pushing this, might need some fixes still

This commit is contained in:
Yggdrasil75
2026-03-03 14:55:36 -05:00
parent d36d00bc13
commit 494ee931df
2 changed files with 142 additions and 64 deletions

View File

@@ -387,13 +387,13 @@ public:
v3 pos; v3 pos;
switch(mode) { switch(mode) {
case DebugMapMode::BASE: case DebugMapMode::BASE:
pos = p.originalPos.cast<float>(); pos = p.altPos->originalPos.cast<float>();
break; break;
case DebugMapMode::NOISE: case DebugMapMode::NOISE:
pos = p.noisePos.cast<float>(); pos = p.altPos->noisePos.cast<float>();
break; break;
case DebugMapMode::TECTONIC: case DebugMapMode::TECTONIC:
pos = p.tectonicPos.cast<float>(); pos = p.altPos->tectonicPos.cast<float>();
break; break;
case DebugMapMode::CURRENT: case DebugMapMode::CURRENT:
default: default:
@@ -409,13 +409,13 @@ public:
v3 pos; v3 pos;
switch(mode) { switch(mode) {
case DebugMapMode::BASE: case DebugMapMode::BASE:
pos = p.originalPos.cast<float>(); pos = p.altPos->originalPos.cast<float>();
break; break;
case DebugMapMode::NOISE: case DebugMapMode::NOISE:
pos = p.noisePos.cast<float>(); pos = p.altPos->noisePos.cast<float>();
break; break;
case DebugMapMode::TECTONIC: case DebugMapMode::TECTONIC:
pos = p.tectonicPos.cast<float>(); pos = p.altPos->tectonicPos.cast<float>();
break; break;
case DebugMapMode::TECTONICCOLOR: case DebugMapMode::TECTONICCOLOR:
pos = sim.plates[p.plateID].debugColor; pos = sim.plates[p.plateID].debugColor;
@@ -427,7 +427,7 @@ public:
} }
float d = pos.norm(); float d = pos.norm();
v3 n = p.originalPos.cast<float>().normalized(); v3 n = p.altPos->originalPos.cast<float>().normalized();
float u = 0.5f + std::atan2(n.z(), n.x()) / (2.0f * static_cast<float>(M_PI)); float u = 0.5f + std::atan2(n.z(), n.x()) / (2.0f * static_cast<float>(M_PI));
float v = 0.5f - std::asin(n.y()) / static_cast<float>(M_PI); float v = 0.5f - std::asin(n.y()) / static_cast<float>(M_PI);

View File

@@ -14,6 +14,7 @@
#include <queue> #include <queue>
#include <unordered_map> #include <unordered_map>
#include <set> #include <set>
#include <memory>
#include "../grid/grid3eigen.hpp" #include "../grid/grid3eigen.hpp"
#include "../timing_decorator.cpp" #include "../timing_decorator.cpp"
@@ -34,12 +35,23 @@ enum class PlateType {
MIXED MIXED
}; };
struct Particle { struct AltPositions {
float noiseDisplacement = 0.0f;
int plateID = -1;
v3half originalPos; v3half originalPos;
v3half noisePos; v3half noisePos;
v3half tectonicPos; v3half tectonicPos;
};
struct NeighborData {
int index = -1;
float distance = 0.0f;
};
struct Particle {
float noiseDisplacement = 0.0f;
int plateID = -1;
std::unique_ptr<AltPositions> altPos = nullptr;
Eigen::Vector3f currentPos; Eigen::Vector3f currentPos;
float plateDisplacement = 0.0f; float plateDisplacement = 0.0f;
@@ -67,9 +79,51 @@ struct Particle {
// float rockcontent = 0.0f; // float rockcontent = 0.0f;
// float metalcontent = 0.0f; // float metalcontent = 0.0f;
NeighborData nearNeighbors[8];
std::unordered_map<int, float> neighbors; Particle() = default;
std::vector<int> nearNeighbors;
Particle(const Particle& other) {
noiseDisplacement = other.noiseDisplacement;
plateID = other.plateID;
currentPos = other.currentPos;
plateDisplacement = other.plateDisplacement;
originColor = other.originColor;
surface = other.surface;
for(int i = 0; i < 8; ++i) {
nearNeighbors[i] = other.nearNeighbors[i];
}
if (other.altPos) {
altPos = std::make_unique<AltPositions>(*other.altPos);
}
}
Particle& operator=(const Particle& other) {
if (this != &other) {
noiseDisplacement = other.noiseDisplacement;
plateID = other.plateID;
currentPos = other.currentPos;
plateDisplacement = other.plateDisplacement;
originColor = other.originColor;
surface = other.surface;
for(int i = 0; i < 8; ++i) {
nearNeighbors[i] = other.nearNeighbors[i];
}
if (other.altPos) {
altPos = std::make_unique<AltPositions>(*other.altPos);
} else {
altPos.reset();
}
}
return *this;
}
Particle(Particle&&) noexcept = default;
Particle& operator=(Particle&&) noexcept = default;
}; };
struct planetConfig { struct planetConfig {
@@ -186,9 +240,12 @@ public:
v3 dir(x, y, z); v3 dir(x, y, z);
v3 pos = config.center + dir * config.radius; v3 pos = config.center + dir * config.radius;
Particle pt; Particle pt;
pt.originalPos = pos.cast<Eigen::half>();
pt.noisePos = pos.cast<Eigen::half>(); pt.altPos = std::make_unique<AltPositions>();
pt.tectonicPos = pos.cast<Eigen::half>(); pt.altPos->originalPos = pos.cast<Eigen::half>();
pt.altPos->noisePos = pos.cast<Eigen::half>();
pt.altPos->tectonicPos = pos.cast<Eigen::half>();
pt.currentPos = pos; pt.currentPos = pos;
pt.originColor = config.color.cast<Eigen::half>(); pt.originColor = config.color.cast<Eigen::half>();
pt.noiseDisplacement = 0.0f; pt.noiseDisplacement = 0.0f;
@@ -204,11 +261,11 @@ public:
inline void _applyNoise(std::function<float(const Eigen::Vector3f&)> noiseFunc) { inline void _applyNoise(std::function<float(const Eigen::Vector3f&)> noiseFunc) {
for (auto& p : config.surfaceNodes) { for (auto& p : config.surfaceNodes) {
Eigen::Vector3f oldPos = p.currentPos; Eigen::Vector3f oldPos = p.currentPos;
float displacementValue = noiseFunc(p.originalPos.cast<float>()); float displacementValue = noiseFunc(p.altPos->originalPos.cast<float>());
p.noiseDisplacement = displacementValue; p.noiseDisplacement = displacementValue;
Eigen::Vector3f normal = p.originalPos.cast<float>().normalized(); Eigen::Vector3f normal = p.altPos->originalPos.cast<float>().normalized();
p.noisePos = (p.originalPos.cast<float>() + (normal * displacementValue * config.noiseStrength)).cast<Eigen::half>(); p.altPos->noisePos = (p.altPos->originalPos.cast<float>() + (normal * displacementValue * config.noiseStrength)).cast<Eigen::half>();
p.currentPos = p.noisePos.cast<float>(); p.currentPos = p.altPos->noisePos.cast<float>();
grid.move(oldPos, p.currentPos); grid.move(oldPos, p.currentPos);
grid.update(p.currentPos, p); grid.update(p.currentPos, p);
} }
@@ -237,7 +294,7 @@ public:
const auto& existingSeed = config.surfaceNodes[selectedIndex]; const auto& existingSeed = config.surfaceNodes[selectedIndex];
const auto& candidateSeed = config.surfaceNodes[seedIndex]; const auto& candidateSeed = config.surfaceNodes[seedIndex];
float dot = existingSeed.originalPos.cast<float>().normalized().dot(candidateSeed.originalPos.cast<float>().normalized()); float dot = existingSeed.altPos->originalPos.cast<float>().normalized().dot(candidateSeed.altPos->originalPos.cast<float>().normalized());
float angle = std::acos(std::clamp(dot, -1.0f, 1.0f)); float angle = std::acos(std::clamp(dot, -1.0f, 1.0f));
float distanceOnSphere = angle * config.radius; float distanceOnSphere = angle * config.radius;
@@ -299,7 +356,7 @@ public:
std::vector<v3> normPos(numNodes); std::vector<v3> normPos(numNodes);
#pragma omp parallel for schedule(static) #pragma omp parallel for schedule(static)
for (int i = 0; i < numNodes; i++) { for (int i = 0; i < numNodes; i++) {
normPos[i] = config.surfaceNodes[i].originalPos.cast<float>().normalized(); normPos[i] = config.surfaceNodes[i].altPos->originalPos.cast<float>().normalized();
} }
#pragma omp parallel for schedule(static) #pragma omp parallel for schedule(static)
@@ -322,10 +379,12 @@ public:
top8.push({angle, j}); top8.push({angle, j});
} }
} }
in.nearNeighbors.clear();
while (!top8.empty()) { int nIdx = 0;
in.nearNeighbors.push_back(top8.top().second); while (!top8.empty() && nIdx < 8) {
in.neighbors[top8.top().second] = top8.top().first; in.nearNeighbors[nIdx].index = top8.top().second;
in.nearNeighbors[nIdx].distance = top8.top().first;
nIdx++;
top8.pop(); top8.pop();
} }
} }
@@ -343,7 +402,9 @@ public:
unassignedCount++; unassignedCount++;
} else { } else {
plates[pID].assignedNodes.push_back(i); plates[pID].assignedNodes.push_back(i);
for (int nIdx : config.surfaceNodes[i].nearNeighbors) { for (int n = 0; n < 8; n++) {
int nIdx = config.surfaceNodes[i].nearNeighbors[n].index;
if (nIdx == -1) break;
if (config.surfaceNodes[nIdx].plateID == -1) { if (config.surfaceNodes[nIdx].plateID == -1) {
frontiers[pID].push_back(nIdx); frontiers[pID].push_back(nIdx);
} }
@@ -355,10 +416,6 @@ public:
std::cout << "have " << unassignedCount << " remaining nodes" << std::endl; std::cout << "have " << unassignedCount << " remaining nodes" << std::endl;
while (unassignedCount > 0) { while (unassignedCount > 0) {
// if (unassignedCount % 100 == 0) {
// std::cout << "have " << unassignedCount << " remaining nodes" << std::endl;
// }
int totalWeight = 0; int totalWeight = 0;
for (int i = 0; i < config.numPlates; i++) { for (int i = 0; i < config.numPlates; i++) {
totalWeight += plateWeights[i]; totalWeight += plateWeights[i];
@@ -397,7 +454,9 @@ public:
unassignedCount--; unassignedCount--;
successfulGrowth = true; successfulGrowth = true;
for (int nIdx : config.surfaceNodes[candIdx].nearNeighbors) { for (int n = 0; n < 8; n++) {
int nIdx = config.surfaceNodes[candIdx].nearNeighbors[n].index;
if (nIdx == -1) break;
if (config.surfaceNodes[nIdx].plateID == -1) { if (config.surfaceNodes[nIdx].plateID == -1) {
frontiers[selPlate].push_back(nIdx); frontiers[selPlate].push_back(nIdx);
} }
@@ -435,7 +494,9 @@ public:
int bestPlate = -1; int bestPlate = -1;
int maxCount = 0; int maxCount = 0;
for (int nIdx : config.surfaceNodes[i].nearNeighbors) { for (int n = 0; n < 8; n++) {
int nIdx = config.surfaceNodes[i].nearNeighbors[n].index;
if (nIdx == -1) break;
int pID = config.surfaceNodes[nIdx].plateID; int pID = config.surfaceNodes[nIdx].plateID;
if (pID != -1) { if (pID != -1) {
counts[pID]++; counts[pID]++;
@@ -466,7 +527,7 @@ public:
int closestPlate = 0; int closestPlate = 0;
float minDist = std::numeric_limits<float>::max(); float minDist = std::numeric_limits<float>::max();
for (int p = 0; p < config.numPlates; p++) { for (int p = 0; p < config.numPlates; p++) {
float d = (config.surfaceNodes[i].originalPos.cast<float>() - plates[p].plateEulerPole.originalPos.cast<float>()).norm(); float d = (config.surfaceNodes[i].altPos->originalPos.cast<float>() - plates[p].plateEulerPole.altPos->originalPos.cast<float>()).norm();
if (d < minDist) { if (d < minDist) {
minDist = d; minDist = d;
closestPlate = p; closestPlate = p;
@@ -490,7 +551,9 @@ public:
std::unordered_map<int, int> counts; std::unordered_map<int, int> counts;
counts[config.surfaceNodes[i].plateID]++; counts[config.surfaceNodes[i].plateID]++;
for (int nIdx : config.surfaceNodes[i].nearNeighbors) { for (int n = 0; n < 8; n++) {
int nIdx = config.surfaceNodes[i].nearNeighbors[n].index;
if (nIdx == -1) break;
counts[config.surfaceNodes[nIdx].plateID]++; counts[config.surfaceNodes[nIdx].plateID]++;
} }
@@ -534,27 +597,27 @@ public:
for (int nIdx : plates[i].assignedNodes) { for (int nIdx : plates[i].assignedNodes) {
sumElevation += config.surfaceNodes[nIdx].currentPos.norm(); sumElevation += config.surfaceNodes[nIdx].currentPos.norm();
centroid += config.surfaceNodes[nIdx].originalPos.cast<float>(); centroid += config.surfaceNodes[nIdx].altPos->originalPos.cast<float>();
} }
if (!plates[i].assignedNodes.empty()) { if (!plates[i].assignedNodes.empty()) {
plateStats[i].first = sumElevation / plates[i].assignedNodes.size(); plateStats[i].second = sumElevation / plates[i].assignedNodes.size();
centroid /= plates[i].assignedNodes.size(); centroid /= plates[i].assignedNodes.size();
float maxSpread = 0.0f; float maxSpread = 0.0f;
for (int nIdx : plates[i].assignedNodes) { for (int nIdx : plates[i].assignedNodes) {
float d = (config.surfaceNodes[nIdx].originalPos.cast<float>() - centroid).norm(); float d = (config.surfaceNodes[nIdx].altPos->originalPos.cast<float>() - centroid).norm();
if (d > maxSpread) maxSpread = d; if (d > maxSpread) maxSpread = d;
} }
float distToCentroid = (plates[i].plateEulerPole.originalPos.cast<float>() - centroid).norm(); float distToCentroid = (plates[i].plateEulerPole.altPos->originalPos.cast<float>() - centroid).norm();
if (distToCentroid > maxSpread * 0.6f) { if (distToCentroid > maxSpread * 0.6f) {
int bestNodeIdx = plates[i].assignedNodes[0]; int bestNodeIdx = plates[i].assignedNodes[0];
float minDistToCentroid = std::numeric_limits<float>::max(); float minDistToCentroid = std::numeric_limits<float>::max();
for (int nIdx : plates[i].assignedNodes) { for (int nIdx : plates[i].assignedNodes) {
float d = (config.surfaceNodes[nIdx].originalPos.cast<float>() - centroid).norm(); float d = (config.surfaceNodes[nIdx].altPos->originalPos.cast<float>() - centroid).norm();
if (d < minDistToCentroid) { if (d < minDistToCentroid) {
minDistToCentroid = d; minDistToCentroid = d;
bestNodeIdx = nIdx; bestNodeIdx = nIdx;
@@ -563,13 +626,13 @@ public:
plates[i].plateEulerPole = config.surfaceNodes[bestNodeIdx]; plates[i].plateEulerPole = config.surfaceNodes[bestNodeIdx];
} }
} else { } else {
plateStats[i].first = config.radius; plateStats[i].second = config.radius;
} }
Eigen::Vector3f randomDir(distFloat(rng) - 0.5f, distFloat(rng) - 0.5f, distFloat(rng) - 0.5f); Eigen::Vector3f randomDir(distFloat(rng) - 0.5f, distFloat(rng) - 0.5f, distFloat(rng) - 0.5f);
randomDir.normalize(); randomDir.normalize();
Eigen::Vector3f poleDir = plates[i].plateEulerPole.originalPos.cast<float>().normalized(); Eigen::Vector3f poleDir = plates[i].plateEulerPole.altPos->originalPos.cast<float>().normalized();
plates[i].direction = (randomDir - poleDir * randomDir.dot(poleDir)).normalized(); plates[i].direction = (randomDir - poleDir * randomDir.dot(poleDir)).normalized();
plates[i].angularVelocity = distFloat(rng) * 0.1f + 0.02f; plates[i].angularVelocity = distFloat(rng) * 0.1f + 0.02f;
@@ -610,7 +673,7 @@ public:
std::vector<Eigen::Vector3f> ω(config.numPlates); std::vector<Eigen::Vector3f> ω(config.numPlates);
for (int i = 0; i < config.numPlates; i++) { for (int i = 0; i < config.numPlates; i++) {
ω[i] = plates[i].plateEulerPole.originalPos.cast<float>().normalized().cross(plates[i].direction) * plates[i].angularVelocity; ω[i] = plates[i].plateEulerPole.altPos->originalPos.cast<float>().normalized().cross(plates[i].direction) * plates[i].angularVelocity;
} }
std::uniform_real_distribution<float> dist(-1.0f, 1.0f); std::uniform_real_distribution<float> dist(-1.0f, 1.0f);
@@ -623,18 +686,21 @@ public:
int myPlate = config.surfaceNodes[i].plateID; int myPlate = config.surfaceNodes[i].plateID;
if (myPlate == -1) continue; if (myPlate == -1) continue;
Eigen::Vector3f myPos = config.surfaceNodes[i].originalPos.cast<float>().normalized(); Eigen::Vector3f myPos = config.surfaceNodes[i].altPos->originalPos.cast<float>().normalized();
Eigen::Vector3f myVel = ω[myPlate].cross(myPos); Eigen::Vector3f myVel = ω[myPlate].cross(myPos);
float localStress = 0.0f; float localStress = 0.0f;
float localNoise = 0.0f; float localNoise = 0.0f;
int boundaryCount = 0; int boundaryCount = 0;
for (int nIdx : config.surfaceNodes[i].nearNeighbors) { for (int n = 0; n < 8; n++) {
int nIdx = config.surfaceNodes[i].nearNeighbors[n].index;
if (nIdx == -1) break;
int nPlate = config.surfaceNodes[nIdx].plateID; int nPlate = config.surfaceNodes[nIdx].plateID;
if (nPlate != -1 && myPlate != nPlate) { if (nPlate != -1 && myPlate != nPlate) {
boundaryCount++; boundaryCount++;
Eigen::Vector3f nPos = config.surfaceNodes[nIdx].originalPos.cast<float>().normalized(); Eigen::Vector3f nPos = config.surfaceNodes[nIdx].altPos->originalPos.cast<float>().normalized();
Eigen::Vector3f nVel = ω[nPlate].cross(nPos); Eigen::Vector3f nVel = ω[nPlate].cross(nPos);
Eigen::Vector3f relVel = nVel - myVel; Eigen::Vector3f relVel = nVel - myVel;
@@ -667,13 +733,20 @@ public:
} else { } else {
float sumS = 0.0f; float sumS = 0.0f;
float sumN = 0.0f; float sumN = 0.0f;
for (int nIdx : config.surfaceNodes[i].nearNeighbors) { int validNeighbors = 0;
for (int n = 0; n < 8; n++) {
int nIdx = config.surfaceNodes[i].nearNeighbors[n].index;
if (nIdx == -1) break;
sumS += nodeStress[nIdx]; sumS += nodeStress[nIdx];
sumN += nodeNoise[nIdx]; sumN += nodeNoise[nIdx];
validNeighbors++;
}
if (validNeighbors > 0) {
float decay = 0.95f;
newStress[i] = (sumS / validNeighbors) * decay;
newNoise[i] = (sumN / validNeighbors) * decay;
} }
float decay = 0.95f;
newStress[i] = (sumS / config.surfaceNodes[i].nearNeighbors.size()) * decay;
newNoise[i] = (sumN / config.surfaceNodes[i].nearNeighbors.size()) * decay;
} }
} }
nodeStress = newStress; nodeStress = newStress;
@@ -686,8 +759,8 @@ public:
float noiseVal = dist(rng) * nodeNoise[i]; float noiseVal = dist(rng) * nodeNoise[i];
Eigen::Vector3f normal = p.originalPos.cast<float>().normalized(); Eigen::Vector3f normal = p.altPos->originalPos.cast<float>().normalized();
p.tectonicPos = (p.noisePos.cast<float>() + (normal * (p.plateDisplacement + noiseVal))).cast<Eigen::half>(); p.altPos->tectonicPos = (p.altPos->noisePos.cast<float>() + (normal * (p.plateDisplacement + noiseVal))).cast<Eigen::half>();
} }
} }
@@ -697,7 +770,7 @@ public:
for (auto& p : config.surfaceNodes) { for (auto& p : config.surfaceNodes) {
Eigen::Vector3f oldPos = p.currentPos; Eigen::Vector3f oldPos = p.currentPos;
p.currentPos = p.tectonicPos.cast<float>(); p.currentPos = p.altPos->tectonicPos.cast<float>();
grid.move(oldPos, p.currentPos); grid.move(oldPos, p.currentPos);
grid.update(p.currentPos, p); grid.update(p.currentPos, p);
} }
@@ -726,14 +799,22 @@ public:
for (int i = 0; i < config.surfaceNodes.size(); i++) { for (int i = 0; i < config.surfaceNodes.size(); i++) {
Particle& p1 = config.surfaceNodes[i]; Particle& p1 = config.surfaceNodes[i];
for (int j : p1.nearNeighbors) { for (int n1 = 0; n1 < 8; n1++) {
int j = p1.nearNeighbors[n1].index;
if (j == -1) break;
if (j >= i) continue; if (j >= i) continue;
Particle& p2 = config.surfaceNodes[j]; Particle& p2 = config.surfaceNodes[j];
for (int k : p2.nearNeighbors) { for (int n2 = 0; n2 < 8; n2++) {
int k = p2.nearNeighbors[n2].index;
if (k == -1) break;
if (k <= j) continue; if (k <= j) continue;
bool isNeighbor = false; bool isNeighbor = false;
for(int n : config.surfaceNodes[k].nearNeighbors) { for (int n3 = 0; n3 < 8; n3++) {
if(n == i) { isNeighbor = true; break; } int nIdx = config.surfaceNodes[k].nearNeighbors[n3].index;
if (nIdx == -1) break;
if (nIdx == i) { isNeighbor = true; break; }
} }
if (isNeighbor) { if (isNeighbor) {
uniqueTriangles.insert({i, j, k}); uniqueTriangles.insert({i, j, k});
@@ -771,7 +852,9 @@ public:
if (w1 > 0.99f || w2 > 0.99f || w3 > 0.99f) continue; if (w1 > 0.99f || w2 > 0.99f || w3 > 0.99f) continue;
v3 interpNormal = (p1.originalPos.cast<float>().normalized() * w1 + p2.originalPos.cast<float>().normalized() * w2 + p3.originalPos.cast<float>().normalized() * w3); v3 interpNormal = (p1.altPos->originalPos.cast<float>().normalized() * w1 +
p2.altPos->originalPos.cast<float>().normalized() * w2 +
p3.altPos->originalPos.cast<float>().normalized() * w3);
interpNormal.normalize(); interpNormal.normalize();
float r1 = p1.currentPos.norm(); float r1 = p1.currentPos.norm();
@@ -788,6 +871,7 @@ public:
Particle newPt; Particle newPt;
newPt.surface = true; newPt.surface = true;
newPt.currentPos = smoothPos; newPt.currentPos = smoothPos;
// Note: originalPos, noisePos, tectonicPos remain null for these lightweight models!
if (w1 > w2 && w1 > w3) { if (w1 > w2 && w1 > w3) {
newPt.plateID = p1.plateID; newPt.plateID = p1.plateID;
@@ -800,10 +884,6 @@ public:
newPt.originColor = p3.originColor; newPt.originColor = p3.originColor;
} }
newPt.originalPos = (interpNormal * config.radius).cast<Eigen::half>();
newPt.noisePos = (p1.noisePos.cast<float>() * w1 + p2.noisePos.cast<float>() * w2 + p3.noisePos.cast<float>() * w3).cast<Eigen::half>();
newPt.tectonicPos = (p1.tectonicPos.cast<float>() * w1 + p2.tectonicPos.cast<float>() * w2 + p3.tectonicPos.cast<float>() * w3).cast<Eigen::half>();
grid.set(newPt, newPt.currentPos, true, newPt.originColor.cast<float>(), config.voxelSize, true, 1, 2, false, 0.0f, 0.0f, 0.0f); grid.set(newPt, newPt.currentPos, true, newPt.originColor.cast<float>(), config.voxelSize, true, 1, 2, false, 0.0f, 0.0f, 0.0f);
config.interpolatedNodes.push_back(newPt); config.interpolatedNodes.push_back(newPt);
@@ -842,9 +922,7 @@ public:
ip.surface = false; ip.surface = false;
ip.plateID = -1; ip.plateID = -1;
ip.currentPos = pos; ip.currentPos = pos;
ip.originalPos = pos.cast<Eigen::half>(); // Alternate memory-heavy positions stay natively cleanly null!
ip.noisePos = pos.cast<Eigen::half>();
ip.tectonicPos = pos.cast<Eigen::half>();
float depthRatio = dist / safeRadius; float depthRatio = dist / safeRadius;
Eigen::Vector3f coreColor(1.0f, 0.9f, 0.4f); Eigen::Vector3f coreColor(1.0f, 0.9f, 0.4f);