fixing stuff.

This commit is contained in:
Yggdrasil75
2026-01-20 08:20:47 -05:00
parent f91998e839
commit 840a3f1517

View File

@@ -120,7 +120,7 @@ struct Vertex {
struct Chunk { struct Chunk {
Voxel reprVoxel; //average of all voxels in chunk for LOD rendering Voxel reprVoxel; //average of all voxels in chunk for LOD rendering
std::vector<Voxel> voxels; //list of all voxels in chunk. //std::vector<Voxel> voxels; //list of all voxels in chunk.
std::vector<Chunk> children; //list of all chunks in chunk std::vector<Chunk> children; //list of all chunks in chunk
bool active; //active if any child chunk or child voxel is active. used to efficiently find active voxels by only going down when an active chunk is found. bool active; //active if any child chunk or child voxel is active. used to efficiently find active voxels by only going down when an active chunk is found.
int chunkSize; //should be (CHUNK_THRESHOLD/2) * 2 ^ depth I think. (ie: 1 depth will be (16/2)*(2^1) or 16, second will be (16/2)*(2^2) or 8*4=32) int chunkSize; //should be (CHUNK_THRESHOLD/2) * 2 ^ depth I think. (ie: 1 depth will be (16/2)*(2^1) or 16, second will be (16/2)*(2^2) or 8*4=32)
@@ -132,12 +132,26 @@ class VoxelGrid {
private: private:
Vec3i gridSize; Vec3i gridSize;
std::vector<Voxel> voxels; std::vector<Voxel> voxels;
bool meshDirty = true; std::unordered_map<Vec3i, Chunk, Vec3i::Hash> chunkList;
std::unordered_map<Vec3i, bool, Vec3i::Hash> activeChunks;
float radians(float rads) { float radians(float rads) {
return rads * (M_PI / 180); return rads * (M_PI / 180);
} }
Vec3i getChunkCoord(const Vec3i& voxelPos) const {
return Vec3i(voxelPos.x / CHUNK_THRESHOLD, voxelPos.y / CHUNK_THRESHOLD, voxelPos.z / CHUNK_THRESHOLD);
}
void updateChunkStatus(const Vec3i& pos, bool isActive) {
Vec3i chunkCoord = getChunkCoord(pos);
if (isActive) {
chunkList[chunkCoord].active = true;
activeChunks[chunkCoord] = true;
}
}
public: public:
double binSize = 1; double binSize = 1;
VoxelGrid() : gridSize(0,0,0) { VoxelGrid() : gridSize(0,0,0) {
@@ -170,6 +184,10 @@ public:
void resize(int newW, int newH, int newD) { void resize(int newW, int newH, int newD) {
std::vector<Voxel> newVoxels(newW * newH * newD); std::vector<Voxel> newVoxels(newW * newH * newD);
std::unordered_map<Vec3i, Chunk, Vec3i::Hash> chunklist;
std::unordered_map<Vec3i, bool, Vec3i::Hash> newActiveChunks;
int copyW = std::min(static_cast<int>(gridSize.x), newW); int copyW = std::min(static_cast<int>(gridSize.x), newW);
int copyH = std::min(static_cast<int>(gridSize.y), newH); int copyH = std::min(static_cast<int>(gridSize.y), newH);
int copyD = std::min(static_cast<int>(gridSize.z), newD); int copyD = std::min(static_cast<int>(gridSize.z), newD);
@@ -177,14 +195,23 @@ public:
for (int y = 0; y < copyH; ++y) { for (int y = 0; y < copyH; ++y) {
int oldRowStart = z * gridSize.x * gridSize.y + y * gridSize.x; int oldRowStart = z * gridSize.x * gridSize.y + y * gridSize.x;
int newRowStart = z * newW * newH + y * newW; int newRowStart = z * newW * newH + y * newW;
std::copy( std::copy(
voxels.begin() + oldRowStart, voxels.begin() + oldRowStart,
voxels.begin() + oldRowStart + copyW, voxels.begin() + oldRowStart + copyW,
newVoxels.begin() + newRowStart newVoxels.begin() + newRowStart
); );
for (int x = 0; x < copyW; ++x) {
if (voxels[oldRowStart + x].active) {
Vec3i cc(x / CHUNK_THRESHOLD, y / CHUNK_THRESHOLD, z / CHUNK_THRESHOLD);
newActiveChunks[cc] = true;
}
}
} }
} }
voxels = std::move(newVoxels); voxels = std::move(newVoxels);
activeChunks = std::move(newActiveChunks);
gridSize = Vec3i(newW, newH, newD); gridSize = Vec3i(newW, newH, newD);
} }
@@ -211,6 +238,7 @@ public:
Voxel& v = get(pos); Voxel& v = get(pos);
v.active = active; v.active = active;
v.color = color; v.color = color;
updateChunkStatus(pos, active);
} }
} }
@@ -229,44 +257,63 @@ public:
Vec3d ray = end - origin; Vec3d ray = end - origin;
Vec3f step = Vec3f(ray.x >= 0 ? 1 : -1, ray.y >= 0 ? 1 : -1, ray.z >= 0 ? 1 : -1); Vec3f step = Vec3f(ray.x >= 0 ? 1 : -1, ray.y >= 0 ? 1 : -1, ray.z >= 0 ? 1 : -1);
Vec3d nextVox = cv.toDouble() + step * binSize; Vec3d nextVox = cv.toDouble() + step * binSize;
Vec3d tMax = Vec3d(ray.x != 0 ? (nextVox.x - origin.x) / ray.x : INF, Vec3d tMax = Vec3d(ray.x != 0 ? (nextVox.x - origin.x) / ray.x : INF,
ray.y != 0 ? (nextVox.y - origin.y) / ray.y : INF, ray.y != 0 ? (nextVox.y - origin.y) / ray.y : INF,
ray.z != 0 ? (nextVox.z - origin.z) / ray.z : INF); ray.z != 0 ? (nextVox.z - origin.z) / ray.z : INF);
Vec3d tDelta = Vec3d(ray.x != 0 ? binSize / ray.x * step.x : INF, Vec3d tDelta = Vec3d(ray.x != 0 ? binSize / ray.x * step.x : INF,
ray.y != 0 ? binSize / ray.y * step.y : INF, ray.y != 0 ? binSize / ray.y * step.y : INF,
ray.z != 0 ? binSize / ray.z * step.z : INF); ray.z != 0 ? binSize / ray.z * step.z : INF);
float dist = 0; float dist = 0;
Vec3i diff(0,0,0);
bool negRay = false; while (lv != cv && visitedVoxel.size() < 10 && dist < maxDist) {
if (cv.x != lv.x && ray.x < 0) {
diff.x = diff.x--; Vec3i currentChunk = getChunkCoord(cv);
negRay = true;
auto it = activeChunks.find(currentChunk);
bool isChunkActive = (it != activeChunks.end() && it->second);
if (!isChunkActive) {
while (getChunkCoord(cv) == currentChunk && inGrid(cv)) {
Vec3f chunkStep = step * CHUNK_THRESHOLD / 2;
Vec3d chunkDelta = tDelta * CHUNK_THRESHOLD / 2;
if (tMax.x < tMax.y) {
if (tMax.x < tMax.z) {
dist += chunkDelta.x;
cv.x += chunkStep.x;
tMax.x += chunkDelta.x;
} else {
dist += chunkDelta.z;
cv.z += chunkStep.z;
tMax.z += chunkDelta.z;
}
} else {
if (tMax.y < tMax.z) {
dist += chunkDelta.y;
cv.y += chunkStep.y;
tMax.y += chunkDelta.y;
} else {
dist += chunkDelta.z;
cv.z += chunkStep.z;
tMax.z += chunkDelta.z;
} }
if (cv.y != lv.y && ray.y < 0) {
diff.y = diff.y--;
negRay = true;
} }
if (cv.z != lv.z && ray.z < 0) {
diff.z = diff.z--;
negRay = true;
} }
if (negRay) { continue;
cv += diff;
visitedVoxel.push_back(cv);
} }
while (lv != cv && inGrid(cv) && visitedVoxel.size() < 10 && dist < maxDist) {
if (get(cv).active) { if (get(cv).active) {
visitedVoxel.push_back(cv); visitedVoxel.push_back(cv);
} }
if (tMax.x < tMax.y) { if (tMax.x < tMax.y) {
if (tMax.x < tMax.z) { if (tMax.x < tMax.z) {
dist += tDelta.x; dist += tDelta.x;
cv.x += step.x; cv.x += step.x;
tMax.x += tDelta.x; tMax.x += tDelta.x;
} else { } else {
dist += tDelta.y; dist += tDelta.z;
cv.z += step.z; cv.z += step.z;
tMax.z += tDelta.z; tMax.z += tDelta.z;
} }
@@ -376,6 +423,7 @@ public:
std::cout << "Total voxels: " << totalVoxels << std::endl; std::cout << "Total voxels: " << totalVoxels << std::endl;
std::cout << "Active voxels: " << activeVoxels << std::endl; std::cout << "Active voxels: " << activeVoxels << std::endl;
std::cout << "Inactive voxels: " << (totalVoxels - activeVoxels) << std::endl; std::cout << "Inactive voxels: " << (totalVoxels - activeVoxels) << std::endl;
std::cout << "Active chunks (map size): " << activeChunks.size() << std::endl;
std::cout << "Active percentage: " << activePercentage << "%" << std::endl; std::cout << "Active percentage: " << activePercentage << "%" << std::endl;
std::cout << "Memory usage (approx): " << (voxels.size() * sizeof(Voxel)) / 1024 << " KB" << std::endl; std::cout << "Memory usage (approx): " << (voxels.size() * sizeof(Voxel)) / 1024 << " KB" << std::endl;
std::cout << "============================" << std::endl; std::cout << "============================" << std::endl;