lots of changes, serialization is done better, grid is defined better, etc.
This commit is contained in:
@@ -3,6 +3,7 @@
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#include <chrono>
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#include <chrono>
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#include <thread>
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#include <thread>
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#include "../util/grid/grid3.hpp"
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#include "../util/grid/grid3.hpp"
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#include "../util/grid/g3_serialization.hpp"
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#include "../util/output/bmpwriter.hpp"
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#include "../util/output/bmpwriter.hpp"
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#include "../util/output/frame.hpp"
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#include "../util/output/frame.hpp"
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#include "../util/timing_decorator.cpp"
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#include "../util/timing_decorator.cpp"
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@@ -196,6 +197,19 @@ int main() {
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float camvZ = 0.f;
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float camvZ = 0.f;
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//float camYaw = 0.0f;
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//float camYaw = 0.0f;
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//float camPitch = 0.0f;
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//float camPitch = 0.0f;
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bool autoRotate = false; // Toggle for auto-rotation
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bool autoRotateView = false; // Toggle for auto-rotation of the view only
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float rotationSpeedX = 0.1f; // Speed for X rotation
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float rotationSpeedY = 0.07f; // Speed for Y rotation
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float rotationSpeedZ = 0.05f; // Speed for Z rotation
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float autoRotationTime = 0.0f; // Timer for auto-rotation
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Vec3f initialViewDir = Vec3f(0, 0, 1); // Initial view direction
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float rotationRadius = 50.0f; // Distance from center for rotation
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float yawSpeed = 0.5f; // Horizontal rotation speed (degrees per second)
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float pitchSpeed = 0.3f; // Vertical rotation speed
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float rollSpeed = 0.2f; // Roll rotation speed (optional)
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float autoRotationAngle = 0.0f; // Accumulated rotation angle
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Vec3f initialUpDir = Vec3f(0, 1, 0); // Initial up direction
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// Variables for framerate limiting
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// Variables for framerate limiting
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const double targetFrameTime = 1.0 / config.fps; // 30 FPS
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const double targetFrameTime = 1.0 / config.fps; // 30 FPS
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@@ -349,6 +363,90 @@ int main() {
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// Update preview if camera moved or enough time has passed
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// Update preview if camera moved or enough time has passed
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if (gridInitialized && !updatePreview) {
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if (gridInitialized && !updatePreview) {
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double timeSinceLastUpdate = currentTime - lastUpdateTime;
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double timeSinceLastUpdate = currentTime - lastUpdateTime;
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if (autoRotate) {
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// Update rotation time
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autoRotationTime += deltaTime;
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// Calculate new view direction using spherical coordinates
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// This creates smooth 360-degree rotation with different speeds
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float angleX = autoRotationTime * rotationSpeedX;
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float angleY = autoRotationTime * rotationSpeedY;
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float angleZ = autoRotationTime * rotationSpeedZ;
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// Create rotation matrix or calculate new direction
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// Using simple parametric equation for a sphere
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camvX = sinf(angleX) * cosf(angleY);
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camvY = sinf(angleY) * sinf(angleZ);
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camvZ = cosf(angleX) * cosf(angleZ);
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// Normalize the direction vector (optional but good practice)
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float length = sqrtf(camvX * camvX + camvY * camvY + camvZ * camvZ);
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if (length > 0.001f) {
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camvX /= length;
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camvY /= length;
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camvZ /= length;
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}
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// Update camera position to orbit around grid center
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camX = config.gridWidth / 2.0f + rotationRadius * camvX;
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camY = config.gridHeight / 2.0f + rotationRadius * camvY;
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camZ = config.gridDepth / 2.0f + rotationRadius * camvZ;
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// Update camera
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cam.posfor.origin = Vec3f(camX, camY, camZ);
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cam.posfor.direction = Vec3f(camvX, camvY, camvZ);
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cameraMoved = true;
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}
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if (autoRotateView) {
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// Update rotation angle based on time
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autoRotationAngle += deltaTime;
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// Calculate rotation angles (in radians)
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float yaw = autoRotationAngle * yawSpeed * (3.14159f / 180.0f); // Convert to radians
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float pitch = sinf(autoRotationAngle * 0.7f) * pitchSpeed * (3.14159f / 180.0f);
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float roll = sinf(autoRotationAngle * 0.3f) * rollSpeed * (3.14159f / 180.0f);
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// Start with forward direction
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Vec3f forward = initialViewDir;
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// Apply yaw rotation (around Y axis)
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float cosYaw = cosf(yaw);
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float sinYaw = sinf(yaw);
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Vec3f tempForward;
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tempForward.x = forward.x * cosYaw + forward.z * sinYaw;
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tempForward.y = forward.y;
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tempForward.z = -forward.x * sinYaw + forward.z * cosYaw;
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forward = tempForward;
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// Apply pitch rotation (around X axis)
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float cosPitch = cosf(pitch);
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float sinPitch = sinf(pitch);
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tempForward.x = forward.x;
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tempForward.y = forward.y * cosPitch - forward.z * sinPitch;
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tempForward.z = forward.y * sinPitch + forward.z * cosPitch;
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forward = tempForward;
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// Normalize the direction
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float length = sqrtf(forward.x * forward.x + forward.y * forward.y + forward.z * forward.z);
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if (length > 0.001f) {
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forward.x /= length;
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forward.y /= length;
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forward.z /= length;
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}
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// Update view direction variables
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camvX = forward.x;
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camvY = forward.y;
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camvZ = forward.z;
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// Update camera
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cam.posfor.direction = Vec3f(camvX, camvY, camvZ);
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cameraMoved = true;
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}
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if (cameraMoved || timeSinceLastUpdate > 0.1) { // Update at least every 0.1 seconds
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if (cameraMoved || timeSinceLastUpdate > 0.1) { // Update at least every 0.1 seconds
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livePreview(grid, config, cam);
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livePreview(grid, config, cam);
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lastUpdateTime = currentTime;
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lastUpdateTime = currentTime;
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@@ -356,6 +454,123 @@ int main() {
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}
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}
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}
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}
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ImGui::Separator();
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ImGui::Text("Auto-Rotation:");
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// Toggle button for auto-rotation
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if (ImGui::Button(autoRotate ? "Stop Auto-Rotation" : "Start Auto-Rotation")) {
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autoRotate = !autoRotate;
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if (autoRotate) {
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// Reset rotation time when starting
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autoRotationTime = 0.0f;
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// Save initial positions
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initialViewDir = Vec3f(camvX, camvY, camvZ);
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}
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}
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if (ImGui::Button(autoRotateView ? "Stop Looking Around" : "Start Looking Around")) {
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autoRotateView = !autoRotateView;
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if (autoRotateView) {
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// Reset rotation when starting
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autoRotationAngle = 0.0f;
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// Save current view direction as initial
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initialViewDir = Vec3f(camvX, camvY, camvZ);
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}
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}
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if (autoRotate) {
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ImGui::SameLine();
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ImGui::Text("(Running)");
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// Sliders to control rotation speeds
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ImGui::SliderFloat("X Speed", &rotationSpeedX, 0.01f, 1.0f);
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ImGui::SliderFloat("Y Speed", &rotationSpeedY, 0.01f, 1.0f);
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ImGui::SliderFloat("Z Speed", &rotationSpeedZ, 0.01f, 1.0f);
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// Slider for orbit radius
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ImGui::SliderFloat("Orbit Radius", &rotationRadius, 10.0f, 200.0f);
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// Reset button
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if (ImGui::Button("Reset to Center")) {
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camX = config.gridWidth / 2.0f;
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camY = config.gridHeight / 2.0f;
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camZ = config.gridDepth / 2.0f;
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cam.posfor.origin = Vec3f(camX, camY, camZ);
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cameraMoved = true;
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}
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}
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if (autoRotateView) {
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ImGui::SameLine();
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ImGui::TextColored(ImVec4(0, 1, 0, 1), " ACTIVE");
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// Show current view direction
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ImGui::Text("Current View: (%.3f, %.3f, %.3f)", camvX, camvY, camvZ);
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// Sliders to control rotation speeds
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ImGui::SliderFloat("Yaw Speed", &yawSpeed, 0.1f, 5.0f, "%.2f deg/sec");
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ImGui::SliderFloat("Pitch Speed", &pitchSpeed, 0.0f, 2.0f, "%.2f deg/sec");
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ImGui::SliderFloat("Roll Speed", &rollSpeed, 0.0f, 1.0f, "%.2f deg/sec");
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// Add some presets
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ImGui::Separator();
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ImGui::Text("Presets:");
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if (ImGui::Button("Slow Pan")) {
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yawSpeed = 0.3f;
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pitchSpeed = 0.1f;
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rollSpeed = 0.0f;
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}
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ImGui::SameLine();
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if (ImGui::Button("Full Exploration")) {
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yawSpeed = 0.8f;
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pitchSpeed = 0.5f;
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rollSpeed = 0.2f;
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}
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ImGui::SameLine();
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if (ImGui::Button("Reset View")) {
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// Reset to forward view
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camvX = 0.0f;
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camvY = 0.0f;
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camvZ = 1.0f;
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cam.posfor.direction = Vec3f(camvX, camvY, camvZ);
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cameraMoved = true;
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}
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// Progress indicator
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float progress = fmodf(autoRotationAngle * yawSpeed / 360.0f, 1.0f);
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ImGui::ProgressBar(progress, ImVec2(-1, 0));
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ImGui::Text("Full rotation progress: %.1f%%", progress * 100.0f);
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}
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if (ImGui::Button("Save Screenshot During Rotation")) {
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if (autoRotate) {
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// Generate filename with timestamp
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auto now = std::chrono::system_clock::now();
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auto timestamp = std::chrono::duration_cast<std::chrono::milliseconds>(
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now.time_since_epoch()).count();
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std::string filename = "output/rotation_frame_" +
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std::to_string(timestamp) + ".bmp";
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// Save current frame
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frame output = grid.renderFrame(cam, Vec2i(config.outWidth, config.outHeight),
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frame::colormap::RGB);
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BMPWriter::saveBMP(filename.c_str(), output);
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ImGui::OpenPopup("Screenshot Saved");
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}
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}
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// Popup notification
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if (ImGui::BeginPopupModal("Screenshot Saved", NULL,
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ImGuiWindowFlags_AlwaysAutoResize)) {
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ImGui::Text("Screenshot saved during rotation!");
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if (ImGui::Button("OK")) {
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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// Reset accumulator for next frame
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// Reset accumulator for next frame
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accumulator -= targetFrameTime;
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accumulator -= targetFrameTime;
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@@ -8,3 +8,295 @@
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#ifndef INF
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#ifndef INF
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#define INF 2 ^ 31 - 1
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#define INF 2 ^ 31 - 1
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#endif
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#endif
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int edgeTable[256] = {
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0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
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0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
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0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
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0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
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0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
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0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
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0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
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0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
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0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c,
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0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
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0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,
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0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
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0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c,
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0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
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0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc,
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0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
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0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
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0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
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0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
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0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
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0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
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0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
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0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
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0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460,
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0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
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0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0,
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0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
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0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230,
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0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
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0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190,
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0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
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0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0};
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int triTable[256][16] =
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{{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
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{0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
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{0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
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{1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
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{1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
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{0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
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{9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
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{2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1},
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{3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
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{0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
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{1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
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{1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1},
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||||||
|
{3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1},
|
||||||
|
{8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1},
|
||||||
|
{3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1},
|
||||||
|
{4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1},
|
||||||
|
{4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1},
|
||||||
|
{9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1},
|
||||||
|
{10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1},
|
||||||
|
{5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1},
|
||||||
|
{5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1},
|
||||||
|
{8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1},
|
||||||
|
{2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1},
|
||||||
|
{2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1},
|
||||||
|
{11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1},
|
||||||
|
{5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1},
|
||||||
|
{11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1},
|
||||||
|
{11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1},
|
||||||
|
{2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1},
|
||||||
|
{6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1},
|
||||||
|
{3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1},
|
||||||
|
{6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1},
|
||||||
|
{6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1},
|
||||||
|
{8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1},
|
||||||
|
{7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1},
|
||||||
|
{3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1},
|
||||||
|
{0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1},
|
||||||
|
{9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1},
|
||||||
|
{8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1},
|
||||||
|
{5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1},
|
||||||
|
{0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1},
|
||||||
|
{6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1},
|
||||||
|
{10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1},
|
||||||
|
{1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1},
|
||||||
|
{0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1},
|
||||||
|
{3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1},
|
||||||
|
{6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1},
|
||||||
|
{9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1},
|
||||||
|
{8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1},
|
||||||
|
{3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1},
|
||||||
|
{10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1},
|
||||||
|
{10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1},
|
||||||
|
{2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1},
|
||||||
|
{7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1},
|
||||||
|
{2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1},
|
||||||
|
{1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1},
|
||||||
|
{11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1},
|
||||||
|
{8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1},
|
||||||
|
{0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1},
|
||||||
|
{7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1},
|
||||||
|
{7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1},
|
||||||
|
{10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1},
|
||||||
|
{0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1},
|
||||||
|
{7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1},
|
||||||
|
{6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1},
|
||||||
|
{4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1},
|
||||||
|
{10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1},
|
||||||
|
{8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1},
|
||||||
|
{1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1},
|
||||||
|
{10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1},
|
||||||
|
{10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1},
|
||||||
|
{9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1},
|
||||||
|
{7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1},
|
||||||
|
{3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1},
|
||||||
|
{7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1},
|
||||||
|
{3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1},
|
||||||
|
{6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1},
|
||||||
|
{9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1},
|
||||||
|
{1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1},
|
||||||
|
{4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1},
|
||||||
|
{7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1},
|
||||||
|
{6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1},
|
||||||
|
{0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1},
|
||||||
|
{6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1},
|
||||||
|
{0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1},
|
||||||
|
{11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1},
|
||||||
|
{6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1},
|
||||||
|
{5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1},
|
||||||
|
{9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1},
|
||||||
|
{1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1},
|
||||||
|
{10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1},
|
||||||
|
{0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1},
|
||||||
|
{11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1},
|
||||||
|
{9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1},
|
||||||
|
{7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1},
|
||||||
|
{2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1},
|
||||||
|
{9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1},
|
||||||
|
{9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1},
|
||||||
|
{1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1},
|
||||||
|
{0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1},
|
||||||
|
{10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1},
|
||||||
|
{2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1},
|
||||||
|
{0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1},
|
||||||
|
{0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1},
|
||||||
|
{9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1},
|
||||||
|
{5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1},
|
||||||
|
{5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1},
|
||||||
|
{8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1},
|
||||||
|
{9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1},
|
||||||
|
{1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1},
|
||||||
|
{3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1},
|
||||||
|
{4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1},
|
||||||
|
{9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1},
|
||||||
|
{11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1},
|
||||||
|
{2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1},
|
||||||
|
{9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1},
|
||||||
|
{3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1},
|
||||||
|
{1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1},
|
||||||
|
{4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1},
|
||||||
|
{0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1},
|
||||||
|
{1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||||
|
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}};
|
||||||
98
util/grid/g3_serialization.hpp
Normal file
98
util/grid/g3_serialization.hpp
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
#ifndef GRID3_Serialization
|
||||||
|
#define GRID3_Serialization
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
|
#include <cstring>
|
||||||
|
#include "grid3.hpp"
|
||||||
|
|
||||||
|
constexpr char magic[4] = {'Y', 'G', 'G', '3'};
|
||||||
|
|
||||||
|
inline bool VoxelGrid::serializeToFile(const std::string& filename) {
|
||||||
|
std::ofstream file(filename, std::ios::binary);
|
||||||
|
if (!file.is_open()) {
|
||||||
|
std::cerr << "failed to open file (serializeToFile): " << filename << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
file.write(magic, 4);
|
||||||
|
int dims[3] = {gridSize.x, gridSize.y, gridSize.z};
|
||||||
|
file.write(reinterpret_cast<const char*>(dims), sizeof(dims));
|
||||||
|
size_t voxelCount = voxels.size();
|
||||||
|
for (const Voxel& voxel : voxels) {
|
||||||
|
auto write_member = [&file](const auto& member) {
|
||||||
|
file.write(reinterpret_cast<const char*>(&member), sizeof(member));
|
||||||
|
};
|
||||||
|
|
||||||
|
std::apply([&write_member](const auto&... members) {
|
||||||
|
(write_member(members), ...);
|
||||||
|
}, voxel.members());
|
||||||
|
}
|
||||||
|
|
||||||
|
file.close();
|
||||||
|
return !file.fail();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<VoxelGrid> VoxelGrid::deserializeFromFile(const std::string& filename) {
|
||||||
|
std::ifstream file(filename, std::ios::binary);
|
||||||
|
if (!file.is_open()) {
|
||||||
|
std::cerr << "failed to open file (deserializeFromFile): " << filename << std::endl;
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read and verify magic number
|
||||||
|
char filemagic[4];
|
||||||
|
file.read(filemagic, 4);
|
||||||
|
if (std::strncmp(filemagic, magic, 4) != 0) {
|
||||||
|
std::cerr << "Error: Invalid file format or corrupted file (expected "
|
||||||
|
<< magic[0] << magic[1] << magic[2] << magic[3]
|
||||||
|
<< ", got " << filemagic[0] << filemagic[1] << filemagic[2] << filemagic[3]
|
||||||
|
<< ")" << std::endl;
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create output grid
|
||||||
|
auto outgrid = std::make_unique<VoxelGrid>();
|
||||||
|
|
||||||
|
// Read grid dimensions
|
||||||
|
int dims[3];
|
||||||
|
file.read(reinterpret_cast<char*>(dims), sizeof(dims));
|
||||||
|
|
||||||
|
// Resize grid
|
||||||
|
outgrid->gridSize = Vec3i(dims[0], dims[1], dims[2]);
|
||||||
|
outgrid->voxels.resize(dims[0] * dims[1] * dims[2]);
|
||||||
|
|
||||||
|
// Read voxel count
|
||||||
|
size_t voxelCount;
|
||||||
|
file.read(reinterpret_cast<char*>(&voxelCount), sizeof(voxelCount));
|
||||||
|
|
||||||
|
// Verify voxel count matches grid dimensions
|
||||||
|
size_t expectedCount = static_cast<size_t>(dims[0]) * dims[1] * dims[2];
|
||||||
|
if (voxelCount != expectedCount) {
|
||||||
|
std::cerr << "Error: Voxel count mismatch. Expected " << expectedCount
|
||||||
|
<< ", found " << voxelCount << std::endl;
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read all voxels
|
||||||
|
for (size_t i = 0; i < voxelCount; ++i) {
|
||||||
|
auto members = outgrid->voxels[i].members();
|
||||||
|
|
||||||
|
std::apply([&file](auto&... member) {
|
||||||
|
((file.read(reinterpret_cast<char*>(&member), sizeof(member))), ...);
|
||||||
|
}, members);
|
||||||
|
}
|
||||||
|
|
||||||
|
file.close();
|
||||||
|
|
||||||
|
if (file.fail() && !file.eof()) {
|
||||||
|
std::cerr << "Error: Failed to read from file: " << filename << std::endl;
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "Successfully loaded grid: " << dims[0] << " x "
|
||||||
|
<< dims[1] << " x " << dims[2] << std::endl;
|
||||||
|
|
||||||
|
return outgrid;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -11,18 +11,57 @@
|
|||||||
#include "../output/frame.hpp"
|
#include "../output/frame.hpp"
|
||||||
#include "../noise/pnoise2.hpp"
|
#include "../noise/pnoise2.hpp"
|
||||||
#include "../vecmat/mat4.hpp"
|
#include "../vecmat/mat4.hpp"
|
||||||
//#include "serialization.hpp"
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include "../basicdefines.hpp"
|
#include "../basicdefines.hpp"
|
||||||
|
|
||||||
constexpr char magic[4] = {'Y', 'G', 'G', '3'};
|
//constexpr char magic[4] = {'Y', 'G', 'G', '3'};
|
||||||
|
|
||||||
|
Mat4f lookAt(const Vec3f& eye, const Vec3f& center, const Vec3f& up) {
|
||||||
|
Vec3f const f = (center - eye).normalized();
|
||||||
|
Vec3f const s = f.cross(up).normalized();
|
||||||
|
Vec3f const u = s.cross(f);
|
||||||
|
|
||||||
|
Mat4f Result = Mat4f::identity();
|
||||||
|
Result(0, 0) = s.x;
|
||||||
|
Result(1, 0) = s.y;
|
||||||
|
Result(2, 0) = s.z;
|
||||||
|
Result(3, 0) = -s.dot(eye);
|
||||||
|
Result(0, 1) = u.x;
|
||||||
|
Result(1, 1) = u.y;
|
||||||
|
Result(2, 1) = u.z;
|
||||||
|
Result(3, 1) = -u.dot(eye);
|
||||||
|
Result(0, 2) = -f.x;
|
||||||
|
Result(1, 2) = -f.y;
|
||||||
|
Result(2, 2) = -f.z;
|
||||||
|
Result(3, 2) = f.dot(eye);
|
||||||
|
return Result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Mat4f perspective(float fovy, float aspect, float zNear, float zfar) {
|
||||||
|
float const tanhalfF = tan(fovy / 2);
|
||||||
|
Mat4f Result = 0;
|
||||||
|
Result(0,0) = 1 / (aspect * tanhalfF);
|
||||||
|
Result(1,1) = 1 / tanhalfF;
|
||||||
|
Result(2,2) = zfar / (zNear - zfar);
|
||||||
|
Result(2,3) = -1;
|
||||||
|
Result(3,2) = -(zfar * zNear) / (zfar - zNear);
|
||||||
|
return Result;
|
||||||
|
}
|
||||||
|
|
||||||
struct Voxel {
|
struct Voxel {
|
||||||
//float active;
|
float weight;
|
||||||
bool active;
|
bool active;
|
||||||
//Vec3f position;
|
float alpha;
|
||||||
Vec3ui8 color;
|
Vec3ui8 color;
|
||||||
|
// TODO: add curving and similar for water and glass and so on.
|
||||||
|
auto members() const -> std::tuple<const float&, const bool&, const float&, const Vec3ui8&> {
|
||||||
|
return std::tie(weight, active, alpha, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
auto members() -> std::tuple<float&, bool&, float&, Vec3ui8&> {
|
||||||
|
return std::tie(weight, active, alpha, color);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Camera {
|
struct Camera {
|
||||||
@@ -64,48 +103,114 @@ struct Camera {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct Vertex {
|
||||||
|
Vec3f position;
|
||||||
|
Vec3f normal;
|
||||||
|
Vec3ui8 color;
|
||||||
|
Vec2f texCoord;
|
||||||
|
|
||||||
|
Vertex() = default;
|
||||||
|
Vertex(Vec3f pos, Vec3f norm, Vec3ui8 colr, Vec2f tex = Vec2f(0,0)) : position(pos), normal(norm), color(colr), texCoord(tex) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Tri {
|
||||||
|
size_t v0,v1,v2;
|
||||||
|
Tri() = default;
|
||||||
|
Tri(size_t a, size_t b, size_t c) : v0(a), v1(b), v2(c) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
class Mesh {
|
||||||
|
private:
|
||||||
|
std::vector<Vertex> vertices;
|
||||||
|
std::vector<Tri> tris;
|
||||||
|
Vec3f boundBoxMin;
|
||||||
|
Vec3f boundBoxMax;
|
||||||
|
public:
|
||||||
|
Mesh() = default;
|
||||||
|
|
||||||
|
void clear() {
|
||||||
|
vertices.clear();
|
||||||
|
tris.clear();
|
||||||
|
boundBoxMax = Vec3f(0,0,0);
|
||||||
|
boundBoxMin = Vec3f(0,0,0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void addVertex(const Vertex& vertex) {
|
||||||
|
vertices.push_back(vertex);
|
||||||
|
boundBoxMin = boundBoxMin.min(vertex.position);
|
||||||
|
boundBoxMax = boundBoxMax.max(vertex.position);
|
||||||
|
}
|
||||||
|
|
||||||
|
void addTriangle(const Tri& triangle) {
|
||||||
|
tris.push_back(triangle);
|
||||||
|
}
|
||||||
|
|
||||||
|
void addTriangle(uint32_t v0, uint32_t v1, uint32_t v2) {
|
||||||
|
tris.emplace_back(v0, v1, v2);
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::vector<Vertex>& getVertices() const { return vertices; }
|
||||||
|
const std::vector<Tri>& getTriangles() const { return tris; }
|
||||||
|
|
||||||
|
size_t getVertexCount() const { return vertices.size(); }
|
||||||
|
size_t getTriangleCount() const { return tris.size(); }
|
||||||
|
|
||||||
|
Vec3f getBoundingBoxMin() const { return boundBoxMin; }
|
||||||
|
Vec3f getBoundingBoxMax() const { return boundBoxMax; }
|
||||||
|
Vec3f getBoundingBoxSize() const { return boundBoxMax - boundBoxMin; }
|
||||||
|
Vec3f getBoundingBoxCenter() const { return (boundBoxMin + boundBoxMax) * 0.5f; }
|
||||||
|
|
||||||
|
// Calculate normals if they're not already set
|
||||||
|
void calculateNormals() {
|
||||||
|
// Reset all normals to zero
|
||||||
|
for (auto& vertex : vertices) {
|
||||||
|
vertex.normal = Vec3f(0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Accumulate face normals to vertices
|
||||||
|
for (const auto& tri : tris) {
|
||||||
|
const Vec3f& v0 = vertices[tri.v0].position;
|
||||||
|
const Vec3f& v1 = vertices[tri.v1].position;
|
||||||
|
const Vec3f& v2 = vertices[tri.v2].position;
|
||||||
|
|
||||||
|
Vec3f edge1 = v1 - v0;
|
||||||
|
Vec3f edge2 = v2 - v0;
|
||||||
|
Vec3f normal = edge1.cross(edge2).normalized();
|
||||||
|
|
||||||
|
vertices[tri.v0].normal = vertices[tri.v0].normal + normal;
|
||||||
|
vertices[tri.v1].normal = vertices[tri.v1].normal + normal;
|
||||||
|
vertices[tri.v2].normal = vertices[tri.v2].normal + normal;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Normalize all vertex normals
|
||||||
|
for (auto& vertex : vertices) {
|
||||||
|
if (vertex.normal.lengthSquared() > 0) {
|
||||||
|
vertex.normal = vertex.normal.normalized();
|
||||||
|
} else {
|
||||||
|
vertex.normal = Vec3f(0, 1, 0); // Default up normal
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void optimize() {
|
||||||
|
calculateNormals();
|
||||||
|
//optimize may have optional params later for future expansion of features
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
class VoxelGrid {
|
class VoxelGrid {
|
||||||
private:
|
private:
|
||||||
double binSize = 1;
|
double binSize = 1;
|
||||||
Vec3i gridSize;
|
Vec3i gridSize;
|
||||||
//int width, height, depth;
|
//int width, height, depth;
|
||||||
std::vector<Voxel> voxels;
|
std::vector<Voxel> voxels;
|
||||||
|
std::unique_ptr<Mesh> cachedMesh;
|
||||||
|
bool meshDirty = true;
|
||||||
|
|
||||||
float radians(float rads) {
|
float radians(float rads) {
|
||||||
return rads * (M_PI / 180);
|
return rads * (M_PI / 180);
|
||||||
}
|
}
|
||||||
|
|
||||||
static Mat4f lookAt(const Vec3f& eye, const Vec3f& center, const Vec3f& up) {
|
|
||||||
Vec3f const f = (center - eye).normalized();
|
|
||||||
Vec3f const s = f.cross(up).normalized();
|
|
||||||
Vec3f const u = s.cross(f);
|
|
||||||
|
|
||||||
Mat4f Result = Mat4f::identity();
|
|
||||||
Result(0, 0) = s.x;
|
|
||||||
Result(1, 0) = s.y;
|
|
||||||
Result(2, 0) = s.z;
|
|
||||||
Result(3, 0) = -s.dot(eye);
|
|
||||||
Result(0, 1) = u.x;
|
|
||||||
Result(1, 1) = u.y;
|
|
||||||
Result(2, 1) = u.z;
|
|
||||||
Result(3, 1) = -u.dot(eye);
|
|
||||||
Result(0, 2) = -f.x;
|
|
||||||
Result(1, 2) = -f.y;
|
|
||||||
Result(2, 2) = -f.z;
|
|
||||||
Result(3, 2) = f.dot(eye);
|
|
||||||
return Result;
|
|
||||||
}
|
|
||||||
|
|
||||||
static Mat4f perspective(float fovy, float aspect, float zNear, float zfar) {
|
|
||||||
float const tanhalfF = tan(fovy / 2);
|
|
||||||
Mat4f Result = 0;
|
|
||||||
Result(0,0) = 1 / (aspect * tanhalfF);
|
|
||||||
Result(1,1) = 1 / tanhalfF;
|
|
||||||
Result(2,2) = zfar / (zNear - zfar);
|
|
||||||
Result(2,3) = -1;
|
|
||||||
Result(3,2) = -(zfar * zNear) / (zfar - zNear);
|
|
||||||
return Result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
VoxelGrid() : gridSize(0,0,0) {
|
VoxelGrid() : gridSize(0,0,0) {
|
||||||
std::cout << "creating empty grid." << std::endl;
|
std::cout << "creating empty grid." << std::endl;
|
||||||
@@ -115,93 +220,9 @@ public:
|
|||||||
voxels.resize(w * h * d);
|
voxels.resize(w * h * d);
|
||||||
}
|
}
|
||||||
|
|
||||||
//bool serializeToFile(const VoxelGrid grid, const std::string& filename);
|
bool serializeToFile(const std::string& filename);
|
||||||
bool serializeToFile(const std::string& filename) {
|
|
||||||
std::ofstream file(filename, std::ios::binary);
|
|
||||||
if (!file.is_open()) {
|
|
||||||
std::cerr << "failed to open file (serializeToFile): " << filename << std::endl;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
file.write(magic, 4);
|
static std::unique_ptr<VoxelGrid> deserializeFromFile(const std::string& filename);
|
||||||
|
|
||||||
//file.write(reinterpret_cast<const char*>(&binSize), sizeof(binSize));
|
|
||||||
|
|
||||||
// Write grid dimensions
|
|
||||||
int dims[3] = {gridSize.x, gridSize.y, gridSize.z};
|
|
||||||
file.write(reinterpret_cast<const char*>(dims), sizeof(dims));
|
|
||||||
|
|
||||||
// Write voxel data
|
|
||||||
size_t voxelCount = voxels.size();
|
|
||||||
file.write(reinterpret_cast<const char*>(&voxelCount), sizeof(voxelCount));
|
|
||||||
|
|
||||||
// Write each voxel
|
|
||||||
for (const Voxel& voxel : voxels) {
|
|
||||||
file.write(reinterpret_cast<const char*>(&voxel.active), sizeof(voxel.active));
|
|
||||||
file.write(reinterpret_cast<const char*>(&voxel.color.x), sizeof(voxel.color.x));
|
|
||||||
file.write(reinterpret_cast<const char*>(&voxel.color.y), sizeof(voxel.color.y));
|
|
||||||
file.write(reinterpret_cast<const char*>(&voxel.color.z), sizeof(voxel.color.z));
|
|
||||||
}
|
|
||||||
|
|
||||||
file.close();
|
|
||||||
return !file.fail();
|
|
||||||
}
|
|
||||||
|
|
||||||
static std::unique_ptr<VoxelGrid> deserializeFromFile(const std::string& filename) {
|
|
||||||
VoxelGrid outgrid;
|
|
||||||
std::ifstream file(filename, std::ios::binary);
|
|
||||||
if (!file.is_open()) {
|
|
||||||
std::cerr << "Error: Could not open file for reading: " << filename << std::endl;
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Read and verify magic number
|
|
||||||
char filemagic[4];
|
|
||||||
file.read(filemagic, 4);
|
|
||||||
if (std::strncmp(filemagic, "YGG7", 4) != 0) {
|
|
||||||
std::cerr << "Error: Invalid file format or corrupted file" << std::endl;
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Read binSize
|
|
||||||
//file.read(reinterpret_cast<char*>(&binSize), sizeof(binSize));
|
|
||||||
|
|
||||||
// Read grid dimensions
|
|
||||||
int dims[3];
|
|
||||||
file.read(reinterpret_cast<char*>(dims), sizeof(dims));
|
|
||||||
outgrid.resize(Vec3i(dims[0], dims[1], dims[2]));
|
|
||||||
//gridSize = Vec3i(dims[0], dims[1], dims[2]);
|
|
||||||
|
|
||||||
// Read voxel count
|
|
||||||
size_t voxelCount;
|
|
||||||
file.read(reinterpret_cast<char*>(&voxelCount), sizeof(voxelCount));
|
|
||||||
|
|
||||||
// Verify voxel count matches grid dimensions
|
|
||||||
size_t expectedCount = static_cast<size_t>(dims[0]) * dims[1] * dims[2];
|
|
||||||
if (voxelCount != expectedCount) {
|
|
||||||
std::cerr << "Error: Voxel count mismatch. Expected " << expectedCount
|
|
||||||
<< ", found " << voxelCount << std::endl;
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Resize and read voxels
|
|
||||||
//voxels.resize(voxelCount);
|
|
||||||
grid->voxels.resize(voxelCount);
|
|
||||||
for (size_t i = 0; i < voxelCount; ++i) {
|
|
||||||
file.read(reinterpret_cast<char*>(&grid->voxels[i].active), sizeof(grid->voxels[i].active));
|
|
||||||
file.read(reinterpret_cast<char*>(&grid->voxels[i].color.x), sizeof(grid->voxels[i].color.x));
|
|
||||||
file.read(reinterpret_cast<char*>(&grid->voxels[i].color.y), sizeof(grid->voxels[i].color.y));
|
|
||||||
file.read(reinterpret_cast<char*>(&grid->voxels[i].color.z), sizeof(grid->voxels[i].color.z));
|
|
||||||
}
|
|
||||||
|
|
||||||
file.close();
|
|
||||||
if (file.fail()) {
|
|
||||||
std::cerr << "Error: Failed to read from file: " << filename << std::endl;
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
return grid;
|
|
||||||
}
|
|
||||||
|
|
||||||
Voxel& get(int x, int y, int z) {
|
Voxel& get(int x, int y, int z) {
|
||||||
return voxels[z * gridSize.x * gridSize.y + y * gridSize.x + x];
|
return voxels[z * gridSize.x * gridSize.y + y * gridSize.x + x];
|
||||||
@@ -215,6 +236,10 @@ public:
|
|||||||
return voxels[xyz.z * gridSize.x * gridSize.y + xyz.y * gridSize.x + xyz.x];
|
return voxels[xyz.z * gridSize.x * gridSize.y + xyz.y * gridSize.x + xyz.x];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const Voxel& get(const Vec3i& xyz) const {
|
||||||
|
return voxels[xyz.z * gridSize.x * gridSize.y + xyz.y * gridSize.x + xyz.x];
|
||||||
|
}
|
||||||
|
|
||||||
void resize(int newW, int newH, int newD) {
|
void resize(int newW, int newH, int newD) {
|
||||||
std::vector<Voxel> newVoxels(newW * newH * newD);
|
std::vector<Voxel> newVoxels(newW * newH * newD);
|
||||||
int copyW = std::min(static_cast<int>(gridSize.x), newW);
|
int copyW = std::min(static_cast<int>(gridSize.x), newW);
|
||||||
@@ -266,11 +291,11 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
bool inGrid(Vec3<T> voxl) {
|
bool inGrid(Vec3<T> voxl) const {
|
||||||
return (voxl >= 0 && voxl.x < gridSize.x && voxl.y < gridSize.y && voxl.z < gridSize.z);
|
return (voxl >= 0 && voxl.x < gridSize.x && voxl.y < gridSize.y && voxl.z < gridSize.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
void voxelTraverse(const Vec3d& origin, const Vec3d& end, std::vector<Vec3i>& visitedVoxel) {
|
void voxelTraverse(const Vec3d& origin, const Vec3d& end, std::vector<Vec3i>& visitedVoxel) const {
|
||||||
Vec3i cv = (origin / binSize).floorToI();
|
Vec3i cv = (origin / binSize).floorToI();
|
||||||
Vec3i lv = (end / binSize).floorToI();
|
Vec3i lv = (end / binSize).floorToI();
|
||||||
Vec3d ray = end - origin;
|
Vec3d ray = end - origin;
|
||||||
@@ -338,7 +363,7 @@ public:
|
|||||||
return gridSize.z;
|
return gridSize.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
frame renderFrame(const Camera& cam, Vec2i resolution, frame::colormap colorformat = frame::colormap::RGB) {
|
frame renderFrame(const Camera& cam, Vec2i resolution, frame::colormap colorformat = frame::colormap::RGB) const {
|
||||||
TIME_FUNCTION;
|
TIME_FUNCTION;
|
||||||
Vec3f forward = cam.forward();
|
Vec3f forward = cam.forward();
|
||||||
Vec3f right = cam.right();
|
Vec3f right = cam.right();
|
||||||
@@ -421,8 +446,221 @@ public:
|
|||||||
std::cout << "Inactive voxels: " << (totalVoxels - activeVoxels) << std::endl;
|
std::cout << "Inactive voxels: " << (totalVoxels - activeVoxels) << std::endl;
|
||||||
std::cout << "Active percentage: " << activePercentage << "%" << std::endl;
|
std::cout << "Active percentage: " << activePercentage << "%" << std::endl;
|
||||||
std::cout << "Memory usage (approx): " << (voxels.size() * sizeof(Voxel)) / 1024 << " KB" << std::endl;
|
std::cout << "Memory usage (approx): " << (voxels.size() * sizeof(Voxel)) / 1024 << " KB" << std::endl;
|
||||||
|
std::cout << "Mesh cached: " << (cachedMesh ? "Yes" : "No") << std::endl;
|
||||||
|
if (cachedMesh) {
|
||||||
|
std::cout << "Mesh vertices: " << cachedMesh->getVertexCount() << std::endl;
|
||||||
|
std::cout << "Mesh triangles: " << cachedMesh->getTriangleCount() << std::endl;
|
||||||
|
}
|
||||||
std::cout << "============================" << std::endl;
|
std::cout << "============================" << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Helper function to check if a voxel is on the surface
|
||||||
|
bool isSurfaceVoxel(int x, int y, int z) const {
|
||||||
|
if (!inGrid(Vec3i(x, y, z))) return false;
|
||||||
|
if (!get(x, y, z).active) return false;
|
||||||
|
|
||||||
|
// Check all 6 neighbors
|
||||||
|
static const std::array<Vec3i, 6> neighbors = {{
|
||||||
|
Vec3i(1, 0, 0), Vec3i(-1, 0, 0),
|
||||||
|
Vec3i(0, 1, 0), Vec3i(0, -1, 0),
|
||||||
|
Vec3i(0, 0, 1), Vec3i(0, 0, -1)
|
||||||
|
}};
|
||||||
|
|
||||||
|
for (const auto& n : neighbors) {
|
||||||
|
Vec3i neighborPos(x + n.x, y + n.y, z + n.z);
|
||||||
|
if (!inGrid(neighborPos) || !get(neighborPos).active) {
|
||||||
|
return true; // At least one empty neighbor means this is a surface voxel
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get normal for a surface voxel
|
||||||
|
Vec3f calculateVoxelNormal(int x, int y, int z) const {
|
||||||
|
Vec3f normal(0, 0, 0);
|
||||||
|
|
||||||
|
// Simple gradient-based normal calculation
|
||||||
|
if (inGrid(Vec3i(x+1, y, z)) && !get(x+1, y, z).active) normal.x += 1;
|
||||||
|
if (inGrid(Vec3i(x-1, y, z)) && !get(x-1, y, z).active) normal.x -= 1;
|
||||||
|
if (inGrid(Vec3i(x, y+1, z)) && !get(x, y+1, z).active) normal.y += 1;
|
||||||
|
if (inGrid(Vec3i(x, y-1, z)) && !get(x, y-1, z).active) normal.y -= 1;
|
||||||
|
if (inGrid(Vec3i(x, y, z+1)) && !get(x, y, z+1).active) normal.z += 1;
|
||||||
|
if (inGrid(Vec3i(x, y, z-1)) && !get(x, y, z-1).active) normal.z -= 1;
|
||||||
|
|
||||||
|
if (normal.lengthSquared() > 0) {
|
||||||
|
return normal.normalized();
|
||||||
|
}
|
||||||
|
return Vec3f(0, 1, 0); // Default up normal
|
||||||
|
}
|
||||||
|
|
||||||
|
Vertex getEdgeVertex(int edge, int x, int y, int z, float isoLevel = 0.5f) const {
|
||||||
|
// Edge vertices based on Marching Cubes algorithm
|
||||||
|
static const std::array<std::array<int, 2>, 12> edgeVertices = {{
|
||||||
|
{0, 1}, {1, 2}, {2, 3}, {3, 0}, // Bottom edges
|
||||||
|
{4, 5}, {5, 6}, {6, 7}, {7, 4}, // Top edges
|
||||||
|
{0, 4}, {1, 5}, {2, 6}, {3, 7} // Vertical edges
|
||||||
|
}};
|
||||||
|
|
||||||
|
static const std::array<Vec3f, 8> cubeVertices = {{
|
||||||
|
Vec3f(0, 0, 0), Vec3f(1, 0, 0), Vec3f(1, 1, 0), Vec3f(0, 1, 0),
|
||||||
|
Vec3f(0, 0, 1), Vec3f(1, 0, 1), Vec3f(1, 1, 1), Vec3f(0, 1, 1)
|
||||||
|
}};
|
||||||
|
|
||||||
|
const auto& [v1, v2] = edgeVertices[edge];
|
||||||
|
const Vec3f& p1 = cubeVertices[v1];
|
||||||
|
const Vec3f& p2 = cubeVertices[v2];
|
||||||
|
|
||||||
|
// For binary voxels, we can just use midpoint
|
||||||
|
Vec3f position = (p1 + p2) * 0.5f;
|
||||||
|
|
||||||
|
// Convert to world coordinates
|
||||||
|
position = position + Vec3f(x, y, z);
|
||||||
|
position = position * binSize;
|
||||||
|
|
||||||
|
// Get colors from neighboring voxels
|
||||||
|
Vec3ui8 color1 = get(x, y, z).color;
|
||||||
|
Vec3ui8 color2 = color1;
|
||||||
|
|
||||||
|
// Determine which neighboring voxel to use for the second color
|
||||||
|
// This is simplified - in a full implementation, you'd interpolate based on values
|
||||||
|
if (v2 == 1) color2 = get(x+1, y, z).color;
|
||||||
|
else if (v2 == 3) color2 = get(x, y+1, z).color;
|
||||||
|
else if (v2 == 4) color2 = get(x, y, z+1).color;
|
||||||
|
|
||||||
|
// Interpolate color
|
||||||
|
Vec3ui8 color(
|
||||||
|
static_cast<uint8_t>((color1.x + color2.x) / 2),
|
||||||
|
static_cast<uint8_t>((color1.y + color2.y) / 2),
|
||||||
|
static_cast<uint8_t>((color1.z + color2.z) / 2)
|
||||||
|
);
|
||||||
|
|
||||||
|
// Calculate normal (simplified)
|
||||||
|
Vec3f normal = calculateVoxelNormal(x, y, z);
|
||||||
|
|
||||||
|
return Vertex(position, normal, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Helper function to add a face to the mesh
|
||||||
|
void addFace(Mesh& mesh, const Vec3f& basePos, const Vec3f& normal,
|
||||||
|
const Vec3ui8& color, bool flipWinding = false) {
|
||||||
|
Vec3f right, up;
|
||||||
|
|
||||||
|
// Determine right and up vectors based on normal
|
||||||
|
if (std::abs(normal.x) > std::abs(normal.y)) {
|
||||||
|
right = Vec3f(0, 0, 1);
|
||||||
|
} else {
|
||||||
|
right = Vec3f(1, 0, 0);
|
||||||
|
}
|
||||||
|
up = normal.cross(right).normalized();
|
||||||
|
right = up.cross(normal).normalized();
|
||||||
|
|
||||||
|
// Create face vertices
|
||||||
|
float halfSize = binSize * 0.5f;
|
||||||
|
Vec3f center = basePos + normal * halfSize;
|
||||||
|
|
||||||
|
Vec3f v0 = center - right * halfSize - up * halfSize;
|
||||||
|
Vec3f v1 = center + right * halfSize - up * halfSize;
|
||||||
|
Vec3f v2 = center + right * halfSize + up * halfSize;
|
||||||
|
Vec3f v3 = center - right * halfSize + up * halfSize;
|
||||||
|
|
||||||
|
// Add vertices to mesh
|
||||||
|
uint32_t startIndex = static_cast<uint32_t>(mesh.getVertexCount());
|
||||||
|
|
||||||
|
mesh.addVertex(Vertex(v0, normal, color));
|
||||||
|
mesh.addVertex(Vertex(v1, normal, color));
|
||||||
|
mesh.addVertex(Vertex(v2, normal, color));
|
||||||
|
mesh.addVertex(Vertex(v3, normal, color));
|
||||||
|
|
||||||
|
// Add triangles (two triangles per quad)
|
||||||
|
if (flipWinding) {
|
||||||
|
mesh.addTriangle(startIndex, startIndex + 1, startIndex + 2);
|
||||||
|
mesh.addTriangle(startIndex, startIndex + 2, startIndex + 3);
|
||||||
|
} else {
|
||||||
|
mesh.addTriangle(startIndex, startIndex + 2, startIndex + 1);
|
||||||
|
mesh.addTriangle(startIndex, startIndex + 3, startIndex + 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
// Mesh generation using Naive Surface Nets (simpler than Marching Cubes)
|
||||||
|
std::unique_ptr<Mesh> meshify() {
|
||||||
|
TIME_FUNCTION;
|
||||||
|
|
||||||
|
// If mesh is cached and not dirty, return it
|
||||||
|
if (cachedMesh && !meshDirty) {
|
||||||
|
return std::make_unique<Mesh>(*cachedMesh);
|
||||||
|
}
|
||||||
|
|
||||||
|
auto mesh = std::make_unique<Mesh>();
|
||||||
|
mesh->clear();
|
||||||
|
|
||||||
|
// For each voxel that's on the surface, create a quad
|
||||||
|
for (int z = 0; z < gridSize.z; z++) {
|
||||||
|
for (int y = 0; y < gridSize.y; y++) {
|
||||||
|
for (int x = 0; x < gridSize.x; x++) {
|
||||||
|
if (!get(x, y, z).active) continue;
|
||||||
|
|
||||||
|
const Voxel& voxel = get(x, y, z);
|
||||||
|
Vec3f basePos(x * binSize, y * binSize, z * binSize);
|
||||||
|
|
||||||
|
// Check each face
|
||||||
|
// Right face (x+)
|
||||||
|
if (!inGrid(Vec3i(x+1, y, z)) || !get(x+1, y, z).active) {
|
||||||
|
addFace(*mesh, basePos, Vec3f(1, 0, 0), voxel.color, true);
|
||||||
|
}
|
||||||
|
// Left face (x-)
|
||||||
|
if (!inGrid(Vec3i(x-1, y, z)) || !get(x-1, y, z).active) {
|
||||||
|
addFace(*mesh, basePos, Vec3f(-1, 0, 0), voxel.color, false);
|
||||||
|
}
|
||||||
|
// Top face (y+)
|
||||||
|
if (!inGrid(Vec3i(x, y+1, z)) || !get(x, y+1, z).active) {
|
||||||
|
addFace(*mesh, basePos, Vec3f(0, 1, 0), voxel.color, true);
|
||||||
|
}
|
||||||
|
// Bottom face (y-)
|
||||||
|
if (!inGrid(Vec3i(x, y-1, z)) || !get(x, y-1, z).active) {
|
||||||
|
addFace(*mesh, basePos, Vec3f(0, -1, 0), voxel.color, false);
|
||||||
|
}
|
||||||
|
// Front face (z+)
|
||||||
|
if (!inGrid(Vec3i(x, y, z+1)) || !get(x, y, z+1).active) {
|
||||||
|
addFace(*mesh, basePos, Vec3f(0, 0, 1), voxel.color, true);
|
||||||
|
}
|
||||||
|
// Back face (z-)
|
||||||
|
if (!inGrid(Vec3i(x, y, z-1)) || !get(x, y, z-1).active) {
|
||||||
|
addFace(*mesh, basePos, Vec3f(0, 0, -1), voxel.color, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Optimize the mesh
|
||||||
|
mesh->optimize();
|
||||||
|
|
||||||
|
// Cache the mesh
|
||||||
|
cachedMesh = std::make_unique<Mesh>(*mesh);
|
||||||
|
meshDirty = false;
|
||||||
|
|
||||||
|
return mesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get cached mesh (regenerates if dirty)
|
||||||
|
std::unique_ptr<Mesh> getMesh() {
|
||||||
|
return meshify();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clear mesh cache
|
||||||
|
void clearMeshCache() {
|
||||||
|
cachedMesh.reset();
|
||||||
|
meshDirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if mesh needs regeneration
|
||||||
|
bool isMeshDirty() const {
|
||||||
|
return meshDirty;
|
||||||
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
//#include "g3_serialization.hpp" needed to be usable
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,22 +0,0 @@
|
|||||||
#ifndef GRID3_Serialization
|
|
||||||
#define GRID3_Serialization
|
|
||||||
|
|
||||||
#include <fstream>
|
|
||||||
#include <cstring>
|
|
||||||
#include "grid3.hpp"
|
|
||||||
|
|
||||||
constexpr char magic[4] = {'Y', 'G', 'G', '3'};
|
|
||||||
|
|
||||||
inline bool serializeToFile(const VoxelGrid& grid, const std::string& filename) {
|
|
||||||
std::ofstream file(filename, std::ios::binary);
|
|
||||||
if (!file.is_open()) {
|
|
||||||
std::cerr << "failed to open file (serializeToFile): " << filename << std::endl;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
file.write(magic, 4);
|
|
||||||
//int dims[3] = {grid.gridSize.x, grid.gridSize.y, grid.gridSize.z};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
Reference in New Issue
Block a user