trying to fix noise.
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@@ -76,6 +76,7 @@ void Preview(Grid2& grid) {
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//std::vector<uint8_t> rgbData;
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frame rgbData = grid.getGridAsFrame(frame::colormap::RGB);
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std::cout << "Frame looks like: " << rgbData << std::endl;
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bool success = BMPWriter::saveBMP("output/grayscalesource.bmp", rgbData);
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if (!success) {
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std::cout << "yo! this failed in Preview" << std::endl;
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@@ -261,13 +262,13 @@ void mainLogic(const AnimationConfig& config, Shared& state, int gradnoise) {
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// Print compression info for this frame
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if (i % 10 == 0 ) {
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frame bgrframe;
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std::cout << "Processing frame " << i + 1 << "/" << config.totalFrames << std::endl;
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//std::cout << "Processing frame " << i + 1 << "/" << config.totalFrames << std::endl;
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bgrframe = grid.getGridAsFrame(frame::colormap::BGR);
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frames.push_back(bgrframe);
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//bgrframe.decompress();
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//BMPWriter::saveBMP(std::format("output/grayscalesource.{}.bmp", i), bgrframe);
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bgrframe.compressFrameLZ78();
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bgrframe.printCompressionStats();
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//bgrframe.printCompressionStats();
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}
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}
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exportavi(frames,config);
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@@ -225,6 +225,9 @@ public:
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Grid2 noiseGenGrid(size_t minx,size_t miny, size_t maxx, size_t maxy
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, float minChance = 0.1f, float maxChance = 1.0f, bool color = true) {
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std::cout << "generating a noise grid with the following: (" << minx << ", " << miny
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<< ") by (" << maxx << ", " << maxy << ") " << "chance: " << minChance
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<< " max: " << maxChance << " gen colors: " << color << std::endl;
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std::vector<Vec2> poses;
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std::vector<Vec4> colors;
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std::vector<float> sizes;
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@@ -233,6 +236,7 @@ public:
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Vec2 pos = Vec2(x,y);
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float alpha = noisegen.permute(Vec2(x,y));
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if (alpha > minChance && alpha < maxChance) {
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std::cout << "generating at: " << pos.x << ", " << pos.y << ")" << std::endl;
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if (color) {
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float red = noisegen.permute(pos);
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float green = noisegen.permute(pos);
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@@ -585,7 +589,7 @@ public:
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// no return because it passes back a 1d vector of ints between 0 and 255 with a width and height
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//get region as rgb
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void getGridRegionAsRGB(const Vec2& minCorner, const Vec2& maxCorner,
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int& width, int& height, std::vector<uint8_t>& rgbData) const {
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int& width, int& height, std::vector<uint8_t>& rgbData) const {
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TIME_FUNCTION;
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// Calculate dimensions
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width = static_cast<int>(maxCorner.x - minCorner.x);
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@@ -605,13 +609,13 @@ public:
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// for (int y = minCorner.y; x < maxCorner.y; y++){
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// Vec2 pos = Vec2(x,y);
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// size_t posID = getPositionVec(pos, 1.0f, false);
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// }
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// }
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// For each position in the grid, find the corresponding pixel
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for (const auto& [id, pos] : Positions) {
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size_t size = Sizes.at(id);
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// Calculate pixel coordinates
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int pixelXm = static_cast<int>(pos.x - size/2 - minCorner.x);
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int pixelXM = static_cast<int>(pos.x + size/2 - minCorner.x);
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@@ -622,7 +626,7 @@ public:
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pixelXM = std::min(width - 1, pixelXM);
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pixelYm = std::max(0, pixelYm);
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pixelYM = std::min(height - 1, pixelYM);
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// Ensure within bounds
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if (pixelXM >= minCorner.x && pixelXm < width && pixelYM >= minCorner.y && pixelYm < height) {
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const Vec4& color = Colors.at(id);
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@@ -632,7 +636,7 @@ public:
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for (int px = pixelXm; px <= pixelXM; ++px){
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int index = (py * width + px);
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Vec4 dest = rgbaBuffer[index];
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// Alpha blending: new_color = src * src_alpha + dest * (1 - src_alpha)
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dest.r = color.r * srcAlpha + dest.r * invSrcAlpha;
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dest.g = color.g * srcAlpha + dest.g * invSrcAlpha;
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@@ -14,13 +14,16 @@ private:
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std::default_random_engine rng;
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float TR,TL,BR,BL;
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public:
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PNoise2() {
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permutation.reserve(256);
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for (int i = 0; i < 256; i++){
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permutation[i] = i;
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PNoise2() : rng(std::random_device{}()){
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//permutation.reserve(256);
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std::vector<float> permutationt;
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for (int i = 0; i < 255; i++){
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//permutation[i] = i;
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permutationt.push_back(i);
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}
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std::ranges::shuffle(permutation, rng);
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permutation.insert(permutation.end(),permutation.begin(),permutation.end());
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std::ranges::shuffle(permutationt, rng);
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permutation.insert(permutation.end(),permutationt.begin(),permutationt.end());
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permutation.insert(permutation.end(),permutationt.begin(),permutationt.end());
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}
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float permute(Vec2 point) {
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@@ -504,4 +504,43 @@ private:
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};
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std::ostream& operator<<(std::ostream& os, frame& f) {
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os << "Frame[" << f.getWidth() << "x" << f.getHeight() << "] ";
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// Color format
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os << "Format: ";
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switch (f.colorFormat) {
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case frame::colormap::RGB: os << "RGB"; break;
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case frame::colormap::RGBA: os << "RGBA"; break;
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case frame::colormap::BGR: os << "BGR"; break;
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case frame::colormap::BGRA: os << "BGRA"; break;
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case frame::colormap::B: os << "Grayscale"; break;
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default: os << "Unknown"; break;
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}
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// Compression info
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os << " | Compression: " << f.getCompressionTypeString();
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// Size info
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if (f.isCompressed()) {
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os << " | " << f.getSourceSize() << "B -> " << f.getTotalCompressedSize()
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<< "B (ratio: " << std::fixed << std::setprecision(2) << f.getCompressionRatio() << ":1)";
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} else {
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os << " | Size: " << f.getData().size() << "B";
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}
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// Data status
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os << " | Data: ";
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if (!f.getData().empty()) {
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os << "raw(" << f.getData().size() << " bytes)";
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} else if (f.getCompressedDataSize() > 0) {
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os << "compressed(" << f.getCompressedDataSize() << " words)";
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} else {
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os << "empty";
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}
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return os;
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}
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#endif
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