fixing stuff.
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@@ -120,7 +120,7 @@ struct Vertex {
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struct Chunk {
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Voxel reprVoxel; //average of all voxels in chunk for LOD rendering
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std::vector<Voxel> voxels; //list of all voxels in chunk.
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//std::vector<Voxel> voxels; //list of all voxels in chunk.
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std::vector<Chunk> children; //list of all chunks in chunk
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bool active; //active if any child chunk or child voxel is active. used to efficiently find active voxels by only going down when an active chunk is found.
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int chunkSize; //should be (CHUNK_THRESHOLD/2) * 2 ^ depth I think. (ie: 1 depth will be (16/2)*(2^1) or 16, second will be (16/2)*(2^2) or 8*4=32)
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@@ -132,12 +132,26 @@ class VoxelGrid {
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private:
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Vec3i gridSize;
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std::vector<Voxel> voxels;
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bool meshDirty = true;
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std::unordered_map<Vec3i, Chunk, Vec3i::Hash> chunkList;
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std::unordered_map<Vec3i, bool, Vec3i::Hash> activeChunks;
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float radians(float rads) {
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return rads * (M_PI / 180);
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}
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Vec3i getChunkCoord(const Vec3i& voxelPos) const {
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return Vec3i(voxelPos.x / CHUNK_THRESHOLD, voxelPos.y / CHUNK_THRESHOLD, voxelPos.z / CHUNK_THRESHOLD);
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}
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void updateChunkStatus(const Vec3i& pos, bool isActive) {
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Vec3i chunkCoord = getChunkCoord(pos);
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if (isActive) {
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chunkList[chunkCoord].active = true;
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activeChunks[chunkCoord] = true;
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}
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}
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public:
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double binSize = 1;
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VoxelGrid() : gridSize(0,0,0) {
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@@ -170,6 +184,10 @@ public:
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void resize(int newW, int newH, int newD) {
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std::vector<Voxel> newVoxels(newW * newH * newD);
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std::unordered_map<Vec3i, Chunk, Vec3i::Hash> chunklist;
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std::unordered_map<Vec3i, bool, Vec3i::Hash> newActiveChunks;
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int copyW = std::min(static_cast<int>(gridSize.x), newW);
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int copyH = std::min(static_cast<int>(gridSize.y), newH);
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int copyD = std::min(static_cast<int>(gridSize.z), newD);
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@@ -177,14 +195,23 @@ public:
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for (int y = 0; y < copyH; ++y) {
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int oldRowStart = z * gridSize.x * gridSize.y + y * gridSize.x;
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int newRowStart = z * newW * newH + y * newW;
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std::copy(
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voxels.begin() + oldRowStart,
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voxels.begin() + oldRowStart + copyW,
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newVoxels.begin() + newRowStart
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);
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for (int x = 0; x < copyW; ++x) {
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if (voxels[oldRowStart + x].active) {
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Vec3i cc(x / CHUNK_THRESHOLD, y / CHUNK_THRESHOLD, z / CHUNK_THRESHOLD);
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newActiveChunks[cc] = true;
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}
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}
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}
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}
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voxels = std::move(newVoxels);
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activeChunks = std::move(newActiveChunks);
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gridSize = Vec3i(newW, newH, newD);
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}
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@@ -211,6 +238,7 @@ public:
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Voxel& v = get(pos);
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v.active = active;
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v.color = color;
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updateChunkStatus(pos, active);
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}
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}
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@@ -229,44 +257,63 @@ public:
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Vec3d ray = end - origin;
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Vec3f step = Vec3f(ray.x >= 0 ? 1 : -1, ray.y >= 0 ? 1 : -1, ray.z >= 0 ? 1 : -1);
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Vec3d nextVox = cv.toDouble() + step * binSize;
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Vec3d tMax = Vec3d(ray.x != 0 ? (nextVox.x - origin.x) / ray.x : INF,
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ray.y != 0 ? (nextVox.y - origin.y) / ray.y : INF,
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ray.z != 0 ? (nextVox.z - origin.z) / ray.z : INF);
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Vec3d tDelta = Vec3d(ray.x != 0 ? binSize / ray.x * step.x : INF,
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ray.y != 0 ? binSize / ray.y * step.y : INF,
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ray.z != 0 ? binSize / ray.z * step.z : INF);
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float dist = 0;
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Vec3i diff(0,0,0);
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bool negRay = false;
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if (cv.x != lv.x && ray.x < 0) {
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diff.x = diff.x--;
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negRay = true;
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}
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if (cv.y != lv.y && ray.y < 0) {
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diff.y = diff.y--;
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negRay = true;
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}
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if (cv.z != lv.z && ray.z < 0) {
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diff.z = diff.z--;
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negRay = true;
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}
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while (lv != cv && visitedVoxel.size() < 10 && dist < maxDist) {
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Vec3i currentChunk = getChunkCoord(cv);
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auto it = activeChunks.find(currentChunk);
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bool isChunkActive = (it != activeChunks.end() && it->second);
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if (negRay) {
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cv += diff;
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visitedVoxel.push_back(cv);
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}
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while (lv != cv && inGrid(cv) && visitedVoxel.size() < 10 && dist < maxDist) {
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if (get(cv).active) {
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visitedVoxel.push_back(cv);
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if (!isChunkActive) {
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while (getChunkCoord(cv) == currentChunk && inGrid(cv)) {
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Vec3f chunkStep = step * CHUNK_THRESHOLD / 2;
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Vec3d chunkDelta = tDelta * CHUNK_THRESHOLD / 2;
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if (tMax.x < tMax.y) {
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if (tMax.x < tMax.z) {
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dist += chunkDelta.x;
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cv.x += chunkStep.x;
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tMax.x += chunkDelta.x;
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} else {
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dist += chunkDelta.z;
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cv.z += chunkStep.z;
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tMax.z += chunkDelta.z;
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}
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} else {
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if (tMax.y < tMax.z) {
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dist += chunkDelta.y;
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cv.y += chunkStep.y;
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tMax.y += chunkDelta.y;
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} else {
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dist += chunkDelta.z;
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cv.z += chunkStep.z;
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tMax.z += chunkDelta.z;
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}
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}
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}
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continue;
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}
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if (get(cv).active) {
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visitedVoxel.push_back(cv);
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}
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if (tMax.x < tMax.y) {
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if (tMax.x < tMax.z) {
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dist += tDelta.x;
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cv.x += step.x;
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tMax.x += tDelta.x;
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} else {
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dist += tDelta.y;
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dist += tDelta.z;
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cv.z += step.z;
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tMax.z += tDelta.z;
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}
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@@ -376,6 +423,7 @@ public:
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std::cout << "Total voxels: " << totalVoxels << std::endl;
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std::cout << "Active voxels: " << activeVoxels << std::endl;
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std::cout << "Inactive voxels: " << (totalVoxels - activeVoxels) << std::endl;
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std::cout << "Active chunks (map size): " << activeChunks.size() << std::endl;
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std::cout << "Active percentage: " << activePercentage << "%" << std::endl;
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std::cout << "Memory usage (approx): " << (voxels.size() * sizeof(Voxel)) / 1024 << " KB" << std::endl;
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std::cout << "============================" << std::endl;
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