working better

This commit is contained in:
yggdrasil75
2025-11-14 21:42:02 -05:00
parent e0849a20a0
commit 7ae75c60d5
6 changed files with 845 additions and 882 deletions

View File

@@ -563,86 +563,155 @@ public:
getBoundingBox(minCorner, maxCorner);
getGridRegionAsBGR(minCorner, maxCorner, width, height, bgrData);
}
// Get region as frame with customizable channels
void getGridRegionAsFrame(const Vec2& minCorner, const Vec2& maxCorner,
int& width, int& height, frame& outputFrame,
const std::vector<char>& channels = {'R', 'G', 'B'}) const {
//frame stuff
frame getGridRegionAsFrameRGB(const Vec2& minCorner, const Vec2& maxCorner) const {
TIME_FUNCTION;
// Calculate dimensions
width = static_cast<int>(maxCorner.x - minCorner.x);
height = static_cast<int>(maxCorner.y - minCorner.y);
int width, height;
std::vector<uint8_t> rgbData;
getGridRegionAsRGB(minCorner, maxCorner, width, height, rgbData);
if (width <= 0 || height <= 0) {
width = height = 0;
outputFrame.clear();
return;
}
// Initialize frame with specified channels
outputFrame.resize(width, height, channels);
// For each position in the grid, find the corresponding pixel
for (const auto& [id, pos] : Positions) {
if (pos.x >= minCorner.x && pos.x < maxCorner.x &&
pos.y >= minCorner.y && pos.y < maxCorner.y) {
// Calculate pixel coordinates
int pixelX = static_cast<int>(pos.x - minCorner.x);
int pixelY = static_cast<int>(pos.y - minCorner.y);
// Ensure within bounds
if (pixelX >= 0 && pixelX < width && pixelY >= 0 && pixelY < height) {
// Get color
const Vec4& color = Colors.at(id);
// Set pixel data based on requested channels
for (size_t channel_idx = 0; channel_idx < channels.size(); ++channel_idx) {
float value = 0.0f;
switch (channels[channel_idx]) {
case 'R': case 'r': value = color.r; break;
case 'G': case 'g': value = color.g; break;
case 'B': case 'b': value = color.b; break;
case 'A': case 'a': value = color.a; break;
case 'X': case 'x': value = pos.x - minCorner.x; break; // Normalized X
case 'Y': case 'y': value = pos.y - minCorner.y; break; // Normalized Y
case 'S': case 's': value = Sizes.at(id); break; // Size
case 'I': case 'i': value = static_cast<float>(id) / Positions.size(); break; // Normalized ID
default: value = 0.0f; break;
}
outputFrame.at(pixelY, pixelX, channel_idx) = static_cast<uint8_t>(value * 255);
}
}
}
}
frame resultFrame(width, height, frame::colormap::RGB);
resultFrame.setData(rgbData);
return resultFrame;
}
// Get full grid as frame
void getGridAsFrame(frame& outputFrame, const std::vector<char>& channels = {'R', 'G', 'B'}) {
// Get region as frame (BGR format)
frame getGridRegionAsFrameBGR(const Vec2& minCorner, const Vec2& maxCorner) const {
TIME_FUNCTION;
int width, height;
std::vector<uint8_t> bgrData;
getGridRegionAsBGR(minCorner, maxCorner, width, height, bgrData);
frame resultFrame(width, height, frame::colormap::BGR);
resultFrame.setData(bgrData);
return resultFrame;
}
// Get region as frame (RGBA format)
frame getGridRegionAsFrameRGBA(const Vec2& minCorner, const Vec2& maxCorner) const {
TIME_FUNCTION;
int width, height;
std::vector<uint8_t> rgbData;
getGridRegionAsRGB(minCorner, maxCorner, width, height, rgbData);
// Convert RGB to RGBA
std::vector<uint8_t> rgbaData;
rgbaData.reserve(width * height * 4);
for (size_t i = 0; i < rgbData.size(); i += 3) {
rgbaData.push_back(rgbData[i]); // R
rgbaData.push_back(rgbData[i + 1]); // G
rgbaData.push_back(rgbData[i + 2]); // B
rgbaData.push_back(255); // A (fully opaque)
}
frame resultFrame(width, height, frame::colormap::RGBA);
resultFrame.setData(rgbaData);
return resultFrame;
}
// Get region as frame (BGRA format)
frame getGridRegionAsFrameBGRA(const Vec2& minCorner, const Vec2& maxCorner) const {
TIME_FUNCTION;
int width, height;
std::vector<uint8_t> bgrData;
getGridRegionAsBGR(minCorner, maxCorner, width, height, bgrData);
// Convert BGR to BGRA
std::vector<uint8_t> bgraData;
bgraData.reserve(width * height * 4);
for (size_t i = 0; i < bgrData.size(); i += 3) {
bgraData.push_back(bgrData[i]); // B
bgraData.push_back(bgrData[i + 1]); // G
bgraData.push_back(bgrData[i + 2]); // R
bgraData.push_back(255); // A (fully opaque)
}
frame resultFrame(width, height, frame::colormap::BGRA);
resultFrame.setData(bgraData);
return resultFrame;
}
// Get region as frame (Grayscale format)
frame getGridRegionAsFrameGrayscale(const Vec2& minCorner, const Vec2& maxCorner) const {
TIME_FUNCTION;
int width, height;
std::vector<uint8_t> rgbData;
getGridRegionAsRGB(minCorner, maxCorner, width, height, rgbData);
// Convert RGB to grayscale
std::vector<uint8_t> grayData;
grayData.reserve(width * height);
for (size_t i = 0; i < rgbData.size(); i += 3) {
uint8_t r = rgbData[i];
uint8_t g = rgbData[i + 1];
uint8_t b = rgbData[i + 2];
// Standard grayscale conversion formula
uint8_t gray = static_cast<uint8_t>(0.299 * r + 0.587 * g + 0.114 * b);
grayData.push_back(gray);
}
frame resultFrame(width, height, frame::colormap::B); // B for single channel/grayscale
resultFrame.setData(grayData);
return resultFrame;
}
// Get entire grid as frame with specified format
frame getGridAsFrame(frame::colormap format = frame::colormap::RGB) {
TIME_FUNCTION;
Vec2 minCorner, maxCorner;
getBoundingBox(minCorner, maxCorner);
getGridRegionAsFrame(minCorner, maxCorner, width, height, outputFrame, channels);
frame Frame;
switch (format) {
case frame::colormap::RGB:
Frame = getGridRegionAsFrameRGB(minCorner, maxCorner);
case frame::colormap::BGR:
Frame = getGridRegionAsFrameBGR(minCorner, maxCorner);
case frame::colormap::RGBA:
Frame = getGridRegionAsFrameRGBA(minCorner, maxCorner);
case frame::colormap::BGRA:
Frame = getGridRegionAsFrameBGRA(minCorner, maxCorner);
case frame::colormap::B:
Frame = getGridRegionAsFrameGrayscale(minCorner, maxCorner);
default:
Frame = getGridRegionAsFrameRGB(minCorner, maxCorner);
}
Frame.compressFrameZigZagRLE();
return Frame;
}
// Get region as frame with common channel configurations
void getGridRegionAsRGBFrame(const Vec2& minCorner, const Vec2& maxCorner,
int& width, int& height, frame& outputFrame) {
getGridRegionAsFrame(minCorner, maxCorner, width, height, outputFrame, {'R', 'G', 'B'});
}
void getGridRegionAsBGRFrame(const Vec2& minCorner, const Vec2& maxCorner,
int& width, int& height, frame& outputFrame) {
getGridRegionAsFrame(minCorner, maxCorner, width, height, outputFrame, {'B', 'G', 'R'});
}
void getGridRegionAsRGBAFrame(const Vec2& minCorner, const Vec2& maxCorner,
int& width, int& height, frame& outputFrame) {
getGridRegionAsFrame(minCorner, maxCorner, width, height, outputFrame, {'R', 'G', 'B', 'A'});
}
void getGridRegionAsBGRAFrame(const Vec2& minCorner, const Vec2& maxCorner,
int& width, int& height, frame& outputFrame) {
getGridRegionAsFrame(minCorner, maxCorner, width, height, outputFrame, {'B', 'G', 'R', 'A'});
// Get compressed frame with specified compression
frame getGridAsCompressedFrame(frame::colormap format = frame::colormap::RGB,
frame::compresstype compression = frame::compresstype::RLE) {
TIME_FUNCTION;
frame gridFrame = getGridAsFrame(format);
if (gridFrame.getData().empty()) {
return gridFrame;
}
switch (compression) {
case frame::compresstype::RLE:
return gridFrame.compressFrameRLE();
case frame::compresstype::ZIGZAG:
return gridFrame.compressFrameZigZag();
case frame::compresstype::DIFF:
return gridFrame.compressFrameDiff();
case frame::compresstype::ZIGZAGRLE:
return gridFrame.compressFrameZigZagRLE();
case frame::compresstype::DIFFRLE:
return gridFrame.compressFrameDiffRLE();
case frame::compresstype::HUFFMAN:
return gridFrame.compressFrameHuffman();
case frame::compresstype::RAW:
default:
return gridFrame;
}
}
@@ -733,7 +802,7 @@ public:
neighborRadius = radius;
updateNeighborMap(); // Recompute all neighbors
}
// spatial map
};
#endif