minimal effort global illumination

This commit is contained in:
yggdrasil75
2026-01-29 05:39:10 -05:00
parent aaa7b1e24e
commit 44068ba32c
2 changed files with 8 additions and 5 deletions

View File

@@ -145,7 +145,7 @@ void addCeilingLight(const defaults& config, const ceilingdefaults& ceilingconf,
void livePreview(Octree<int>& grid, defaults& config, const Camera& cam) {
std::lock_guard<std::mutex> lock(PreviewMutex);
updatePreview = true;
frame currentPreviewFrame = grid.renderFrame(cam, config.outWidth, config.outHeight, frame::colormap::RGB, 4, 3);
frame currentPreviewFrame = grid.renderFrame(cam, config.outWidth, config.outHeight, frame::colormap::RGB, 4, 3, true);
glGenTextures(1, &textu);
glBindTexture(GL_TEXTURE_2D, textu);