test version will be rewritten before main.
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@@ -189,8 +189,7 @@ inline void updateNoiseTexture(NoisePreviewState& state) {
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glBindTexture(GL_TEXTURE_2D, state.textureId);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, state.width, state.height,
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0, GL_RGB, GL_UNSIGNED_BYTE, state.pixelBuffer.data());
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, state.width, state.height, 0, GL_RGB, GL_UNSIGNED_BYTE, state.pixelBuffer.data());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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