannels = frame::colormap::RGB) {
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TIME_FUNCTION;
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TIME_FUNCTION;
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//TODO: need to implement this.
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//TODO: need to implement this.
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}
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}
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@@ -1,7 +1,7 @@
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#ifndef RAY3_HPP
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#ifndef RAY3_HPP
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#define RAY3_HPP
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#define RAY3_HPP
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#include "Vec3.hpp"
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#include "vectorlogic/vec3.hpp"
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class Ray3 {
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class Ray3 {
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public:
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public:
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