might fix the rgba. dont know.
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@@ -261,7 +261,7 @@ public:
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colorBuffer[idx + 3] = hitColor.x;
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colorBuffer[idx + 3] = hitColor.x;
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colorBuffer[idx + 2] = hitColor.y;
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colorBuffer[idx + 2] = hitColor.y;
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colorBuffer[idx + 1] = hitColor.z;
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colorBuffer[idx + 1] = hitColor.z;
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colorBuffer[idx + 0] = 1;
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colorBuffer[idx + 0] = 255;
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break;
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break;
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}
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}
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