pushing to work
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@@ -15,6 +15,7 @@
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class VoxelData;
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constexpr float EPSILON = 0.0000000000000000000000001;
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static const size_t CompressionBlockSize = 64*1024*1024;
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class VoxelOctree {
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@@ -24,14 +25,74 @@ private:
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std::vector<uint32_t> _octree;
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VoxelData* _voxels;
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Vec3f _center;
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size_t buildOctree(ChunkedAllocator<uint32_t>& allocator, int x, int y, int z, int size, size_t descriptorIndex) {
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_voxels->prepateDataAccess(x, y, z, size);
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int halfSize = size >> 1;
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const std::array<int, 8> posX = { x + halfSize, x, x+halfSize, x, x+halfSize, x, x+halfSize, x};
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const std::array<int, 8> posY = { y + halfSize, y+halfSize, y, y, y+halfSize, y+halfSize, y, y};
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const std::array<int, 8> posZ = { z + halfSize, z+halfSize, z+halfSize, z+halfSize, z, z, z, z};
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const std::array<Vec3f, 8> childPositions = {
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Vec3f{x + halfSize, y + halfSize, z + halfSize},
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Vec3f{x, y + halfSize, z + halfSize},
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Vec3f{x + halfSize, y, z + halfSize},
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Vec3f{x, y, z + halfSize},
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Vec3f{x + halfSize, y + halfSize, z},
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Vec3f{x, y + halfSize, z},
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Vec3f{x + halfSize, y, z},
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Vec3f{x, y, z}
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};
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uint64_t childOffset = static_cast<uint64_t>(allocator.size()) - descriptorIndex;
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int childCount = 0;
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std::array<int, 8> childIndices{};
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uint32_t childMask = 0;
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for (int i = 0; i < 8; ++i) {
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if (_voxels->cubeContainsVoxelsDestructive(childPositions[i].x, childPositions[i].y, childPositions[i].z, halfSize)) {
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childMask |= 128 >> i;
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childIndices[childCount++] = i;
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}
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}
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bool hasLargeChildren = false;
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uint32_t leafMask;
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if (halfSize == 1) {
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leafMask = 0;
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for (int i = 0; i < childCount; ++i) {
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int idx = childIndices[childCount - i - 1];
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allocator.pushBack(_voxels->getVoxelDestructive(childPositions[idx].x, childPositions[idx].y, childPositions[idx].z));
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}
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} else {
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leafMask = childMask;
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for (int i = 0; i < childCount; ++i) allocator.pushBack(0);
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std::array<uint64_t, 8> granChildOffsets{};
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uint64_t delta = 0;
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uint64_t insertionCount = allocator.insertionCount();
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for (int i = 0; i < childCount; ++i) {
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int idx = childIndices[childCount - i - 1];
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granChildOffsets[i] = delta + buildOctree(allocator, childPositions[idx].x, childPositions[idx].y, childPositions[idx].z, halfSize, descriptorIndex + childOffset + i);
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delta += allocator.insertionCount() - insertionCount;
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insertionCount = allocator.insertionCount();
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if (granChildOffsets[i] > 0x3FFF) hasLargeChildren = true;
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}
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for (int i = 0; i < childCount; ++i) {
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uint64_t childIdx = descriptorIndex + childOffset + i;
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uint64_t offset = granChildOffsets[i];
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if (hasLargeChildren) {
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offset += childCount - i;
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allocator.insert(childIdx + 1, static_cast<uint32_t>(offset));
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allocator[childIdx] |= 0x20000;
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offset >>= 32;
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}
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allocator[childIdx] |= static_cast<uint32_t>(offset << 18);
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}
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}
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allocator[descriptorIndex] = (childMask << 8) | leafMask;
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if (hasLargeChildren) allocator[descriptorIndex] |= 0x10000;
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return childOffset;
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}
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public:
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VoxelOctree(const std::string& path) : _voxels(nullptr) {
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@@ -114,7 +175,35 @@ public:
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}
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}
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bool rayMarch(const Vec3f& origin, const Vec3f& dest, float rayScale, uint32_t& normal, float& t);
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bool rayMarch(const Vec3f& origin, const Vec3f& dest, float rayScale, uint32_t& normal, float& t) {
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struct StackEntry {
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uint64_t offset;
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float maxT;
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};
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std::array<StackEntry, MaxScale + 1> rayStack;
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Vec3 invAbsD = -dest.abs().safeInverse();
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uint8_t octantMask = dest.calculateOctantMask();
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Vec3f bT = invAbsD * origin;
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if (dest.x > 0) { bT.x = 3.0f * invAbsD.x - bT.x;}
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if (dest.y > 0) { bT.y = 3.0f * invAbsD.y - bT.y;}
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if (dest.z > 0) { bT.z = 3.0f * invAbsD.z - bT.z;}
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float minT = (2.0f * invAbsD - bT).maxComp();
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float maxT = (invAbsD - bT).minComp();
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minT = std::max(minT, 0.0f);
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uint32_t curr = 0;
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uint64_t par = 0;
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Vec3 pos(1.0f);
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int idx = 0;
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Vec3 centerT = 1.5f * invAbsD - bT;
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if (centerT.x > minT) { idx ^= 1; pos.x = 1.5f; }
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if (centerT.y > minT) { idx ^= 2; pos.y = 1.5f; }
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if (centerT.z > minT) { idx ^= 4; pos.z = 1.5f; }
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}
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Vec3f center() const {
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return _center;
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@@ -71,4 +71,6 @@ public:
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}
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};
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using Ray3f = Ray3<float>;
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#endif
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@@ -242,20 +242,33 @@ public:
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std::abs(z - other.z) < epsilon;
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}
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friend Vec3 operator+(T scalar, const Vec3& vec) {
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return Vec3(scalar + vec.x, scalar + vec.y, scalar + vec.z);
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// Template friend operators to allow different scalar types
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template<typename S>
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friend Vec3<T> operator+(S scalar, const Vec3<T>& vec) {
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return Vec3<T>(static_cast<T>(scalar) + vec.x,
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static_cast<T>(scalar) + vec.y,
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static_cast<T>(scalar) + vec.z);
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}
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friend Vec3 operator-(T scalar, const Vec3& vec) {
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return Vec3(scalar - vec.x, scalar - vec.y, scalar - vec.z);
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template<typename S>
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friend Vec3<T> operator-(S scalar, const Vec3<T>& vec) {
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return Vec3<T>(static_cast<T>(scalar) - vec.x,
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static_cast<T>(scalar) - vec.y,
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static_cast<T>(scalar) - vec.z);
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}
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friend Vec3 operator*(T scalar, const Vec3& vec) {
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return Vec3(scalar * vec.x, scalar * vec.y, scalar * vec.z);
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template<typename S>
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friend Vec3<T> operator*(S scalar, const Vec3<T>& vec) {
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return Vec3<T>(static_cast<T>(scalar) * vec.x,
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static_cast<T>(scalar) * vec.y,
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static_cast<T>(scalar) * vec.z);
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}
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friend Vec3 operator/(T scalar, const Vec3& vec) {
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return Vec3(scalar / vec.x, scalar / vec.y, scalar / vec.z);
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template<typename S>
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friend Vec3<T> operator/(S scalar, const Vec3<T>& vec) {
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return Vec3<T>(static_cast<T>(scalar) / vec.x,
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static_cast<T>(scalar) / vec.y,
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static_cast<T>(scalar) / vec.z);
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}
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Vec3 reflect(const Vec3& normal) const {
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@@ -336,6 +349,30 @@ public:
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return (&x)[index];
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}
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Vec3 safeInverse(float epsilon = 1e-10f) const {
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return Vec3(
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1 / (std::abs(x) < epsilon ? std::copysign(epsilon, x) : x),
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1 / (std::abs(y) < epsilon ? std::copysign(epsilon, y) : y),
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1 / (std::abs(z) < epsilon ? std::copysign(epsilon, z) : z)
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);
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}
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uint8_t calculateOctantMask() const {
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uint8_t mask = 0;
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if (x > 0.0f) mask |= 1;
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if (y > 0.0f) mask |= 2;
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if (z > 0.0f) mask |= 4;
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return mask;
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}
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float maxComp() const {
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return std::max({x, y, z});
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}
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float minComp() const {
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return std::min({x, y, z});
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}
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std::string toString() const {
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return "(" + std::to_string(x) + ", " + std::to_string(y) + ", " + std::to_string(z) + ")";
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}
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