fixed some mistakes from last version.
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@@ -87,7 +87,7 @@ void Preview(Grid2& grid) {
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void livePreview(Grid2& grid, AnimationConfig config) {
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std::lock_guard<std::mutex> lock(previewMutex);
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currentPreviewFrame = grid.getTempAsFrame(Vec2(0,0), Vec2(config.height,config.width), Vec2(256,256));
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currentPreviewFrame = grid.getTempAsFrame(Vec2(0,0), Vec2(config.height,config.width), Vec2(256,256),frame::colormap::RGBA);
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// Vec2 min;
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// Vec2 max;
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// grid.getBoundingBox(min, max);
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@@ -253,7 +253,7 @@ void mainLogic(const AnimationConfig& config, Shared& state, int gradnoise) {
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if (gradnoise == 0) {
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grid = setup(config);
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} else if (gradnoise == 1) {
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grid = grid.noiseGenGridTemps(0,0,config.height-1, config.width-1, 0.01, 1.0, false, config.noisemod);
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grid = grid.noiseGenGridTemps(0,0,config.height, config.width, 0.01, 1.0, false, config.noisemod);
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}
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grid.setDefault(Vec4(0,0,0,0));
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{
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@@ -268,7 +268,7 @@ void mainLogic(const AnimationConfig& config, Shared& state, int gradnoise) {
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std::cout << "generated grid" << std::endl;
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Preview(grid);
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std::cout << "generated preview" << std::endl;
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grid = grid.backfillGrid();
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//grid = grid.backfillGrid();
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frame tempData = grid.getTempAsFrame(Vec2(0,0), Vec2(config.height,config.width), Vec2(256,256));
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std::cout << "Temp frame looks like: " << tempData << std::endl;
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bool success = BMPWriter::saveBMP("output/temperature.bmp", tempData);
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@@ -286,7 +286,7 @@ void mainLogic(const AnimationConfig& config, Shared& state, int gradnoise) {
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}
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//expandPixel(grid,config,seeds);
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//grid.diffuseTemperatures(1.0, 1.0, 1.0);
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grid.diffuseTemps(100);
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std::lock_guard<std::mutex> lock(state.mutex);
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state.grid = grid;
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@@ -395,11 +395,7 @@ int main() {
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ImGui_ImplGlfw_InstallEmscriptenCallbacks(window, "#canvas");
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#endif
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ImGui_ImplOpenGL3_Init(glsl_version);
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// std::cout << "created glfw window" << std::endl;
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@@ -498,7 +494,6 @@ int main() {
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ImGui::Text(previewText.c_str());
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} else if (textu != 0){
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//ImGui::EndDisabled();
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ImGui::Text(previewText.c_str());
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@@ -529,14 +524,11 @@ int main() {
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ImGui::Text("No preview available");
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ImGui::Text("Start generation to see live preview");
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}
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//std::cout << "sleeping" << std::endl;
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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//std::cout << "ending" << std::endl;
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ImGui::End();
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}
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// std::cout << "ending frame" << std::endl;
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(window, &display_w, &display_h);
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@@ -544,31 +536,25 @@ int main() {
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glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
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glClear(GL_COLOR_BUFFER_BIT);
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// std::cout << "rendering" << std::endl;
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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glfwSwapBuffers(window);
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//mainlogicthread.join();
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// std::cout << "swapping buffers" << std::endl;
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}
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cancelGeneration();
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FunctionTimer::printStats(FunctionTimer::Mode::ENHANCED);
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// std::cout << "shutting down" << std::endl;
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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// std::cout << "destroying" << std::endl;
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glfwDestroyWindow(window);
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if (textu != 0) {
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glDeleteTextures(1, &textu);
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textu = 0;
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}
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glfwTerminate();
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FunctionTimer::printStats(FunctionTimer::Mode::ENHANCED);
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// std::cout << "printing" << std::endl;
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return 0;
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}
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