bunch of noise stuff
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@@ -32,14 +32,14 @@ private:
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Vec4 waterColor;
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public:
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Sim2(int width = 512, int height = 512, uint32_t seed = 12345)
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Sim2(int width = 512, int height = 512, uint32_t seed = 42)
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: gridWidth(width), gridHeight(height), scale(4.0f), octaves(4),
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persistence(0.5f), lacunarity(2.0f), seed(seed), offset(0, 0),
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elevationMultiplier(1.0f), waterLevel(0.3f),
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landColor(0.2f, 0.8f, 0.2f, 1.0f), // Green
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waterColor(0.2f, 0.3f, 0.8f, 1.0f) // Blue
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{
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noiseGenerator = std::make_unique<Noise2>(seed);
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noiseGenerator = std::make_unique<Noise2>(seed,Noise2::WORLEY,Noise2::PRECOMPUTED);
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generateTerrain();
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}
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@@ -13,6 +13,22 @@ class Sim2 {
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private:
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Noise2 noise;
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Grid2 terrainGrid;
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}
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int width;
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int height;
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float scale;
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int octaves;
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float lacunarity;
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int seed;
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float elevationMult;
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float waterLevel;
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Vec4 landColor;
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Vec4 waterColor;
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float erosion;
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public:
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Sim2(int width = 512, int height = 512, int seed = 42, float scale = 4) :
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width(width), height(height), scale(scale), octaves(4), seed(seed)
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{ }
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};
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#endif
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