direct render tris, and moving some stuff out of main.
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@@ -37,7 +37,7 @@ struct defaults {
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float lodDropoff = 0.1;
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PNoise2 noise = PNoise2(42);
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int meshResolution = 32;
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int meshResolution = 128;
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float meshIsoLevel = 0.4f;
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};
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@@ -82,12 +82,6 @@ std::vector<double> renderFrameTimes;
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int frameHistoryIndex = 0;
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bool firstFrameMeasured = false;
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// Stats update timer
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std::chrono::steady_clock::time_point lastStatsUpdate;
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const std::chrono::seconds STATS_UPDATE_INTERVAL(60);
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std::string cachedStats;
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bool statsNeedUpdate = true;
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Scene scene;
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bool meshNeedsUpdate = false;
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@@ -188,13 +182,6 @@ void addStar(const defaults& config, const stardefaults& starconf, Octree<int>&
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meshNeedsUpdate = true;
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}
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void updateStatsCache(Octree<int>& grid) {
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std::stringstream gridstats;
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grid.printStats(gridstats);
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cachedStats = gridstats.str();
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lastStatsUpdate = std::chrono::steady_clock::now();
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statsNeedUpdate = false;
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}
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void livePreview(Octree<int>& grid, defaults& config, const Camera& cam) {
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std::lock_guard<std::mutex> lock(PreviewMutex);
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@@ -204,7 +191,7 @@ void livePreview(Octree<int>& grid, defaults& config, const Camera& cam) {
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if (meshNeedsUpdate) {
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scene.clear();
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std::shared_ptr<Mesh> planetMesh = grid.generateMesh(1, config.meshIsoLevel, config.meshResolution);
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std::shared_ptr<Mesh> starMesh = grid.generateMesh(2, config.meshIsoLevel, config.meshResolution);
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std::shared_ptr<Mesh> starMesh = grid.generateMesh(2, config.meshIsoLevel, config.meshResolution / 4);
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scene.addMesh(planetMesh);
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scene.addMesh(starMesh);
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@@ -213,7 +200,6 @@ void livePreview(Octree<int>& grid, defaults& config, const Camera& cam) {
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// planetMesh.setIsoLevel(config.meshIsoLevel);
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// planetMesh.update(grid);
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meshNeedsUpdate = false;
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statsNeedUpdate = true;
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}
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auto renderStart = std::chrono::high_resolution_clock::now();
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@@ -254,10 +240,6 @@ void livePreview(Octree<int>& grid, defaults& config, const Camera& cam) {
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}
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auto now = std::chrono::steady_clock::now();
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if (statsNeedUpdate || (now - lastStatsUpdate) > STATS_UPDATE_INTERVAL) {
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updateStatsCache(grid);
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}
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if (textu == 0) {
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glGenTextures(1, &textu);
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}
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@@ -404,13 +386,10 @@ int main() {
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float deltaTime = 0.016f;
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renderFrameTimes.resize(FRAME_HISTORY_SIZE, 0.0);
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lastStatsUpdate = std::chrono::steady_clock::now();
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statsNeedUpdate = true;
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bool worldPreview = false;
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if (grid.load("output/Treegrid.yggs")) {
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gridInitialized = true;
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updateStatsCache(grid);
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resetView(cam, config.gridSizecube);
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meshNeedsUpdate = true;
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}
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@@ -565,7 +544,7 @@ int main() {
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createSphere(config, sphereConf, grid);
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addStar(config, starConf, grid);
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gridInitialized = true;
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statsNeedUpdate = true;
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scene.updateStats();
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resetView(cam, config.gridSizecube);
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grid.generateLODs();
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@@ -585,53 +564,8 @@ int main() {
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fluidUI.renderUI();
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}
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{
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ImGui::Begin("Planet Preview");
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if (worldPreview) {
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if (gridInitialized) {
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livePreview(grid, config, cam);
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}
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}
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if (gridInitialized && textureInitialized) {
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ImGui::Image((void*)(intptr_t)textu, ImVec2(config.outWidth, config.outHeight));
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} else if (gridInitialized) {
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ImGui::Text("Preview not generated yet");
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} else {
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ImGui::Text("No grid generated");
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}
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ImGui::Text("Render Performance:");
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if (renderFPS > 0) {
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// Color code based on FPS
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ImVec4 fpsColor;
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if (renderFPS >= 30.0) {
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fpsColor = ImVec4(0.0f, 1.0f, 0.0f, 1.0f); // Green for good FPS
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} else if (renderFPS >= 15.0) {
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fpsColor = ImVec4(1.0f, 1.0f, 0.0f, 1.0f); // Yellow for okay FPS
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} else {
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fpsColor = ImVec4(1.0f, 0.0f, 0.0f, 1.0f); // Red for poor FPS
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}
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ImGui::TextColored(fpsColor, "FPS: %.1f", renderFPS);
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ImGui::Text("Frame time: %.1f ms", avgRenderFrameTime * 1000.0);
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// Simple progress bar for frame time
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ImGui::Text("%.1f/100 ms", avgRenderFrameTime * 1000.0);
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// Show latest frame time
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ImGui::Text("Latest: %.1f ms", renderFrameTime * 1000.0);
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}
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ImGui::Separator();
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if (gridInitialized) {
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auto now = std::chrono::steady_clock::now();
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if ((now - lastStatsUpdate) > STATS_UPDATE_INTERVAL) updateStatsCache(grid);
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ImGui::TextUnformatted(cachedStats.c_str());
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}
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ImGui::End();
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}
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scene.drawSceneWindow("Planet Preview", cam, 0.01, 1000);
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scene.drawGridStats();
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{
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ImGui::Begin("controls");
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