minimal effort global illumination
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@@ -145,7 +145,7 @@ void addCeilingLight(const defaults& config, const ceilingdefaults& ceilingconf,
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void livePreview(Octree<int>& grid, defaults& config, const Camera& cam) {
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std::lock_guard<std::mutex> lock(PreviewMutex);
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updatePreview = true;
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frame currentPreviewFrame = grid.renderFrame(cam, config.outWidth, config.outHeight, frame::colormap::RGB, 4, 3);
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frame currentPreviewFrame = grid.renderFrame(cam, config.outWidth, config.outHeight, frame::colormap::RGB, 4, 3, true);
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glGenTextures(1, &textu);
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glBindTexture(GL_TEXTURE_2D, textu);
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