spatial grid is annoying. also added frame storage

This commit is contained in:
Yggdrasil75
2025-11-14 13:08:35 -05:00
parent 5faeac493a
commit 37013cb902
5 changed files with 1105 additions and 40 deletions

View File

@@ -2,6 +2,7 @@
#include "../vectorlogic/vec2.hpp"
#include "../vectorlogic/vec4.hpp"
#include "../timing_decorator.hpp"
#include "../output/frame.hpp"
#include <vector>
#include <unordered_set>
#ifndef GRID2_HPP
@@ -53,7 +54,7 @@ public:
ƨnoiƚiƨoꟼ.reserve(size);
}
size_t size() {
size_t size() const {
return Positions.size();
}
@@ -102,8 +103,8 @@ public:
class SpatialGrid {
private:
float cellSize;
std::unordered_map<Vec2, std::unordered_set<size_t>, Vec2::Hash> grid;
public:
std::unordered_map<Vec2, std::unordered_set<size_t>, Vec2::Hash> grid;
SpatialGrid(float cellSize = 2.0f) : cellSize(cellSize) {}
Vec2 worldToGrid(const Vec2& worldPos) const {
@@ -186,8 +187,8 @@ private:
float neighborRadius = 1.0f;
//TODO: spatial map
std::unordered_map<Vec2, reverselookupassistantclasscausecppisdumb, Vec2::Hash> spatialTable;
float spatSize = 2.0f;
SpatialGrid spatialGrid;
float spatialCellSize = 2.0f;
public:
//get position from id
Vec2 getPositionID(size_t id) const {
@@ -196,33 +197,51 @@ public:
}
//get id from position (optional radius, picks first found. radius of 0 becomes epsilon if none are found)
size_t getPositionVec(Vec2 pos, float radius = 0.0f) {
auto it = Positions.at(pos);
return it;
size_t getPositionVec(const Vec2& pos, float radius = 0.0f) {
if (radius == 0.0f) {
// Exact match - use spatial grid to find the cell
Vec2 gridPos = spatialGrid.worldToGrid(pos);
auto cellIt = spatialGrid.grid.find(gridPos);
if (cellIt != spatialGrid.grid.end()) {
for (size_t id : cellIt->second) {
if (Positions.at(id) == pos) {
return id;
}
}
}
throw std::out_of_range("Position not found");
} else {
auto results = getPositionVecRegion(pos, radius);
if (!results.empty()) {
return results[0]; // Return first found
}
throw std::out_of_range("No positions found in radius");
}
}
size_t getPositionVec(float x, float y, float radius = 0.0f) {
return getPositionVec(Vec2(x,y), radius);
}
size_t getIDFromSpatPOS(Vec2 pos) {
Vec2 spat2pos = (pos / spatSize).floor();
reverselookupassistantclasscausecppisdumb spatids = spatialTable.at(spat2pos);
return spatids.at(pos);
}
//get all id in region
std::vector<size_t> getPositionVecRegion(Vec2 pos, float radius = 1.0f) {
std::vector<size_t> getPositionVecRegion(const Vec2& pos, float radius = 1.0f) {
TIME_FUNCTION;
float searchRadius = (radius == 0.0f) ? std::numeric_limits<float>::epsilon() : radius;
float radiusSq = searchRadius*searchRadius;
std::vector<size_t> posvec;
for (const auto& pair : Positions) {
if (pair.second.distanceSquared(pos) <= radiusSq) {
posvec.push_back(pair.first);
// Get candidates from spatial grid
std::vector<size_t> candidates = spatialGrid.queryRange(pos, searchRadius);
// Fine-filter by exact distance
std::vector<size_t> results;
float radiusSq = searchRadius * searchRadius;
for (size_t id : candidates) {
if (Positions.at(id).distanceSquared(pos) <= radiusSq) {
results.push_back(id);
}
}
return posvec;
return results;
}
//get color from id
@@ -252,18 +271,27 @@ public:
size_t id = Positions.set(pos);
Colors[id] = color;
Sizes[id] = size;
return id;
// Add to spatial grid
spatialGrid.insert(id, pos);
updateNeighborForID(id);
return id;
}
//set position by id
void setPosition(size_t id, const Vec2& position) {
Positions.at(id).move(position);
void setPosition(size_t id, const Vec2& newPosition) {
Vec2 oldPosition = Positions.at(id);
spatialGrid.update(id, oldPosition, newPosition);
Positions.at(id).move(newPosition);
updateNeighborForID(id);
}
void setPosition(size_t id, float x, float y) {
Positions.at(id).move(Vec2(x,y));
Vec2 newPos = Vec2(x,y);
Vec2 oldPos = Positions.at(id);
spatialGrid.update(id, oldPos, newPos);
Positions.at(id).move(newPos);
updateNeighborForID(id);
}
@@ -313,10 +341,12 @@ public:
//remove object (should remove the id, the color, the position, and the size)
size_t removeID(size_t id) {
Vec2 oldPosition = Positions.at(id);
Positions.remove(id);
Colors.erase(id);
Sizes.erase(id);
unassignedIDs.push_back(id);
spatialGrid.remove(id, oldPosition);
updateNeighborForID(id);
return id;
}
@@ -327,6 +357,7 @@ public:
Colors.erase(id);
Sizes.erase(id);
unassignedIDs.push_back(id);
spatialGrid.remove(id, pos);
updateNeighborForID(id);
return id;
}
@@ -335,8 +366,9 @@ public:
void bulkUpdatePositions(const std::unordered_map<size_t, Vec2>& newPositions) {
TIME_FUNCTION;
for (const auto& [id, newPos] : newPositions) {
auto it = Positions.at(id);
it.move(newPos);
Vec2 oldPosition = Positions.at(id);
Positions.at(id).move(newPos);
spatialGrid.update(id, oldPosition, newPos);
}
updateNeighborMap();
}
@@ -379,12 +411,14 @@ public:
Sizes.reserve(Sizes.size() + objects.size());
// Batch insertion
#pragma omp parallel for
for (size_t i = 0; i < objects.size(); ++i) {
const auto& [pos, color, size] = objects[i];
size_t id = Positions.set(pos);
Colors[id] = color;
Sizes[id] = size;
spatialGrid.insert(id,pos);
}
shrinkIfNeeded();
@@ -410,6 +444,7 @@ public:
size_t id = Positions.set(poses[i]);
Colors[id] = colors[i];
Sizes[id] = sizes[i];
spatialGrid.insert(id,poses[i]);
}
shrinkIfNeeded();
@@ -526,6 +561,88 @@ public:
getBoundingBox(minCorner, maxCorner);
getGridRegionAsBGR(minCorner, maxCorner, width, height, bgrData);
}
// Get region as frame with customizable channels
void getGridRegionAsFrame(const Vec2& minCorner, const Vec2& maxCorner,
int& width, int& height, frame& outputFrame,
const std::vector<char>& channels = {'R', 'G', 'B'}) const {
TIME_FUNCTION;
// Calculate dimensions
width = static_cast<int>(maxCorner.x - minCorner.x);
height = static_cast<int>(maxCorner.y - minCorner.y);
if (width <= 0 || height <= 0) {
width = height = 0;
outputFrame.clear();
return;
}
// Initialize frame with specified channels
outputFrame.resize(width, height, channels);
// For each position in the grid, find the corresponding pixel
for (const auto& [id, pos] : Positions) {
if (pos.x >= minCorner.x && pos.x < maxCorner.x &&
pos.y >= minCorner.y && pos.y < maxCorner.y) {
// Calculate pixel coordinates
int pixelX = static_cast<int>(pos.x - minCorner.x);
int pixelY = static_cast<int>(pos.y - minCorner.y);
// Ensure within bounds
if (pixelX >= 0 && pixelX < width && pixelY >= 0 && pixelY < height) {
// Get color
const Vec4& color = Colors.at(id);
// Set pixel data based on requested channels
for (size_t channel_idx = 0; channel_idx < channels.size(); ++channel_idx) {
float value = 0.0f;
switch (channels[channel_idx]) {
case 'R': case 'r': value = color.r; break;
case 'G': case 'g': value = color.g; break;
case 'B': case 'b': value = color.b; break;
case 'A': case 'a': value = color.a; break;
case 'X': case 'x': value = pos.x - minCorner.x; break; // Normalized X
case 'Y': case 'y': value = pos.y - minCorner.y; break; // Normalized Y
case 'S': case 's': value = Sizes.at(id); break; // Size
case 'I': case 'i': value = static_cast<float>(id) / Positions.size(); break; // Normalized ID
default: value = 0.0f; break;
}
outputFrame.at(pixelY, pixelX, channel_idx) = static_cast<uint8_t>(value * 255);
}
}
}
}
}
// Get full grid as frame
void getGridAsFrame(frame& outputFrame, const std::vector<char>& channels = {'R', 'G', 'B'}) {
int width, height;
Vec2 minCorner, maxCorner;
getBoundingBox(minCorner, maxCorner);
getGridRegionAsFrame(minCorner, maxCorner, width, height, outputFrame, channels);
}
// Get region as frame with common channel configurations
void getGridRegionAsRGBFrame(const Vec2& minCorner, const Vec2& maxCorner,
int& width, int& height, frame& outputFrame) {
getGridRegionAsFrame(minCorner, maxCorner, width, height, outputFrame, {'R', 'G', 'B'});
}
void getGridRegionAsBGRFrame(const Vec2& minCorner, const Vec2& maxCorner,
int& width, int& height, frame& outputFrame) {
getGridRegionAsFrame(minCorner, maxCorner, width, height, outputFrame, {'B', 'G', 'R'});
}
void getGridRegionAsRGBAFrame(const Vec2& minCorner, const Vec2& maxCorner,
int& width, int& height, frame& outputFrame) {
getGridRegionAsFrame(minCorner, maxCorner, width, height, outputFrame, {'R', 'G', 'B', 'A'});
}
void getGridRegionAsBGRAFrame(const Vec2& minCorner, const Vec2& maxCorner,
int& width, int& height, frame& outputFrame) {
getGridRegionAsFrame(minCorner, maxCorner, width, height, outputFrame, {'B', 'G', 'R', 'A'});
}
//get bounding box
void getBoundingBox(Vec2& minCorner, Vec2& maxCorner) {
@@ -562,6 +679,8 @@ public:
Positions.clear();
Colors.clear();
Sizes.clear();
spatialGrid.clear();
neighborMap.clear();
}
// neighbor map
@@ -573,9 +692,10 @@ public:
for (const auto& [id1, pos1] : Positions) {
std::vector<size_t> neighbors;
float radiusSq = neighborRadius * neighborRadius;
auto candidate_ids = spatialGrid.queryRange(pos1, neighborRadius);
for (const auto& [id2, pos2] : Positions) {
if (id1 != id2 && pos1.distanceSquared(pos2) <= radiusSq) {
for (size_t id2 : candidate_ids) {
if (id1 != id2 && Positions.at(id1).distanceSquared(Positions.at(id2)) <= radiusSq) {
neighbors.push_back(id2);
}
}