working better
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@@ -563,86 +563,155 @@ public:
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getBoundingBox(minCorner, maxCorner);
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getGridRegionAsBGR(minCorner, maxCorner, width, height, bgrData);
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}
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// Get region as frame with customizable channels
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void getGridRegionAsFrame(const Vec2& minCorner, const Vec2& maxCorner,
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int& width, int& height, frame& outputFrame,
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const std::vector<char>& channels = {'R', 'G', 'B'}) const {
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//frame stuff
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frame getGridRegionAsFrameRGB(const Vec2& minCorner, const Vec2& maxCorner) const {
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TIME_FUNCTION;
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// Calculate dimensions
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width = static_cast<int>(maxCorner.x - minCorner.x);
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height = static_cast<int>(maxCorner.y - minCorner.y);
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int width, height;
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std::vector<uint8_t> rgbData;
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getGridRegionAsRGB(minCorner, maxCorner, width, height, rgbData);
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if (width <= 0 || height <= 0) {
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width = height = 0;
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outputFrame.clear();
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return;
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}
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// Initialize frame with specified channels
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outputFrame.resize(width, height, channels);
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// For each position in the grid, find the corresponding pixel
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for (const auto& [id, pos] : Positions) {
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if (pos.x >= minCorner.x && pos.x < maxCorner.x &&
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pos.y >= minCorner.y && pos.y < maxCorner.y) {
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// Calculate pixel coordinates
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int pixelX = static_cast<int>(pos.x - minCorner.x);
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int pixelY = static_cast<int>(pos.y - minCorner.y);
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// Ensure within bounds
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if (pixelX >= 0 && pixelX < width && pixelY >= 0 && pixelY < height) {
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// Get color
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const Vec4& color = Colors.at(id);
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// Set pixel data based on requested channels
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for (size_t channel_idx = 0; channel_idx < channels.size(); ++channel_idx) {
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float value = 0.0f;
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switch (channels[channel_idx]) {
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case 'R': case 'r': value = color.r; break;
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case 'G': case 'g': value = color.g; break;
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case 'B': case 'b': value = color.b; break;
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case 'A': case 'a': value = color.a; break;
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case 'X': case 'x': value = pos.x - minCorner.x; break; // Normalized X
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case 'Y': case 'y': value = pos.y - minCorner.y; break; // Normalized Y
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case 'S': case 's': value = Sizes.at(id); break; // Size
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case 'I': case 'i': value = static_cast<float>(id) / Positions.size(); break; // Normalized ID
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default: value = 0.0f; break;
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}
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outputFrame.at(pixelY, pixelX, channel_idx) = static_cast<uint8_t>(value * 255);
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}
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}
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}
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}
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frame resultFrame(width, height, frame::colormap::RGB);
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resultFrame.setData(rgbData);
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return resultFrame;
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}
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// Get full grid as frame
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void getGridAsFrame(frame& outputFrame, const std::vector<char>& channels = {'R', 'G', 'B'}) {
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// Get region as frame (BGR format)
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frame getGridRegionAsFrameBGR(const Vec2& minCorner, const Vec2& maxCorner) const {
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TIME_FUNCTION;
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int width, height;
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std::vector<uint8_t> bgrData;
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getGridRegionAsBGR(minCorner, maxCorner, width, height, bgrData);
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frame resultFrame(width, height, frame::colormap::BGR);
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resultFrame.setData(bgrData);
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return resultFrame;
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}
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// Get region as frame (RGBA format)
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frame getGridRegionAsFrameRGBA(const Vec2& minCorner, const Vec2& maxCorner) const {
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TIME_FUNCTION;
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int width, height;
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std::vector<uint8_t> rgbData;
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getGridRegionAsRGB(minCorner, maxCorner, width, height, rgbData);
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// Convert RGB to RGBA
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std::vector<uint8_t> rgbaData;
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rgbaData.reserve(width * height * 4);
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for (size_t i = 0; i < rgbData.size(); i += 3) {
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rgbaData.push_back(rgbData[i]); // R
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rgbaData.push_back(rgbData[i + 1]); // G
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rgbaData.push_back(rgbData[i + 2]); // B
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rgbaData.push_back(255); // A (fully opaque)
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}
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frame resultFrame(width, height, frame::colormap::RGBA);
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resultFrame.setData(rgbaData);
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return resultFrame;
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}
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// Get region as frame (BGRA format)
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frame getGridRegionAsFrameBGRA(const Vec2& minCorner, const Vec2& maxCorner) const {
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TIME_FUNCTION;
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int width, height;
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std::vector<uint8_t> bgrData;
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getGridRegionAsBGR(minCorner, maxCorner, width, height, bgrData);
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// Convert BGR to BGRA
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std::vector<uint8_t> bgraData;
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bgraData.reserve(width * height * 4);
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for (size_t i = 0; i < bgrData.size(); i += 3) {
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bgraData.push_back(bgrData[i]); // B
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bgraData.push_back(bgrData[i + 1]); // G
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bgraData.push_back(bgrData[i + 2]); // R
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bgraData.push_back(255); // A (fully opaque)
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}
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frame resultFrame(width, height, frame::colormap::BGRA);
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resultFrame.setData(bgraData);
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return resultFrame;
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}
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// Get region as frame (Grayscale format)
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frame getGridRegionAsFrameGrayscale(const Vec2& minCorner, const Vec2& maxCorner) const {
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TIME_FUNCTION;
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int width, height;
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std::vector<uint8_t> rgbData;
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getGridRegionAsRGB(minCorner, maxCorner, width, height, rgbData);
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// Convert RGB to grayscale
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std::vector<uint8_t> grayData;
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grayData.reserve(width * height);
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for (size_t i = 0; i < rgbData.size(); i += 3) {
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uint8_t r = rgbData[i];
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uint8_t g = rgbData[i + 1];
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uint8_t b = rgbData[i + 2];
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// Standard grayscale conversion formula
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uint8_t gray = static_cast<uint8_t>(0.299 * r + 0.587 * g + 0.114 * b);
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grayData.push_back(gray);
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}
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frame resultFrame(width, height, frame::colormap::B); // B for single channel/grayscale
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resultFrame.setData(grayData);
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return resultFrame;
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}
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// Get entire grid as frame with specified format
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frame getGridAsFrame(frame::colormap format = frame::colormap::RGB) {
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TIME_FUNCTION;
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Vec2 minCorner, maxCorner;
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getBoundingBox(minCorner, maxCorner);
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getGridRegionAsFrame(minCorner, maxCorner, width, height, outputFrame, channels);
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frame Frame;
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switch (format) {
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case frame::colormap::RGB:
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Frame = getGridRegionAsFrameRGB(minCorner, maxCorner);
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case frame::colormap::BGR:
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Frame = getGridRegionAsFrameBGR(minCorner, maxCorner);
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case frame::colormap::RGBA:
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Frame = getGridRegionAsFrameRGBA(minCorner, maxCorner);
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case frame::colormap::BGRA:
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Frame = getGridRegionAsFrameBGRA(minCorner, maxCorner);
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case frame::colormap::B:
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Frame = getGridRegionAsFrameGrayscale(minCorner, maxCorner);
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default:
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Frame = getGridRegionAsFrameRGB(minCorner, maxCorner);
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}
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Frame.compressFrameZigZagRLE();
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return Frame;
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}
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// Get region as frame with common channel configurations
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void getGridRegionAsRGBFrame(const Vec2& minCorner, const Vec2& maxCorner,
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int& width, int& height, frame& outputFrame) {
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getGridRegionAsFrame(minCorner, maxCorner, width, height, outputFrame, {'R', 'G', 'B'});
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}
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void getGridRegionAsBGRFrame(const Vec2& minCorner, const Vec2& maxCorner,
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int& width, int& height, frame& outputFrame) {
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getGridRegionAsFrame(minCorner, maxCorner, width, height, outputFrame, {'B', 'G', 'R'});
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}
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void getGridRegionAsRGBAFrame(const Vec2& minCorner, const Vec2& maxCorner,
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int& width, int& height, frame& outputFrame) {
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getGridRegionAsFrame(minCorner, maxCorner, width, height, outputFrame, {'R', 'G', 'B', 'A'});
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}
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void getGridRegionAsBGRAFrame(const Vec2& minCorner, const Vec2& maxCorner,
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int& width, int& height, frame& outputFrame) {
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getGridRegionAsFrame(minCorner, maxCorner, width, height, outputFrame, {'B', 'G', 'R', 'A'});
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// Get compressed frame with specified compression
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frame getGridAsCompressedFrame(frame::colormap format = frame::colormap::RGB,
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frame::compresstype compression = frame::compresstype::RLE) {
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TIME_FUNCTION;
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frame gridFrame = getGridAsFrame(format);
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if (gridFrame.getData().empty()) {
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return gridFrame;
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}
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switch (compression) {
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case frame::compresstype::RLE:
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return gridFrame.compressFrameRLE();
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case frame::compresstype::ZIGZAG:
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return gridFrame.compressFrameZigZag();
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case frame::compresstype::DIFF:
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return gridFrame.compressFrameDiff();
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case frame::compresstype::ZIGZAGRLE:
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return gridFrame.compressFrameZigZagRLE();
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case frame::compresstype::DIFFRLE:
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return gridFrame.compressFrameDiffRLE();
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case frame::compresstype::HUFFMAN:
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return gridFrame.compressFrameHuffman();
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case frame::compresstype::RAW:
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default:
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return gridFrame;
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}
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}
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@@ -733,7 +802,7 @@ public:
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neighborRadius = radius;
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updateNeighborMap(); // Recompute all neighbors
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}
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// spatial map
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};
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#endif
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