gui is annoying.
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239
tests/spritegen.cpp
Normal file
239
tests/spritegen.cpp
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#include <iostream>
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#include <vector>
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#include <random>
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#include <algorithm>
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#include <cmath>
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#include <tuple>
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#include <unordered_set>
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#include "../util/grid/grid2.hpp"
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#include "../util/output/aviwriter.hpp"
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#include "../util/output/bmpwriter.hpp"
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#include "../util/timing_decorator.cpp"
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#include "../imgui/imgui.h"
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struct AnimationConfig {
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int width = 1024;
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int height = 1024;
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int totalFrames = 480;
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float fps = 30.0f;
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int numSeeds = 8;
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};
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Grid2 setup(AnimationConfig config) {
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TIME_FUNCTION;
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Grid2 grid;
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std::vector<Vec2> pos;
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std::vector<Vec4> colors;
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std::vector<float> sizes;
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for (int y = 0; y < config.height; ++y) {
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for (int x = 0; x < config.width; ++x) {
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float gradient = (x + y) / float(config.width + config.height - 2);
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pos.push_back(Vec2(x,y));
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colors.push_back(Vec4(gradient, gradient, gradient, 1.0f));
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sizes.push_back(1.0f);
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}
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}
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grid.bulkAddObjects(pos,colors,sizes);
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return grid;
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}
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void Preview(Grid2 grid) {
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TIME_FUNCTION;
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int width;
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int height;
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//std::vector<uint8_t> rgbData;
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frame rgbData = grid.getGridAsFrame(frame::colormap::RGB);
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bool success = BMPWriter::saveBMP("output/grayscalesource.bmp", rgbData);
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if (!success) {
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std::cout << "yo! this failed in Preview" << std::endl;
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}
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}
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std::vector<std::tuple<size_t, Vec2, Vec4>> pickSeeds(Grid2 grid, AnimationConfig config) {
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TIME_FUNCTION;
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std::random_device rd;
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std::mt19937 gen(rd());
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std::uniform_int_distribution<> xDist(0, config.width - 1);
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std::uniform_int_distribution<> yDist(0, config.height - 1);
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std::uniform_real_distribution<> colorDist(0.2f, 0.8f);
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std::vector<std::tuple<size_t, Vec2, Vec4>> seeds;
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for (int i = 0; i < config.numSeeds; ++i) {
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Vec2 point(xDist(gen), yDist(gen));
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Vec4 color(colorDist(gen), colorDist(gen), colorDist(gen), 255);
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size_t id = grid.getPositionVec(point);
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grid.setColor(id, color);
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seeds.push_back(std::make_tuple(id,point, color));
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}
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return seeds;
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}
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void expandPixel(Grid2& grid, AnimationConfig config, std::vector<std::tuple<size_t, Vec2, Vec4>>& seeds) {
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TIME_FUNCTION;
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std::vector<std::tuple<size_t, Vec2, Vec4>> newseeds;
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std::unordered_set<size_t> visitedThisFrame;
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for (const auto& seed : seeds) {
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visitedThisFrame.insert(std::get<0>(seed));
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}
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//#pragma omp parallel for
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for (const std::tuple<size_t, Vec2, Vec4>& seed : seeds) {
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size_t id = std::get<0>(seed);
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Vec2 seedPOS = std::get<1>(seed);
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Vec4 seedColor = std::get<2>(seed);
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std::vector<size_t> neighbors = grid.getNeighbors(id);
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//grid.setSize(id, grid.getSize(id)+4);
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for (size_t neighbor : neighbors) {
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if (visitedThisFrame.count(neighbor)) {
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continue;
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}
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visitedThisFrame.insert(neighbor);
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Vec2 neipos = grid.getPositionID(neighbor);
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Vec4 neighborColor = grid.getColor(neighbor);
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float distance = seedPOS.distance(neipos);
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float angle = seedPOS.directionTo(neipos);
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float normalizedAngle = (angle + M_PI) / (2.0f * M_PI);
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float blendFactor = 0.3f + 0.4f * std::sin(normalizedAngle * 2.0f * M_PI);
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blendFactor = std::clamp(blendFactor, 0.1f, 0.9f);
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Vec4 newcolor = Vec4(
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seedColor.r * blendFactor + neighborColor.r * (1.0f - blendFactor),
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seedColor.g * (1.0f - blendFactor) + neighborColor.g * blendFactor,
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seedColor.b * (0.5f + 0.5f * std::sin(normalizedAngle * 4.0f * M_PI)),
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1.0f
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);
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newcolor = newcolor.clamp(0.0f, 1.0f);
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grid.setColor(neighbor, newcolor);
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newseeds.emplace_back(neighbor, neipos, newcolor);
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}
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}
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seeds.clear();
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seeds.shrink_to_fit();
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seeds = std::move(newseeds);
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}
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//bool exportavi(std::vector<std::vector<uint8_t>> frames, AnimationConfig config) {
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bool exportavi(std::vector<frame> frames, AnimationConfig config) {
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TIME_FUNCTION;
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std::string filename = "output/chromatic_transformation.avi";
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std::cout << "Frame count: " << frames.size() << std::endl;
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// Log compression statistics for all frames
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std::cout << "\n=== Frame Compression Statistics ===" << std::endl;
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size_t totalOriginalSize = 0;
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size_t totalCompressedSize = 0;
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for (int i = 0; i < frames.size(); ++i) {
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totalOriginalSize += frames[i].getSourceSize();
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totalCompressedSize += frames[i].getTotalCompressedSize();
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}
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double overallRatio = static_cast<double>(totalOriginalSize) / totalCompressedSize;
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double overallSavings = (1.0 - 1.0/overallRatio) * 100.0;
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std::cout << "\n=== Overall Compression Summary ===" << std::endl;
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std::cout << "Total frames: " << frames.size() << std::endl;
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std::cout << "Compressed frames: " << frames.size() << std::endl;
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std::cout << "Total original size: " << totalOriginalSize << " bytes ("
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<< std::fixed << std::setprecision(2) << (totalOriginalSize / (1024.0 * 1024.0)) << " MB)" << std::endl;
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std::cout << "Total compressed size: " << totalCompressedSize << " bytes ("
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<< std::fixed << std::setprecision(2) << (totalCompressedSize / (1024.0 * 1024.0)) << " MB)" << std::endl;
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std::cout << "Overall compression ratio: " << std::fixed << std::setprecision(2) << overallRatio << ":1" << std::endl;
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std::cout << "Overall space savings: " << std::fixed << std::setprecision(1) << overallSavings << "%" << std::endl;
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std::filesystem::path dir = "output";
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if (!std::filesystem::exists(dir)) {
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if (!std::filesystem::create_directories(dir)) {
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std::cout << "Failed to create output directory!" << std::endl;
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return false;
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}
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}
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bool success = AVIWriter::saveAVIFromCompressedFrames(filename, frames, frames[0].getWidth(), frames[0].getHeight(), config.fps);
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if (success) {
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// Check if file actually exists
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if (std::filesystem::exists(filename)) {
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auto file_size = std::filesystem::file_size(filename);
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std::cout << "\nAVI file created successfully: " << filename
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<< " (" << file_size << " bytes, "
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<< std::fixed << std::setprecision(2) << (file_size / (1024.0 * 1024.0)) << " MB)" << std::endl;
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}
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} else {
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std::cout << "Failed to save AVI file!" << std::endl;
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}
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return success;
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}
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void mainLogic(){
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AnimationConfig config;
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// std::cout << "g2c2175" << std::endl;
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Grid2 grid = setup(config);
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// std::cout << "g2c2178" << std::endl;
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Preview(grid);
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std::vector<std::tuple<size_t, Vec2, Vec4>> seeds = pickSeeds(grid,config);
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std::vector<frame> frames;
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for (int i = 0; i < config.totalFrames; ++i){
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expandPixel(grid,config,seeds);
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// Print compression info for this frame
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if (i % 10 == 0 ) {
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frame bgrframe;
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std::cout << "Processing frame " << i + 1 << "/" << config.totalFrames << std::endl;
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bgrframe = grid.getGridAsFrame(frame::colormap::BGR);
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bgrframe.printCompressionStats();
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//(bgrframe, i + 1);
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frames.push_back(bgrframe);
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//bgrframe.decompress();
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//BMPWriter::saveBMP(std::format("output/grayscalesource.{}.bmp", i), bgrframe);
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bgrframe.compressFrameLZ78();
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}
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}
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exportavi(frames,config);
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}
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int main() {
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static bool window = true;
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ImGui::SetNextWindowSize(ImVec2(1110,667));
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auto beg = ImGui::Begin("Gradient thing", &window);
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if (beg) {
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ImGui::SetCursorPos(ImVec2(435.5,200));
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ImGui::PushItemWidth(200);
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static int i1 = 123;
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ImGui::InputInt("Width", &i1);
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ImGui::PopItemWidth();
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ImGui::SetCursorPos(ImVec2(432,166));
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ImGui::PushItemWidth(200);
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static int i2 = 123;
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ImGui::InputInt("Height", &i2);
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ImGui::PopItemWidth();
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ImGui::SetCursorPos(ImVec2(533.5,271));
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ImGui::Button("Start", ImVec2(43,19)); //remove size argument (ImVec2) to auto-resize
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ImGui::SetCursorPos(ImVec2(400.5,366));
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ImGui::PushItemWidth(200);
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static int i6 = 123;
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ImGui::InputInt("number of Seeds", &i6);
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ImGui::PopItemWidth();
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}
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ImGui::End();
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FunctionTimer::printStats(FunctionTimer::Mode::ENHANCED);
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return 0;
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}
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