start of streaming
This commit is contained in:
152
web/stream.js
Normal file
152
web/stream.js
Normal file
@@ -0,0 +1,152 @@
|
||||
let streamInterval = null;
|
||||
let isStreaming = false;
|
||||
let frameCount = 0;
|
||||
let lastFrameTime = 0;
|
||||
let currentFPS = 0;
|
||||
|
||||
const canvas = document.getElementById('streamCanvas');
|
||||
const ctx = canvas.getContext('2d');
|
||||
const fpsCounter = document.getElementById('fpsCounter');
|
||||
const frameCounter = document.getElementById('frameCounter');
|
||||
|
||||
function toggleStream() {
|
||||
const button = document.getElementById('streamBtn');
|
||||
|
||||
if (isStreaming) {
|
||||
stopStream();
|
||||
button.textContent = 'Start Stream';
|
||||
button.classList.remove('danger');
|
||||
updateStatus('Stream stopped');
|
||||
} else {
|
||||
startStream();
|
||||
button.textContent = 'Stop Stream';
|
||||
button.classList.add('danger');
|
||||
updateStatus('Stream started');
|
||||
}
|
||||
}
|
||||
|
||||
function startStream() {
|
||||
isStreaming = true;
|
||||
frameCount = 0;
|
||||
lastFrameTime = performance.now();
|
||||
|
||||
// Start the stream loop
|
||||
streamInterval = setInterval(fetchFrame, 1000 / 30); // Start with 30 FPS
|
||||
}
|
||||
|
||||
function stopStream() {
|
||||
isStreaming = false;
|
||||
if (streamInterval) {
|
||||
clearInterval(streamInterval);
|
||||
streamInterval = null;
|
||||
}
|
||||
|
||||
// Clear canvas
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
ctx.fillStyle = '#333';
|
||||
ctx.font = '20px Arial';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.fillText('Stream Stopped', canvas.width / 2, canvas.height / 2);
|
||||
}
|
||||
|
||||
async function fetchFrame() {
|
||||
if (!isStreaming) return;
|
||||
|
||||
try {
|
||||
const response = await fetch('/api/live-stream');
|
||||
const data = await response.json();
|
||||
|
||||
if (data.frame_available) {
|
||||
// In a real implementation, you'd decode the frame data and draw it
|
||||
// For now, we'll simulate by generating a pattern based on time
|
||||
drawSimulatedFrame();
|
||||
updateFrameCounter();
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error fetching frame:', error);
|
||||
updateStatus('Error fetching frame', 'error');
|
||||
}
|
||||
}
|
||||
|
||||
function updateFrameCounter() {
|
||||
frameCount++;
|
||||
const now = performance.now();
|
||||
const elapsed = now - lastFrameTime;
|
||||
|
||||
if (elapsed >= 1000) {
|
||||
currentFPS = Math.round((frameCount * 1000) / elapsed);
|
||||
fpsCounter.textContent = `${currentFPS} FPS`;
|
||||
frameCounter.textContent = `Frame: ${frameCount}`;
|
||||
frameCount = 0;
|
||||
lastFrameTime = now;
|
||||
}
|
||||
}
|
||||
|
||||
function updateStatus(message, type = 'info') {
|
||||
const statusEl = document.getElementById('status');
|
||||
statusEl.textContent = message;
|
||||
statusEl.className = `status ${type}`;
|
||||
|
||||
// Auto-hide after 5 seconds
|
||||
setTimeout(() => {
|
||||
statusEl.textContent = '';
|
||||
statusEl.className = 'status';
|
||||
}, 5000);
|
||||
}
|
||||
|
||||
function showStats() {
|
||||
fetch('/api/timing-stats')
|
||||
.then(response => response.json())
|
||||
.then(data => {
|
||||
displayStats(data);
|
||||
document.getElementById('statsPanel').style.display = 'block';
|
||||
})
|
||||
.catch(error => {
|
||||
console.error('Error fetching stats:', error);
|
||||
updateStatus('Error loading stats', 'error');
|
||||
});
|
||||
}
|
||||
|
||||
function hideStats() {
|
||||
document.getElementById('statsPanel').style.display = 'none';
|
||||
}
|
||||
|
||||
function displayStats(stats) {
|
||||
const statsContent = document.getElementById('statsContent');
|
||||
|
||||
if (stats.length === 0) {
|
||||
statsContent.innerHTML = '<p>No timing data available.</p>';
|
||||
return;
|
||||
}
|
||||
|
||||
let html = '<table class="stats-table">';
|
||||
html += '<tr><th>Function</th><th>Calls</th><th>Total (s)</th><th>Avg (s)</th><th>Min (s)</th><th>Max (s)</th><th>Median (s)</th><th>P90 (s)</th><th>P95 (s)</th><th>P99 (s)</th></tr>';
|
||||
|
||||
stats.forEach(stat => {
|
||||
html += `<tr>
|
||||
<td>${stat.function}</td>
|
||||
<td>${stat.call_count}</td>
|
||||
<td>${parseFloat(stat.total_time).toFixed(6)}</td>
|
||||
<td>${parseFloat(stat.avg_time).toFixed(6)}</td>
|
||||
<td>${parseFloat(stat.min_time).toFixed(6)}</td>
|
||||
<td>${parseFloat(stat.max_time).toFixed(6)}</td>
|
||||
<td>${parseFloat(stat.median_time).toFixed(6)}</td>
|
||||
<td>${parseFloat(stat.p90_time).toFixed(6)}</td>
|
||||
<td>${parseFloat(stat.p95_time).toFixed(6)}</td>
|
||||
<td>${parseFloat(stat.p99_time).toFixed(6)}</td>
|
||||
</tr>`;
|
||||
});
|
||||
|
||||
html += '</table>';
|
||||
statsContent.innerHTML = html;
|
||||
}
|
||||
|
||||
// Initialize on page load
|
||||
document.addEventListener('DOMContentLoaded', function() {
|
||||
// Setup sliders
|
||||
setupSlider('fps', 'fpsValue', 30);
|
||||
setupSlider('quality', 'qualityValue', 85);
|
||||
|
||||
// Show stopped state
|
||||
stopStream();
|
||||
});
|
||||
Reference in New Issue
Block a user