preparations for further changes
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@@ -15,6 +15,8 @@ struct Camera {
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float fov;
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float movementSpeed;
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float rotationSpeed;
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Camera() : origin(Vector3f(0,0,0)), direction(Vector3f(0,0,0)), up(Vector3f(0,0,0)), fov(80), movementSpeed(10), rotationSpeed(10) {}
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Camera(const Vector3f& pos, const Vector3f& viewdir, const Vector3f& up, float fov = 80,
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float moveSpeed = 1.0f, float rotSpeed = 0.5f)
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