pushing this.
This commit is contained in:
2
makefile
2
makefile
@@ -17,7 +17,7 @@ PKG_FLAGS := $(LINUX_GL_LIBS) `pkg-config --static --cflags --libs glfw3`
|
||||
CXXFLAGS += $(PKG_FLAGS)
|
||||
|
||||
# Source files
|
||||
SRC := $(SRC_DIR)/g2chromatic2.cpp
|
||||
SRC := $(SRC_DIR)/g2temp.cpp
|
||||
SRC += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
|
||||
SRC += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
|
||||
SRC += $(SRC_DIR)/stb_image.cpp
|
||||
|
||||
557
tests/g2temp.cpp
Normal file
557
tests/g2temp.cpp
Normal file
@@ -0,0 +1,557 @@
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <random>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <tuple>
|
||||
#include <unordered_set>
|
||||
#include "../util/grid/grid2.hpp"
|
||||
#include "../util/output/aviwriter.hpp"
|
||||
#include "../util/output/bmpwriter.hpp"
|
||||
#include "../util/timing_decorator.cpp"
|
||||
|
||||
#include "../imgui/imgui.h"
|
||||
#include "../imgui/backends/imgui_impl_glfw.h"
|
||||
#include "../imgui/backends/imgui_impl_opengl3.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
#include "../stb/stb_image.h"
|
||||
|
||||
#include <thread>
|
||||
#include <atomic>
|
||||
#include <future>
|
||||
#include <mutex>
|
||||
#include <chrono>
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI = 3.1415
|
||||
#endif
|
||||
|
||||
std::mutex m;
|
||||
std::atomic<bool> isGenerating{false};
|
||||
std::future<void> generationFuture;
|
||||
|
||||
std::mutex previewMutex;
|
||||
std::atomic<bool> updatePreview{false};
|
||||
frame currentPreviewFrame;
|
||||
GLuint textu = 0;
|
||||
std::string previewText;
|
||||
|
||||
struct Shared {
|
||||
std::mutex mutex;
|
||||
Grid2 grid;
|
||||
bool hasNewFrame = false;
|
||||
int currentFrame = 0;
|
||||
};
|
||||
|
||||
struct AnimationConfig {
|
||||
int width = 1024;
|
||||
int height = 1024;
|
||||
int totalFrames = 480;
|
||||
float fps = 30.0f;
|
||||
int numSeeds = 8;
|
||||
int noisemod = 42;
|
||||
};
|
||||
|
||||
Grid2 setup(AnimationConfig config) {
|
||||
TIME_FUNCTION;
|
||||
Grid2 grid;
|
||||
std::vector<Vec2> pos;
|
||||
std::vector<Vec4> colors;
|
||||
std::vector<float> sizes;
|
||||
for (int y = 0; y < config.height; ++y) {
|
||||
for (int x = 0; x < config.width; ++x) {
|
||||
float gradient = (x + y) / float(config.width + config.height - 2);
|
||||
pos.push_back(Vec2(x,y));
|
||||
colors.push_back(Vec4(gradient, gradient, gradient, 1.0f));
|
||||
sizes.push_back(1.0f);
|
||||
}
|
||||
}
|
||||
grid.bulkAddObjects(pos,colors,sizes);
|
||||
return grid;
|
||||
}
|
||||
|
||||
void Preview(Grid2& grid) {
|
||||
TIME_FUNCTION;
|
||||
int width;
|
||||
int height;
|
||||
//std::vector<uint8_t> rgbData;
|
||||
|
||||
frame rgbData = grid.getGridAsFrame(frame::colormap::RGB);
|
||||
std::cout << "Frame looks like: " << rgbData << std::endl;
|
||||
bool success = BMPWriter::saveBMP("output/grayscalesource.bmp", rgbData);
|
||||
if (!success) {
|
||||
std::cout << "yo! this failed in Preview" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void livePreview(Grid2& grid) {
|
||||
// std::lock_guard<std::mutex> lock(previewMutex);
|
||||
|
||||
// //currentPreviewFrame = grid.getGridAsFrame(frame::colormap::RGBA);
|
||||
// Vec2 min;
|
||||
// Vec2 max;
|
||||
// grid.getBoundingBox(min, max);
|
||||
// currentPreviewFrame = grid.getTempAsFrame(min,max, Vec2(1024,1024));
|
||||
|
||||
// glGenTextures(1, &textu);
|
||||
// glBindTexture(GL_TEXTURE_2D, textu);
|
||||
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
// glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
|
||||
// glBindTexture(GL_TEXTURE_2D, textu);
|
||||
// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, currentPreviewFrame.getWidth(), currentPreviewFrame.getHeight(),
|
||||
// 0, GL_RGBA, GL_UNSIGNED_BYTE, currentPreviewFrame.getData().data());
|
||||
|
||||
// updatePreview = true;
|
||||
}
|
||||
|
||||
std::vector<std::tuple<size_t, Vec2, Vec4>> pickSeeds(Grid2 grid, AnimationConfig config) {
|
||||
TIME_FUNCTION;
|
||||
std::random_device rd;
|
||||
std::mt19937 gen(rd());
|
||||
std::uniform_int_distribution<> xDist(0, config.width - 1);
|
||||
std::uniform_int_distribution<> yDist(0, config.height - 1);
|
||||
std::uniform_real_distribution<> colorDist(0.2f, 0.8f);
|
||||
|
||||
std::vector<std::tuple<size_t, Vec2, Vec4>> seeds;
|
||||
|
||||
for (int i = 0; i < config.numSeeds; ++i) {
|
||||
Vec2 point(xDist(gen), yDist(gen));
|
||||
Vec4 color(colorDist(gen), colorDist(gen), colorDist(gen), 255);
|
||||
size_t id = grid.getOrCreatePositionVec(point, 0.0, true);
|
||||
grid.setColor(id, color);
|
||||
seeds.push_back(std::make_tuple(id,point, color));
|
||||
}
|
||||
return seeds;
|
||||
}
|
||||
|
||||
void pickTempSeeds(Grid2& grid, AnimationConfig config) {
|
||||
std::cout << "pickTempSeeds()" << std::endl;
|
||||
std::random_device rd;
|
||||
std::mt19937 gen(rd());
|
||||
std::uniform_int_distribution<> xDist(0, config.width - 1);
|
||||
std::uniform_int_distribution<> yDist(0, config.height - 1);
|
||||
std::uniform_real_distribution<> temp(0.0f, 100.0f);
|
||||
|
||||
for (int i = 0; i < config.numSeeds; ++i){
|
||||
grid.setTemp(Vec2(xDist(gen),yDist(gen)).floor(), temp(gen));
|
||||
}
|
||||
}
|
||||
|
||||
void expandPixel(Grid2& grid, AnimationConfig config, std::vector<std::tuple<size_t, Vec2, Vec4>>& seeds) {
|
||||
TIME_FUNCTION;
|
||||
std::vector<std::tuple<size_t, Vec2, Vec4>> newseeds;
|
||||
|
||||
std::unordered_set<size_t> visitedThisFrame;
|
||||
for (const auto& seed : seeds) {
|
||||
visitedThisFrame.insert(std::get<0>(seed));
|
||||
}
|
||||
|
||||
//#pragma omp parallel for
|
||||
for (const std::tuple<size_t, Vec2, Vec4>& seed : seeds) {
|
||||
size_t id = std::get<0>(seed);
|
||||
Vec2 seedPOS = std::get<1>(seed);
|
||||
Vec4 seedColor = std::get<2>(seed);
|
||||
std::vector<size_t> neighbors = grid.getNeighbors(id);
|
||||
//grid.setSize(id, grid.getSize(id)+4);
|
||||
for (size_t neighbor : neighbors) {
|
||||
if (visitedThisFrame.count(neighbor)) {
|
||||
continue;
|
||||
}
|
||||
visitedThisFrame.insert(neighbor);
|
||||
|
||||
Vec2 neipos = grid.getPositionID(neighbor);
|
||||
Vec4 neighborColor = grid.getColor(neighbor);
|
||||
float distance = seedPOS.distance(neipos);
|
||||
float angle = seedPOS.directionTo(neipos);
|
||||
|
||||
float normalizedAngle = (angle + M_PI) / (2.0f * M_PI);
|
||||
float blendFactor = 0.3f + 0.4f * std::sin(normalizedAngle * 2.0f * M_PI);
|
||||
blendFactor = std::clamp(blendFactor, 0.1f, 0.9f);
|
||||
|
||||
Vec4 newcolor = Vec4(
|
||||
seedColor.r * blendFactor + neighborColor.r * (1.0f - blendFactor),
|
||||
seedColor.g * (1.0f - blendFactor) + neighborColor.g * blendFactor,
|
||||
seedColor.b * (0.5f + 0.5f * std::sin(normalizedAngle * 4.0f * M_PI)),
|
||||
1.0f
|
||||
);
|
||||
|
||||
newcolor = newcolor.clamp(0.0f, 1.0f);
|
||||
|
||||
grid.setColor(neighbor, newcolor);
|
||||
newseeds.emplace_back(neighbor, neipos, newcolor);
|
||||
}
|
||||
}
|
||||
seeds.clear();
|
||||
seeds.shrink_to_fit();
|
||||
seeds = std::move(newseeds);
|
||||
}
|
||||
|
||||
//bool exportavi(std::vector<std::vector<uint8_t>> frames, AnimationConfig config) {
|
||||
bool exportavi(std::vector<frame> frames, AnimationConfig config) {
|
||||
TIME_FUNCTION;
|
||||
std::string filename = "output/chromatic_transformation.avi";
|
||||
|
||||
std::cout << "Frame count: " << frames.size() << std::endl;
|
||||
|
||||
// Log compression statistics for all frames
|
||||
std::cout << "\n=== Frame Compression Statistics ===" << std::endl;
|
||||
size_t totalOriginalSize = 0;
|
||||
size_t totalCompressedSize = 0;
|
||||
|
||||
for (int i = 0; i < frames.size(); ++i) {
|
||||
totalOriginalSize += frames[i].getSourceSize();
|
||||
totalCompressedSize += frames[i].getTotalCompressedSize();
|
||||
}
|
||||
|
||||
double overallRatio = static_cast<double>(totalOriginalSize) / totalCompressedSize;
|
||||
double overallSavings = (1.0 - 1.0/overallRatio) * 100.0;
|
||||
|
||||
std::cout << "\n=== Overall Compression Summary ===" << std::endl;
|
||||
std::cout << "Total frames: " << frames.size() << std::endl;
|
||||
std::cout << "Compressed frames: " << frames.size() << std::endl;
|
||||
std::cout << "Total original size: " << totalOriginalSize << " bytes ("
|
||||
<< std::fixed << std::setprecision(2) << (totalOriginalSize / (1024.0 * 1024.0)) << " MB)" << std::endl;
|
||||
std::cout << "Total compressed size: " << totalCompressedSize << " bytes ("
|
||||
<< std::fixed << std::setprecision(2) << (totalCompressedSize / (1024.0 * 1024.0)) << " MB)" << std::endl;
|
||||
std::cout << "Overall compression ratio: " << std::fixed << std::setprecision(2) << overallRatio << ":1" << std::endl;
|
||||
std::cout << "Overall space savings: " << std::fixed << std::setprecision(1) << overallSavings << "%" << std::endl;
|
||||
|
||||
std::filesystem::path dir = "output";
|
||||
if (!std::filesystem::exists(dir)) {
|
||||
if (!std::filesystem::create_directories(dir)) {
|
||||
std::cout << "Failed to create output directory!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool success = AVIWriter::saveAVIFromCompressedFrames(filename, frames, frames[0].getWidth(), frames[0].getHeight(), config.fps);
|
||||
|
||||
if (success) {
|
||||
// Check if file actually exists
|
||||
if (std::filesystem::exists(filename)) {
|
||||
auto file_size = std::filesystem::file_size(filename);
|
||||
std::cout << "\nAVI file created successfully: " << filename
|
||||
<< " (" << file_size << " bytes, "
|
||||
<< std::fixed << std::setprecision(2) << (file_size / (1024.0 * 1024.0)) << " MB)" << std::endl;
|
||||
}
|
||||
} else {
|
||||
std::cout << "Failed to save AVI file!" << std::endl;
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
void mainLogic(const AnimationConfig& config, Shared& state, int gradnoise) {
|
||||
TIME_FUNCTION;
|
||||
if (isGenerating) return; //apparently sometimes this function is called twice. dont know how, but this might resolve that.
|
||||
isGenerating = true;
|
||||
try {
|
||||
Grid2 grid;
|
||||
if (gradnoise == 0) {
|
||||
grid = setup(config);
|
||||
} else if (gradnoise == 1) {
|
||||
grid = grid.noiseGenGrid(0,0,config.height, config.width, 0.01, 1.0, false, config.noisemod);
|
||||
}
|
||||
grid.setDefault(Vec4(0,0,0,0));
|
||||
{
|
||||
std:: lock_guard<std::mutex> lock(state.mutex);
|
||||
state.grid = grid;
|
||||
state.hasNewFrame = true;
|
||||
state.currentFrame = 0;
|
||||
}
|
||||
pickTempSeeds(grid,config);
|
||||
|
||||
//std::vector<std::tuple<size_t, Vec2, Vec4>> seeds = pickSeeds(grid, config);
|
||||
std::cout << "generated grid" << std::endl;
|
||||
Preview(grid);
|
||||
std::cout << "generated preview" << std::endl;
|
||||
frame tempData = grid.getTempAsFrame(Vec2(0,0), Vec2(config.height,config.width), Vec2(256,256));
|
||||
std::cout << "Temp frame looks like: " << tempData << std::endl;
|
||||
bool success = BMPWriter::saveBMP("output/temperature.bmp", tempData);
|
||||
if (!success) {
|
||||
std::cout << "yo! this failed in Preview" << std::endl;
|
||||
}
|
||||
|
||||
std::vector<frame> frames;
|
||||
|
||||
// for (int i = 0; i < config.totalFrames; ++i){
|
||||
// // Check if we should stop the generation
|
||||
// if (!isGenerating) {
|
||||
// std::cout << "Generation cancelled at frame " << i << std::endl;
|
||||
// return;
|
||||
// }
|
||||
|
||||
// //expandPixel(grid,config,seeds);
|
||||
|
||||
// std::lock_guard<std::mutex> lock(state.mutex);
|
||||
// state.grid = grid;
|
||||
// state.hasNewFrame = true;
|
||||
// state.currentFrame = i;
|
||||
|
||||
// // Print compression info for this frame
|
||||
// if (i % 10 == 0 ) {
|
||||
// frame bgrframe;
|
||||
// std::cout << "Processing frame " << i + 1 << "/" << config.totalFrames << std::endl;
|
||||
// bgrframe = grid.getGridAsFrame(frame::colormap::BGR);
|
||||
// frames.push_back(bgrframe);
|
||||
// //bgrframe.decompress();
|
||||
// //BMPWriter::saveBMP(std::format("output/grayscalesource.{}.bmp", i), bgrframe);
|
||||
// bgrframe.compressFrameLZ78();
|
||||
// //bgrframe.printCompressionStats();
|
||||
// }
|
||||
// }
|
||||
// exportavi(frames,config);
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
std::cerr << "errored at: " << e.what() << std::endl;
|
||||
}
|
||||
isGenerating = false;
|
||||
}
|
||||
|
||||
// Function to cancel ongoing generation
|
||||
void cancelGeneration() {
|
||||
if (isGenerating) {
|
||||
isGenerating = false;
|
||||
// Wait for the thread to finish (with timeout to avoid hanging)
|
||||
if (generationFuture.valid()) {
|
||||
auto status = generationFuture.wait_for(std::chrono::milliseconds(100));
|
||||
if (status != std::future_status::ready) {
|
||||
std::cout << "Waiting for generation thread to finish..." << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void glfw_error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "GLFW Error %d: %s\n", error, description);
|
||||
}
|
||||
|
||||
int main() {
|
||||
//static bool window = true;
|
||||
glfwSetErrorCallback(glfw_error_callback);
|
||||
if (!glfwInit()) {
|
||||
std::cerr << "gui stuff is dumb in c++." << std::endl;
|
||||
glfwTerminate();
|
||||
return 1;
|
||||
}
|
||||
// COPIED VERBATIM FROM IMGUI.
|
||||
#if defined(IMGUI_IMPL_OPENGL_ES2)
|
||||
// GL ES 2.0 + GLSL 100 (WebGL 1.0)
|
||||
const char* glsl_version = "#version 100";
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
|
||||
#elif defined(IMGUI_IMPL_OPENGL_ES3)
|
||||
// GL ES 3.0 + GLSL 300 es (WebGL 2.0)
|
||||
const char* glsl_version = "#version 300 es";
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
|
||||
#elif defined(__APPLE__)
|
||||
// GL 3.2 + GLSL 150
|
||||
const char* glsl_version = "#version 150";
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
|
||||
#else
|
||||
// GL 3.0 + GLSL 130
|
||||
const char* glsl_version = "#version 130";
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
//glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
|
||||
//glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
|
||||
#endif
|
||||
//ImGui::SetNextWindowSize(ImVec2(1110,667));
|
||||
//auto beg = ImGui::Begin("Gradient thing", &window);
|
||||
//if (beg) {
|
||||
// std::cout << "stuff breaks at 223" << std::endl;
|
||||
bool application_not_closed = true;
|
||||
//float main_scale = ImGui_ImplGlfw_GetContentScaleForMonitor(glfwGetPrimaryMonitor());
|
||||
GLFWwindow* window = glfwCreateWindow((int)(1280), (int)(800), "Chromatic gradient generator thing", nullptr, nullptr);
|
||||
if (window == nullptr)
|
||||
return 1;
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1);
|
||||
//IMGUI_CHECKVERSION(); //this might be more important than I realize. but cant run with it so currently ignoring.
|
||||
ImGui::CreateContext();
|
||||
// std::cout << "context created" << std::endl;
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
ImGui::StyleColorsDark();
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
//style.ScaleAllSizes(1); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this requires resetting Style + calling this again)
|
||||
//style.FontScaleDpi = 1; //will need to implement my own scaling at some point. currently just ignoring it.
|
||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
ImGui_ImplGlfw_InstallEmscriptenCallbacks(window, "#canvas");
|
||||
#endif
|
||||
ImGui_ImplOpenGL3_Init(glsl_version);
|
||||
|
||||
|
||||
// std::cout << "created glfw window" << std::endl;
|
||||
|
||||
|
||||
bool show_demo_window = true;
|
||||
bool show_another_window = false;
|
||||
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
static float f = 30.0f;
|
||||
static int i1 = 1024;
|
||||
static int i2 = 1024;
|
||||
static int i3 = 480;
|
||||
static int i4 = 8;
|
||||
static int noisemod = 42;
|
||||
static float fs = 1.0;
|
||||
int gradnoise = 0;
|
||||
|
||||
std::future<void> mainlogicthread;
|
||||
Shared state;
|
||||
Grid2 grid;
|
||||
AnimationConfig config;
|
||||
previewText = "Please generate";
|
||||
mainlogicthread = std::async(std::launch::async, mainLogic, config, std::ref(state), gradnoise);
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
glfwPollEvents();
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
{
|
||||
|
||||
ImGui::Begin("settings");
|
||||
|
||||
ImGui::SliderFloat("fps", &f, 20.0f, 60.0f);
|
||||
ImGui::SliderInt("width", &i1, 256, 4096);
|
||||
ImGui::SliderInt("height", &i2, 256, 4096);
|
||||
ImGui::SliderInt("frame count", &i3, 10, 5000);
|
||||
ImGui::SliderInt("number of Seeds", &i4, 0, 10);
|
||||
ImGui::SliderInt("Noise Mod", &noisemod, 0, 1000);
|
||||
ImGui::SliderFloat("Scale Preview", &fs, 0.0, 2.0);
|
||||
ImGui::RadioButton("Gradient", &gradnoise, 0);
|
||||
ImGui::RadioButton("Perlin Noise", &gradnoise, 1);
|
||||
|
||||
if (isGenerating) {
|
||||
ImGui::BeginDisabled();
|
||||
}
|
||||
|
||||
if (ImGui::Button("Generate Animation")) {
|
||||
config = AnimationConfig(i1, i2, i3, f, i4, noisemod);
|
||||
mainlogicthread = std::async(std::launch::async, mainLogic, config, std::ref(state), gradnoise);
|
||||
}
|
||||
|
||||
if (isGenerating && textu != 0) {
|
||||
ImGui::EndDisabled();
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Cancel")) {
|
||||
cancelGeneration();
|
||||
}
|
||||
// Check for new frames from the generation thread
|
||||
bool hasNewFrame = false;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(state.mutex);
|
||||
if (state.hasNewFrame) {
|
||||
livePreview(state.grid);
|
||||
state.hasNewFrame = false;
|
||||
previewText = "Generating... Frame: " + std::to_string(state.currentFrame);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Text(previewText.c_str());
|
||||
|
||||
if (textu != 0) {
|
||||
ImVec2 imageSize = ImVec2(config.width * fs, config.height * fs);
|
||||
ImVec2 uv_min = ImVec2(0.0f, 0.0f);
|
||||
ImVec2 uv_max = ImVec2(1.0f, 1.0f);
|
||||
ImGui::Image((void*)(intptr_t)textu, imageSize, uv_min, uv_max);
|
||||
} else {
|
||||
ImGui::Text("Generating preview...");
|
||||
}
|
||||
|
||||
} else if (isGenerating) {
|
||||
ImGui::EndDisabled();
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Cancel")) {
|
||||
cancelGeneration();
|
||||
}
|
||||
// Check for new frames from the generation thread
|
||||
bool hasNewFrame = false;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(state.mutex);
|
||||
if (state.hasNewFrame) {
|
||||
livePreview(state.grid);
|
||||
state.hasNewFrame = false;
|
||||
previewText = "Generating... Frame: " + std::to_string(state.currentFrame);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Text(previewText.c_str());
|
||||
|
||||
} else if (textu != 0){
|
||||
//ImGui::EndDisabled();
|
||||
|
||||
ImGui::Text(previewText.c_str());
|
||||
|
||||
if (textu != 0) {
|
||||
ImVec2 imageSize = ImVec2(config.width * 0.5f, config.height * 0.5f);
|
||||
ImVec2 uv_min = ImVec2(0.0f, 0.0f);
|
||||
ImVec2 uv_max = ImVec2(1.0f, 1.0f);
|
||||
ImGui::Image((void*)(intptr_t)textu, imageSize, uv_min, uv_max);
|
||||
} else {
|
||||
ImGui::Text("Generating preview...");
|
||||
}
|
||||
|
||||
} else {
|
||||
ImGui::Text("No preview available");
|
||||
ImGui::Text("Start generation to see live preview");
|
||||
}
|
||||
//std::cout << "sleeping" << std::endl;
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
//std::cout << "ending" << std::endl;
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
|
||||
// std::cout << "ending frame" << std::endl;
|
||||
ImGui::Render();
|
||||
int display_w, display_h;
|
||||
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||
glViewport(0, 0, display_w, display_h);
|
||||
glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// std::cout << "rendering" << std::endl;
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
//mainlogicthread.join();
|
||||
|
||||
// std::cout << "swapping buffers" << std::endl;
|
||||
}
|
||||
cancelGeneration();
|
||||
|
||||
|
||||
// std::cout << "shutting down" << std::endl;
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
// std::cout << "destroying" << std::endl;
|
||||
glfwDestroyWindow(window);
|
||||
if (textu != 0) {
|
||||
glDeleteTextures(1, &textu);
|
||||
textu = 0;
|
||||
}
|
||||
glfwTerminate();
|
||||
FunctionTimer::printStats(FunctionTimer::Mode::ENHANCED);
|
||||
|
||||
// std::cout << "printing" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "../output/frame.hpp"
|
||||
#include "../noise/pnoise2.hpp"
|
||||
#include "../simblocks/water.hpp"
|
||||
#include "../simblocks/temp.hpp"
|
||||
#include <vector>
|
||||
#include <unordered_set>
|
||||
|
||||
@@ -145,6 +146,15 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
std::unordered_set<size_t> find(const Vec2& center) const {
|
||||
//Vec2 g2pos = worldToGrid(center);
|
||||
auto cellIt = grid.find(worldToGrid(center));
|
||||
if (cellIt != grid.end()) {
|
||||
return cellIt->second;
|
||||
}
|
||||
return std::unordered_set<size_t>();
|
||||
}
|
||||
|
||||
std::vector<size_t> queryRange(const Vec2& center, float radius) const {
|
||||
std::vector<size_t> results;
|
||||
float radiusSq = radius * radius;
|
||||
@@ -153,16 +163,15 @@ public:
|
||||
Vec2 minGrid = worldToGrid(center - Vec2(radius, radius));
|
||||
Vec2 maxGrid = worldToGrid(center + Vec2(radius, radius));
|
||||
|
||||
size_t estimatedSize = (maxGrid.x - minGrid.x + 1) * (maxGrid.y - minGrid.y + 1) * 10;
|
||||
results.reserve(estimatedSize);
|
||||
|
||||
// Check all relevant grid cells
|
||||
//#pragma omp parallel for
|
||||
for (int x = minGrid.x; x <= maxGrid.x; ++x) {
|
||||
for (int y = minGrid.y; y <= maxGrid.y; ++y) {
|
||||
Vec2 gridPos(x, y);
|
||||
auto cellIt = grid.find(gridPos);
|
||||
auto cellIt = grid.find(Vec2(x, y));
|
||||
if (cellIt != grid.end()) {
|
||||
for (size_t id : cellIt->second) {
|
||||
results.push_back(id);
|
||||
}
|
||||
results.insert(results.end(), cellIt->second.begin(), cellIt->second.end());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -198,7 +207,8 @@ protected:
|
||||
|
||||
//TODO: spatial map
|
||||
SpatialGrid spatialGrid;
|
||||
float spatialCellSize = 2.0f;
|
||||
//float spatialCellSize = 2.0f;
|
||||
float spatialCellSize = neighborRadius * 1.5f;
|
||||
|
||||
// Default background color for empty spaces
|
||||
Vec4 defaultBackgroundColor = Vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
@@ -208,6 +218,9 @@ protected:
|
||||
|
||||
//water
|
||||
std::unordered_map<size_t, WaterParticle> water;
|
||||
|
||||
std::unordered_map<size_t, Temp> tempMap;
|
||||
bool updatingView = false;
|
||||
public:
|
||||
bool usable = false;
|
||||
|
||||
@@ -550,7 +563,7 @@ public:
|
||||
|
||||
Colors[id] = color;
|
||||
Sizes[id] = size;
|
||||
spatialGrid.insert(id,pos);
|
||||
//spatialGrid.insert(id,pos);
|
||||
}
|
||||
|
||||
shrinkIfNeeded();
|
||||
@@ -581,9 +594,7 @@ public:
|
||||
}
|
||||
|
||||
shrinkIfNeeded();
|
||||
std::cout << "shrunk. " << std::endl;
|
||||
updateNeighborMap();
|
||||
std::cout << "neighbormap updated. " << std::endl;
|
||||
|
||||
usable = true;
|
||||
return newids;
|
||||
@@ -965,23 +976,45 @@ public:
|
||||
defaultBackgroundColor = Vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
// neighbor map
|
||||
void optimizeSpatialGrid() {
|
||||
//std::cout << "optimizeSpatialGrid()" << std::endl;
|
||||
neighborRadius = 1.0;
|
||||
spatialCellSize = neighborRadius * neighborRadius;
|
||||
spatialGrid = SpatialGrid(spatialCellSize);
|
||||
|
||||
// Rebuild spatial grid
|
||||
spatialGrid.clear();
|
||||
for (const auto& [id, pos] : Positions) {
|
||||
spatialGrid.insert(id, pos);
|
||||
}
|
||||
}
|
||||
|
||||
void updateNeighborMap() {
|
||||
//std::cout << "updateNeighborMap()" << std::endl;
|
||||
TIME_FUNCTION;
|
||||
neighborMap.clear();
|
||||
optimizeSpatialGrid();
|
||||
|
||||
// For each object, find nearby neighbors
|
||||
float radiusSq = neighborRadius * neighborRadius;
|
||||
#pragma omp parallel for
|
||||
for (const auto& [id1, pos1] : Positions) {
|
||||
std::vector<size_t> neighbors;
|
||||
float radiusSq = neighborRadius * neighborRadius;
|
||||
auto candidate_ids = spatialGrid.queryRange(pos1, neighborRadius);
|
||||
//std::vector<size_t> candidate_ids = spatialGrid.queryRange(pos1, neighborRadius);
|
||||
std::unordered_set<size_t> candidate_idset = spatialGrid.find(pos1);
|
||||
std::vector<size_t> candidate_ids;
|
||||
candidate_ids.reserve(candidate_idset.size());
|
||||
for (auto it = candidate_idset.begin(); it != candidate_idset.end();) {
|
||||
candidate_ids.push_back(std::move(candidate_idset.extract(it++).value()));
|
||||
}
|
||||
|
||||
|
||||
for (size_t id2 : candidate_ids) {
|
||||
if (id1 != id2 && Positions.at(id1).distanceSquared(Positions.at(id2)) <= radiusSq) {
|
||||
if (id1 != id2) { // && Positions.at(id1).distanceSquared(Positions.at(id2)) <= radiusSq) {
|
||||
neighbors.push_back(id2);
|
||||
}
|
||||
}
|
||||
#pragma omp critical
|
||||
neighborMap[id1] = std::move(neighbors);
|
||||
}
|
||||
}
|
||||
@@ -1015,6 +1048,97 @@ public:
|
||||
updateNeighborMap(); // Recompute all neighbors
|
||||
}
|
||||
|
||||
|
||||
//temp stuff
|
||||
void setTemp(const Vec2 pos, double temp) {
|
||||
size_t id = getOrCreatePositionVec(pos, 0.0, true);
|
||||
setTemp(id, temp);
|
||||
}
|
||||
|
||||
void setTemp(size_t id, double temp) {
|
||||
Temp tval = Temp(temp);
|
||||
tempMap[id] = tval;
|
||||
}
|
||||
|
||||
double getTemp(size_t id) {
|
||||
if (tempMap.find(id) != tempMap.end()) {
|
||||
Temp temp;
|
||||
double dtemp = temp.calTempIDW(getPositionID(id), getTemps());
|
||||
setTemp(id, dtemp);
|
||||
}
|
||||
return tempMap.at(id).temp;
|
||||
}
|
||||
|
||||
std::unordered_map<Vec2, Temp> getTemps() {
|
||||
std::unordered_map<Vec2, Temp> out;
|
||||
for (const auto& [id, temp] : tempMap) {
|
||||
out[getPositionID(id)] = temp;
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
double getTemp(const Vec2 pos) {
|
||||
size_t id = getOrCreatePositionVec(pos, 0.0f, true);
|
||||
if (tempMap.find(id) == tempMap.end()) {
|
||||
Temp temp;
|
||||
double dtemp = temp.calTempIDW(pos, getTemps());
|
||||
setTemp(id, dtemp);
|
||||
return dtemp;
|
||||
}
|
||||
else return tempMap.at(id).temp;
|
||||
}
|
||||
|
||||
frame getTempAsFrame(Vec2 minCorner, Vec2 maxCorner, Vec2 res) {
|
||||
TIME_FUNCTION;
|
||||
if (updatingView) return frame();
|
||||
updatingView = true;
|
||||
int pcount = 0;
|
||||
std::cout << "getTempAsFrame() started" << pcount++ << std::endl;
|
||||
size_t sheight = maxCorner.x - minCorner.x;
|
||||
size_t swidth = maxCorner.y - minCorner.y;
|
||||
// std::cout << "getTempAsFrame() started" << pcount++ << std::endl;
|
||||
|
||||
int width = static_cast<int>(res.x);
|
||||
int height = static_cast<int>(res.y);
|
||||
// std::cout << "getTempAsFrame() started" << pcount++ << std::endl;
|
||||
std::unordered_map<Vec2, double> tempBuffer;
|
||||
tempBuffer.reserve(res.x * res.y);
|
||||
// std::cout << "getTempAsFrame() started" << pcount++ << std::endl;
|
||||
double maxTemp = 0.0;
|
||||
double minTemp = 0.0;
|
||||
// std::cout << "getTempAsFrame() started" << pcount++ << std::endl;
|
||||
for (int x = 0; x < res.x; x++) {
|
||||
for (int y = 0; y < res.y; y++) {
|
||||
Vec2 cposout = Vec2(x,y);
|
||||
Vec2 cposin = Vec2(x/sheight, y/swidth);
|
||||
// std::cout << "getTempAsFrame() started" << pcount++ << std::endl;
|
||||
double ctemp = getTemp(cposin);
|
||||
|
||||
tempBuffer[Vec2(x,y)] = ctemp;
|
||||
// std::cout << "getTempAsFrame() started" << pcount++ << std::endl;
|
||||
if (ctemp > maxTemp) maxTemp = ctemp;
|
||||
else if (ctemp < minTemp) minTemp = ctemp;
|
||||
}
|
||||
}
|
||||
|
||||
// std::cout << "getTempAsFrame() middle" << std::endl;
|
||||
|
||||
std::vector<uint8_t> rgbaBuffer;
|
||||
rgbaBuffer.reserve(tempBuffer.size() * 4);
|
||||
for (const auto& [v2, temp] : tempBuffer) {
|
||||
size_t index = (v2.y + v2.y) * 4;
|
||||
double atemp = static_cast<unsigned char>((((temp-minTemp) * 100) / (maxTemp-minTemp)) * 255);
|
||||
rgbaBuffer[index] = atemp;
|
||||
rgbaBuffer[index+1] = atemp;
|
||||
rgbaBuffer[index+2] = atemp;
|
||||
rgbaBuffer[index+3] = 1.0;
|
||||
}
|
||||
frame result = frame(res.x,res.y, frame::colormap::RGBA);
|
||||
result.setData(rgbaBuffer);
|
||||
return result;
|
||||
updatingView = false;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -89,11 +89,15 @@ public:
|
||||
// Save from 1D vector of uint8_t pixels (BGR order: pixels[i]=b, pixels[i+1]=g, pixels[i+2]=r)
|
||||
static bool saveBMP(const std::string& filename, const std::vector<uint8_t>& pixels, int width, int height) {
|
||||
if (pixels.size() != width * height * 3) {
|
||||
std::cout << "wrong pixel count." << std::endl;
|
||||
std::cout << "expected: " << width*height*3 << std::endl;
|
||||
std::cout << "got: " << pixels.size() << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create directory if needed
|
||||
if (!createDirectoryIfNeeded(filename)) {
|
||||
std::cout << "directory creation failed" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -110,6 +114,7 @@ public:
|
||||
|
||||
std::ofstream file(filename, std::ios::binary);
|
||||
if (!file) {
|
||||
std::cout << "file wasnt made" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -139,7 +144,18 @@ public:
|
||||
}
|
||||
|
||||
static bool saveBMP(const std::string& filename, frame& frame) {
|
||||
return saveBMP(filename, frame.getData(), frame.getWidth(), frame.getHeight());
|
||||
if (frame.colorFormat == frame::colormap::RGB) {
|
||||
std::cout << "found correct colormap" << std::endl;
|
||||
return saveBMP(filename, frame.getData(), frame.getWidth(), frame.getHeight());
|
||||
} else if (frame.colorFormat == frame::colormap::RGBA) {
|
||||
std::cout << "found incorrect colormap. converting from RGBA" << std::endl;
|
||||
std::vector<uint8_t> fdata = convertRGBAtoRGB(frame.getData());
|
||||
return saveBMP(filename, fdata, frame.getWidth(), frame.getHeight());
|
||||
}
|
||||
else {
|
||||
std::cout << "found incorrect colormap." << std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -190,6 +206,21 @@ private:
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static std::vector<uint8_t> convertRGBAtoRGB(const std::vector<uint8_t>& rgba) {
|
||||
std::vector<uint8_t> rgb;
|
||||
rgb.reserve((rgba.size() / 4) * 3);
|
||||
|
||||
for (size_t i = 0; i < rgba.size() / 4; i++) {
|
||||
size_t index = i * 4;
|
||||
rgb.push_back(rgba[index + 0]);
|
||||
rgb.push_back(rgba[index + 1]);
|
||||
rgb.push_back(rgba[index + 2]);
|
||||
}
|
||||
|
||||
return rgb;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
37
util/simblocks/temp.hpp
Normal file
37
util/simblocks/temp.hpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#ifndef temp_hpp
|
||||
#define temp_hpp
|
||||
|
||||
#include "../vectorlogic/vec2.hpp"
|
||||
#include "../timing_decorator.hpp"
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
|
||||
class Temp {
|
||||
private:
|
||||
|
||||
protected:
|
||||
|
||||
public:
|
||||
double temp;
|
||||
|
||||
static double calTempIDW(const Vec2& testPos, std::unordered_map<Vec2, Temp> others) {
|
||||
TIME_FUNCTION;
|
||||
double power = 2.0;
|
||||
double num = 0.0;
|
||||
double den = 0.0;
|
||||
for (const auto& [point, temp] : others) {
|
||||
double dist = testPos.distance(point);
|
||||
|
||||
double weight = 1.0 / std::pow(dist, power);
|
||||
num += weight * temp.temp;
|
||||
den += weight;
|
||||
}
|
||||
|
||||
if (den < 1e-10 && den > -1e-10) {
|
||||
den = 1e-10;
|
||||
}
|
||||
return num / den;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -290,10 +290,10 @@ class Vec2 {
|
||||
};
|
||||
};
|
||||
|
||||
// inline std::ostream& operator<<(std::ostream& os, const Vec2& vec) {
|
||||
// os << vec.toString();
|
||||
// return os;
|
||||
// }
|
||||
inline std::ostream& operator<<(std::ostream& os, const Vec2& vec) {
|
||||
os << vec.toString();
|
||||
return os;
|
||||
}
|
||||
|
||||
namespace std {
|
||||
template<>
|
||||
|
||||
Reference in New Issue
Block a user