trying to add spatial grid. please send help

This commit is contained in:
Yggdrasil75
2025-11-14 10:24:37 -05:00
parent c285647135
commit 5faeac493a

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@@ -99,37 +99,72 @@ public:
}; };
class SpatialCell2Leaf { class SpatialGrid {
private: private:
static constexpr float SIZE = 10; float cellSize;
Vec2 origin; std::unordered_map<Vec2, std::unordered_set<size_t>, Vec2::Hash> grid;
std::vector<size_t> ids;
size_t id; //this leaf nodes id
public: public:
SpatialCell2Leaf(const Vec2& origin, size_t id) : origin(origin), id(id) {} SpatialGrid(float cellSize = 2.0f) : cellSize(cellSize) {}
void insertID(size_t id, Vec2& pos) {
//if (pos.distance(origin) < size) { Vec2 worldToGrid(const Vec2& worldPos) const {
ids.push_back(id); return (worldPos / cellSize).floor();
//}
} }
void safeInsertID(size_t id, Vec2& pos) {
if (pos.distance(origin) < SIZE) { void insert(size_t id, const Vec2& pos) {
ids.push_back(id); Vec2 gridPos = worldToGrid(pos);
grid[gridPos].insert(id);
}
void remove(size_t id, const Vec2& pos) {
Vec2 gridPos = worldToGrid(pos);
auto cellIt = grid.find(gridPos);
if (cellIt != grid.end()) {
cellIt->second.erase(id);
if (cellIt->second.empty()) {
grid.erase(cellIt);
}
} }
} }
std::vector<size_t> getIds() {
return ids; void update(size_t id, const Vec2& oldPos, const Vec2& newPos) {
Vec2 oldGridPos = worldToGrid(oldPos);
Vec2 newGridPos = worldToGrid(newPos);
if (oldGridPos != newGridPos) {
remove(id, oldPos);
insert(id, newPos);
}
}
std::vector<size_t> queryRange(const Vec2& center, float radius) const {
std::vector<size_t> results;
float radiusSq = radius * radius;
// Calculate grid bounds for the query
Vec2 minGrid = worldToGrid(center - Vec2(radius, radius));
Vec2 maxGrid = worldToGrid(center + Vec2(radius, radius));
// Check all relevant grid cells
for (int x = minGrid.x; x <= maxGrid.x; ++x) {
for (int y = minGrid.y; y <= maxGrid.y; ++y) {
Vec2 gridPos(x, y);
auto cellIt = grid.find(gridPos);
if (cellIt != grid.end()) {
for (size_t id : cellIt->second) {
results.push_back(id);
}
}
}
}
return results;
}
void clear() {
grid.clear();
} }
const Vec2& getOrigin() const { return origin; }
}; };
class SpatialGrid2 {
private:
std::unordered_map<Vec2, SpatialCell2Leaf, Vec2::Hash> cells;
public:
}
class Grid2 { class Grid2 {
private: private:
//all positions //all positions
@@ -151,7 +186,8 @@ private:
float neighborRadius = 1.0f; float neighborRadius = 1.0f;
//TODO: spatial map //TODO: spatial map
std::unordered_map<Vec2, std::vector<size_t>, Vec2::Hash> spatialtable; std::unordered_map<Vec2, reverselookupassistantclasscausecppisdumb, Vec2::Hash> spatialTable;
float spatSize = 2.0f;
public: public:
//get position from id //get position from id
Vec2 getPositionID(size_t id) const { Vec2 getPositionID(size_t id) const {
@@ -169,6 +205,12 @@ public:
return getPositionVec(Vec2(x,y), radius); return getPositionVec(Vec2(x,y), radius);
} }
size_t getIDFromSpatPOS(Vec2 pos) {
Vec2 spat2pos = (pos / spatSize).floor();
reverselookupassistantclasscausecppisdumb spatids = spatialTable.at(spat2pos);
return spatids.at(pos);
}
//get all id in region //get all id in region
std::vector<size_t> getPositionVecRegion(Vec2 pos, float radius = 1.0f) { std::vector<size_t> getPositionVecRegion(Vec2 pos, float radius = 1.0f) {
float searchRadius = (radius == 0.0f) ? std::numeric_limits<float>::epsilon() : radius; float searchRadius = (radius == 0.0f) ? std::numeric_limits<float>::epsilon() : radius;