gui is annoying.
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@@ -9,7 +9,12 @@
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#include "../util/output/aviwriter.hpp"
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#include "../util/output/bmpwriter.hpp"
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#include "../util/timing_decorator.cpp"
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#include "../imgui/imgui.h"
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#include "../imgui/backends/imgui_impl_glfw.h"
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#include "../imgui/backends/imgui_impl_opengl3.h"
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#include <GLFW/glfw3.h>
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struct AnimationConfig {
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int width = 1024;
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@@ -206,37 +211,62 @@ void mainLogic(){
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}
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int main() {
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static bool window = true;
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ImGui::SetNextWindowSize(ImVec2(1110,667));
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auto beg = ImGui::Begin("Gradient thing", &window);
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if (beg) {
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//static bool window = true;
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if (!glfwInit()) {
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std::cerr << "gui stuff is dumb in c++." << std::endl;
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glfwTerminate();
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return 1;
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}
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//ImGui::SetNextWindowSize(ImVec2(1110,667));
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//auto beg = ImGui::Begin("Gradient thing", &window);
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//if (beg) {
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std::cout << "stuff breaks at 220" << std::endl;
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bool application_not_closed = true;
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//IMGUI_CHECKVERSION(); //this was listed in imgui docs to add. dont know version strings to put here yet.
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ImGui::CreateContext();
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std::cout << "context created" << std::endl;
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ImGuiIO& io = ImGui::GetIO();
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std::cout << "io init?" << std::endl;
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//float main_scale = ImGui_ImplGlfw_GetContentScaleForMonitor(glfwGetPrimaryMonitor());
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GLFWwindow* window = glfwCreateWindow((int)(1280), (int)(800), "Dear ImGui GLFW+OpenGL3 example", nullptr, nullptr);
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std::cout << "created glfw window" << std::endl;
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ImGui_ImplGlfw_InitForOpenGL(window, true); // Second param install_callback=true will install GLFW callbacks and chain to existing ones.
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ImGui_ImplOpenGL3_Init();
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while (true) {
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std::cout << "stuff breaks at 220" << std::endl;
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ImGui::SetCursorPos(ImVec2(435.5,200));
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ImGui::PushItemWidth(200);
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static int i1 = 123;
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ImGui::InputInt("Width", &i1);
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ImGui::PopItemWidth();
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std::cout << "stuff breaks at 227" << std::endl;
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ImGui::SetCursorPos(ImVec2(432,166));
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ImGui::PushItemWidth(200);
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static int i2 = 123;
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ImGui::InputInt("Height", &i2);
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ImGui::PopItemWidth();
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std::cout << "stuff breaks at 234" << std::endl;
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ImGui::SetCursorPos(ImVec2(533.5,271));
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ImGui::Button("Start", ImVec2(43,19)); //remove size argument (ImVec2) to auto-resize
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std::cout << "stuff breaks at 238" << std::endl;
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ImGui::SetCursorPos(ImVec2(400.5,366));
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ImGui::PushItemWidth(200);
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static int i6 = 123;
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ImGui::InputInt("number of Seeds", &i6);
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ImGui::PopItemWidth();
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std::cout << "stuff breaks at 245" << std::endl;
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}
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ImGui::End();
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//ImGui::End();
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FunctionTimer::printStats(FunctionTimer::Mode::ENHANCED);
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return 0;
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}
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//I need this: https://raais.github.io/ImStudio/
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// or this: https://github.com/tpecholt/imrad/
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// g++ -std=c++23 -O3 -march=native -o ./bin/g2gradc ./tests/g2chromatic2.cpp -I./imgui -L./imgui -limgui `pkg-config --cflags --libs glfw3` && ./bin/g2gradc
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// g++ -std=c++23 -O3 -march=native -o ./bin/g2gradc ./tests/g2chromatic2.cpp -I./imgui -L./imgui -limgui -lstb `pkg-config --cflags --libs glfw3` && ./bin/g2gradc
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